Vanguard/Main

The Vanguard is the main battle tank of the New Conglomerate.

The Vanguard is the heaviest of the three MBTs, featuring 20% more hitpoints than the Prowler or Magrider, and featuring a much larger main cannon than either. However, this weight comes at the cost of mobility: the Vanguard is much slower moving and turning than most other vehicles.

The Vanguard's defenses are further enhanced by its unique ability, Forward Vanguard Shield, which massively reduces incoming damage from the tanks front and sides for a few seconds. When activated, this shield gives the tank near-immortality on the front lines.

The Vanguard's defenses can be further modified with the unique Nimitz Reactor module, which replaces a portion of its hitpoints with a fast-recharging shield. This improves the Vanguard's ability to duck behind cover in between volleys, and improves survival with limited Engineer support.

As with all MBTs, Vanguards can only be spawned at Large Outposts, major facilities such as Bio Labs, and the Warpgate.



Vanguard Strategy Link

 * Tank Vs Tank Combat : Effectively using your Vanguard Shield is key to winning 1v1 tank fights. Activate the shield before your tank takes shells from your opponent, preferrably right when the enemy tank is about to shoot you. Enemy tanks such as Magriders, Lightnings, Chimeras, and even Prowlers will try to out maneuver your Vanguard to get to the vulnerable backside (where your shield is useless). To counter this, reverse away from the opposing tank and turn to face it if it tries to flank you (this is especially important against Magriders).  Spam-clicking to shoot faster is generally not a good idea, as missing with the Vanguard's guns, especially the Titan-150 AP, is very punishing. Against mobile foes such as Magriders, taking a half second to aim is a good idea, especially if the Magrider has Recharge and is really trying to dodge your shells/flank you. This also goes for Harassers. If you are fighting a Prowler at point-blank though, shoot as fast as possible, since Prowlers do a lot of damage and you'll want them dead ASAP.   Using the Titan-150 AP or Titan-150 HEAT and an antitank secondary gun like the Enforcer ML85 or E540 Halberd will give you the best chance of winning tank duels. When fighting enemy tanks at long range, use the lines below your crosshair to aim at faraway enemy vehicles. Side note: When fighting the TR at long range, target the Prowlers. They don't move much, are big, and go down fast.
 * Small Vehicles: If you get attacked by invisible Flashes, or Javelins, a good strategy is to back your tank against a rock to protect the back, and then wait for them. When they try to attack, aim carefully and take a shot.
 * If there are a lot of enemy aircraft around, find a place to go should they attack you. Bridges and sundy garages work, base gate towers and Hossin logs are better, and shielded enclosures such as those on Tech Plants and Bio Labs are the best. For an even better defense against aircraft, use an antiaircraft secondary weapon like the G30 Ranger (though this will decrease your AV effectiveness).
 * C4 Strategy The Vanguard Shield DOES NOT  protect against C4 anymore. The best way to avoid an instant C4 death is to KEEP MOVING! Avoid standing still if you suspect enemy infantry around. If you need to stay still, such as if you are sniping enemy tanks, place down a Spitfire Auto-Turret. When attacking enemy Sunderers, stay as far away from the Sunderer as you can, as C4 and rockets have very short ranges.  If you are intending to fight enemy infantry at close range, then consider using Flanker Armor to defend against C4 and rockets.
 * Engineer Class Strategy ALWAYS play engineer in a Vanguard. Even if you have Nannite Auto Repair, if your tank gets set on fire an Engineer or other outside repair is the only thing that can repair it, since your Vanguard has a Shield and therefore has no Fire Suppression.