May 3, 2016 Hotfix

The Planetside 2 servers will be coming down at 6am (Pacific) for an update. The estimated downtime is 1.5 hours and will include the following changes:

Construction balance/tuning adjustments based on Live server feedback:

 * Fixed bug where NC/VS Skywall shield didn't damage enemy vehicles that enter them

Deployed AI Turrets

 * Fixed bug where NC/VS turrets had different CoF values than TR
 * Deployed Anti Infantry Turret CoF Recoil decreased to 0.05 from 0.25
 * Deployed Anti Infantry Turret Min CoF increased to 1.1 from 0.45
 * Deployed Anti Infantry Turret Max CoF Increased to 1.45 from 0.45
 * Auto Anti Infantry Turret Target Acquire Time increased to 250ms from 150ms
 * Auto Anti Infantry Turret Base Turn Rate decreased to 300 from 750
 * Auto Anti Infantry Turret Fire Tolerance decreased to 1 from 5

Active Hive Shield

 * Increased resist for resist type 3 (Direct damage of Fury's, Bulldogs, ect) to 75 from 60
 * Increased resist for resist type 5 (Direct damage of Annihilator) to 40 from 10
 * Increased resist for resist type 11 (C4) to -50 from -100
 * Increased resist for resist type 34 (Direct damage of Decimator) to 45 from 37

Active Hive Core

 * Increased resist for resist type 2 (Direct damage of small arms) to 80 from 0
 * Increased resist for resist type 3 (Direct damage of Fury's, Bulldogs, ect) to 15 from 0
 * Increased resist for resist type 4 (Direct damage of Basilisk) to 70 from 0
 * Increased resist for resist type 5 (Direct damage of Annihilator) to 25 from 0
 * Increased resist for resist type 11 (C4) to -25 from -100
 * Increased resist for resist type 34 (Direct damage of Decimator) to 25 from 0

Misc Construction Changes:

 * Spawning deployables will now have a slightly larger exclusion area around them. After a few seconds the exclusion should revert to normal.
 * Added Decon Tool icons.
 * Skywall Mods, Structure Shield Mods, Turret AI Mods, Silo's, Hive Shield, and Hive Core can no longer be damaged by friendly fire
 * Friendly fire now does 60% less damage to Repair Modules.
 * Cortium crystals should no longer spawn within 100 meters of player-constructed objects.

Misc Fixes:

 * Fix for  (faction say) functionality
 * Tank Mines should now blow up by other explosion's AOE damage.
 * Fixed issue where skulls did not appear after a player died.
 * Fixed an issue where the Warp Confirmation window would not appear, depending on the screen the player was in. It should now pop-up when you're in a queue and able to warp, regardless of where you are.
 * VS violet pulsing chassis light should now work properly.
 * Addressed various Indar cosmetic bugs.
 * Koltyr should no longer appear twice in the map drop-down.
 * We’ve made some adjustments which should prevent the Continental Faction Queue from placing players into VR Training. We’ve also incorporated some additional admin commands that will help us troubleshoot if it's still occurring after this update. So please let us know if it continues to happen.