Board Thread:Questions and Answers/@comment-86.22.6.187-20150622223644

Question to be answered yet. "(Some introductory stuff for Wrel...)

As a relatively new player I spent more time being infantry or driving Sunderers than I feel I should do and feel like I'm missing out on all the other features in the game like flying. The problem is I'm not getting enough certs to afford the cool upgrades or weaponry for my vehicles and so I have a hard time using those vehicles. Specifically, I'm currently looking at improving NC's Reaver with some of these upgrades and weaponry and I want to see what is worth what based upon my play style or a better play style (if it makes a major difference). I also like to know how much I should upgrade the weapons or perks I may buy to make them relatively effective and please feel free to suggest anything else.

'''Nose Cannon: M20 Kestral with...     or Vortek Rotary with... 2x Zoom                    2x Zoom Reload Speed               Reload Speed (or Magazine Size) Ammo capacity              Ammo Capacity''' Justification: My main choice is the M20 Kestral as the Vortek Rotary has a bit too low ammo capacity even with the Magazine Size Perk in VR Training. The Kestral is mainly going to be my all-rounder gun (Air-to-Infantry, Air-to-Automotive and Air-to-Air) and I really like the speed, range and ammo capacity per magazine (or whatever it is called in aircraft) of the gun. The 2x Zoom optics for me makes it a lot easier for me to spot ground targets (but maybe the thermal optics might make it easier) and I believe that I don't need much extra capacity in gun so I chose Reload Speed to reduce that 2.4s reload time and Ammo Capacity for more overall bullets and its the only choice I have. Note: That all my experience with the Reaver Equipment stated in this post is from the VR Training and I can't remember what level the attachments start with in VR and whether or not I upgraded them in VR.

'''Wing Mount: Breaker Rocket Pods with... Thermal Optics (or 2x Zoom if it is better in this case) Reload Speed Ammo capacity''' Justification: Personally there really is no other choice (even the other one I can't remember the name of with the hexagonal pod shape) as it has good rate of fire, many rockets and a greater explosive radius than the one I can't remember the name of, so it is a very good choice for support against ground. I chose thermal optics to help me spot hidden vehicles more easily at all times of the day (and night). I believe Reload Speed was the only option for the second perk for the rocket pods and ammo capacity for reasons I stated before.

'''Utility: Decoy Flares (or Fire Suppression or Scout Radar but I have my reasons for the first one) Defence: Composite Armor or Nanite Auto Repair Performance: Hover stability or Dogfighting Airframe''' Justification: I have large leaning on the decoy flares due to my experience when I first flew the stock Reaver into battle as I end-up being locked on a lot by other aircrafts' lock-on missiles or lock-on SAM. I like both Composite Armor and Nanite Auto Repair but I have a bit more of a leaning towards Composite armour as I think it will be more effective against ground assault. I am pretty much 50-50 with Hover Stability and Dogfighting Airframe as they both seem to have their pros and cons based on my play style. I like the Hover Stability mainly due to how quick the (Aircraft-relative) vertical movement is due how much I use it to weave in and out of obstacles that I use as my cover from other players when I fly low but also how quickly I can slow the aircraft down to precisely line-up shots and have more time shooting the target before I need another flyby. The Dogfighting frame makes turn sharp corners easier and aligning my shots much quicker as I'm zoomed in. I chose to ignore Racer High Speed Airframe (and maybe wrongly so) due to how much it doesn't feel like it helps me, especially with my play style against ground units.

Summary: My build here is mainly purposed on ground attack with a bit of aircraft to aircraft if needed. My intermediate skill with flying comes mainly from messing about on ArmA 2 (but I'm not that good on ArmA 2) but I'm too used to the quick responsiveness of Planetside 2 flying but I'm getting the hang of using that VTOL feature in flying in things other than VTOL (Vertical take-off and landing, just to clarify if I used the wrong term). Take the opportunity to criticise on my flying what I should to do to tailor it to Planetside 2 combat.

