User blog:Luperza/Server Downtime for Hotfix September 11, 2013 6AM PDT (3PM CEST)

All servers will come down for maintenance at 6:00 AM PDT (3:00 PM CEST) for a hotfix. This is a pre-performance patch to clear up some of the major pieces that were done or very close to done when we started the performance initiate. Enjoy! :)



 Downtime Start : 6 AM

 Downtime ETA : 90 minutes



Players can expect the following changes:

Patch Notes



 Depot

 Alert modifications
 * New Player Studio items!

Spawn priority changes
 * Continent-specific facility capture alerts have been modified.  They will now trigger much less often and their duration and final reward have been cut in half.

Savior XP
 * The squad reinforcement spawn list now deprioritizes regions where your side has a population advantage
 * Instant action has been modified so that it more often places people into active fights

<p style="margin-bottom:0px;color:rgb(222,224,223);font-family:Arial;font-size:13.63636302947998px;line-height:17.27272605895996px;"><span style="color:rgb(0,128,128);font-size:medium;">Physics and Projectile Improvements
 * Added a bonus experience reward for killing an enemy player who recently severely damaged, but did not kill, a friendly player

<p style="margin-bottom:0px;color:rgb(222,224,223);font-family:Arial;font-size:13.63636302947998px;line-height:17.27272605895996px;"><span style="color:rgb(0,128,128);font-size:medium;">UI
 * Fix for guided rockets not traveling the correct path on other clients
 * Fix for projectiles not rendering when shot out of render distance (looking at you AV MANA turret)
 * Fixed Striker missiles flying through terrain and buildings and still hitting targets
 * Victims of the Phoenix missile should no longer see the projectile adjust course quickly within 10m and then detonate
 * Air to Air rockets won’t look like they’re bouncing back and forth to remote clients

<p style="margin-bottom:0px;color:rgb(222,224,223);font-family:Arial;font-size:13.63636302947998px;line-height:17.27272605895996px;"><span style="color:rgb(0,128,128);font-size:medium;">Bug Fixes
 * Made ammo pack indicators smaller
 * Server ping column added to server select
 * Changed ammo counter font
 * We’ve officially cleared out all the weapons and attachments from the Certification screen.  Locked weapons and their attachments can now be previewed and compared in the loadout screen.
 * We now show the “Lock-On” display while in third person
 * Added another “Other” cosmetic slot for the Sunderer
 * Added a display for Above Mean Sea Level  (AMSL) to air vehicles


 * Fixed issue where turrets and terminals would be instantly hacked or unrepairable
 * Added a fix to prevent AOE damage hitting players inside IFF shields from certain angles
 * Fix for scope sway persisting into optics that aren’t intended to have any
 * Addressed large amounts of interpenetration in the spawn room at Andvari Frozen Reservoir that could cause players to get stuck in spawn tubes
 * Fixed a bug that caused Thermal or NV to persist when switching from the gunner seat to the driver seat in the Harasser
 * Fixed missing gate shield generators at Freyr Amp Station
 * Fixed the M12 Kobalt’s thermal optics so they don’t reset/fade in during each reload
 * Sunderer exhaust stacks should now display properly for players in first person that are seated in the passenger seat
 * Fixed a bug that allowed you to attempt to redeploy with the hotkey from the character select screen
 * Fixed missing reload audio for the Lasher X2
 * Fixed some alignment issues on the 3rd person Mosquito HUD
 * Pilots can no longer utilize free-look to lock on to targets
 * Rhino hubcaps now granted account-wide