The Brawler

 is a shotgun available to the New Conglomerate. It is unlocked upon completion of the Master Shotguns directive.

The Brawler is an 'auraxium' variant of the Mauler S6, sharing most of the same base stats and decorated with a special 'auraxium' camo. Compared to the base weapon, the Brawler comes with a 25% increase to its magazine size. In exchange, the Brawler suffers from longer reload speeds. In addition, the Brawler is given unique access to an Underbarrel Shotgun.

Damage Fall-off
Buckshot: Stats in green are the weapon's damage assuming all pellets connect at the given range. Each range graduation denotes an additional pellet being required to kill the target if only one pellet is hit per trigger pull.
 * 100 before 5 meters (600)
 * 91 at 13 meters (546)
 * 84 after 20 meters (504)

Flechette: Stats in orange are the weapon's damage assuming all pellets connect at the given range. Each range graduation denotes an additional pellet being required to kill the target if only one pellet is hit per trigger pull.
 * 100 before 15 meters (500)
 * 91 at 39 meters (455)
 * 84 after 60 meters (420)

Damage Fall-off
Buckshot: Stats in green are the weapon's damage assuming all pellets connect at the given range. Each range graduation denotes an additional pellet being required to kill the target if only one pellet is hit per trigger pull.
 * 100 before 5 meters (600)
 * 91 at 13 meters (546)
 * 84 after 20 meters (504)

Flechette: Stats in orange are the weapon's damage assuming all pellets connect at the given range. Each range graduation denotes an additional pellet being required to kill the target if only one pellet is hit per trigger pull.
 * 100 before 15 meters (500)
 * 91 at 39 meters (455)
 * 84 after 60 meters (420)

Effectiveness
|-|Buckshot= Assuming all pellets hit the target.

Assuming all pellets hit the target.
 * -|Flechette=


 * -|Slug=

Ribbons and Medals
It is possible to earn both Ribbons and Medals while using the. Each ribbon is a standard reward for achieving a set amount of kills with the shotgun. Medals are awarded upon reaching kill milestones with the weapon.

History

 * January 12, 2017 Hotfix
 * Max damage from 130@8m to 100@5m
 * Min damage from 50@18m to 84@20m
 * Magazine size from 6 to 8
 * Ammo capacity from 48 to 56
 * Cone of Fire bloom from 0.5 to 0
 * ADS pellet spread from 2.5 to 2
 * Vertical recoil from 1.3 to 2.8
 * Horizontal recoil from 0.2 to 0.5
 * Horizontal recoil tolerance from 0.4 to 1.5
 * Hipfire recoil recovery rate from 15 to 8
 * March 30, 2022 Update (The Arsenal Update)
 * Starting CoF for all shotguns is now 0.15 in all non-jumping/sprinting/falling movement states.
 * Pellet spread values while aiming and firing from the hip have been standardized using the wider hipfire values.
 * Cone of fire now blooms per shot by 0.3 from the hip, and 0.15 while aiming.
 * Dev Note: The above changes aim to reduce the inconsistency and frustration of using these weapons, which was mainly caused by cone of fire spread stacked on top of the pellet spread. These changes are important when the new attachments and updated attachments come into play.
 * Magazine size from 8 to 10.
 * Ammunition capacity from 56 to 70.
 * Short reload speed from 2.1sec. 2.6sec.
 * Long reload speed from 3.22sec. to 3.6sec.
 * Dev Note: Expansion of magazine size with a small reload bump blends the Mauler and Sweeper's proficiencies. These changes take place on top of the sweeping shotgun changes mentioned above.
 * Now has access to the Extended Magazine, Smart-Choke, MPL,Slug Ammo and Flechette Ammo.