User blog comment:Luperza/Brasil, PlanetSide 2 and Things/@comment-71.231.121.66-20131023185447

My top 3: Bonus:
 * Harassers are too tanky. Their armor is too thick, especially with the ability to repair on the move. IMHO: Reduce their armor. Make those hit&run attacks more dicey in the engagement zone. Leave the ability to repair on the move between/during runs.
 * Lockons are generally un-fun. They're frustrating to use effectively AND frustrating to defend against. IMHO: Make them more visible (e.g. on the minimap) and distinguish what kind of missile is coming after you.
 * Resource system makes playing for the losing faction un-fun and encourages fourth-factioning. For example, I was playing earlier where TR had virtually no air territory on any continents and was outnumbered everywhere. My choices were to fight a losing battle against terrible odds until I ran out of resources (shot down 3-4 times) and quit, or do un-fun ghostcapping on Amerish trying to get that resource tick back up (would have taken 30-60 minutes to get back to 750 air). IMHO: Allow resources to (slowly) regenerate while offline. Even if you quit for the night, you don't have to spend a long time waiting to regenerate resources the next day before you can play how you want. (New resource system would be nice too).
 * Liberators need some love. They need to be much more effective/fun in their primary A2G role. IMHO: Some new weapons/abilities, maybe? I dunno, ask a lib pilot. :)