Talk:Consumables/@comment-108.221.130.49-20130221004527/@comment-2017893-20130422162841

Basically, they're situational, but equally powerful. But they CAN be more useful IF you use them right. For example, when trying to hit enemies around the "A" point within any bio lab, a normal frag tends to bounce back down the stairs and kill either nobody or friendlies. But if you throw a sticky grenade in the direction of the point, it'll stick and should actually hit enemies.

Of course, when trying to grenade around a corner, it becomes completely worthless, since it never bounces, and this can be a big problem since it's an engineer-only item - i.e. you're already a rather squishy class to begin with, and now you can't throw grenades without exposing yourself to at least some amount of enemy fire.

My advice: unlock them later on but only put them in one of your loadouts. They CAN be useful but I wouldn't run with them all the time.

Oh, and one small side note: as noted above, Sticky Grenades can be stuck to friendlies. This can be used to your advantage. Have a friend volunteer as a "suicide bumber" and stick the grenade to him, then send him charging into a group of hostiles. This way if he's gonna die anyway, at least he can take some with him. Just make sure this is someone you ask first ;)

EDIT: Also note that if the friendly "suicide bumber" in question is a Heavy Assault, they can activate their shield with full Flak Armor and they will survive the grenade, even though most hostiles won't.