User blog comment:Luperza/Brasil, PlanetSide 2 and Things/@comment-90.214.211.200-20131023195551

I would like to defend the harasser as some people say it should be nerfed, but I think people often forget that the driver has to spend resources and certification points on it, and they don't get to do any killing. This in unlike the main two man tanks who get pretty much the same guns as the harasser in the secondary gunner slot, and also get the driver adding his damage and his kills as well. I see some people on the PlanetSide 2 forums comparing, for example the harasser against the lightning and saying that the harasser has an advantage as it is a two man vehicle. Of course that doesn't make any sense overall, as if you have one lightning as it is now, giving out X amount of damage and then you add a compulsory second person, without changing the function of the vehicle, you are exactly halving the damage output efficiency of that vehicle, when considering how much damage each individual adds to the fight. Or in other words just by kills, one lightning getting 5 kills over an amount of time, is the same efficiency as a harasser getting 10 in the same amount of time.

I would also like to see the Flash become a viable combat vehicle. I never found either in PlanetSide 1 or the sequel that a transport role alone is enough for a vehicle, seeing as any vehicle can transport people, and once people get to know the game they are going to spend them on vehicles that can transport people, and then kill the enemy when they get there (tanks, Sunderer and harassers) or provide some other benefit (Sunderer with it's respawning). I would like to see a certification line or two that enabled this.

I can only think of a two things that could do with having their statistics altered. Firstly having double Comets on a VS MAX and then using the zealot overdrive function, allows the user to insta kill infantry from full health with a shot from each arm, the reason other empires anti-vehicle maxes can't do this as easily is that each arm fires from a different angle, meaning it is hard to hit a small infantry target at most ranges with the both the shots. The VS MAX does not suffer from this as much and also has a shot gap between it's first and second shot. Lastly the anti-vehicle MANA turret does a bit too much damage considering how easy it it to land shots.

A bit long, thanks for reading.