Eisa Tech Plant

Eisa Tech Plant is a Tech Plant on Esamir. It is the center-most facility of Esamir, designated as the continent's 'extremely valuable base.'

Eisa Tech Plant is a three-capture point tech plant with a large spawn room. The first control terminal is located on the southwestern side of the upper floor inside the main structure. The second control terminal is located at ground level inside the northeastern section of the main structure. The third control terminal is located on the middle level of the tech plant, beneath the landing pad.

The facilities' Colossus terminal, and one of its ground vehicle terminals, is located on the northeast side of the main structure, on the upper level atop a catwalk. The second ground vehicle terminal is located in the southwest of the facility. Three aircraft terminals are located on the uppermost level of the main structure.

Two Ammo Dump Towers are located within the facility, one in the west ringed by roadways, and the second in the southeast beside the road leading south. A Landing Pad is located atop the northeastern side of the main structure.

Teleporters
The facility features the typical set-up of bidirectional teleporters for a tech plant. Two teleporters are located on the ground floor within the main structure, in the southwestern sector on opposing sides of the facility to each other. Each is linked to a teleporter located on the appropriate side of the uppermost level of the main structure.

Horizontal/Vertical Generators
This facility features a Horizontal/Vertical pair of generators, which powers the shielding of the main structure. The horizontal generator is located on the second floor of the L-shaped building in the south of the facility. The vertical generator is located on the second floor of the southern two-storied building paired with another two-storied building in the west of the facility.

SCU
Eisa Tech Plant's defender spawn room is powered by an SCU located within the large two-storied building just to the northeast of the spawn room. The SCU room's timer is based on the capture progress of the facility, with the shields dropping once the timer passes 50% progress in favor of the attacker.

Phalanx Turrets
The facility features two rows of three Aspis Anti-Aircraft Phalanx Turrets hanging off the side of the uppermost level of the main structure, as well as two Spear Anti-Vehicle Phalanx Turrets at ground level defending each end of the road passing through the southeast side of the facility.