Missions/History

Missions were added to the game in the October 1, 2020 Update, the Shattered Warpgate.

October 1, 2020 Update (The Shattered Warpgate)

 * New Mission System
 * Players now have access to an all-new Mission system that offers up daily missions players can complete for rewards.
 * What's a mission?
 * A mission is a time-limited objective that a player can take on within the game world.
 * Missions can be accepted daily by visiting a Mission Board, or opening the UI window with the "i" key by default.
 * All players can accept up to 3 missions daily, and players with active memberships can accept up to 6 each day.
 * Contractors, Rewards, and Rarities
 * Each mission is dispensed from a "Contractor" that represents one of the factions in our world. While all contractors have the ability to reward experience, boosts, and certifications, there are additional rewards offered based on the contractor.
 * Nanite Systems - Implants, ISO-4, and Nanite Systems weapons can be rewarded by completing Nanite Systems missions.
 * Black Market - Implants and A7 can be rewarded by completing Black Market missions.
 * Vanu Sovereignty, New Conglomerate, Terran Republic, and Nanite Systems Operatives - Merit and Empire Weapons (or NS for NSO,) can be rewarded by completing faction missions.
 * Missions come in a variety of rarities which represent difficulty, time investment, and intensity. The higher the rarity, the better the rewards for that mission type.
 * Training Missions
 * Players up to BR15 will receive "Training Missions" that help acclimate new players to various types of gameplay.
 * These missions also offer better-than-average rewards for the time investment.
 * Campaign Side-Missions
 * Players who are participating in the current Campaign will have access to various Campaign Side-Missions.
 * These side-missions reward Campaign Standing, in exchange for a certification buy-in.
 * Playing through the Campaign will also unlock new side-missions that have a chance to appear in your daily pool.

October 7, 2020 Update

 * !! Added missing localizations for various campaign and mission-related strings.
 * The recurring Campaign Side-Missions (the ones that appear in your daily mission pool) now have rewards.

Missions

 * The daily spread of mission types has been greatly modified so that there will always be a variety of playstyles in each daily pool.
 * Supply Convoy, Supply Convoy Disruption, Supply Convoy Defense, Recover Lost Intel, and Plant False Data missions have been temporarily removed from the pool. We were dissatisfied with the performance of these missions and will be fixing/tuning/replacing them in the future. We are currently also creating new missions that will be released in the next update.
 * In addition, we've made some adjustments to the reward sets that will result in more frequent ISO-4/Cert/Implant rewards overall.
 * You should no longer receive weapon rewards for weapons you already own.
 * Cloaked players can no longer contest an Elysium Mining Drill.
 * Elysium Mining Drill is now visible from much further away.

New Missions
We've added a handful of new missions to the pool for all players. Two of these will appear in your list each day alongside other missions.

Faction Missions

 * Pushing Back — As a Heavy Assault, kill enemies, damage vehicles, and absorb damage with your shield.
 * Guerilla Warfare — As a Light Assault, kill enemies, damage enemies while airborne, travel over distance.
 * Reconnaissance — As an Infiltrator, kill enemies, earn spot assists, hack objectives.
 * Sawbones — As a Combat Medic, kill enemies, earn heal experience, revive allies.
 * Damage Control — As an Engineer, kill enemies, earn repair experience, resupply allies.
 * Gaining Ground — Capture enemy bases, earn base capture experience.
 * Operational Flexibility — Complete 3 randomly chosen class-related objectives.

Black Market Missions

 * NSX Weapon Eval — Get kills with an NSX weapon chosen randomly from the pool. If you don't own the selected weapon, you must trial or purchase it to earn progress.

November 5, 2020 Update

 * Changed the "spot" experience portion of the Training: Infiltrator and Reconnaissance missions to require "motion detection" experience instead.

November 20, 2020 Update (Eight Years of Wars)

 * Tracked missions and campaign events now show a new indicator that makes it easier to discern.
 * Made various user experience improvements to campaign and mission screens.

November 24, 2020 Hotfix

 * Fixed an issue where defending facilities was not properly counting progress toward the Anniversary Mission.
 * Fixed an issue where certain sidearms were not counting progress toward the Anniversary Mission. Kills with ALL sidearms should now properly count toward your progress.

December 3, 2020 Update

 * Daily mission versions of "Enabling Construction," "Continued Preparations," and "Crystal Stalker" now expire after 12 hours as intended.
 * Fixed an issue where Training Missions were being granted to low-rank A.S.P. characters.

Holiday Missions
Auraximas is about giving, and new daily missions have been added for you to share your generosity with the various vendors and personnel on Sanctuary. In addition, each of these completed missions contributes to a new holiday directive!

Misc. Changes, Fixes, and Additions

 * Sawbones mission now includes Shield Recharging experience as an option alongside Healing experience.

January 6, 2021 Update

 * Rephrased "Training: Heavy Assault" mission's vehicle damage objective description.

February 9, 2021 Update (Outfit Wars Returns)
Matchmaker Missions: Up to two Matchmaker missions will appear in your list each day, providing progress in the Valentine's Day directive tree... as well as making someone feel loved and appreciated.

February 17, 2021 Update

 * Fixed a typo in the "Matchmaker: Adventure" mission.

New Missions

 * Four new vehicle-based mission options with multiple rarities and difficulties associated with them, and one of these will appear in the mission pool each day.

Misc. Changes, Fixes, and Additions

 * NSX Weapon Eval mission can no longer be completed by shooting NPCs.