User blog:Luperza/Game Update 06

All servers will come down for Game Update 06 beginning at 6:00 AM. Downtime is anticipated to be less than 2.5 hours. Players may note the following changes:

General Updates

Service Ribbons  Alerts  New Membership Benefits Client stability improvements
 * Service Ribbons are quick-to-earn achievements that are repeatable and grant a reward for completing them.
 * Service Ribbons are earned by killing enemies with infantry weapons and by supporting your allies. We will be adding more ribbon types (ex: teamwork, base capture, and vehicle ribbons) in future updates.
 * Players earn an experience bonus (on top of the normal ribbon experience reward) for the first few ribbons earned each day
 * Weapon Ribbons = 10 kills
 * Revive Ribbon = 15 revives
 * Healing Ribbon = Heal 10,000 points
 * <span style="color:rgb(255,255,255);">Repairing Ribbon = Repair 15,000 points
 * <span style="color:rgb(255,255,255);">Piloting Ribbon = 20 driver assists
 * <span style="color:rgb(255,255,255);">Rewards for each are 250xp
 * <span style="color:rgb(255,255,255);">An additional 500xp if it’s receiving the daily bonus
 * <span style="color:rgb(255,255,255);">This is a new, dynamic, server controlled event system. Alerts are automatically triggered and communicated to players through notifications and the [Tab] screen.
 * <span style="color:rgb(255,255,255);">The Alert type being introduced in this initial phase of implementation is Continent Capture. In Continent Capture, empires will need to control a specific continent within a fixed amount of time. If an empire captures all regions on the designated continent before the timer expires that empire will be declared the winner, ending the alert. If no empire captures all regions within the allotted time, all empires will receive a reward proportional to the territory control (i.e. an empire that owns 40% of the territory will earn 40% of the reward). Players do not have to be on the alert continent to receive the reward. The reward is server-wide.
 * <span style="color:rgb(255,255,255);">While participating in the event areas players will receive a percent increase to their experience rewards.
 * <span style="color:rgb(255,255,255);">We will be adding more alert types in future updates.
 * <span style="color:rgb(255,255,255);">Members now have access to an additional daily sale
 * <span style="color:rgb(255,255,255);">Members now have access to an additional three character slots as part of their membership

 <span style="color:rgb(255,255,255);">New in the Depot  <span style="color:rgb(222,224,223);font-family:Arial;line-height:17.27272605895996px;font-size:small;"><span style="color:rgb(255,255,255);">Infantry Updates
 * <span style="color:rgb(255,255,255);">Extra character slots can now be purchased from the Depot
 * <span style="color:rgb(255,255,255);">The new common pool NS-15M LMG has been added to the Depot
 * <span style="color:rgb(255,255,255);">New Mercenary Helmets for Combat Medic and Engineer

<span style="color:rgb(222,224,223);font-family:Arial;line-height:17.27272605895996px;font-size:small;"><span style="color:rgb(255,255,255);">Tank Mines Will no longer arm if thrown on top of a vehicle.

