User blog:Archaegeo/Game Update Number One

General:


 * Horns are now available for the Sunderer and Flash! Check the Depot under Vehicle Gear.
 * New weaponry is currently being issued to all three empires. If you are looking for a new light machine gun or assault rifle, head to the Depot and check them out.
 * A number of changes have been made to Vehicle and Aircraft weaponry. Please see the Vehicle notes below.
 * Fixed a few crash bugs and provided some optimizations to improve gameplay.
 * Players may now make multiple characters on the same server.

Notable Bugfixes:


 * The NS-11 Platinum should now properly unlock medals.
 * The Facebook Promotional Weapons should now properly unlock medals.
 * Players should no longer be able to spot enemies without a line of sight.
 * The Gauss Compact S will now provide players the ability to aim down sights and strafe more accurately.
 * Destroying enemy terminals will no longer provide a Kill stat.
 * The Light Assault Jumpjet will no longer break if you run into terrain while in flight.
 * When holding down push to talk it should no longer become "stuck" when released.
 * The NS-11 will now have a sound indicating it is being reloaded.
 * Spawning a vehicle in the warpgate will no longer cause players to fall through the world.
 * The TX2 Emperor should now provide the correct damage level to targets.

Vehicles:


 * The tail gun on the Liberator is now located on the back of the tail wing and not underneath it. This provides a greater coverage for all tail gun variants.
 * Aircraft and Phalanx Turret resistance to the following weapons has been reduced:
 * M40 Fury
 * C75 Viper
 * L105 Zephyr
 * G30 Vulcan
 * M60 Bulldog
 * Personal Defense Weapons (on light aircraft only)
 * Sunderer resistance to heavy machine guns has been increased.
 * All Flak damage has been increased by 5%.
 * The Composite Armor tooltip has been adjusted to be more accurate.

Infantry Weaponry:

New Weapons:

The NS Decimator rocket launcher is now available to all empires.

Terran Republic: The TAR will provide the best hip fire of this empires assault rifles. The T32 Bull will provide an adaptable solution to long or short range combat but has a slow reload.

New Conglomerate: The Carnage BR is now available. This medium-fast fire rate assault rifle has good hip fire and range limiting recoil. The Anchor light machine gunprovided good mobility and a 45 round magazine.

Vanu Sovereignty: The Corvus assault rifle has a slow rate of fire but compensates with deadly accuracy. The Ursa light machine gun will provide a slightly lower rate of fire but extreme accurate fire.

General Weaponry:


 * Tank mines can now once again be deployed by throwing them reverting the change made last week.
 * Lock on Rocket Launchers will no longer fire without a lock on.
 * Extended ammunition attachments will no longer provide more ammunition capability than intended. They all will now provide 4 more rounds.
 * A small increase in movement accuracy with iron sights was made on on slower assault rifles, carbines, and light machine guns.
 * A small decrease in movement accuracy was made with the 40 round assault rifles and carbines.
 * The NC Gauss and Gauss S now have increased projectile speed.
 * The Cycler TRV now has reduced hip fire accuracy.
 * The Razor GD-23 now has reduced recoil for the first shot.
 * The TR CARV and CARV S now have increased equip time.
 * The LA80 projectile speed has been reduced to put it in line with the other empire sniper rifles.

Vehicle Weaponry:

Aircraft:

M20 Drake: Previously the M20 Basilisk, this weapon has increased top end damage. It also has a longer range before damage fall off occurs.

M60-A Bulldog: Previously the M60 Bulldog, this aircraft weapon has had the following changes:
 * Magazine size has been reduced from 10 to 6.
 * Magazine size certifications now 1 round per rank increase.
 * Projectile speed has been increased
 * Direct hit damage has been increased
 * Splash damage will no longer damage heavy armor.
 * The M60-A has a faster projectile than its ground based variant the M-60G.

A30 Walker: This is now the air variant of the Walker weapon system.
 * The reticule and first person tracer have been changed to make them easier to see.
 * Projectile speed is slower but drop has been reduced.
 * Damage has been increased overall.

Light Aircraft Rocketpods:
 * Blast radius in which maximum damage occurs has been reduced. This does not change the size of the blast radius.
 * Damage against Sunderers and Aircraft have been reduced.
 * Significantly reduced damage against Phalanx turrets.

Liberator AP30 Shredder:
 * Damage has been increased at close ranges.
 * Magazine size has been increased to 50.

Reaver Air Hammer:
 * The projectile spread has been tightened up.
 * Damage per projectile has been increased.
 * Damage fall off will occur at a further distance.

Ground Weaponry:

The Lightning Skyguard Turret has increased projectile speed and it's reticule has been adjusted to use the Terran Republic Burster MAX reticule.

C75 Viper:
 * Direct hit damage increased
 * Increased maximum blast radius damage

M40 Fury:
 * Reduced damage against heavy armor.
 * Upped direct hit damage and blast damage.

Anti-Personnel Phalanx Turret:
 * Cone of Fire tightened up a bit
 * Slight adjustments to heat. Will cool off a bit faster and take a little bit longer to overheat.
 * Pushed out range where projectiles start to lose damage significantly.

World:


 * The main shields at Tech Plants are now operated by two generators in the outlying buildings. These shields now have icons that display the status of the generators.
 * Frosbite Harbor Spawn Room now has a pain field.
 * The grav pads at the Dahaka Amp Station western forward spawn are now functional.
 * Players are no longer able to spawn at Sungrey Amp Station when the SCU has been destroyed.
 * Enemy projectiles will no longer go through the Biolab Gate Shields.
 * Players still in a vehicle once the pilot has logged off will no longer disconnect.
 * The Phalanx Turret has increased projectile speed and it's reticule has been adjusted to use the MAX burster reticule.

UI:


 * The Regen benefit of a Biolab will now display on the Tab scoreboard.
 * All Heavy Assault ability items are now using unique icons.
 * Platoons should now longer state they are “full” when all squads have squad leaders and there is still room for more members.
 * SAS-R and Impetus optics will now display a description when hovering over with a mouse.
 * The TS4 Haymaker and FA1 Barrage now have a tooltip when mousing over the progress bar.
 * Moving a player to another squad will no longer boot them from a Squad/Platoon locked vehicle.
 * Players removed from a Squad or Platoon channel will no longer be able to use that channel.
 * Unoccupied Phalanx Turrets should now display “Press [E] to Enter” messaging.

Visual:


 * The NS-11 Platinum and Ns-11A rifles are no longer the same color.
 * The Sunderer Smoke Screen will no longer hide decals.
 * Lightning Hood Ornaments will no longer be placed on top of decals.
 * New Conglomerate African Forest Weapon Camo no longer displays Vanu Sovereignty coloring.
 * A MAX unit will no longer appear to float while descending on a Grav Pad.
 * Purchased Weapon Camo will no longer be cleared when a weapon trial ends.
 * The Engineering Repair tool is now black.
 * Main Battle Tank and Lightning armor should no longer cover decals.
 * The Lasher magazine will now reload and no longer “floats” if the player is sprinting.
 * The NC Gauss Compact S Underbarrel weapons will now show a reloading animation correctly.
 * A player will no longer siplay headless and frozen in a riding pose when killed on a Quad.Write the text of your article here!