Talk:Carnage AR/@comment-2605:6001:F5C0:DB00:4D31:6B64:1221:5E9D-20181128183809

This is perhaps the most fun AR the NC have.

Initially, the weapon might seem like another GR-22 with inferior fire rate and lack of SPA but first impressions can be greatly deceiving. After all, it features an advanced laser sight and compares in the cone of fire characteristics. It hints at the versatility of the weapon but has an apparent strength over the GR-22 in range. For one, it has an advanced forward grip which hints a weapon longer range capability.

Like the GR-22, it has strong horizontal recoil but has no angles. It can't be stressed enough what no angles does for this weapon. This means the Carnage AR allows the player to compensate for vertical recoil by pulling down in one opposite direction instead of two of the GR-22. It features a compensator which may seem like an odd attachment but is it also an advantage over the GR-22 for medium range purposes.

The compensator gives the Carnage the lowest possible vertical recoil of any NC automatic weapon outside of SMGs. This allows the user to apply scopes to the weapon without the adverse effects of strong vertical recoil and center their aim greatly, improving accuracy. Combined with the ADS 0.75X movement multiplier, and decent aim, it is a very formidable weapon to duel against even as a heavy assault and it can do it at a surprising range. The Carnage AR has more hitting power than the GR-22 in additional 5m of range. Up to 38.5m to more exact. Using strong scopes allows the user to focus on headshots. Using scopes on the GR-22 doesn't really work out as the terrible erratic angles miss up the consistency to keep the weapon shooting straight. This is the apparent and often overlooked strength of the Carnage AR.

Though certain players don't need scopes as they can already have a fantastic, scopes still allow better precision. The compensator, advanced forward grip, and 4X scope makes the Carnage AR is a very different weapon from the GR-22.