Consumables

Consumables are a selection of deployable, throwable, or otherwise usable items that, once unlocked, are generally resupplied after each use using Nanites or Merit, dependent on the specific item.

The number of a given consumable that can be carried in a single life varies by consumable. Most consumables allow the user to carry up to four in one life, some by default whereas others require external enhancements to reach this capacity. Consumables can only be resupplied at Infantry Terminals or upon respawn, Ammunition Packages or other such sources of ammunition will not restock a player's consumables.

All consumables are found in the grenade, utility, and tactical slots of a user's loadouts, although not all items in those slots are consumables (such as in the case of the Auxiliary Shield).

Grenade Slot
Grenades are a type of throwable consumable. After a certain amount of time has passed after being thrown, or upon contacting a surface or player, grenades trigger their effects, which range from simple damage to utility effects such as blinds, slows, revives, or healing.

Through the Advanced Specialization Program, grenades can be unlocked for use on additional classes past the standard.

Most grenade slot consumables have a default capacity of one, although their capacity can be increased by up to four times their default capacity using the Grenade Bandolier suit slot enhancement. Grenades are typically unlocked using Certification Points, although exceptions apply. Refer to individual articles for acquisition methods.

Grenades
Grenade have a default capacity of one, and affect an area around them upon detonation. Grenades use fuses, whether timed or contact-based, to determine when their effects will trigger.

Miscellaneous
Miscellaneous grenade slot consumables are usable by any non-MAX infantry class, and have a default capacity of two. Currently, all miscellaneous grenade slot consumables are thrown kinetic weapons, dealing only damage upon directly impacting a target with no explosive damage.

Time-Limited
Time-limited grenade slot consumables are only available during certain event periods throughout the year. Similar to miscellaneous grenades, time-limited grenades have no class restriction.

Outside of their respective time periods, time-limited grenade slot consumables are entirely inaccessible, and they will be removed from loadouts automatically once the event's duration has elapsed.

Unlike other grenade slot consumables, time-limited grenades do not have their capacity affected by Grenade Bandolier.

Utility Slot
The Utility Slot contains a variety of utility items and deployable equipment for players to use. The exact effect varies drastically between each item. Similarly, the capacity of each utility item is typically different to others.

Universal
Universal utility slot items are those that are available to all non-MAX infantry classes. These typically items affect the user's survivability in some way, through some form of healing.

Universal utility slot items are, as the name implies, universal. All classes benefit from the same certification, and unlocking/upgrading an item in this category applies the benefit to all classes.

Although it is not a consumable, instead being a completely passive item that cannot be held in the player's hand, Auxiliary Shield is included for completions sake, as it is still a utility slot item and is the only exception to the slot being used for consumables.

Explosives
The utility slot allows access to a selection of deployable explosives, thrown to be deployed and with varying class availability and trigger methods.

Explosives certifications are not universal, and must be unlocked individually for each class.

The Engineer can increase their capacity for utility explosives using the appropriate suit slot enhancements, either Demolitions Pouch or Mine Carrier based on the specific item.

Deployables
The utility slot offers deployables not unlike those available to the Engineer, placed onto a specific location and often intended to be used defensively.

Tactical Slot
The tactical slot hosts a variety of deployable items, unlocked and resupplied using Merit. They are available to all classes. Some tactical slot items require a direct line-of-sight to the sky above to be deployed.