Talk:Liberator/@comment-173.32.233.77-20131010045043

Liberators are the most overpowered vehicle in the game. They have a ton of heath so they can tank hits, they take no damage from small arms fire so that means most infantry classes can do nothing to liberators in the air as they they rain death. Ground vehicles anti air capabilities are laughable compared to a liberators destructive power. They should open the liberator up to small arms fire damage to balance the game out. They should add a longer delay between switching from the pilot seat and the downward facing cannon as you see high level pro players just devistating solo with these ships switching from pilot seat to cannon back and forth. Good liberator players can destory interceptors by either ramming them or gunning them down with superior firepower as head to head combat always favours the liberator. Currently lock-on missle launchers are broken in the game due to an attemp to perfect the coding of the missle flight path so that physical obstructions in the flight path result in missle destruction. Now the game is unable to to properly track lock-on missle flight paths liberators are even more overpowered as locked on missle are shooting straight up into the sky for no valid reason due to the obvious bug. IF they wanted to balance the game they should add small arms damage to liberators and make liberators deal less damage to interceptors.