MR11 Gatekeeper

The  is an gunner weapon available to Prowlers of the Terran Republic. It is unlocked through purchase with Certification Points or Daybreak Cash.

The is a long-range-oriented rocket launcher, launching accurate and fast-traveling rockets in a quick burst. As compared to other similar long-ranged weaponry, the Gatekeeper is capable of outputting the most damage a short amount of time, thanks to emptying its entire 8-rocket magazine in less than a second. This strength, however, is tempered by a notably long reload time reducing its overall damage over extended engagements, and the weapon's reliance on landing several rockets to deal its full damage reduces its killing potential against harder to hit targets like infantry and aircraft.

As compared to the variant found on the Harasser, the Gatekeeper is slightly more accurate at longer ranges thanks to more favorable cone-of-fire characteristics.

Ribbons and Medals
It is possible to earn both Ribbons and Medals while using the. Each ribbon is a standard reward for achieving a set amount of kills with the turret. Medals are awarded upon reaching kill milestones with the weapon.

History

 * September 4, 2015 Update
 * The MR11 Gatekeeper made its debut.
 * 2016-01-14
 * MR11 Gatekeeper
 * Projectile velocity decreased from 500 to 450.
 * Projectile drop increased from 0.5 to 2.0.
 * MR11 Gatekeeper-H
 * Projectile velocity decreased from 500 to 450.
 * Projectile Drop increased from 0.5 to 3.0.
 * Recoil increased from 0 to 2.0.
 * May 12, 2016 Update
 * Aphelion, Gatekeeper, and Mjolnir have been added to the Harasser directive tree.
 * July 7, 2016 Update
 * Main Battle Tank secondary weapons, MR11 Gatekeeper, Aphelion VEX-4, and M96 Mjolnir, have been added to their respective directive line.
 * October 24, 2016 Update
 * MR11 Gatekeeper (Prowler)
 * Projectiles now accelerate from 150m/s to its current 450m/s max
 * Projectile lifespan from 3sec. to 3.5sec.
 * MR11 Gatekeeper-H (Harasser)
 * Projectiles now accelerate from 150m/s to its current 450m/s max
 * Projectile lifespan from 3sec. to 3.5sec.
 * Recoil removed
 * November 18, 2016 Hotfix
 * Projectile acceleration from 50 to 100
 * Projectile starting velocity from 150 to 225
 * Projectile gravity from 2 to 4 (Prowler)
 * Projectile gravity from 3 to 5 (Harasser)
 * Increased visibility of projectiles in first person
 * September 26, 2017 Update(D&amp;UC)
 * Now on Light Anti-Vehicle resist type (from Gatekeeper resist type)
 * Damage from 170 to 85
 * Burst from 1 to 8
 * Burst Fire Rate set to 0.1 seconds
 * Projectile Gravity from 4 to 6
 * Reload from 1.75 seconds to 3 seconds
 * Recoil from 0 to 2
 * Cone of Fire
 * Min remains 0.15
 * Max from 0.15 to 0.3 (Prowler only)
 * Max from 0.15 to 0.5 (Harasser only)
 * Growth per shot set to 0.05
 * Blast
 * Inner Damage from 75 to 50
 * Inner Blast Radius from 0.6 to 0.5
 * Magazine size from 30 to 8
 * Magazine certification removed and refunded
 * Dev note: The revamp of the weapon no longer warranted the magazine size certification.
 * Reload certification now scales from 5% to 10%, instead of 0.1sec. to 0.5sec.
 * November 20, 2017 Update
 * Prowler Cone of Fire max from 0.3 to 0.25
 * Harasser Cone of Fire max from 0.5 to 0.4
 * Dev Note: Tightening up the maximum cone of fire pushes out the effective range for this weapon.
 * June 12, 2018 Update
 * Minimum velocity from 225 to 300 (Projectiles immediately start at full velocity.)
 * Reload speed from 3000 to 3200
 * Damage from 85 to 100
 * Cone of Fire maximum from 0.4 to 0.35 (Harasser)
 * Dev Note: Bumping up the alpha damage and reload times quickens the weapon's time to kill against MBTs by about 2.5 seconds, while keeping Harasser time to kill the same (or better, if composite armor is equipped.) Removing the projectile acceleration should also make it easier to deliver a full payload over longer distances, and the cone of fire buff for the Harasser version should push its effective range a bit closer to the Prowler's. Overall the weapon will still have less effective range and reliability than a skillful Halberd user, but should have stronger hard benefits for its intended role now.
 * March 30, 2022 Update (The Arsenal Update)
 * Weapons with no magazine size option are an exception to the above, and remain at the 10% reload speed cap (Halberd and Gatekeeper, as examples.)
 * Standardized at 5/7/8.5/9.5/10% reload speed.