Template:WeaponInfobox/doc

When creating an Infobox using this template for a Weapon stub with the format Weapon Name/Infobox, always include the Align and ShowLess parameters with the last value shown in the Available Paramters list below.

Available Parameters: {{WeaponInfobox |Align = Left OR Center OR Right OR None {{{Align|}}} |ShowLess = Yes OR {{{ShowLess|}}} |Name = Name of the Weapon |Image = Thumbnail image |Graph = Damage distribution graph, as in-game, if available |Empire = TR or VS or NS (Empire is hidden when ShowLess=Yes is set) |Weapon Type = Category the weapon belongs to |Can Use = Various [1] (Can Use is hidden when ShowLess=Yes is set) |Range = As in-game |Fire Modes = As in-game |Fire Rate = The rate of fire in Rounds Per Minute |Velocity = Speed in meters/sec |Velocity1 |Velocity2  (For Staged velocity on Lancer VS22) |Velocity3 |Move Speed Multiplier = Move Speed Multiplier |Equip Time = Weapon Equip Time |Headshot = Headshot Damage Multiplier |MaxDamage = Maximum Damage Value/Distance |MaxDamage1 |MaxDamage2 (For Staged damage on Lancer VS22) |MaxDamage3 |MinDamage = Minimum Damage Value/Distance |MinDamage1 |MinDamage2 (For Staged damage on Lancer VS22) |MinDamage3 |MaxInDamage = Minimum Indirect Damage/Distance |MaxInDamage1 |MaxInDamage2 (For Staged damage on LancerVS22) |MaxInDamage3 |MinInDamage = Minimum Indirect Damage/Distance |MinInDamage1 |MinInDamage2 (For Staged damage on LancerVS22) |MinInDamage3 |DamageType = Various [2] |Reload Speed = Short/Fast |Heat Reload = Heat Recovery/Heat Recovery Delay/Overheat Penalty(For heat based weapons) |Ammunition = Magazine Size/Ammunition Pool |Heat Ammo = Heat per Shot/Heat Capacity(For heat based weapons) |Pellets = Pellet Count of Shotguns |Hip Accuracy = Crouch Still/Crouch Move/Stand Still/Stand Move/Bloom |Aim Accuracy = Crouch Still/Crouch Move/Stand Still/Stand Move/Bloom |Vertical Recoil = Vertical Recoil |Horizontal Recoil = Horizontal recoil Min/Max |Horizontal Tolerance = Horizontal Tolerance |Recoil Angle = Angle of recoil pattern |Recoil Bias = Recoil Bias |Recoil Decrease = Recoil decrease per second |First Shot = First shot multiplier |Cert Cost = Certification Points to unlock |SC Cost = DB Cash to unlock |Auto Granted = Used for default weapons with no costs. |ItemID = Used to override Census API Data source from name to item ID.
 * }

[1] Multiple values may be specified, separated by a forward-slash. Valid values are any Infantry Class or Vehicle name. [2] See Vehicle armor and damage resistance for available damage types.

Syntax:

Result:

Also there is PELLET COUNT(Pellets) option for shotguns.

Syntax:

Result:

And INDIRECT DAMAGE(InDamage) option for explosives.

Syntax:

Result:

Also, each infobox creates an invisible anchor on a page. It's can be accessed with Displayed name located on the same page.