User blog comment:Luperza/Brasil, PlanetSide 2 and Things/@comment-71.96.110.94-20131025075634

NC player here, the balance issues I face are (in no real order):

ZOE maxes should not get a speed boost to strafing movements. This is a repeat of SOE doing one thing (nerfing annihilators) then doing something stupid (making strikers 2x as good as the pre-nerf annihilators). Also, TR and VS maxes don't make enough noise walking around. Is this some secret faction trait I am unaware of?

The NC MAX Shield has a bug where switching too it too faster after starting a reload causes the server get desynced and refuse the reload, so when you go to shoot your client thinks you are reloaded but the server refuses to let you do damage. This is fixed by reloading a second time, which is the kiss of death in an AI max. The shield coverage could be better, and not being able to melee with the shield, come on, who wouldn't want that to be somethign that can happen?

Phoenix projectile should continue onward up to 500m after leaving the camera or hitting the 300m 'limit'.

The Enforcer Modified is a sad sad joke. Its worse at AI than the TR AV gun - the vulcan, which aparently SOE had time to buff against infantry in the last update.

The 200 dmg infantry weapons (SAW, Reaper, ACX-11) are not very good. They were passable before the changes to the foregrip. SMGs (except for Medics who can get Carnage or GR-22) and NS guns (except for Heavies) are better choices 99% of the time than our current selection of guns. The 20 round magainzes for the Reaper and ACX-11 are still baffling to me.

Remove nanoweave from the game. Balance around the other armors. Shield cap is still too slow.

Light assault movement speed boost (10%) should be standard, adrenaline should give a second boost (another 10%)

Med tools res people too fast. They definitely should not res people to full health faster than you can heal a wounded player to full health.

It should be impossible to drop pod ontop of a deployed sunderer.

The ability for people to redeploy around the map is really something that needs to be seriously reduced. The latest changes are nowhere near enough. It should be something like 'redeploy to the warpgate, or any of the last 5 hexes you have visited on foot. Using a squad deploy or squad beacon should also consume some serious resources (like 100 EACH of all 3 resource types). Instant Action would be the only exception to the cost since its a roll of the dice where you end up.