Nanite Systems Operative/History

This page lists the full patch history of the Nanite Systems Operatives, detailing all changes that affect the faction and equipment specific to it.

Nanite Systems Operatives have entered the battlefield
Built to function in the harshest weather conditions and most demanding combat roles, our new Nanite Systems Operatives are here to serve. Players now have the ability to create a robotic character on a new, fourth faction, the Nanite Systems Operatives (or NSO.) In light of this addition, we've also granted another free character slot to all players.
 * NSO characters are available to players with active Premium Membership only.
 * Each time an Operative moves to a new continent, they will be assigned to fight for whichever faction currently has the lowest population.
 * This faction will not be re-assigned until the player travels to a new continent.
 * Operative characters use Nanite Systems weaponry only, and have their own special Directive lines available for completion.
 * NSO characters do not have equivalents for faction-specific items, so use caution when purchasing bundles that offer items for multiple factions.
 * A MAX unit, main battle tank, and empire specific fighters are currently missing from the NSO arsenal, and we will be exploring their implementation at a later date.
 * NSO characters can reside in outfits (even while contracted for opposing teams,) and can join and lead squads for whichever faction they're currently fighting for.
 * If an NSO character leaves a continent and is contracted to fight for a new team, they will be removed from their active squad.
 * For the time being, NSO characters will be unable to access Tutorial and Koltyr.
 * Beyond that, NSO characters operate similarly to a character from any other empire.
 * They have the same health pools, movement speeds, hitboxes and animations, and they die and respawn just like any other soldier.

The design of this system had a few targets:
 * Firstly, we wanted a way to address population balance without having to rely on a faction queue, which (while effective) isn't a fun way for players to spend their evening if they want to play with their friends on a particular faction.
 * Secondly, we wanted a way to celebrate and reward our players who have active memberships, and there is no more prominent way to flaunt your support of the game than piloting a combat-ready robotic soldier.
 * Lastly, we wanted to invigorate some of the PlanetSide 2 lore. The release of NS Operatives is the true beginning of a larger story arc surrounding Nanite Systems, and some hero characters you may (or may not have) heard of just yet.

We hope you enjoy these new soldiers, and the havoc they will certainly wreak upon the battlefields of Auraxis.

May 3, 2019 Hotfix

 * Light Assaults now have access to Rocklet Rifle variant ammo types.
 * Munitions Pouch now grants additional Rocklet Rifle ammunition.
 * Flak Armor no longer disappears after upgrading it.
 * Fixed issues where NSO characters were unable to access all construction items.

May 14, 2019 Hotfix

 * NSO characters no longer unlock loadout slot tabs at battle rank 5 and 15, and instead have them unlocked by default.
 * NSO characters on the scoreboard should now show the appropriate team colors.
 * NSO characters now receive alert and event rewards of the team they were on.
 * NSO characters can now pull Routers from a Routing Spire.
 * G40-F Ranger for NSO characters now fires projectiles.
 * NSO Harasser top gun kills now count directive progress.

May 30, 2019 Update (Combat Intensifies)

 * NSO Galaxy Drake and Walker weapons now fire projectiles again.
 * Harasser top weapons should count toward NSO directive kills correctly.
 * NSO Lightning HESH and HEAT should now allow attachment purchases.
 * NSO characters should now earn repair ribbons.
 * NSX-A Kuwa max damage from 167 to 150

June 6, 2019 Update

 * NSO characters should no longer see the string "cert point" beneath the daily members cert login reward notification.

June 20, 2019 Hotfix

 * NSO characters have spawn beacons once again.
 * Mineguard for NSO characters no longer appears twice for Harasser and Sunderers.

June 26, 2019 Update (Fight in the Shade)

 * Selecting the Nanite Systems Operatives faction on the Character Create screen now uses different (and new!) music unique to that faction.
 * NSO CQC Master Directive tier now requires 4 completions, instead of 5. In a later update we will be adding an NSO Sniper Rifle to aid with completion of the Long Rifle directive.
 * NSO Medical Applicators should now have the correct visuals.
 * NSO Light Assault jump jets no longer emanate from the origin of the character.