 <span style="color:rgb(255,255,255);">All Shotguns   <span style="color:rgb(255,255,255);">Slug Ammunition  <span style="color:rgb(222,224,223);font-family:Arial;line-height:17.27272605895996px;font-size:small;"><span style="color:rgb(255,255,255);">NC Mauler S6, TR FA1 Barrage, and VS Pandora <span style="color:rgb(222,224,223);font-family:Arial;line-height:17.27272605895996px;font-size:small;"><span style="color:rgb(255,255,255);">NC Sweeper, TR TS4 Haymaker, and VS Nova <span style="color:rgb(222,224,223);font-family:Arial;line-height:17.27272605895996px;font-size:small;"><span style="color:rgb(255,255,255);">NC Piston, TR AS16 NightHawk, and VS Thanatos <span style="color:rgb(222,224,223);font-family:Arial;line-height:17.27272605895996px;font-size:small;"><span style="color:rgb(255,255,255);">Minimum damage lowered to 50 per pellet.
 * <span style="color:rgb(255,255,255);">Maximum damage per pellet reduced to 134 damage on all shotguns that previously did 143 damage.
 * <span style="color:rgb(255,255,255);">Slowed down to 700 MS, from 575 MS (now matches assault rifle equip times and not carbines).
 * <span style="color:rgb(255,255,255);">Slug animation no longer lowers rate of fire when equipped.
 * <span style="color:rgb(255,255,255);">Now reaches minimum damage at 40 meters, reduced from 65 meters.
 * <span style="color:rgb(255,255,255);">Minimum and maximum damage are unchanged on semi-auto and auto shotguns. Pump-action slug ammunition had its minimum damage raised to 400 from 360.
 * <span style="color:rgb(255,255,255);">Iron sights and optics have been realigned to give a better sight picture.
 * <span style="color:rgb(255,255,255);">Rate of fire slowed down to 225 RPM.
 * <span style="color:rgb(255,255,255);">Short reload time slowed down to 2050 MS.
 * <span style="color:rgb(255,255,255);">Long reload time is faster at 3350 MS.
 * <span style="color:rgb(255,255,255);">Lowered vertical recoil to 1.3, from 1.5.
 * <span style="color:rgb(255,255,255);">Rate of fire slowed down to 225 RPM.
 * <span style="color:rgb(255,255,255);">Short reload time slowed down to 2900 MS.
 * <span style="color:rgb(255,255,255);">Long reload time slowed down to 4100 MS.
 * <span style="color:rgb(255,255,255);">Lowered vertical recoil to 1.3, from 1.5.
 * <span style="color:rgb(255,255,255);">Rate of fire slowed down to 260 RPM.
 * <span style="color:rgb(255,255,255);">Short reload time slowed down to 2600 MS (long reload unchanged).
 * <span style="color:rgb(255,255,255);">Recoil recovery rate slowed down to 12 degrees per second, from 15.

<span style="color:rgb(222,224,223);font-family:Arial;line-height:17.27272605895996px;font-size:small;"><span style="color:rgb(255,255,255);">NC GD-66 Claw, TR TRS-12 Uppercut, and VS Phobos VX86  <span style="color:rgb(255,255,255);">All NC MAX shotguns 
 * <span style="color:rgb(255,255,255);">Chamber time slowed down to 600 MS.
 * <span style="color:rgb(255,255,255);">Recoil recovery rate slowed down to 12 degrees per second, from 15.

<span style="color:rgb(222,224,223);font-family:Arial;line-height:17.27272605895996px;font-size:small;"><span style="color:rgb(255,255,255);">Extended ammunition lowered from +5 ammunition to +4.

 <span style="color:rgb(255,255,255);">NC Scattercannon   <span style="color:rgb(255,255,255);">NC Mattock   <span style="color:rgb(255,255,255);">NC Hacksaw   <span style="color:rgb(255,255,255);">NC Grinder  <span style="color:rgb(222,224,223);font-family:Arial;line-height:17.27272605895996px;font-size:small;"><span style="color:rgb(255,255,255);">Fix for the Phoenix dumb-firing if fired quickly after entering iron sights <span style="color:rgb(222,224,223);font-family:Arial;line-height:17.27272605895996px;font-size:small;"><span style="color:rgb(255,255,255);">The charge on the Lancer can now be sustained through switching to different fire modes (in/out of ironsights) * <span style="color:rgb(255,255,255);">MAX weapons no longer have incorrect access to rail attachments in the VR zone.
 * <span style="color:rgb(255,255,255);">Rate of fire slowed down to 180 RPM.
 * <span style="color:rgb(255,255,255);">Projectile speed slowed down to 300 m/s.
 * <span style="color:rgb(255,255,255);">Magazine capacity lowered to 6.
 * <span style="color:rgb(255,255,255);">Short reload time slowed down to 3800 MS.
 * <span style="color:rgb(255,255,255);">Long reload time slowed down to 3000 MS.
 * <span style="color:rgb(255,255,255);">Rate of fire slowed down to 180 RPM.
 * <span style="color:rgb(255,255,255);">Projectile speed slowed down to 400 m/s.
 * <span style="color:rgb(255,255,255);">Magazine capacity lowered to 6.
 * <span style="color:rgb(255,255,255);">Short reload time slowed down to 3800 MS.
 * <span style="color:rgb(255,255,255);">Long reload time slowed down to 3000 MS.
 * <span style="color:rgb(255,255,255);">Spread accuracy improved and is now at 2.5 degrees.
 * <span style="color:rgb(255,255,255);">Rate of fire slowed down to 209 RPM.
 * <span style="color:rgb(255,255,255);">Projectile speed slowed down to 300 m/s.
 * <span style="color:rgb(255,255,255);">Magazine capacity lowered to 6.
 * <span style="color:rgb(255,255,255);">Minimum damage lowered to 50 per pellet.
 * <span style="color:rgb(255,255,255);">Rate of fire slowed down to 180 RPM.
 * <span style="color:rgb(255,255,255);">Projectile speed slowed down to 275 m/s.
 * <span style="color:rgb(255,255,255);">Magazine capacity lowered to 8.
 * <span style="color:rgb(255,255,255);">Short reload time slowed down to 4300 MS.
 * <span style="color:rgb(255,255,255);">Long reload time slowed down to 3400 MS.
 *  <span style="color:rgb(255,255,255);">NS-11c 
 * <span style="color:rgb(255,255,255);">Fixed weapon not working with the ammunition belt.
 * <span style="color:rgb(255,255,255);">Fixed reload speed being 2 seconds for both the short and long reloads. New reload times are:
 * <span style="color:rgb(255,255,255);">Short: 1.85 seconds
 * <span style="color:rgb(255,255,255);">Long: 2.35 seconds
 * <span style="color:rgb(255,255,255);">Fixed forward grip not being aligned with the rail.
 * <span style="color:rgb(255,255,255);">Rez icons should now properly display for combat medics over downed ally MAX units
 * <span style="color:rgb(255,255,255);">Sprinting while reloading a pump action shotgun should no longer cause animation issues
 * <span style="color:rgb(255,255,255);">Fixed animation issues with using under-barrel attachments
 * <span style="color:rgb(255,255,255);">MAXes should have proper access to the Ammo Storage Container Suit in VR training
 * <span style="color:rgb(255,255,255);">The GD-66 Claw reflex sight’s zoom functionality should now be working properly
 * <span style="color:rgb(255,255,255);">Scope overlays should no longer be removed when hit with an EMP grenade
 * <span style="color:rgb(255,255,255);">Claymores and Proximity Mines should be causing appropriate damage again
 * <span style="color:rgb(255,255,255);">Addressed some UI inconsistencies with Heavy Assault’s shield indicator when using Adrenaline Rush
 * <span style="color:rgb(255,255,255);">Fix for the LX Tacti-Eye no longer being accessible after logging out with the scope attached

