Talk:Magrider/@comment-2605:6001:F5C0:DB00:4D31:6B64:1221:5E9D-20190214103825

The Magrider requires terrain to work with otherwise it is a fish out of the water. The more rugged terrain suits the Magrider the best and has the most maneuverability in close range combat in such environment where a heavy tank like the Vanguard will struggle to move around. Ideally, the best way to use the Magrider is by ambush and using the terrain to its advantage when dueling with enemy tanks. Running Vehicle Stealth is basically the Main Defense slot for almost all tanks.

For close range engagements, the top gun must be the Aphelion. For mid-range, the Saron. For long range, the Halberd. The Magrider isn't as good as long range as the Vanguard or the Prowler despite it being able to strafe in defense. That because the main cannon has the least muzzle velocity and stronger projectile drop. It is a medium range tank at best.

The Magburner is decent to climb terrain and to get out of conflict as fast of possible but with Vehicle Stealth, you should consider running Smoke Screen for lock-on attacks.

Rival Combat Chassis is necessary to work around rocky terrain as well as improved strafing. The strafing and using the irregular terrain is what really helps the Magrider out. Speed Racer Chassis is for relatively open terrain with few obstacles. It should be noted that the Magrider is the slowest of the tanks and doesn't make use of speed in open areas like the Vanguard does. The Vanguard can make use of its speed to flank and the use of heavy alpha damage to land the first shot from long range.

It is important to think of the Magrider as a different type of tank. You must force the enemy tank to miss at least 1 or 2 times. If you start the attack and land first damage you should do ok. Its strafing and reverse speed can used as a defensive tactic to force the enemy tank to miss against the backdrop of the terrain. It is a tank that requires more finesse in duels and being aware of where the tank performs best in.