July 2, 2019 Hotfix (Independence Day 2019)

 * NSO characters in allied Sunderer Cloak Modules should now be hidden correctly.
 * NSO characters now properly receive alert and event rewards.
 * NSO characters now receive proper directive credit for Harasser top gun kills.

July 25, 2019 Update (Midsummer Mentors)

 * Fixed many, many, many, many interactions between NSO characters and other factions
 * NSO characters will no longer be damaged by allied Pain Spires.
 * NSO characters now have a default horn on the Lightning.
 * NSO Aircraft Synergy cert line now works correctly.
 * NSO Light Assault Rocklet Rifle now updates its firing modes when special ammunition is applied.
 * NSO Flail and Orbital Strike kills should now count toward Directives.
 * NSO now have access to map smoke, offensive, and defensive indicators.

August 2, 2019 Hotfix

 * NSO Valkyrie VLG no longer has a 1.5 second reload time, instead of the intended 2 seconds while unscoped.
 * Standard Cockpit Glass now unlocks for NSO characters.

NSX-A Kappa (NSO SMG)

 * NSX-A Kappa minimum damage from 50 to 42
 * Dev Note: We've corrected an oversight with the minimum damage range of this weapon where it was equivalent to the maximum damage. This is a slight nerf, and stays in line as a Tengu variant while giving Soft Point Ammunition a reason to exist on the weapon.

Misc. Changes, Fixes, and Additions

 * NSO characters can no longer lock onto allied vehicles.
 * NSO characters now receive grief for damaging unmanned allied vehicles.
 * NSO characters should now be able to access faction specific jump pads.
 * Fixed various IFF crosshair issues for NSO characters.

September 25, 2019 Hotfix

 * NSO characters will now get a friendly fire warning when firing on allied terminals.

October 16, 2019 Update (Nanite of the Living Dead 6)

 * Fuzzbuket's Security Force armor set for Nanite Systems Operatives infantry classes is now available as a bundle in the Depot.
 * Fuzzbuket's Traveler helmet for Nanite Systems Operatives infantry classes is now available in the Depot.
 * Binarycoder's Sentinel helmet for Nanite Systems Operatives infantry classes is now available in the Depot.
 * Binarycoder's E.P. helmet for Nanite Systems Operatives infantry classes is now available in the Depot.
 * Binarycoder's B.O.B. helmet for Nanite Systems Operatives infantry classes is now available in the Depot.
 * NS6's Afterfire helmet set for Terran Republic infantry classes is now available as a bundle in the Depot.

November 19, 2019 Update (Seven-Year Anniversary)

 * NS-A Commando now counts as a melee weapon for the purposes of melee weapon kill directives and implant effects.

December 17, 2019 Update (Snow and Spark)
""NS has a pretty tight grip on the operation of their combat units, but I've come up with a way to hijack their disassembly sub-routine and get it to send false information. The window is small, but if we inject a virus at the moment the unit is taken offline, it won't get torn apart by the nano-machines when it goes down. After that, we'll need to recover any leftover husks from the battlefield.""

- Reconstructed chat log from an abandoned guerrilla outpost.

We've been working on giving NSO some noteworthy traits that make them fun as a stand-alone faction, while also patching the current holes in their arsenal. Below you'll find a new weapon, class, and vehicle. We plan to continue to iterate on the new vehicle and infantry class, so these units should be considered prototypes until their "full release."

SR-200 - New Sniper Rifle
NSO characters can now find the SR-200 bolt-action sniper rifle in the Depot for 1000 Certs or 699 DBC. A Fully Loaded bundle is also available for 899 DBC.

The SR-200 embodies the long-distance stopping power of a traditional bolt-action, while retaining versatility through balanced reload speed and attachment variety.

