Skulduggery

Skulduggery was the eleventh event of Chapter 2 of the Shattered Warpgate campaign.

Starting this event required the completion of Legacy of the Ancients. The completion of this event was required to start World Anchor, and its completion also unlocked the optional event Biological Warfare.

Info
Researchers theorize that Esamir's recently exposed World Anchor may connect to a location off-world, either for the purposes of communication or translocation.

In order to determine the location, Nanite Systems will first require a specialized cryptographic key; a subspace cipher.

Respresentative Foster reluctantly enlists the aid of FL-34 to procure the coded data.

Objectives
Skulduggery featured five four objectives,
 * Speak with Representative Foster on Sanctuary
 * Speak with FL-34
 * Collect Strange Glowing Plant Cores (0/50)
 * Obtain a Javelin from Warpgate Colossus Terminal (Optional)
 * Obtain a cipher from Amerish, Hossin, or Indar.
 * Deliver cipher to drop location
 * Do not die or redeploy

Transcript
After speaking to the representative

Representative Foster: I'm glad you could make the trip to Sanctuary, operative. I'd prefer not to broadcast this information if it can be avoided.

Foster: One of the artifacts you delivered to our research team is transmitting coordinates off planet. Unfortunately, to determine the exact location, we need to recover a subspace cipher.

Foster: While these ciphers are well known by those in the correct fields of study, they are secreted away on the planet's surface, and unknowingly change hands when the battle lines shift.

Foster: Speak to FL-34. He awaits you with further instruction.

After speaking to FL-34

FL-34: Heya, pal. A little bird told me you needed to get to a place you maybe shouldn't go, to do something you maybe shouldn't do, to get something that was probably hidden for a reason. I can help with that.

FL-34: But first, there's something I need you to do for me. Head back to Esamir, and collect 50 strange glowing plant cores. Go on, get to it.

After a brief period

FL-34: Oh, man. The look on your face. I totally wasn't serious. Anyway, just head down to not-Esamir, and I'll send some more information your way.

FL-34: So before we get started, I sent down an untraceable Javelin grav-cycle. Left the keys in the Colossus terminal at your Warpgate. Might not be necessary, but it'll be fun. Up to you.

After travelling a short distance out of a warpgate on Amerish, Hossin, or Indar

FL-34: This cipher is some serious business, you know. The reason you can't take them off-world is because their resonance frequences cause them to decay if they're not within range of a Warpgate.

FL-34: What? Don't let my calm, collected, and incredibly handsome demeanor fool you. I am a student of the many arts and mysteries of the universe.

FL-34: Plus, I eaves drop on communications all the time. You'd be surprised what you learn!

Upon obtaining a cipher

FL-34: Alright friendo, just sit tight. This won't take but a monent.

FL-34: Aaaaaaaaaaaaaaaaaaaaand... Oh. Wait.

FL-34: Okay, done!

FL-34: Listen,. there's a catch. If you die or redeploy, that's it, done-zo. Getting a revive or going through a rebirth matrix will corrupt the data cache, and if you don't come out looking like a pile of goo we'll have to do it all over again.

FL-34: Make your way to the drop-off point. And. Again. Do. Not. Die.

If the player dies


 * Upon their death

FL-34: Oh for crying out loud. I told you to do the opposite of that. No dying. You'll have to go back and download the cipher again!


 * After obtaining a new cipher

FL-34: I'm going to start charging you by the minute if you keep this up.

FL-34: Okay. Got it. Again.

Upon dropping off a cipher

FL-34: There, we did it! Yaaaay. Go us. Anyway, tell Foster he owes me one. Actually, don't say that. But imply it heavily.