Nanite Mesh Generator

Nanite Mesh Generator is an ability available to the Heavy Assault. It is unlocked by default, and upgraded using Certification Points.

When activated, the ability applies an absorption overshield to the user, consuming energy to absorb an equal amount of damage. The shield can receive up to 450 damage from any source, based on its energy level, or otherwise lasts up to 36 seconds.

Overshields are subject to the most of the same damage modifiers as the user, receiving additional damage if the user is hit with a headshot, and receiving reduced damage from appropriate sources if effects such as Flak Armor are in use, although will not enjoy the benefits of Nanoweave Armor.

To activate this ability, press the Use Ability hotkey ( by default).

Effects
Nanite Mesh Generator has a total capacity of 450 energy. Activating the overshield instantly drains 10 energy.

While the overshield is active, 12.5 energy is drained per second. Additionally, the user's movement speed will be slowed by 25% in all stances.

The Nanite Mesh Generator regenerates between 15 and 22.5 energy per second while idle, requiring between 30 and 20 seconds to regenerate to full strength from zero. Upgrading the Nanite Mesh Generator decreases the total time needed by approximately 2 seconds per level.

Certification
"The NMG spontaneously creates a dense projectile absorbing shield around the user. This shield absorbs a set amount of damage, and will need to recharge after stopping several projectiles."

Related Implants
Nanite Mesh Generator benefits from a wide variety of implant's effects, including some that interact specifically with overshields.
 * -|Assimilate=

Assimilate
Assimilate is an uncommon implant that immediately restores the listed amount of shielding to the user whenever they are awarded with a headshot kill. At rank 5, the effect additionally restores 10% of the user's ability energy, if applicable. Assimilate's rank 5 effect will restore 10% of 's energy, even if the ability is active. Adrenaline Shield's energy capacity is identical at all ranks, thus this implant's benefit is the same regardless of the level of the ability.


 * -|Failsafe=

Failsafe
Failsafe is a rare implant that causes the user to instantly restore the listed amount of their ability energy whenever their shields are depleted. At rank 5, the implant will deal 150 damage to any hostile who deals damage to the player using a melee weapon while the implant's standard effect is on cooldown, though this effect cannot kill. The implant's standard effect will restore the listed amount of 's energy, even if the ability is active. Adrenaline Shield's energy capacity is identical at all ranks, thus this implant's benefit is the same regardless of the level of the ability.


 * -|Mobility Mesh=

Mobility Mesh
Mobility Mesh is a Heavy Assault-specific implant that reduces the movement speed penalty suffered while an overshield is active by the listed percentage. At rank 5, the implant also increases the user's base sprint speed while an overshield is active by 10%. As imposes the same movement speed penalty on the user while active as any other overshield, it works as expected with this implant, reducing the severity of the movement speed reduction effect by up to 25%, based on the rank of the implant.


 * -|Nanomesh Specialist=

Nanomesh Specialist
Nanomesh Specialist is a Heavy Assault-specific implant that reduces the rate at which the user's overshield depletes over time by the listed amount, with increased potency if the user is stationary. At rank 5, the user's personal shield will continue its recharge cycle even if their overshield is active. With already having a relatively low energy drain per second, Nanomesh Specialist can vastly increase the duration the shield can say active, up to a potential of 125 seconds, if the user remains stationary while the overshield is active. The implant does not reduce the amount of energy lost on receiving damage. The implant's rank 5 effect works as expected with the overshield.

History

 * January 14, 2016 Update
 * Hit points reduced from 750 to 450.
 * Drain per second decreased from 50 to 12.5
 * Passive regen rate increased:
 * Rank 1 - Changed from 12.5 per second to 15
 * Rank 2 - Changed from 13.1 per second to 16
 * Rank 3 - Changed from 13.75 per second to 17.3
 * Rank 4 - Changed from 14.6 per second to 18.75
 * Rank 5 - Changed from 15.6 per second to 20.4
 * Rank 6 - Changed from 16.6 per second to 22.5
 * April 28, 2021 Update (Containment Sites)
 * Heavy Assault shield visuals have been adjusted in first person to make them more visible.