Explosive Ammunition

 is an ammo type.

While loaded, explosive ammunition reduces the direct damage dealt by the weapon by 125. In exchange, the weapon's rounds explode to deal up to 100 damage in a two meter radius around the point of impact.

If the user directly hits a player while explosive ammunition is loaded they will deal both the direct and indirect damage to the target. However, the indirect damage is unable to benefit from headshot multipliers.

Explosive ammunition's indirect damage deals 50% reduced damage to the user and their allies.

Effect
While loaded with explosive ammunition, the parent weapon will have both its maximum and minimum damage values reduced by 125. In exchange, the weapon gains the following indirect damage characteristics. This damage is dealt on the resist type, and this damage suffers no fall-off at range—it will always have these characteristics regardless of the distance between the shooter and the point of impact.
 * 100 at 0.5 meters
 * 25 at 2 meters

History

 * May 4, 2022 Update
 * Explosive Ammunition now has a standardized effect, impacting the following TR weapons: MG-HBR1 Dragoon, DMR-99, and HSR-1
 * Now converts 125 direct damage into 100 explosive damage over 2 meters for all affected weapons.
 * Minimum blast damage from 1 to 25.
 * Bonus friendly-fire damage reduction from 75% to 50%. This effect stacks multiplicatively with the baseline 50% damage reduction applied to all non-squad friendly fire.
 * Explosive Ammunition now has new impact effect visuals.
 * Dev Note: Previously, Explosive Ammunition dropped the Dragoon's 334 direct damage to 250, and added 75 splash over 2 meters (it was stated incorrectly as 1.5 meters in the tooltip.) For non-Dragoon weapons, the effect was the same, effectively boosting the damage of those weapons to silly levels.'