User:DrkStlkr3/Heavy Assault Tactics

Heavy Assault Tactics
Heavy Assaults are the guts, guns, and glory of any operation, taking out enemy Infantry and Vehicles at every possible opportunity, but also protecting their fellow Platoon/Squad members. Heavy Assaults should position themselves between enemy Infantry and friendly Combat Medics to act as a barrier/shield using their Nanite Mesh Generator/Resist Shield/Adrenaline Shield (Default: ) to help protect the people who are trying to keep them healed/revived.

With the right Weapons, Heavy Assaults are a very versatile Class, and you'll want to switch Weapons often depending upon the situation/scenario.

LMGs (Light Machine Guns) can actually damage light to medium-armored Vehicles (including most aircraft Vehicles). Reserve your Shrike for attacking slow-moving enemy ground Vehicles (such as Sunderers and heavy tanks), and enemy MAXes.

Please remember that Rocket Launchers aren't suppose to destroy enemy Vehicles, but serve as a "deterrence", meaning that a direct hit will often deter enemy drivers/pilots from further pursuing attack/invasion. With that in mind, prioritize enemy Vehicles that are attacking friendly Infantry/Vehicles in hopes they'll retreat before killing friendly Infantry or destroying friendly Vehicles. However, several friendly Platoon/Squad members using Rocket Launchers together can definitely destroy enemy Vehicles. With many combined efforts, any heavily-armored Vehicles can be destroyed.

If you want to get your Heavy Assault AA (Anti-Air) Rocket Launchers and don't mind spending some "real world" money, please see my Daybreak Cash section.