Bastion Fleet Carrier/History

March 25, 2020 Update

 * The victorious outfit in an Outfit War now receives a free Bastion Fleet Carrier (this reward is mostly a placeholder that will be changed later.)
 * The Bastion’s deployment terminal now has a unique new visual.
 * Fixed an issue where Bastions could be instantly destroyed by physics collisions.
 * Drop pods should no longer get stuck inside Bastion collision.
 * Fixed visible texture seam on top of some Bastion turrets.
 * Glaive IPC can no longer deal damage directly to the Bastion (but may still damage its hardpoints.)

Outfit Armory

 * Outfits now have access to the "Bastion" permission type, and all Bastion-related components now use this permission instead of Expedition permissions.

Crafting Adjustments
Each piece of the Bastion now crafts in 6 hours, opposed to 12 prior.

Pieces of the Bastion must now be crafted in the following order. ''Dev Note: The intention of these changes are to create a buffer of time where resources won't feel "wasted" if they're not going directly toward funding a Bastion. This does slow the rate at which a Bastion can be pulled for those outfits who can easily harvest resources, and we can readjust again in the future if Bastions appear too infrequently on the battlefield.''
 * 1) Hull Reconstitution
 * 2) Support Systems
 * 3) Rearm and Refuel
 * 4) Response Vehicles

Mauler Cannons

 * Now have a unique model.
 * No longer deal damage or impulse through one-way collision (like spawn room shields.)
 * Maximum Blast Damage from 1250 to 1000
 * Blast damage resistance type from 9 (Tank Mine) to 23 (Air to Ground Warhead)
 * Dev Note: These changes should create a better window of survivability for vehicles aware of an incoming barrage, and allows for certain defensive slots (like Flanker Armor) to help mitigate these attacks.

Misc. Bastion Changes
Bastions now generate Power Projection score while over VS territory. Bastion Uplink Terminal has been renamed "Command Terminal," and has new UI visuals. Seats 3 - 6 no longer show empty ammo pools in the HUD seating chart. Added a missing panel to the starboard side of the Bastion.



Outfit Wars - Alpha Cycle 2 Ruleset

 * Spawning a Bastion for your Outfit immediately grants you 1000 Outfit Wars score during a Qualify phase.
 * Destroying a Bastion weakpoint now awards all opposing Outfits that have at least one member within 500 meters with 100 Outfit Wars score if done during an active Qualify phase.

Misc. Fixes, Changes, and Additions

 * Fixed an issue where Bastions could be damaged without attacking the hardpoints.

May 6, 2020 Update

 * Bastion terminals now match the color of their respective faction.

Resistances

 * Bastion weakpoints from 15000 Health/5000 Shield to 17500 Health/2500 Shield.
 * Bastion weakpoint shield recharge cooldown from 12 seconds to 20 seconds.
 * Resist type 5 (light anti-vehicle) from -100 to -150.
 * Resist type 7 (tank cannon) from -25 to -200.
 * Resist type 23 (air to ground warhead) from 0 to -25.
 * Dev Note: Changes here should make the Bastion a more susceptible to chip damage, and increases damage from more weapon types.

Bug Fixes

 * Mauler Cannons now use a different icon on the death screen.
 * MAX units can no longer pilot the Bastion Fleet Carrier, or its Interceptors.
 * Bastion Interceptors now have consistent first and third person projectile origin.
 * Fixed an issue where Bastion Interceptors could swivel their weapons in first person.

Misc. Changes, Fixes, and Additions

 * !! Speculative fix for Bastion weakpoints going missing.

July 16, 2020 Update

 * We've removed the ability for Bastions to generate Empire Strength, as players don't seem to need the additional motivation to bring Bastions into combat areas. This change also addresses an issue where the Power Projection meter could get stuck when a continent would re-open. To bridge the gap, and add more strategic targets, we've added three bases on each continent (in additional to normal territory gain and facility captures) that will contribute additional Empire Score.


 * Optimized performance and bandwidth usage of War Assets and Bastion Fleet Carrier. Please report any noteworthy changes in behavior with these features.

October 1, 2020 Update

 * Galaxy and Bastion
 * A2A lockon resistance (type 45) from -125 to -100.
 * Dev Note: For the Galaxy, this is a small change in the realm of being able to survive one extra Tomcat lockon missile, but with a typical repair convoy, this small change should pay dividends for overall survivability. For the Bastion, the goal is to to reduce some of the extreme value lockons currently have against the weakpoints, though these changes don't dethrone the weapon by any means.