Apart from flying and vehicles in general, I also find myself bored with infantry classes from time to time. I find that when I always look at a situation I would come up with something and then realise I can't do it not because its not possible but I haven't unlocked the things necessary. On top of that, I feel like I need to make a get a few new weapons to cover area in my infantry classes that are lacking. Specifically, I'm looking at new mid-range weapon for most of my classes to replace the starting weapon and looking for a bit more close-range firepower for my infiltrator class (and to replace all my other classes' sidearms if the gun can be equipped on most classes after unlocking). The issue is my number of certs and how not quickly I am getting them so I want to make worthwhile decisions. The weapons and attachments I'm looking at are:

'''Gauss Compact S with...  NV Scope (1x) (I can't remember the exact name but it the only one I think I can unlock as NC). Flash suppressor Smoke launcher Soft point ammo''' Justification: The Compact S for me is looking promising with it three fire modes and support for a smoke launcher, grenade launcher or underslung shotgun for its rail attachments. You may notice with the attachments that have gone for a particular tactic, I seem to have a thing for tactics where I bounce grenades off door frames and place the MANA turret in locations I believe are designed to suppress the enemy (but that doesn't always go to plan). I went with the NV Scope so I have better visibility through the smoke I launch. I also chose the flash suppressor to hide my location through most full visibility combat but also on the idea to hide me in smoke as I guess that the muzzle flash is visible even through the smoke but I might be wrong. Likewise I think we all know why I went for the smoke launcher, especially if there is only two canisters per supply (with the current loadout I got as I'm not sure if the loadout has greater explosives capacity). I went with soft point ammo as I'm going to use the gun in mid-range combat anyways so high-velocity isn't really that useful but I may be wrong again. Note: That my experience with most attachments with these guns and all the guns mentioned is only in VR Training and I'm not very good at going pew-pew but I really don't mind that.

'''Underboss with... NICO XR (2x) - Cross (but thinking about it a dot sight is probably better as I know exactly where I need to line-up my shots as I don't think the lines meet on the cross sight.) Laser sight''' Justification: The underboss is reputable for being a very good gun and its just the one I chose to try out in VR first. I chose 2x zoom so I could make slightly longer range shot than hugging range. I chose cross sights as I like cross sights but in this case a dot sight may be better. Laser pointer just in case I get into a Wild West standoff and need to fire from hip. Not much reasoning needed here I think but if you got anything better, tell me.

Just as an extra, is it worth try work quickly towards the spitfire auto turret at low levels?

On to the subject of Certs, they are not the only option. I am willing to get DB cash when what I invest into is going to result in a better experience of the game. I believe that the developers have all good reason to have transaction and premium subscription system for such a good free-to-play game, but I'm not a particular fan of hedging my bets. Hence why I don't like the RnD system with the implant cycler thing and hence why I am asking you this now. DB cash is on the list as I am willing to put money in to this game despite all the problems I have with this game, as I still play it frequently and with the expectation of enjoyment because I know I can get it from the game. But I'm not a rich man who can use money to blow my nose and the such, so ''I wish to avoid spending too much of my money as I may need it on more important things. This leads to the last question, how do I get certs effectively?'' I'm currently using the medical applicator and Sunderers and ammo supplies to get in as much as I can. But I would like to use the other features of the game to get certs such as combat (but I'm not that good as stated before, so no suggestion of a powerful super-weapon that takes the skill of a thousand Major League Gamers and the strength of one billion walruses that will make scooping headshots quick or whatever), as I believe I will have more fun exploring more of the other features in the game whilst gaining certs like flying. I have tried overloading generators at Amp or Tech Stations however its rare to have one next to one of my faction's tiles without a full blown war going outside their front door or having all the generators overloaded and destroyed by someone else, and it doesn't give you all the fun the rest of the game has to offer. But if you have any suggestions on how to effectively make use of my DB cash, if I were to buy any, or a non-conventional method of getting certs please mention them.

Many thanks.

Update: Just to clarify on ''what I mean about too much money. I'm talking about initially putting in a £8 for 1000 DB or maybe £12 for 1500DB'' (I think as 500 DB is £4 and I'm sure that there is an option to get 1500 DB but I might be wrong). I also apologise for not clarifying on what I was trying to achieve with this post. To put it straight, I want to know what I should get with DB cash and what I should get with Certs, and if I won't have DB cash how should I prioritise my Certs for my suggestions and any of your suggestions and what is the best way to get Certs (not quickest or easiest but fun as well - essentially avoiding pure grinding).  (This paragraph was on a different topic.)

More thanks for bearing my illegible text as I realised how incoherent my typing was becoming. :D﻿"

'''If you have bother to nit-pick through the essay, and I won't blame you if you didn't, much gratitude from me.

Melonize''' 