Orbital Strike

Orbital Strikes are global war assets available to outfits, as well as a calldown from Orbital Strike Uplinks.

Regardless of their source, an orbital strike is a devastating laser fired from orbit to the target location. Once deployed, a preliminary targeting laser designates the radius of the incoming strike, and all players within the area are warned with audio cues, an EMP-esque effect on their HUD, and an icon on their maps, for several seconds until the asset strikes.

Upon firing, an orbital strike will deal immense damage to all targets with direct line-of-sight to the sky that are within range of the laser. All infantry hit will have their shields immediately stripped and all undeployed units will be flung at high speed up and away from the center of the strike, with the strength of this impulse scaling down based on distance.

War Asset
Orbital Strikes are a global war asset available to outfits. They are crafted using and, with a crafting time of 15 minutes. It can be called down on any continent, including Desolation.

Orbital Strikes can be consumed to call down a standard orbital strike at the target location

Orbital Strikes require the Use Reserved Assets permission to call down, and the Craft Reserved Assets permission to craft.

History (War Asset)

 * March 11, 2020 Update (Escalation)
 * Added to the game.
 * April 15, 2020 Update (Tactical Improvements)
 * Maximum held count from 3 to 2.
 * Polystellarite cost from 3 to 5.
 * June 17, 2020 Update (Enter: Colossus)
 * Orbital Strike War Asset tooltip now displays the correct max count.
 * October 1, 2020 Update (The Shattered Warpgate)
 * Orbital Strike
 * 75 Synthium
 * February 9, 2021 Update (Outfit Wars Returns)
 * Polystellarite cost from 0 to 15

Orbital Strike Uplink
The Orbital Strike Uplink is a tactical construct available through the Construction System.

When built and powered by Cortium, the Uplink slowly charges power, which it uses to increase the range at which it can call down a strike.

Orbital Strike Uplinks are visible to all players at all times, and calling down an orbital strike demands the user retrieve a target designator from a terminal located on the uplink and fire it manually at the target location.