June 17, 2015 Update

New Weapon:

 * NS-AM7 Archer (Engineer) - The Archer anti-material rifle was developed by Nanite Systems to counter the heavily armored MAX, providing an effective option at range for dealing with the unique threat of the exo-suits.
 * Gold/Black variants

Balance:

 * Sunderer Blockade Armor rear armor has been reduce to match the other sides
 * Awareness/Render changes
 * Awareness based off damage, players who you damage or damage you are calculated as high propriety and are more likely to be rendered to each other
 * Infantry awareness/render range now takes loadouts into account, players with a long range weapon in there loadout can be render up to 600 meters away, depending on the weapon; this includes AV MAXs and Sniper Rifles.
 * T9A "Butcher" horizontal recoil has been reduced from .225 to .213
 * Tank Mines will now detonate on MAX units
 * TR MAX Lockdown deploy/undeploy times have been modified
 * Undeploy time changed from 2 seconds to 1 second
 * Deploy time changed from 1 second to 2 seconds

Spawn Rule Changes:

 * Spawn beacons will now be range based, initial distance is set at 600 meters
 * Squad spawn on vehicles is now limited to 600 meters if the vehicle is within either an enemy region or friendly region that is being contested (capped).
 * Squad spawn on vehicles within friendly uncontested regions has no range limit.
 * Spawn on squad will now take you to the closest available spawn point in the region that’s has the most amount of squad members
 * Instant Action rules have been simplified
 * Instant action can now place players at any fight where their empire population is within 20% of an enemy’s population.
 * Instant action will now spawn you at nearest available spawnpoint to the action; this includes Sunderers and base spawns.

Depot:

 * Added new Armor/Vehicle flag decals for Portugal and Australia

Misc:

 * Tank Mine LOD range increased by 25 meters to 70
 * Updated TR reticule sizes to be smaller across the board
 * Since the vehicle ejection bug FINALLY (Praise Vanu!) appears to be fixed, we're removing the safe-fall temp fix from exiting vehicles

Bug Fixes:

 * Enemy vehicles disappearing when the driver exits the vehicle has been addressed
 * Medic regen device will no longer regen the Sunderer Deployment Shield
 * Resist Shield now resists melee damage
 * Defensive/Offensive requests will display on the map
 * Updated the game credits to properly reflect the change to Daybreak Games
 * Black Horse Company Armor/Vehicle decals have been made available to all factions
 * Hacked Spitfire Auto-Turrets should now properly track kills, grief, and XP
 * Magrider Auraxium Lumifiber Trim should now apply properly
 * Corrected the TR AMP pistol's muzzle flash to be the correct size
 * TR Amp muzzle flash has been reduced
 * Fixed issue with not being able to overload SCU or Shield Generators.

Known issues:

 * Spawn Beacons are not a valid “Spawn on Squad” option; this means that players will not be able to spawn on a beacon unless they are within the 600 meters range even if the majority of their squad members are near the beacon.