Talk:Implants/@comment-193.92.207.36-20150719070636/@comment-153.107.192.207-20151015233739

You fail to realise that a combat medic, who doesn't pay for station cash in anyway, can still kill pay to win heavy assaults if they are smart about how they play. There have been many cases where I have simply flanked and destroyed three or four people with the starting NC assault rifle with just a grip and 2x scope. My friend who started a few days ago is still consistently getting kills against people who are paying for their equipment.

PS2 isn't pay to win. It's pay to increase your chance of surviving a one on one encounter. But this isn't a game designed around 1v1 situations. That's why this game can support 80+ man sides in a single hex mission. For example, a single R18 (Briggs NC outfit) raid consists of high ranking players who pay for their gear and lower ranking squadlings who are there for support reasons. Up against a VS paying force, we still managed to put up a fight long enough for the TR to capture the territory and stop the VS from winning.

The implants don't do that much, and the only one that has a huge impact on the game would be the "Safe Landing" implant, as it allows more of the infantry classes to be used as shock troopers.

This is PlanetSide 2, not COD. Stop trying to one man army.