Talk:Phaseshift VX-S/@comment-2013680-20150710062509

charged shot test result, tested in vr training room, range indicated by rangefinder implant.

At 10m, 1 bodyshot + 1 blackhand shot at 5m (450 damage) = kill , 1 bodyshot at 10m + 2 manticore at 8m (200x2=400) = still alive, 1 bodyshot at 11m + 1 blackhand at 5 m = still alive-> max dmg 550, before 10m

At 200m 1 headshot is just enough to kill an infantry, at 201m 1 headshot leaves any non-infiltrator infantry alive. So phaseshift deals exactly 1000 headshot damage at 200m.

At 100m 2 bodyshots are just enough to kill an infantry. 101m requires 3 bodyshots. Result suggests its damage falloff to 500 at 100m. Based on this and assume damage decays linearly with range, at 200m the damage is ~444.44=4000/9. So the headshot multiplier should be 2.25.

The minimum damage however, is unable to be measured in vr training.