Talk:Zealot Overdrive/@comment-50.4.115.168-20150128085515

Hmmmm. call me a complainer. Call me a whiner. Call me a loser. Call me whatever you will, anyone who certs past level one on this thing is an idiot. Actually, I don't think they should've given the vanu max an ability at all. The following is a passage taken straight from a page on this very website "Despite lacking the shield generator that other infantry possess, the heavily armored MAX suit is able to take incredible amounts of punishment, especially from small arms fire."

''Catch that? It's able to take incredible amounts of punishment, rather, it was meant to take incredible amounts of punishment. Meaning the whole "Take more damage" thing shouldnt doesn't make logical sense being an empire specific upgrade for a class meant to take less damage. ''

''"But it makes it go faster!" you say. This is also a testament to why this ability wasnt thought out. The entire idea of a max is that it sacrifices the mobility of an infantry unit in favor of survivablilty.''

"''While their reduced mobility and reliance on friendly Engineers for repairs has prevented entire armies from being replaced with them, any empire without MAXes will quickly find themselves at a severe disadvantage." - planetside 2 wiki page for MAX''

I'm not done. I checked the other empires' max ability pages. I found what I thought I would find. Both of the other factions certs past the first one dealt with actual stat boosts and the like. The shield gains more durability as you upgrade it, and with lockdown you increase speed and reload speed.

Do you know what you get after the first upgrade of the Zealot overdrive Engine?

Cooldown. Just. Cooldown.

Not only is it just cooldown, but to get it fully certed, costs 2100 certs, and gives you 9 less seconds on your cd.

This ability may be "good in the hands of a good player" but anyone can use faster fire/reload speed or a freaking riot shield well. I get the feeling that SoE never fixed this because it was originally OP when it came out, and now they don't fix this because there are droves of players saying that it's balanced. (players that never actually use the zoe)

In short, this ability bleeds uselessness, not only in lore, but also in practice. I've even heard a rumor that most outfits have banned it from daily ops.

What do I think would solve this problem? Give the VS a completely new max ability. The ZoE was doomed from the start.