Javelin - New Vehicle
NSO characters now have access to the Javelin light transport and reconnaissance unit.

Maglev technology allows the Javelin to hover along the ground and easily traverse difficult terrain.

An open rumble seat allows for one additional passenger, and while it is not innately equipped with weaponry, it has access to a variety of defensive and utility options. This vehicle is in a prototype state, and will see significant iteration as time passes.

Defector - New Infantry Class
NSO characters now have access to the Defector infantry class. The Defector acts as a "MAX unit" with the same implied restrictions (long revive time, healed by repairs, cannot enter certain vehicles.)

While more agile than a typical MAX unit, it also has less resistance to damage.

A grenade launcher primary weapon can dispatch infantry and vehicles alike, and makes use of heat technology that constantly nano-prints new explosives to throw.

It has access to two Utilities, the first turns the unit into a walking time-bomb, and the second creates a bubble shield that protects nearby allies. This unit is in a prototype state, and will see significant iteration as time passes.

Misc. Changes, Fixes, and Additions

 * NS and NS-A Commando melee weapons now properly track weapon medals.
 * NSO Flash ATV now has access to the Mineguard cert line.

Nanite Auto-Repair (Defensive Slot)

 * Repair from 0.5/0.75/1/1.25/1.5% health restored per second to 1/2/2.5/2.75/3% health restored per second.
 * Dev Note: Rarely in competition Kinetic Armor and Ordnance Armor, Nanite Auto-Repair has received a buff.

General

 * NSO Defector units are no longer revivable with Revive Grenades. (As mentioned above.)
 * We've decided to let Defectors continue to contest capture points for the time being.
 * Defectors now receive the Maximum Pressure event discount.
 * You can now hear this unit's footsteps in first person.
 * Adjusted Defector's loadout screen camera.
 * Fixed various animation-related issues.

Grenade Printer (Primary Weapon)

 * Grenade Printer's cooldown speed increased by 20%.
 * Weapons medals are now properly tracked.
 * Mini-map firing signature from 1 to 60.

Defector Claws (Melee Weapon)

 * Now earns weapon medals.

Time Bomb

 * Time Bomb's movement speed penalty from 25% to 10%.

Seraph Shield

 * Now has new audio.
 * Seraph Shield can now be toggled off manually.
 * Seraph Shield movement speed penalty from 50% to 40%.
 * Seraph Shield duration from 8 seconds at all ranks to 8/10/11/12 seconds at ranks 1 through 4.

Ablation Mesh

 * New Defensive Slot Certification
 * When Time Bomb or Seraph Shield are first activated, the damage mitigation received from those abilities is increased by 50% for 2 seconds.

Hypermatic Servos

 * New Defensive Slot Certification
 * Removes the movement speed penalty of Time Bomb, and reduces the movement speed penalty of Seraph Shield to 25%. In addition, you accelerate into a sprint more quickly at all times.

General

 * Vehicle terminal cost from 200 Nanites to 100 Nanites.
 * Javelin now uses its own experience type, instead of the Flash's to award experience.
 * Using a repair tool on the Javelin will now show particle effects in the correct location.
 * Spitfire Turrets will now fire at riders.
 * Vehicle now bounces less while moving along rough terrain, is slightly less prone to nose-up while airborne, and is all around a bit more stable.

Performance Slot

 * Speed Chassis now increases afterburner fuel recharge by 30%.
 * Combat Chassis now allows greater control of side to side movement while afterburner is engaged.
 * Agility Chassis now provides lift from the ground when the afterburner is engaged.
 * Dev Note: We've made some adjustments to the chassis options to more dramatically alter how each of them makes the Javelin performs.

