August 1, 2016 Update (PS4 EU)

The Planetside 2 PS4 (EU) servers will be coming down at Midnight (UTC) for an update. The approximate downtime is 1.5 hours and will require a client download. Additions and changes are listed below:

Valkyrie

 * Composite Armor
 * Now increases resistance to ESF noseguns by 3/6/9/12%

Liberator/Galaxy

 * A30 Walker
 * Projectile velocity for airborne variants from 1000m/s to 850m/s

Liberator

 * Hyena Missile Launcher
 * Cone of Fire from 1.5 to 1
 * Refire rate from 344ms to 300ms
 * Seek distance from 15m to 20m (same as Coyotes)
 * No longer affected by Stealth
 * AP30 Shredder
 * Ammo capacity from 500 to 600

ESF Common

 * Mouse Freelook
 * Viewing angles have been increased slightly for all ESF
 * Engagement Radar
 * Now default for all ESF at max rank, certs refunded
 * Afterburner Fuel Tanks
 * Unlockable Quick-Recharge and High-Capacity Afterburner Fuel Tank variants have been added
 * Composite Armor
 * Now increases resistance to ESF noseguns by 4/6/8/10%
 * Coyote Missiles
 * Projectile acceleration from 10 to 35
 * Projectile max velocity from 150 to 120
 * Reload speed from 4sec. to 4.5sec.
 * Increase from Reload Speed cert line from 1 sec. per rank to 0.5 sec. per rank
 * No longer affected by stealth
 * Tomcat A2AM Pods/Photon A2A Missile Pods
 * No longer requires the pilot to maintain the lock
 * Direct damage from 850 to 750
 * Placed on new resistance type
 * Ammo capacity from 6 to 11
 * Ammo provided from Ammo Capacity cert line from 1 ammo per rank to 2 ammo per rank
 * Scythe, Mosquito, Reaver = 10% resistance
 * Valkyrie = 15% resistance
 * Liberator = -5% resistance
 * Galaxy = 0% resistance
 * Shots to kill Scythe, Mosquito, Reaver from 3 (1083.75dmg) to 5 (675dmg)
 * Shots to kill Valkyrie from 5 (714dmg) to 6 (552.5dmg)
 * Shots to kill Liberator from 9 (573.75dmg) to 7 (787.5dmg)
 * Shots to kill Galaxy from 19 (382.5dmg) to 10 (750dmg)

Reaver

 * Vortek Rotary
 * Default magazine size from 25 to 27
 * Ammo capacity from 250 to 324
 * Ammo provided from Ammo Capacity cert line from 25 per rank to 27 per rank
 * M20 Kestrel
 * Projectile velocity from 750 to 770
 * Now deals 250 damage at any range
 * Reload speed from 2.4sec. to 2.6sec.
 * M30 Mustang AH
 * Is now an automatic weapon
 * Reload speed from 3sec. to 2.6sec.
 * Magazine size from 5 to 10
 * Ammo capacity from 60 to 120
 * Ammo provided from Ammo Capacity cert line from 6 per rank to 10 per rank
 * Direct damage from 175@50m-125@100m to 65 at all ranges
 * Minimum indirect damage radius from 1m to 2m
 * Maximum indirect damage from 200 to 100
 * Minimum indirect damage from 1 to 50

Scythe

 * Saron Laser Cannon
 * Projectile velocity from 800 to 750
 * Hailstorm Turbo Laser
 * Renamed “Maelstrom Turbo Laser”
 * Projectile velocity from 700 to 650
 * Maximum damage from 230 to 255
 * Magazine size from 35 to 38
 * Ammo capacity from 350 to 456
 * Ammo provided from Ammo Capacity cert line from 35 per rank to 38 per rank
 * Antares LC
 * Now deals 220 damage at any range
 * Projectile velocity from 800 to 770
 * Reload speed from 2sec. to 2.35sec.
 * Light PPA
 * Now uses the ESF nosegun resistance
 * Extended Magazines now provides 6, 12, 18, 24 extra rounds, down from 13, 25, 38, 50 rounds
 * Maximum indirect damage radius from 1m to 0.75m
 * Minimum indirect damage radius from 4m to 3.33m
 * Minimum indirect damage from 1.5 to 1
 * Projectile velocity from 300 to 350

