January 30, 2014 Patch

Known Issues

 * We’ve enhanced logging to detect the membership certification benefit issue. We hope to find it quickly and have an update out soon. For all those missing certs, we’ll be reimbursing and throwing a little something extra on top.
 * Long login times on patch days. We’re close to a couple fixes on this, but don’t have anything quite yet.

Squad Vehicle Spawning

 * In an effort to encourage squad cohesiveness and increase available spawn options we are adding the ability to spawn in squad owned transport vehicles.
 * Vehicle spawning is limited to Galaxies and Sunderers that are occupied and owned by a squad member.
 * The Sunderer AMS no longer requires an item to be equipped in order to function. Once the certification is purchased, it is always available. This frees up the Utility slot on the Sunderer for other items.
 * Squad Vehicle Spawn Bonus Reward: Vehicle owners receive 10 XP when squadmates spawns in their Sunderer or Galaxy, which matches the current squad spawn beacon XP reward

Map

 * Moved Ally and Enemy filters into a new section called “Heat Maps”
 * Added WDS capture and defend point heat maps to help identify the point-rich regions
 * Refined lattice line art

Misc

 * Deploy Kill Bonus: Vehicle owners now receive 50 XP per kill, up from 5 XP, when passengers exit the vehicle and kill enemy players
 * Automated Warpgate rotations are now scheduled. The first one is THIS FRIDAY!
 * We've done a lot of backend work to support WDS, so keep an eye out for another pre-season
 * Squad deploy and instant action timers now trigger independently

Bug Fixes

 * HUD indicators for ally aircraft will once again only be displayed if they are in line of sight
 * Fixed an issue that sometimes caused spawn points in contested areas to not display on the deployment map
 * Removed "capture" and "hold" text from shield generator HUD icons
 * Fixed an issue that sometimes caused loadout tooltips to not display
 * Removed incorrect green hue to some layers of the Reaper helmet to make it consistent with other TR helms.
 * Shield generator HUD icons will read Overload or Destroy again.
 * Kill notifications are now able to display longer names without truncation

Performance and Tech

 * Reduced VO quality by a notch to improve client memory usage
 * Server performance optimization
 * Client crash fixes
 * Zone crash fixes