The Immortal

The Immortal is a pistol available to the Vanu Sovereignty. It is unlocked upon completion of the Master Pistols directive.

The Immortal is an 'auraxium' variant of the Beamer VS3, sharing most of the same base stats and decorated with a special 'auraxium' camo. Compared to the base weapon, the Immortal features built-in Soft Point Ammunition (without the velocity penalty) along with a conversion to a heat-based ammo pool. In exchange, the Immortal's magazine size is reduced by 1 round.

Heat
The Immortal uses a heat-based ammunition pool, in contrast to the standard magazine system most infantry weaponry use. Heat replaces the weapon's magazines with a meter that fills while the gun is firing, and dissipates passively when it is not.

Due to the Census API being out of date, it is not currently possible to know the exact heat capacity or heat generated-per-shot by the Immortal. However, it has an effective no-breaks magazine size of 16 rounds. It has a recovery delay of 0.233 seconds, before dissipating 457 heat per second—the equivalent of 6.4 rounds per second.

If overheated, the weapon must be reloaded to cool it, incurring a forced reload time of 1.45 seconds.

Damage Fall-off

 * 167 before 10 meters
 * 143 at 27 meters
 * 125 at 41 meters
 * 112 at 50 meters
 * 100 after 60 meters

Ribbons and Medals
It is possible to earn both Ribbons and Medals while using the. Each ribbon is a standard reward for achieving a set amount of kills with the pistol. Medals are awarded upon reaching kill milestones with the weapon.

History

 * February 2, 2017 Update
 * Velocity from 163 to 325
 * ADS CoF bloom from 0.12 to 0.06
 * Magazine size from 17 to 15
 * Ammo capacity from 85 to 90
 * April 5, 2018 Update
 * Hipfire CoF bloom from 0.24 to 0.12
 * March 30, 2022 Update
 * Is now a heat-based weapon with manual reload.
 * Consecutive shots before overheat 14.
 * Overheat penalty set to 1.75sec.
 * Heat recovery delay set to 0.233sec.
 * Heat ammo recovers 6.4 rounds per second.
 * Removed integrated Suppressor.
 * Dev Note: Aside from the heat mechanic changes, this weapon receives innate Soft Point Ammo to further its maximum damage range.
 * May 4, 2022 Update
 * Updates to usability here bridge the gap between what felt off about the first pass, and how we'd like these weapons to perform overall. Heat weapons don't use traditional short/long reloads, and only use their overheat value for a reload (this is an unresolved issue with all heat weapons with a manual reload,) and we've brought the directive weapon overheat values in line with those weapons' short reloads.
 * Reload/Overheat penalty from 1.75sec. to 1.45sec.
 * Shots before overheat from 14 to 16.