SR-7

The  is a sniper rifle available to the Terran Republic. It is unlocked through purchase with Certification Points or Daybreak Cash.

The SR-7 is the high capacity sniper rifle for the Terrans—that is, it has the largest magazine size and deepest ammunition pool of the bolt-action sniper rifle range. It takes longer to chamber between each shot compared to the M77-B, and is a bit more cumbersome with a longer reload, but earns a higher velocity, an extra three bullets per magazine, and eight extra rounds in reserve as compared to the balanced option before it.

As with most bolt-action sniper rifles, the SR-7 deals 210% damage on a headshot, rather than only 200%, increasing the range at which the rifle is able to kill standard infantry with one headshot.

The SR-7, LA80, and  V10 are statistically identical.

Damage Fall-Off
The two intermediate ranges listed are the ranges at which two bodyshots or one headshot, respectively, no longer kill a standard infantry target.
 * 650 before 10 meters
 * 500 at 214 meters
 * 477 at 245 meters
 * 400 after 350 meters

Ribbons and Medals
It is possible to earn both Ribbons and Medals while using the. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.

History

 * October 24, 2016 Update
 * Magazine size from 5 to 8 rounds per magazine
 * Ammunition capacity from 40 to 48
 * March 30, 2022 Update (The Arsenal Update)
 * Anti-infantry sniper rifles now use a separate resistance (type 20).
 * Being struck by a sniper rifle now has more prominent audio.
 * Dev Note: The damage values for this new resistance are equivalent to small arms. This change will allow us to do is modify the bodyshot damage output from Nanoweave, as mentioned above.
 * Most Shotguns, Sniper Rifles, and Scout Rifles now use Comfort Grips, instead of Forward Grips.
 * Dev Note: Traditional Forward Grips offered no functional benefits to slow firing semi-auto weapons, so swapping them for Comfort Grips (which reduce the equip and unequip time of a weapon,) can be interpreted as a buff in almost all cases.