Talk:Ursa/@comment-108.84.77.227-20170409134525

Ursa is "that" weapon that suppose to fill the long-niche for the VS. Primarily a long range automatic weapon, recoil reducing attachments are recommended. 3.4x, or 4x scope is recommended as well. HVA helps too considering the ranges you will be specializing in. Ideally you want to do the most damage while maintaining accuracy. For the first shot, you aim for the head, and compensate aggressively during the first and subsequent shots as you taking advantage of the first shot cone of fire. Headshots will reduce your TTK, but bodyshots will also maximize your accuracy. Ursa can hit targets up to 75m, or before 80m. Great accuracy between 50-60m, and good accuracy between 60-70m if you know how place the shots effected by your recoil. Hence mixing head-shots with body-shots is most ideal way to use this weapon.

Outside of the long-range role, the Ursa can be modified with attachments to fit a point-holding, or choke-point holding role with the extended magazine, which is the Ursa is suprisingly effective at. I attribute this to the 0.5 horizontal tolerance. You can remove the compensator if you want for this role, but I would sugget remove HVA as you need that extra 2 meters of max damage range. Even without the forward grip, and compensator the Ursa can dispatch enemies with headshots well before 40m, which in a lot of building fights will be much shorter range, which is crucial since the weapon's damage-out is low. Overall the Ursa is subjectively a good purchase with either certs or DBG cash considering overall ability, and versatility, but if you're a player that doesn't have good aim, you're better off with weapons with better damage-put.