User blog comment:Radarx/Beta Update and Beyond/@comment-1486311-20121109163618

I'm a fan of all of the above, except continental domination buffs.

The very fact that an Empire owns every piece of land on a continent should be benefit and incentive enough. The resources they gain are already going to affirm their grip on the territory. Giving the winning team additional bonuses is only going to ensure they keep their grip on the area, and that the other continents would fall in short order.

This is, in my opinion, a very poor balancing decision, though I don't know the math on the new tug-of-war system. We'll see.

Additionally, I don't think it's very smart to make massive game rebalancing happen on the day-one release. This game mode is going to be largely untested. Consider the chance that the game won't make the best first impression. Players might wander off disappointed when they spawn into the Warp Gate and find every continent locked down by the same faction.