 <span style="color:rgb(255,255,255);">Vehicle Updates  <span style="color:rgb(222,224,223);font-family:Arial;line-height:17.27272605895996px;font-size:small;"><span style="color:rgb(255,255,255);">UI Updates
 * <span style="color:rgb(255,255,255);">Magrider survivability in large falls should be more in line with other vehicles
 * <span style="color:rgb(255,255,255);">Sunderers should no longer slide after stopping on slopes
 * <span style="color:rgb(255,255,255);">Reaver composite armor should no longer cover decals
 * <span style="color:rgb(255,255,255);">When landed and idle, Galaxies should no longer slowly roll backwards
 * <span style="color:rgb(255,255,255);">The Flash’s Wraith Cloak will now deactivate when the driver changes seats
 * <span style="color:rgb(255,255,255);">Normal vehicle effects like brakes should come back when the Wraith cloak effect is removed
 * <span style="color:rgb(255,255,255);">Vanguard IR Smoke, Shield, and Mine Guard utilities will no longer clip through the back plating of the tank
 * <span style="color:rgb(255,255,255);">We no longer have Safe Ejection utilities that fail to eject you safely
 * <span style="color:rgb(255,255,255);">Vehicles should no longer start rocking after firing a few times
 * <span style="color:rgb(255,255,255);">You should now be able to properly exit the Flash rumble seat if they re-mapped their “exit vehicle” key

<span style="color:rgb(222,224,223);font-family:Arial;font-size:medium;"><span style="color:rgb(255,255,255);">Facility Updates 
 * <span style="color:rgb(255,255,255);">/l is now a valid shortcut for leader chat
 * <span style="color:rgb(255,255,255);">The death cam should no longer cancel an active revive prompt
 * <span style="color:rgb(255,255,255);">Squad Leaders should no longer see “Set Primary Defense” as an option in the Quick Action Menu when targeting allied soldiers
 * <span style="color:rgb(255,255,255);">Waypoints now properly display on the minimap
 * <span style="color:rgb(255,255,255);">Updated spawn indicator art on the respawn screen to be more visible
 * <span style="color:rgb(255,255,255);">Vehicle acquisition timer UI should now be updating properly after spawning a vehicle
 * <span style="color:rgb(255,255,255);">The AMR-66 should now be filtered properly in the Depot
 * <span style="color:rgb(255,255,255);">NS weapons should no longer be lacking the preview button in the depot
 * <span style="color:rgb(255,255,255);">Fix for non-selected characters being deleted in error during character deletion process
 * <span style="color:rgb(255,255,255);">Enabling Auto join on Log in will properly persist when you navigate away from the UI page

