Template:TechPlantCapture

==Defense==

Defenders have access to underground tunnels that lead into the Tech Plant as well as a building just outside of the tech plant and the curved building near the SCU room.

Defenders will be able to deploy a Sunderer inside the Tech Plant as they are not restricted by a no-deploy zone. This is advisable as it will give quicker access to the control point and provide a spawn location in the event that the SCU is disabled.

Capture
Tech Plant features a single control point that located inside the shielded building. To access the control point the shield must be overcome either by destroying both the horizontal and vertical generators, by using a Sunderer equipped with a Gate Shield Diffuser, or by entering through the infantry-accessible entrances in the following locations:


 * 2 ground-level entrances on the side facing the controlling faction spawn location. Suitable for all infantry including MAX units.
 * A balcony located on the side opposite to the controlling faction spawn. Accessible to any infantry dropping from above; especially accessible to Light Assault classes.
 * 2 gaps above the side shields accessible to light assault classes.
 * Energy lifts from the gun deck that entering the Tech Plant near the 2 ground-level entrances.
 * After the SCU is disabled and spawn shields drop, the underground access tunnels allow any faction to enter the tech plant.

The SCU shield will be disabled at the half way point when the capture indicator no longer shows the controlling faction's color and the capturing faction begins to take control. When the SCU is vulnerable attacking forces can still make their way to the control point even if the vertical or horizontal generators are functional by using the SCU room entrance.