The Moonshot

 is a sniper rifle available to the New Conglomerate. It is unlocked upon completion of the Master Sniper Rifles directive.

The Moonshot is an 'auraxium' variant of the EM4 Longshot, sharing most of the same base stats. Aside from the unique name and special 'auraxium' camo, The Moonshot earns an 50 extra damage within its maximum and minimum damage, an extra 30m/s of muzzle velocity, can pierce through one infantry target and additionally comes with a Straight-pull Bolt built into the rifle.

In exchange for these perks, The Moonshot suffers two downsides from its in-built compensator; the weapon's minimum hip cone-of-fire values are increased by 0.5 degrees while standing, 0.25 degrees while moving, and the weapon reveals the user on enemy minimaps 50 meters further away compared to the EM4 Longshot (150 meters versus 100 meters). Additionally, it has a .15s longer rechamber time than the Longshot.

Damage Fall-off
The two intermediate ranges listed are the ranges at which two bodyshots or one headshot, respectively, no longer kill a standard infantry target.
 * 750 before 10 meters
 * 500 at 272 meters
 * 477 at 297 meters
 * 450 after 325 meters

Ribbons and Medals
It is possible to get both Ribbons and Medals for using The Moonshot. Each Ribbon is a standard reward for achieving a set amount of kills with the Moonshot. Medals relate to how many overall kills you have with the Moonshot.

History

 * March 30, 2022 Update (The Arsenal Update)
 * Anti-infantry sniper rifles now use a separate resistance (type 20).
 * Being struck by a sniper rifle now has more prominent audio.
 * Dev Note: The damage values for this new resistance are equivalent to small arms. This change will allow us to do is modify the bodyshot damage output from Nanoweave, as mentioned above.
 * Most Shotguns, Sniper Rifles, and Scout Rifles now use Comfort Grips, instead of Forward Grips.
 * Dev Note: Traditional Forward Grips offered no functional benefits to slow firing semi-auto weapons, so swapping them for Comfort Grips (which reduce the equip and unequip time of a weapon,) can be interpreted as a buff in almost all cases.
 * Rechamber from 1.5sec. to 1.65sec.
 * Minimum damage from 400 to 450.
 * Projectiles can now pierce through one infantry target.
 * Dev Note: This weapon becomes capable of one-shot a bit further out, and projectiles now pierce a single infantry target as an added bonus.
 * Added Flash Suppressor, Darklight Flashlight, Extended Magazine and Weighted Receiver.