Time Bomb

 is an active ability available to the Defector. It is unlocked by default, and upgraded using Certification Points.

Upon activation, the bomb begins a twelve second fuse. Until this time elapses, the Defector is slowed by 10% however takes up to 40% reduced damage (based on the rank of the ability) and its weapons will no longer produce heat—giving it effectively infinite ammunition for the duration.

Once the fuse runs out, the Defector will detonate to deal heavy damage to all targets within 4 meters, capable of instantly killing infantry and MAXes within 2 meters (dealing over 2000 damage), damaging vehicles, and knocking back any survivors. If the Defector is killed before the fuse timer elapses, the bomb will be defused and the combat unit will not explode.

To activate this ability, press the Use Ability hotkey ( by default).

Certifications
"Activate to override the Defector's cooling system regulators turning it into a walking bomb that explodes at the end of 12 seconds. While active, you gain additional armor, lose 10% movement speed, and weapons no longer produce heat. If killed before the countdown is complete, you will be defused."

History

 * January 15, 2020 Update (Empire Strength)
 * Time Bomb's movement speed penalty from 25% to 10%.
 * July 1, 2021 Update (_Integration)
 * Time Bomb now removes weapon heat when active, and has been given an additional upgrade rank.