MGR-C1 Charger

The MGR-C1 Charger is a carbine available to the New Conglomerate. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Modular Gauss Rifle-C1 Charger is a carbine released alongside the MG-C1 Kindred and  VE-C Horizon as part of a series of empire specific weapons, each bringing interesting mechanics to the lineup alongside unique attachments, with the Charger bringing an overcharging system allowing it to fire at a faster rate at the start of each magazine.

The Charger's first seven rounds in each magazine fire with a shorter refire time, at a rate-of-fire of 652 RPM. After these first seven rounds have been fired, any further shots from that same magazine fire at a longer refire time, at a rate-of-fire of 600RPM.

Damage Fall-off

 * 167 before 10 meters
 * 143 before 38 meters
 * 125 at 60 meters

Effectiveness
|-|First 7 rounds (652 RPM)=


 * -|After 7 rounds (600 RPM)=

Ribbons and Medals
It is possible to earn both Ribbons and Medals while using the. Each ribbon is a standard reward for achieving a set amount of kills with the carbine. Medals are awarded upon reaching kill milestones with the weapon.

History

 * June 26, 2019 Update
 * Number of charged shots per mag from 5 to 7.
 * Dev Note: Increasing the charged shot count allows players in the top end of their magazine to secure a six-round bodyshot kill against unmodified health pools, as well as some room for leniency with the seventh round.
 * November 17, 2021 Update
 * Short reload from 2.475sec. to 2.15sec.
 * Long reload from 3.38sec. to 2.75sec.
 * March 30, 2022 Update (The Arsenal Update)
 * When "uncharged" the weapon no longer drops to a 143 damage model, and instead scales back rate of fire.
 * Refire rate when uncharged from 92ms to 100ms
 * Dev Note: This is a significant buff to the weapon, as a 600rpm model (100ms refire) is near top-tier for the 167 damage category. This change also does away with shots to kill discrepancies that can be tied to bouncing between two damage models.