User blog comment:Luperza/Server Downtime Game Update 09 05.22.2013/@comment-67.5.19.169-20130522142136/@comment-2017893-20130523074625

I never did this, but I never really had a problem with people who did, either.

I often grab my short-range bolt sniper and just head into the next big station and hack+kill turrets. The way I see it, this is like sending in a special ops team to soften a target before the bulk of the army gets there. This is done in real warfare. In WW2 on D-Day they sent a small team of American and Canadian Rangers to take out a german artillery position atop a steep vertical hill before the bulk of the landing, as well as paratroopers to defend bridges behind the lines to slow german reinforcements. This is always done in warfare.

So I kinda don't like this change. I mean, I understand why this is done, so I don't totally hate it, but if the goal is to make the game more tactical, more of a thinking game, I feel like this actually plays against that. I mean, if the defenders don't have sense enough to fall back to their next big amp/tech/bio when a zerg is kicking their ass at all the tiny, hard to defend points in between, that's their own damn fault. Lack of planning and forethought works both ways. Sometimes a tactical retreat really is the best available option.

Hell, if it was me, I'd make the generator overload times based on population. I.e. if there are no defenders, overloads in 20 seconds. If it's 10 defenders and 1 attacker, 2 minutes. This encourages them to actually play defense and keep some people "on point" when only a total idiot wouldn't expect that a zerg will eventually come to the amps/techs/bios.

But again, don't really mind this. Patch just finished downloading so I'll hold the remainder of my judgements until I play it. Well...

Except the VS Max Overdrive. I like the concept. But it should grant an armor BONUS not an armor PENALTY. VS Max is crap up close, best used at range. Basically everyone who activates this is going to be using it to retreat. So why make it penalize defense? Just seems like the opposite of what it should do.

But I like it anyway. Current Overdrive is still better than none. Barely.