Talk:MR1 Fracture/@comment-27124914-20161123231359

Very strong at taking out any vehicle at range that is not a Mag Rider.

Dual Fractures on lockdown have allowed me to defend a highly exposed Sunderer with 2 engineers and a medic from about 20 VS vehicles (harrassers, sunderers and lightnings) before (They didn't have Esamir tech plant) - that night was one of my highlights with these weapons. You'll find that they destroy enemies in open terrain with little/no cover or when used to flank vehicles. They are also viable against Harrassers at short-mid range.

However, outside of vehicle combat these weapons are useless. They are sub-optimal against infantry, you can kill infantry with them 1v1 most of the time without quite dying, but against a squad you're best trying for a single kill with MAX punch if you have nowhere to run to. They also cannot do much besides insult aircraft, even galaxies, since aircraft are almost universally too far away or too fast for fractures to reliably hit.

Overall, solid anti-tank, second only to the Ravens in this department.