Defector

Official Overview
"A new combat unit has entered the battlefield! Though it's uncertain who is behind its creation, this hijacked robotic husk is wired with explosives, and appears devoid of the typical moral restraints that come with Nanite Systems sanctioned operators. With an increased health pool, built-in grenade launcher, deadly melee capabilities, and two utilities - a bubble shield that protects nearby allies, or a powerful time bomb - the Defector can annihilate entire squads in close-range combat without springing a gear. Be wary of its generator lights: that means its abilities are active!

Nanite Systems has noted an uptick in missing combat units, and would like to remind all leaseholders that tampering with, disabling, or otherwise preventing the return of these units is unauthorized, and will result in immediate contract termination."

Class Abilities
The Defector retains access to the Emergency Repair ability as a MAX-type class, however totes access to two unique class-specific abilities.
 * -|Seraph Shield =

Seraph Shield
Seraph Shield is an active ability available to the Defector. It is unlocked and upgraded using Certification Points.

Seraph Shield allows the Defector to create a large faction-colored shield around itself which directs all damage taken into the combat unit, preventing it from harming those inside the bubble, and decreases the damage taken by the unit for its duration.
 * -|Time Bomb=

Time Bomb is an active ability available to the Defector. It is at rank 1, and upgraded using Certification Points.

Time Bomb allows the Defector to arm itself, neutralising any heat generation from its arm-mounted printers. At the end of the ability's duration, the combat unit will explode to deal massive damage to all nearby infantry and vehicles, killing the unit in the process.

Usable Equipment
The Defector has access to any implant usable by MAX-units.
 * -|Primary Weapons =

Primary Weapons

 * D7 Hummingbird
 * D11 Detonator
 * Grenade Printer
 * -|Abilities =

Abiities

 * Emergency Repair
 * Seraph Shield
 * Time Bomb
 * -|Suit Slot =

Suit Slot Enhancements

 * Ablation Mesh
 * Hypermatic Servos
 * Nanite Auto Repair System (MAX)

History

 * December 17, 2019 Update (Spark and Snow)
 * Added to the game.
 * NSO characters now have access to the Defector infantry class.
 * The Defector acts as a "MAX unit" with the same implied restrictions (long revive time, healed by repairs, cannot enter certain vehicles.)
 * While more agile than a typical MAX unit, it also has less resistance to damage.
 * A grenade launcher primary weapon can dispatch infantry and vehicles alike, and makes use of heat technology that constantly nano-prints new explosives to throw.
 * It has access to two Utilities, the first turns the unit into a walking time-bomb, and the second creates a bubble shield that protects nearby allies.
 * January 15, 2020 Update (Empire Strength)
 * General
 * NSO Defector units are no longer revivable with Revive Grenades. (As mentioned above.)
 * We've decided to let Defectors continue to contest capture points for the time being.
 * Defectors now receive the Maximum Pressure event discount.
 * You can now hear this unit's footsteps in first person.
 * Adjusted Defector's loadout screen camera.
 * Fixed various animation-related issues.
 * Weapons
 * Grenade Printer (Primary Weapon)
 * Grenade Printer's cooldown speed increased by 20%.
 * Weapons medals are now properly tracked.
 * Mini-map firing signature from 1 to 60.
 * Defector Claws (Melee Weapon)
 * Now earns weapon medals.
 * Abilities
 * Time Bomb
 * Time Bomb's movement speed penalty from 25% to 10%.
 * Seraph Shield
 * Now has new audio.
 * Seraph Shield can now be toggled off manually.
 * Seraph Shield movement speed penalty from 50% to 40%.
 * Seraph Shield duration from 8 seconds at all ranks to 8/10/11/12 seconds at ranks 1 through 4.
 * Defensive Slot
 * Ablation Mesh
 * New Defensive Slot Certification
 * When Time Bomb or Seraph Shield are first activated, the damage mitigation received from those abilities is increased by 50% for 2 seconds.
 * Hypermatic Servos
 * New Defensive Slot Certification
 * Removes the movement speed penalty of Time Bomb, and reduces the movement speed penalty of Seraph Shield to 25%. In addition, you accelerate into a sprint more quickly at all times.
 * June 17, 2020 Update (Enter: Colossus)
 * NSO Defectors no longer have the creepy human head in the second loadout slot.
 * July 1, 2021 Update (_Integration)
 * Nanite Auto-Repair (Defensive Slot)
 * Repair from 0.5/0.75/1/1.25/1.5% health restored per second to 1/2/2.5/2.75/3% health restored per second.
 * Dev Note: Rarely in competition Kinetic Armor and Ordnance Armor, Nanite Auto-Repair has received a buff.
 * The NSO MAX unit, the Defector, has received a visual update, and has received two new weapons.
 * Weapons
 * D7 Hummingbird - A modified grenade printer that fires lock-on drones capable of anti-aircraft duty.
 * D11 Detonator - A long-range anti-armor artillery shell that increases in damage potential the further it travels.
 * Additional Changes
 * The Defector can now equip implants available to MAX units.
 * Time Bomb now removes weapon heat when active, and has been given an additional upgrade rank.
 * Now has access to the Emergency Repair ability.
 * A later update with better match the Defector's hitbox with its new visuals.