Talk:AC-X11/@comment-96.228.94.167-20150301194415/@comment-108.84.77.227-20161231213715

Razor GD-23 has slower TTK than the AC-X11 but higher than the Mercenary is what i meant to say. AC-X11 is, excluding the muzzle velocity, is going to be more accurate and damaging during bursts, while the Razor GD-23 is going to be better in between bursts. What slows you down between bursts is the weapon's vertical recoil, and it's recoil decrease speed. Razor GD-23 has less downtime with it's reload speed and larger magazine, which in it's intended role means you are actually dishing out more damage in sustained operation versus if you compare the two weapons in small contexts such as comparing each burst. The reload speed is akin to a sniper's rechamber time. The faster you reload, the more targets you can engage in a given period of time. Razor GD-23 isn't very good at closer ranges, because of it's low damage output, but has good moving ADS cone of fire that can help you at times. Razor GD-23 has better hip-fire for situations you need it, but you should use it sparringly. The hip-fire is there so when you add a compensator, you have some kind of viability up close. Razor's muzzle velocity is substantially higher which allows the player to lead less, but also acts as a ensurance for rounds to land on the enemy before they decide to move.

AC-X11 has the same damage output as the Mercenary before 45 meters, but it's hip-fire is not going to be as tight, especially if you add the compensator. Moving ADS cone of fire is going to be a little worse as well. Over 45 meters, especially with HVA, the AC-X11 is going to have the highest damage output, thus fastest TTK of any carbine in the game up to around 60m. Both the Razor and AC-X11 have hardest hitting rounds at the longest distances of any carbine in the game which is inline with the New Conglomerate's long range trait.