Talk:T1S Cycler/@comment-193.95.228.102-20200807141801

Using this in August 2020. I'm going for auraxium medal on it and am 300 kills in. It's a decent general purpose AR, that's focused on attachments, specifically underbarrel ones and ammo. Its direct comeptitor is TORQ-9, which will outdo it in terms of accuracy and damage per second, but does not offer nearly diverse toolset and thus flexibility (and TORQ is very flexible as it is). Don't let the 650 cert cost decieve you, though. You will need each and every of those 350 certs you save for attachments. Without them the stock T1 Cycler is better.

I recommend pairing it with underbarrel grenade launcher, soft point ammo and 2x-4x sight for more offensive builds, but keep an engineer handy or take ammo belt - you ony get 3 grenades. Grab the flash suppressor last. it's a good addition but not necessary. Use 3 round burst or full auto as necessary.

For long-range fire support take the 6x (yes 6x!) scope, forward grip, high velocity ammo and compensator and you will find it a very accurate platform that will annoy enemy snipers and provide a good platform for long-range spotting. Just watch your postioning as you don't have invisibility. Use single-fire.

For close range underbarrel shotgun will oneshot anyone without lvl 4+ nanoweave at point blank shot. 1x or 2x optic will be nice here. Take either a flash suppressor or silencer. Try to avoid hip-firing as it's faily bad at that. Laser sight is an option, but without the shotgun you will quickly find, that it heavily underperforms compared to the T1 Cycler or TORQ. Generally I'd avoid offensive CQC with this gun, however, and would opt for more of a supportive build.

For a supportive build this gun has a potential like none other. Slap a smoke launcher on it, IRNV sights, soft point ammo, silencer and you can do wonders. Fire the smoke into conjested rooms then follow up with a burst form your silenced AR or a hand grande. Most enemies won't know what hit them. Alternatively you can use smoke as cover as you revive friendies gunned down in the open. Smoke also increases the bravery of firendly troops and is a good tool for starting pushes. It's only downside is that 3 smoke grenades you get, so once again engineers are your friends. Also remember that IR scope and enemy turrets can see through smoke (that's why I recommend IRNV optic with this build). Like the underbarrel grenade launcher, the smoke launcher has a minimum range and IRNV scope + silencer will force you to seek alternatives for long-range engagements.

All in all this gun is a soild choice for a medic that is looking for weapon that will extend his options and toolset rather than add raw leathality.