Talk:TRAC-5/@comment-108.84.77.227-20170310140249

TRAC-5 is a close-to-medum range weapon, but not a master of none of these ranges in relation to other weapons in the TR arsenal. LC3 Jaguar and the LC2 Lynx for example are better close-range weapons. TRAC-5 has better horizontal recoil than the Jaguar, while having better hitting power down-range than the LC2 Lynx. Basically as the description says, it's versatile, but when comparing to cross-faction standard issue carbines like the Solstice VE3, and the AF-19 Mercenary, I found the TRAC-5 still to be a weapon that puts emphasis on close-range than medium-range ability. True to the lore of the game, the Terran Republic is a close-range faction.

TRAC-5 ideally works best with a 1X sight. 2X sight doesn't fit the weapon's recoil, or it's emphasis on close-range. There is various reasons you may want a 1X sight. One is that the TRAC-5 doesn't have that good of hip-fire unless you add a laser-sight. The angular recoil of the weapon effects it's hip-fire as well. You need superior close-range acquisition to make up for a average hip-fire. Another reason is the erratic recoil coupled with the rate of fire of the TRAC-5. It's bi-angular vertical recoil doesn't make the weapon ideal for a 2X sight. You don't know where exactly the first-shot multiplier is going to kick, then comes the high rate of fire afterwards. Unlike the Solstice VE3, which it too has bi-angular recoil, has low vertical recoil, so keeping the muzzle centered on the enemy isn't much trouble. The AF-19 Mercenary has stronger vertical recoil, but you simply pull straight down to compensate. Those weapons I feel comfortable running a 2X sight. Most important thing is to make the TRAC-5 fire straight and rely on it's fire-rate.

TRAC-5 is a solid weapon, but it does have a learning curve.