July 23, 2015 Update

What’s New:

 * Blink and you might miss it! Providing a new tactical approach to troop deployment, the new Sunderer Cloak is now available for certification points in the Sunderer Loadout screen.
 * Burst weapons feel a bit underwhelming to you? These have now been upgraded to provide a more rewarding experience. Take a look in the Depot!
 * New Player Studio items are now available for purchase! Assault in style with a new helmet, armor decal, and more! Look for additional items to release over the next month!

Spawn Beacons

 * Squad Beacons near the majority of squads members will be squad spawn options regardless of range
 * Beacon spawn range changed from 600 meters to 1,000 meters

Valkyrie

 * Small arms do less damage to Valkyries
 * Valkyrie bottom armor increased to 50%
 * Increased weapon thermal range from 50 to 200

Sunderer Cloak

 * Sunderer stealth cert line has been expanded, a new fifth cert has been added that when equipped not only provides all the perks of rank 4 stealth but also generates a cloaking bubble when deployed that cloaks all friendly infantry within it.

Infiltrator Cloaking Pass

 * Infiltrator cloaks now have additional states based on movement.
 * Crouching no change
 * Crouch walking is now much less visible
 * Standing is now less visible
 * Running is slightly less visible
 * Sprinting, no change

T2 Striker

 * Small damage increase to ground vehicles
 * Increased initial projectile speed from 50 to 60
 * Increased max projectile speed from 180 to 220
 * Increased projectile acceleration from 0.75 to 1.25
 * Vehicle stealth no longer prevents rockets from seeking

Burst Carbines and Assault Rifles

 * T1B Cycler
 * Recoil min magnitude increased from 0.27 to .4
 * Recoil max magnitude increased from 0.27 to .4
 * Burst recoil first shot modifier decreased from 2.50 to 0.75
 * Recoil Increase Crouched increased from 0.1 to 0.15
 * Recoil Increase increased from 0.1 to 0.15
 * Hipfire cof increased by 0.5
 * TRAC-5 Burst
 * Burst recoil first shot modifier decreased from 2.35 to 0.75
 * Recoil max magnitude increased from 0.3 to .5
 * Recoil Increase Crouched increased from 0 to 0.2
 * Recoil Increase increased from 0 to 0.2
 * Hipfire cof increased by 0.5
 * Gauss Rifle Burst
 * Horizontal Recoil Min decreased from 0.168 to 0.16
 * Horizontal Recoil Max decreased from 0.168 to 0.16
 * Recoil min magnitude decreased from 0.472 to 0.4
 * Recoil max magnitude increased from 0.472 to 0.5
 * Burst recoil first shot modifier decreased from 1 to 0.5
 * Recoil Increase Crouched increased from 1 to 0.1
 * Recoil Increase decreased from 1 to 0.1
 * Hipfire cof increased by 0.5
 * Gauss Compact Burst
 * Recoil max magnitude increased from 0.4 to 0.5
 * Burst recoil first shot modifier decreased from 1.75 to 0.75
 * Recoil Increase increased from 0 to 0.1
 * Hipfire cof increased by 0.5
 * Equinox VE2 Burst
 * Recoil min magnitude decreased from 0.22 to 0.23
 * Recoil max magnitude increased from 0.22 to 0.4
 * Burst recoil first shot modifier decreased from 2.75 to 0.75
 * Recoil Increase Crouched increased from 0.05 to 0.17
 * Recoil Increase decreased from 1 to 0.17
 * Recoil shots at min mag increased from 0 to 1
 * Recoil Horizontal Min decreased from 0.16 to 0.15
 * Hipfire cof increased by 0.5
 * Solstice Burst
 * Recoil max magnitude increased from 0.25 to 0.35
 * Burst recoil first shot modifier decreased from 2.8 to 0.75
 * Recoil Increase Crouched increased from 0 to 0.1
 * Recoil Increase decreased from 0 to 0.1
 * Hipfire cof increased by 0.5

New in the Depot

 * Several new Player Studio Cosmetics were added to the store. Additional Player Studio items will become available on the Depot each week over the next month.


 * Available Immediately:
 * Plague Doctor Armor and Vehicle Decals by DoktorTheAlmighty
 * Serenity Valley Armor and Vehicle Decals by NikkoJT
 * Forward Armor and Vehicle Decals by anadin150
 * Vanguard Loadout Armor by Neko Zero (NC Only)
 * Harasser Reinforced Hubcaps by MajorStorm
 * Skydiver Helmet by Faven (TR Only)
 * Windrunner Helmet by Faven (VS Only)
 * Bivalvia Helmet by CountPoly (VS Only)
 * Skyhawk Helmet by Steveo (NC Only)
 * Thunderstruck Helmet by Faven (TR Only)

Bug Fixes

 * Sticky Grenades no longer apply damage twice
 * Reloading with Aegis Shield active could invalidate following shots
 * Godsaw moving ADS changed back to 0.4
 * Small deployables took more than one shot to destroy with the Archer
 * “A” point at Hurakan Secure Storage is in the wrong Hex
 * Speculative Fix - Weapon attachments don’t always go into deepcloak
 * Fix bug with tab screen that made kill tracking unreliable
 * Simply kicking a player from squad will no-longer prevent them from rejoining
 * Instant action could take players to a location nowhere near the displayed location
 * Instant action will now display a conformation box before sending a player to a different continent
 * Lasher out of ammo clicking heard at excessive ranges
 * Denmark Flag decal should no longer be emissive at night
 * Fixed the broken start fire animation for The Butcher
 * Fixed floating offhand in first person for the Phaseshift
 * Improved TR muzzle smoke visibility issues when using iron sights
 * ESF nose guns should now be easier to see even in bright sky conditions
 * Replaced a Station Cash icon the code redemption flow
 * Addressed some issues with Darklight Flashlight attachment effect synchronization
 * Adjusted NC sniper rifles to have longer barrel and adjusted default muzzle break to fix droopy barrel look
 * Adjusted VS bolt action rechamber to take up less screen space
 * Adjusted structure interior texture to be lighter with more grime and a slightly brighter emissive
 * Removed the phantom break lights from the Vanguard since it does not have break lights in the base model
 * Fixed bad camo seam on a rear housing of T5 AMC and TRS-12
 * Adjusted the Archer and Rocket Launcher enter scope animation to help with the ‘pop’
 * Adjusted the length of the Archer Stock to help with penetration with the player
 * Adjusted the material type on the vehicle barrier to be correct
 * Adjusted texture seams on Amerish rocks to be better
 * Fixed many player studio related visual bugs
 * Removed harsh orange rim light from the character/vehicle/weapon screen
 * Adjusted Valkyrie cockpit screens to be visible in direct sunlight
 * Shrike irons sight should now work properly
 * Various texture size optimization to help reduce overall memory usage.