<span style="color:rgb(222,224,223);font-family:Arial;line-height:17.27272605895996px;font-size:small;"><span style="color:rgb(255,255,255);">All Phalanx Turrets

<span style="color:rgb(222,224,223);font-family:Arial;line-height:17.27272605895996px;font-size:small;"><span style="color:rgb(255,255,255);">Increased damage resistance to Aircraft Machine Guns from 85% to 94%. This makes it similar to the damage aircraft machine guns can do to tank top armor.

<span style="color:rgb(222,224,223);font-family:Arial;line-height:17.27272605895996px;font-size:small;"><span style="color:rgb(255,255,255);">Spear Phalanx Turret (Anti-Vehicle) <span style="color:rgb(222,224,223);font-family:Arial;line-height:17.27272605895996px;font-size:small;"><span style="color:rgb(255,255,255);">Xiphos Phalanx Turret (Anti-Personnel) <span style="color:rgb(222,224,223);font-family:Arial;line-height:17.27272605895996px;font-size:small;"><span style="color:rgb(255,255,255);">Aspis Phalanx Turret (Anti-Aircraft)
 * <span style="color:rgb(255,255,255);">Min damage upped from 1000 to 1250
 * <span style="color:rgb(255,255,255);">Projectile flight characteristics now match Vanguard 150mm HEAT
 * <span style="color:rgb(255,255,255);">Speed increased from 200 to 250
 * <span style="color:rgb(255,255,255);">Gravity multiplier decreased from 5 to 4
 * <span style="color:rgb(255,255,255);">Changed damage type from personal weapon to heavy machine gun. Allowing it to damage heavy armor targets.
 * <span style="color:rgb(255,255,255);">Adjusted damage and fall off
 * <span style="color:rgb(255,255,255);">Max/Min damage adjusted from 218/150 to 200/167
 * <span style="color:rgb(255,255,255);">Max/Min range adjusted from 100/75 to 85/10
 * <span style="color:rgb(255,255,255);">Can now pitch 10 additional degrees downward.
 * <span style="color:rgb(255,255,255);">Jump pads at The Traverse should now properly acknowledge base ownership
 * <span style="color:rgb(255,255,255);">NPCs should now spawn more reliably in the VR Training Zone
 * <span style="color:rgb(255,255,255);">The Peris Amp Station Barracks, Tower, and Eastern Grove forward spawns have proper capture points again
 * <span style="color:rgb(255,255,255);">Addressed occlusion issues near Zurvan Storage Yard
 * <span style="color:rgb(255,255,255);">Addressed cosmetic geometry issues at Rashnu Bio Lab
 * <span style="color:rgb(255,255,255);">Addressed an issue with players getting stuck in geometry near the SE pass of the Crown
 * <span style="color:rgb(255,255,255);">All banners at Mao Tech Plant should accurately reflect base ownership
 * <span style="color:rgb(255,255,255);">Addressed an issue with prop objects stacked on a capture point at Mani Biolab
 * <span style="color:rgb(255,255,255);">Fixed an exploit that allowed players to pull a free MAX from the VR zone and take it to other continents
 * <span style="color:rgb(255,255,255);">Tower teleporters in VR now work properly.
 * <span style="color:rgb(255,255,255);">Floating objects in the VR tower have been nailed down.
 * <span style="color:rgb(255,255,255);">Fixed the floating AV turret at Heyoka’s western forward spawn
 * <span style="color:rgb(255,255,255);">Fix for SCU shields not properly stopping projectiles and deployables
 * <span style="color:rgb(255,255,255);">Leaving the VR zone with a tool equipped will no longer break your loadout until you resupply

<span style="color:rgb(222,224,223);font-family:Arial;line-height:17.27272605895996px;font-size:small;"><span style="color:rgb(255,255,255);">Audio Updates
 * <span style="color:rgb(255,255,255);">There should now be appropriate audio when using the Flash’s turbo utility
 * <span style="color:rgb(255,255,255);">You should once again be able to hear your own footsteps after exiting a vehicle