Talk:Warpgate/@comment-80.99.97.83-20121109031202/@comment-66.36.158.148-20121221025559

You could previously acheive this in PlanetSide1, but they removed the "working" warpgates in PS2.

We used to have a small homeland continent (enemy can not warp there)  from which we could physically warp through the warpgate with any vehicule or on foot, not necessary with a warp terminal. That way you do not lose your vehicule changing continents.

You would have to go in the center of the warpgate (where there is just pointless animation now) to activate where you would want to warp. There where different routes you could take to go to a continent (there were more than 3 continents). That way you could attack any continent by almost any direction AND NOT a fixed faction spawn point (today's warpgates) on every continents... This change the DYNAMICS of the map! Not the same action over and over, and parts of the map where you almost never play... which is sad because there are bases where I could see nice battles... instead of constantly trying to get "The Crown" in Indar as a control point of the continent... get my drift ?

Having warpgates like in the old PlanetSide would make more diversed battle fronts, more of the map would then be used and not forgetting inter-continental strategies.