Talk:MAX/@comment-24767101-20141204051337/@comment-86.132.32.43-20141222225607

"Because I clearly see no bullet drop being overpowered." *Cough* VS *cough*

At the ranges MAX fight at bullet drop isn't ever something they need to think about and even VS MAX AI guns arn't accurate enough to be all that good, MAXs are built for room clearing not sniping.

But a railgun AI weapon for a NC max? It does spark the imagination, if the NC MAXs got a more long ranged gun then the other two could get something better for close range to counter.

For NC a daul rail gun like a shortened railjack x2, no charge up for the shot, low magazine, low RoF, but high damage and bullet speed and probaly high recoil to match. Like the AT falcon gun you need to be aiming straight if you want to hit anything.

For TR I'm oddly short on ideas as their guns are already good all-rounders, short range - spam bullets, medium range - spam more bullets. I suppose a gun like their MAXs have now only longer and thiner for a slower automatic RoF, but more accurate with less recoil and ammo. Or at least 'less ammo' by TR standards. Unless their current guns are their long(er) range option, in witch case I'm all out of ideas.

For VS for once for me it was easy to come up with an idea. A continuous beam weapon,  ment for cutting people in two at close range with heavy damage drop off at range. Wile NC shotgun MAXs would still be kings of the 2-5 meters at 5-8 mabe 10 meters this thing would rip though shields and armor like it's nothing, or at least faster than a shotgun could compete with. 12-15 its not nearly as good but still can kill, anything after that? "Stop, it tickles", wile also acting as a bit of a give away to where they can find you.