Interceptor

Interceptors, also known as Response Vehicles, are special variants of available to players inside a Bastion Fleet Carrier.

Spawned by attempting to exit a Bastion, interceptors are free and infinitely respawnable so long as the player can spawn into an active Bastion. They share identical base statistics to their faction's fighter, but come with preset loadouts that cannot be changed, toting a unique nosegun.

Acquistion
To acquire an interceptor, the player must occupy any seat within a Bastion Fleet Carrier. Once inside, press the Exit Vehicle hotkey ( by default). After entering a queue, similar to spawning at a vehicle terminal, and the player will spawn in an interceptor atop the flight deck of the Bastion once they have reached the front of the queue.

This process is free, and can be repeated an indefinite amount of times for zero cost until the Bastion is either taken down, or returns to orbit. Nanite Systems Operatives will create an interceptor appropriate to their current faction, with there being no interceptor variant of the Dervish.

It is impossible to exit a Bastion without spawning an interceptor.

Loadout
As special response vehicles, interceptors come with preset loadouts designed to facilitate easy and effective use upon spawning.


 * A unique variant of the faction's default nosegun, with a doubled magazine size; the M18-2 Pincer, M20-W Appaloosa, or the Twin-Saron LC.
 * Quick-Recharge Fuel Tanks
 * Ejection System and Decoy Flares
 * Composite Armor
 * Racer High Speed Airframe
 * No access to Engagement Radar.

The chosen certifications in this loadout cannot be changed, however certifications that have multiple levels (Decoy Flares, Composite Armor, and Racer High Speed Airframe) use the level the player currently has unlocked for their.

Upgrading the aforementioned certifications at any time will cause the player's next interceptor to use the new level. By default, all relevant certifications are applied at level 1 even if the player does not have them unlocked.

Interceptors do not inherit any cosmetics from the player's own, and will instead always use the default choices.

Trivia

 * Interceptors are unique as being the only vehicles in the game with two modifications equipped in the same slot having both Ejection System and Decoy Flares equipped simultaneously, both being utility modules and typically mutually exclusive.

History

 * March 11, 2020 Update (Escalation)
 * Added to the game.
 * July 1, 2021 Update
 * Aircraft Synergy (Engineer Passive)
 * Rank 1 now includes ESF Interceptor variants, and Heavy Fighters.