Mosquito

 * M18 Rotary
 * Maximum damage from 200 to 210
 * Magazine size from 45 to 48
 * Ammo capacity from 450 to 576
 * Ammo provided from Ammo Capacity cert line from 45 per rank to 48 per rank
 * M18 Locust
 * Projectile velocity from 750 to 770
 * Now deals 200 damage at any range
 * M14 Banshee
 * Now uses the ESF nosegun resistance
 * Magazine size from 32 to 35
 * Ammo capacity from 256 to 280
 * Ammo provided from Ammo Capacity cert line from 32 per rank to 35 per rank
 * Maximum indirect damage radius from 0.3m to 0.5m
 * Minimum indirect damage radius from 1 to 2m
 * Minimum indirect damage from 10 to 20
 * Maximum cone of fire from 1 to 0.75

Other New Stuff

 * Certification Line for Engineer AV MANA Turret should now be available.
 * Increasing visibility of some vehicle tracer rounds in high light situations
 * Main Battle Tank secondary weapons, MR11 Gatekeeper, Aphelion VEX-4, and M96 Mjolnir, have been added to their respective directive line.
 * AI Mana, AV Mana, Spitfire turrets now should be able to be placed closer to other deployables
 * Renamed Rusty Bent Glaive to Johari Cove
 * Underbarrel Smoke Launchers now use a shorter duration smoke effect.
 * NS-61 Emissary Black and gold version tooltips now use weapon's correct name. Additional changes include:
 * Maximum damage from 112 to 125
 * Minimum damage from 77 to 91
 * Headshot multiplier from 2.0x to 1.8x
 * Vertical recoil from 0.18 to 0.2
 * First shot recoil multiplier from 1.2 to 1.25
 * The infiltrator's Decoy Grenade has made a return. It will simulate gunfire sounds, project false radar signatures, and distract automated anti-infantry turrets.
 * Optics attachments have been added to all empire specific pistols.
 * Harasser decals now displays on the sides and back and we've improved camo coverage on rear cab
 * Flash is now able to equip Gate Shield Diffuser
 * Adjusted night time to be slightly brighter
 * Deployment selection defaults to Heavy Assault instead of Light Assault

Bug Fixes

 * Controls for Mini-Map have been changed to no longer interfere with other D-Pad functions.
 * Expanding the mini-map is now performed by pressing the TouchPad for >250ms and releasing. Holding the D-Pad Left/Right will still zoom the mini-map in/out as before.
 * Mosquito/Scythe decals should now display properly.
 * All banners can now be purchased again.
 * Continent lock benefit text should no longer overlap the VP display on the world map.
 * Recon detection device/motion spotter should now provide proper detection XP.
 * Fixed a bug on female characters that would cause problems when equipping any of the following MAX helmets: Cyrus, Renegade, and Impaler.
 * Deply red/green preview model should now properly display for Squad beacons.
 * Fixed a bug preventing the following optics from being available for the Gauss Prime assault rifle:
 * LX Tacti-Eye (3.4x)
 * TekLyte Reflex (1x)
 * HS/NV Scope (1x)
 * GD RefleXR (2x)
 * TrueShot (4x)
 * LX Mark IV (4x)
 * Forward Grip descriptions have been updated to include more specific attachment information.
 * Fixed an error where some Forward Grips would incorrectly increase the number of horizontal "kicks" in one direction.
 * Vehicle cloak no longer breaks stealth cert line
 * Flagged Crimson October Armor Decal for use as an Outfit decal.
 * Fixed AI mines doing damage through walls
 * Fixed a bug causing the harasser headlight housing to light up instead of the actual lights
 * Outpost minimap icons should appear around the spawn room at NS Material Storage again.
 * Sunderer Bulwark Bumper and Sunderer Ambulance Module cosmetic items can now co-exist
 * Fix for long standing Tank Mine rendering issues (hopefully)
 * Fixed number of collision exploits in and around Biolabs
 * Fixed a bug that caused the VS black and gold versions of the Bursters to be held differently than the base version.
 * Fixed an issue where underbarrel smoke and shotguns had incorrect audio and tracers.
 * Adjusted volume for the Basilisk firing audio
 * Nearby medics will no longer be called out if revival timer is expired
 * Instant action will now correctly redeploy with the loadouts selected in the deployment screen