Misc. Fixes, Changes, and Additions

 * NSO's Tankbuster Nosegun (Liberator) now correctly tracks directives.
 * NSO's Zephyr Bellygun (Liberator) now correctly tracks directives.
 * NSO's Shredder Bellygun (Liberator) now correctly tracks directives.
 * NSO's Dalton Bellygun (Liberator) now correctly tracks directives.
 * NSO's LB00 Python (Lightning Main Cannon) now correctly tracks directives.
 * SR-200's Tier 3 Long Rifle directive no longer requires an Auraxium Medal, instead of a Gold Medal.
 * Nano-Armor Kits and Medical Applicators granted from the Third-Year Anniversary bundle now work correctly on NSO characters.

March 11, 2020 Update (Escalation)

 * Javelin NEST Launcher has new firing audio.

March 17, 2020 Hotfix

 * NSO Outfits now receive Auraxium for participating in base captures, as intended.

March 25, 2020 Update

 * NSO empire emblem on HUD now updates properly when switching continents.

April 15, 2020 Update (Tactical Improvements)

 * SR-200 (NSO Sniper Rifle) no longer has animation hitches when aiming down sights with optics less than 6x.

May 6, 2020 Update

 * NSO Seraph Shield no longer spawns a Caltrop while active.

June 17, 2020 Update (Enter: Colossus)

 * NSO Defectors no longer have the creepy human head in the second loadout slot.
 * NSX-A Kappa now plays firing audio at the correct fire rate.

June 18, 2020 Hotfix

 * Fixed a bug that would allow NSO characters to remote pull the Colossus, causing them to spawn in dead with a bad camera angle. NSO should no longer be able to remote pull the Colossus Tank.

June 24, 2020 Hotfix

 * Additional NSO Colossus loadout slots are no longer gated by rank 5 and rank 15.
 * NSO characters can no longer push vehicles around while holding an anti-infantry mine.

July 1, 2020 Hotfix

 * NSO ANT "Exterior" and "Other" cosmetic options are now categorized correctly.

Player Studio Items

 * Response Infiltrator armor (NSO,) by binarycoder

Misc. Changes, Fixes, and Additions

 * NSO characters can now switch profile banners. A bug still exists with new NSO characters being equipped with the wrong default banner.
 * SR-200 (NSO Sniper Rifle) no longer inherits camo applied to the character's body.
 * Javelin cockpit handlebars now rotate correctly in first person.
 * NSO faction now has its own Heavy Assault shield effects, visible when they are not assigned to another team, like when they're used in Sanctuary.

October 20, 2020 Hotfix

 * "Masked Murder" Halloween Directive should now work for NSOperatives.

November 20, 2020 Update (Eight Years of War)

 * NSO Frag Grenade no longer uses NC's Frag Grenade description.

November 24, 2020 Hotfix

 * Fixed an issue with missing NSO particle effects in Sanctuary.

NSX Masamune and NSX-A Muramasa
Dev Note: Direct damage adjustments here bring the Masamune's anti-vehicle potential closer to the Decimator's without usurping its role.
 * Direct damage from 185 to 225.
 * Adjusted rocket visuals so that smoke trails do not linger.

Standardized minimum blast radius of 0.35m to 0.5m. Dev Note: The changes here are closer to cleanup, as its impact on damage output is miniscule.

Misc. Changes, Fixes, and Additions

 * NSO Construction turrets are no longer missing their weapons.

January 6, 2021 Update

 * Fixed an issue with NSO banners not working properly.

February 9, 2021 Update (Outfit Wars Returns)

 * NSO's F.U.S.E. mine has received entirely new visuals.
 * The Ammunition Belt suit slot now functions with the SR-200 (NSO Sniper Rifle).

March 25, 2021 Update

 * NSO L100 Python AP can now unlock and upgrade attachments.
 * NSO characters can now earn directive progress for gunner kills for vehicles summoned by non-NSO characters.
 * NSO Valkyrie's Hellion now has a windup time, like the other factions' versions.
 * NSO's CQC Primary directive now shows a Silver medal for the Adept tier, instead of Gold.