Talk:Infiltrator/@comment-25950012-20171230222221/@comment-81.152.163.39-20171231210401

You do know that an infi has more options than just sniping and stalker cloak right? SMGs and scout rifles give plenty of close range punch if you're not having fun being a d**k to the enemy (a.k.a. a stalker cloak done right). Or you could try for some close range sniping, some enjoy that.

Want to be better at giving your team radar while sniping? Spot everything for a start. If you spot it they can see it wether it be tanks, sundys or that guy that isn't quite dead yet. Secondly upgrade your darts, more of them and they last longer. Just shoot them where you think your team needs one the most.

Enemy spaming vehicles, look for where they're getting them. Anything short of a waprgate and you can hack the terminals and if you stick around a bit they wont be taking them back any time soon. That lack of new tanks to shoot at your guys should be the advantage they need. A chance to push back.

Not to mention a lot (not all granted but still a lot) of bases will have turrets. Tanks will happily sit in frount of these thinking that nothing will hit them from behind as they shoot your side and pilots will often hop out of their planes for some quick repairs making it hard to quickly take back off.

Though at the end of the day those are just "options", infi's are anti-troop specialists. Let the LAs, HAs, MAXs, Engi's and any medics that happen to be there deal with the tanks. Their better at it, unless you see where the driver went to repair then it's sniper time once again.

And finally, if everytime they exit the spawn you shoot them, then they're not doing going to be helping the real fight. All their doing is dying.