October 25, 2012 Update

Notable Changes

 * Players are now mostly invulnerable to damage at Warpgates with the exception of vehicle collision damage against structures. An outstanding issue is while accessing a terminal players are vulnerable.
 * Sunderers are now available at every vehicle terminal that offers the Flash.
 * Squad members can deploy on their squad leaders from the Warpgate via the Instant Action menu.
 * Grief accumulation has been reduced for accidental team damage.
 * Grief points are no longer accumulated for damaging a fellow squad member or their vehicle. An outstanding issue is killing that player will result in grief points.

Performance

 * Client crash fixes and client performance optimizations

Top Bugs Fixed

 * Logging out or zoning while in a MAX should no longer change your class.
 * Forward spawn point terminals should now display appropriate faction on the minimap
 * Vehicle kills will give notifications again.
 * Turrets should no longer stop animating.
 * Dead characters will no longer be collidable.
 * Vehicles will no longer randomly invert controls.
 * Shields will now block tossed projectiles such as grenades and C-4.
 * Fixed an instance where AFK players would be unable to be damaged.
 * Fixed a case where dying in the UI could leave a character in a bad state.

Weapons

 * Reduced bullet drop on all weapons.
 * Buffed VS weapons to be much stronger at greater range. Projectile speed and Damage were increased on all weapons except Sniper Rifles.
 * Projectile speed was increased.
 * Damage at range was increased.
 * Reload times on most VS weapons are now faster.
 * Grenade trajectory is now more predictable.

Vehicles

 * Speed required to damage infantry in a vehicle collision increased.
 * Projectile speed of Halberd increased
 * Reduced lock-on range of Heavy Assault anti-ground vehicle launchers (500 meters was overkill)
 * Scythe Default and Rotary nose cannon projectile speed increased
 * A pass was done on Sunderer and Tank Secondary weapon elevation ranges.
 * Elevation ranges should be the same between all the MBTs. Previously there were some discrepancies
 * 50cal MG elevation range increased by 15 degrees

Hotfix

 * A small additional patch was released the same day to fix an issue with the Magrider turning rate.