Submachine Guns

Overview
Usable By:  The Submachine Gun arsenal is Auraxis' premier close-quarter weaponry market. They are available to all non-MAX classes, providing the full roster with a solid fully-automatic choice for claustrophobic environments where they may find their normal selection lacking, something particular relevant in the case of the Infiltrator.
 * Infiltrator
 * Light Assault
 * Engineer
 * Combat Medic
 * Heavy Assault

Alongside their obvious focus on higher damage output, submachine guns also have two notable traits to help them remain highly mobile yet lethal in close-quarters; every submachine gun features a 0.75X ADS movement speed multiplier, and each submachine gun's bloom-per-shot while firing from the hip is identical to what they would receive when firing while aimed.

Though all classes have options with more ranged bite, the dominance submachine guns hold over the close-quarters full-auto weapon market is undeniable, with a variety of options to fulfil any of the user's needs.

Statistics

 * -|Terran Republic=


 * -|New Conglomerate=


 * -|Vanu Sovereignty=


 * -|NS Operatives=


 * -|Common Pool=

Submachine Gun Ribbons and Medals
With any submachine gun, it is possible to get Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with an submachine gun. Medals relate to how many overall kills you have with the submachine gun.