User:DrkStlkr3/Engineer Anti-Infantry

NC Engineer Novice Anti-Infantry Medium Range Support
Engineers (often called "engies" in-game) are one of the best starting Classes for new Planetside 2 players, because they often keep a safe distance from the front-lines or stay safe behind adequate cover, while still quickly earn both Experience Points and Certification Points. This load-out utilizes all of their various talents, from supplying friendly Infantry with ammunition, repairing MAXes and Vehicles, and stopping enemy infantry from getting too close.

Below is a table sorted by both cost and importance I recommend spending your first 281 Certification Points in the Engineer class with a very strong emphasis on self-preservation and defense. What good are you to your allies if you're always dead, right?

Once you're able to invest Certification Points into these items above, you should be able to start earning Experience Points and Certification Points much more quickly and easily with the Engineer to spend on other Classes, Weapons, etc.

Weapon Optics and Attachments
The AF-19 Mercenary is a good weapon at medium ranges, but avoid CQC (Close-Quarter Combat). I recommend the following Weapon Optics and Attachments below...

Tactics
During the early levels of your character, you'll want to stay at a safe distance behind adequate cover and away from the front lines, repairing friendly MAXes and Vehicles with your Nano-Armor Kit. Nothing extravagant or grandeur, but a great necessity for any platoon or squad. Please attempt to refrain from provoking attacks, only retaliating in self-defense.

For earning Certification Points with the Engineer class, dropping an Ammunition Package in a well-placed area with a lot of friendly Infantry firing is your "cash cow". Remember that you can drop (move) an Ammunition Package as many times as needed as the tides of battle shift to and fro. Engineers should drop an Ammunition Package where their squad members may benefit it the most, and place their turrets in safe yet effective places. Setup your Anti-Infantry MANA Turret very close to adequate cover so you can quickly escape enemy fire when necessary.

Engineers must keep friendly MAXes and Vehicles nearby repaired (Default: hold left mouse button) while trying to keep themselves alive, fight off oncoming enemy Infantry, and avoid getting killed by enemy Vehicles' rounds. Learning how to change between your Weapons and Tools very quickly is a must! (Default: 1 through 3) Please remember that Engineers can't revive fallen friendly MAXes. Only Combat Medics can revive fallen MAXes; however, when a MAX has fallen and a Combat Medic revives them, have your Nano-Armor Kit ready to finish repairing the revived yet damaged MAX.

Please also read my Engineer Tactics section!

Directives
Focus achieving these Directives below...

Engineer Directives

 * Resupply Ribbons
 * Repair Ribbons
 * Anti-Infantry MANA Turret