Outpost

Outposts comprise the vast majority of facilities across Auraxis. As with all other facilities, they are fought over by the empires in the war for dominion over the continents.

There are three different types of outpost—outposts, large outposts, and construction outposts. Each type of outpost varies on its number of control points, typical design philosophy, and overall capture time, and they are denoted on the map with different icons.

Unlike major facilities, no two outposts—even of the same type—are the same. Each features a unique design when compared to other facilities, even where they may use the same template (such as in the case of Hossin's construction sites), keeping the battle for Auraxis varied.

Outposts
Outposts are the most common type of facility on Auraxis. They feature a single capture point, and grant per tick to their owning outfit.

Outposts are an incredibly varied type of facility. They typically only include a small number of amenities, being unable to spawn, often lacking aircraft terminals and landing pads, and regularly include only a single spawn room with no alternate exits or teleporters.

Large Outposts
Large Outposts are the next step up from the regular outpost, located more sparingly in strategic locations. They featuring between three and four control points, and typically grant per tick to their owning outfit—though can also award  if they are designated as a continent's extremely valuable facility, such as in the case of The Ascent, The Crown, and Nason's Defiance.

Large outposts are designed to be considerably more defensible than the typical outpost. With an increased number of control points and expanded amenities, they are often much harder to capture than outposts while being much more valuable to defenders as vehicle spawns, resupply locations, and choke-points against strong enemy forces.

Construction Outposts
Construction Outposts are a unique outpost variant. They typically feature only one control point, and grant to their owning outfit.

Construction outposts are, as their name implies, built to function around the Construction System. They are almost always devoid of all amenities, but also do not feature any no-deploy zones—allowing the free deployment of AMS vehicles and constructs anywhere in the region, forcing players to employ both to bring the outpost's amenities closer to that of a typical facility.

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