Anti-Infantry MANA Turret

The  is a deployable ability available to the Engineer. It is as an ability, with its certification unlocked and upgraded using Certification Points.

The Anti-Infantry Manned Aggressor Neutralizing Assault Turret is a deployed, manned turret that grants an Engineer a shielded emplacement from which they can threaten infantry with the turret's in-built machine gun. In lieu of magazines, the machine gun is heat-based, allowing sustained fire for an extended period of time if managed well. Combined with the turret's impenetrable projectile shield, it allows the engineer to stay mounted and remain a threat with little downtime.

The turret's projectile shield is immune to all damage, but the machine gun and tripod themselves can be targeted in order to damage the turret, with the engineer themselves also remaining vulnerable to damage. As with most deployables, the MANA Turret is vulnerable to EMP Grenades which will immediately overheat its machine gun, imposing a long delay before cooling starts.

Only the engineer that deployed the turret can mount it, and it functions much like a vehicle; if it is destroyed with the engineer still mounting it, the engineer will also perish.

Heat
The Anti-Infantry MANA Turret uses a heat-based ammo pool, in contrast to the standard magazine-based ammo system most infantry weapons use. Heat provides a meter that fills upon the turret is fired, and dissipates when idle.

The turret has a heat capacity of 800, generates 11 heat per shot, and has a recovery delay of 1 second. It dissipates 265 heat per second, and incurs an overheat penalty of 1 second.

Related Implants
The Anti-Infantry MANA Turret has notable interactions with some implants.
 * -|Jockey =
 * -|Jockey =

Jockey
Jockey is a common implant that grants the user the listed percentage increase to the health of their personal shielding whenever they are riding on an exposed vehicle seat or mounting any MANA Turret (Anti-Infantry or Anti-Vehicle). At rank 5, this benefit is also applied at reduced efficacy to any squadmates who would otherwise fulfil the criteria of the implant within 50 meters—providing a 20% increase to their default shield pool.


 * -|Robotics Technician =

Robotics Technician
Robotics Technician is an engineer-specific implant that applies a damage reduction effect to any of the engineer's deployables within 15 meters of the user, as well as the engineer themselves if they are mounting an Anti-Infantry or Anti-Vehicle MANA Turret. At rank 5, any beneficiary of this implant's effects will be healed for 25 health per second. Although the implant only specifies the damage reduction applying to the engineer, this healing effect also works on the engineer themselves when they are mounting a deployed MANA turret. Only the engineer's health is restored, their personal shielding is not replenished by this effect.

Certifications
"The stationary MANA Turret is capable of shredding through infantry in the hands of a capable operator."

Ribbons and Medals
It is possible to earn both Ribbons and Medals while using the. Each ribbon is a standard reward for achieving a set amount of kills with the turret. Medals are awarded upon reaching kill milestones with the weapon.

History

 * Performance Update Number 2
 * Armor Piercing Bullet Weapons
 * MANA Turret resistance to Armor Piercing Bullets increased: Adding about 0.5 seconds to TTK
 * ESF Nose cannon adjustments (Default and Rotary)
 * MANA Turrets: Resistance increased by about 25%
 * January 9, 2014 Patch
 * AI MANA turret fire mode description corrected
 * December 18, 2014 Update
 * Updated icons for Engineer MANA Turrets; they now represent the constructed turret instead of an icon with the ace tool.
 * July 7, 2016 Update
 * AI Mana, AV Mana, Spitfire turrets should now be able to be placed closer to other deployables.
 * June 6, 2019 Update
 * Fixed and updated shader visuals for NC MAX' Aegis Shield, Engineer MANA Turrets, and the Vehicle Gate Shield Generator's overload mechanic.
 * May 12, 2021 Hotfix
 * Fixed an issue where the NC Anti-Personnel MANA Turret did not have tracers in first person.