Talk:Infiltrator/@comment-168.194.160.77-20200412190350

Hi guys, I'm Imniscor and play as TR with AODR. My sniper load out can deal with any kind of enemy : Battle Rifle MG44 > dishes out respectable damage, with advantages in mid to long range MG44 Grenade Launcher > devastating damage to infantry and respectable damage to vehicles. It makes taking out sunderers easy because they dont expect an infiltrator to explode vehicles (and infi does it better than everyone else because it can get closer). Aircraft who dare to come in range gets decimated (I took down GALAXIES with it). These grenades ARE REPLENISHED if you have ammo regeneration. Sidearm Crossbow with explosive arrows > does a little less damage than grenade launcher but still a respectable damage and it can be fired against longer distance targets, provided you know some ballistics. This explosive ammo is also replenished if you have ammo regeneration. EMP Grenade > because it can hit things/people behind walls AND INSIDE RESPAWNS. CLAYMORE > some additional area denial. I cannot believe how many easy kills I get from them.

I am a much better infiltrator now (in terms of helping the team) than just being a sniper. Snipers dont capture objectives, if we have too many snipers the team loses ground to engineers(in vehicles), HAs and LAs because they will manage to get there. With my infiltrator setup, I can look after sunderers safely (because of maxed hunter stealth) and destroy those sunderers from a safe place. I can do the same with enemy tanks who scratch their heads trying to whats hitting them, effectively dismobilizing enemy armor lines (and morale).

Yes I make it THAT hard for armor, all the while taking down infantry from my range of advantage (mid to long but long is better). The time they waste looking after me, my platoon uses to secure the objective for our ownership. This is so much more useful than a sniper, not by miles but by light years.

This setup is so versatile that if you want more snipability, just change the primary weapon to .50/Tsar whatever does 700 damage. If you want better close/middle range, change to TRAP M1 (3 shot burst). If you want to do more damage to infantry across all distances, change to Dragoon with the benefit of explosive round to shoot the foot of the enemy if they are running (so you still get the kills).