Game Update Number 3

Game Update Number 3

General Updates

 * Tweaks have been made to render distance values

Infantry Updates

 * Corrected an issue while using HR-NV on an SMG on low settings that would make it difficult to see other players within 20m
 * Dying and reviving with the VS Eridani SX5 HS/NV Scope equipped will no longer cause the scope to become misaligned.
 * Icon for the VS Eridani SX5 should no longer be misaligned
 * If an engineer turret is placed on or near a vehicle pad, they will be deconstructed when a vehicle spawns.

Vehicle Updates

 * Optics will no longer persist when switching from gunner to the driver’s seat in various vehicles

Item Updates

 * New SMG’s and customization items

UI Updates

 * Players with outfit tags should be able to see kill messages in chat
 * Made it so players can see hotspots on continents they are not on.
 * While using the Enemy/Ally HUD color scheme, the influence pie chart will only display 2 wedges (ally vs enemy) instead of three (two of them being red anyway)
 * Squad leaders should now be properly added to the Command Chat voice channel
 * Squad leaders that belong to a platoon should now be able to promote a member of their squad to the role of squad leader.
 * Fixed an issue where changing an outfit member’s rank would not always work on the first attempt
 * Corrected an issue where multiple consumable tints could not be purchased at once in the Premium Early Access section of the depot
 * Submachine guns should now appear properly in the depot when filtering for Infiltrator or Heavy Assault weapons
 * Influence percentages on the HUD should now update more dynamically
 * Fixed an issue where purple generator icons were being displayed on the respawn map instead of the appropriate destroyed generator icon
 * Will no longer display a “Killed by []” message in chat when you are killed by a pain field

Facility Updates

 * Fixed the spawn location for Xelas South Bridge
 * Made fixes to the coverage of multiple spawn room pain fields including:
 * Zurvan Pump Station
 * Zurvan Network Complex
 * All forward spawns for Dahaka
 * Saurva Data Storage
 * Mao Southeast Gate
 * Mao Southwest Gate
 * Rashnu Cavern
 * Rashnu Southern Pass
 * Allatum Broadcast Hub
 * Allatum Research Lab
 * Hvar Northgate Garrison
 * Auraxicom Substation
 * Wokuk Shipping Dock
 * Wokuk Storage Yard
 * Camp Waterson
 * Elli Barracks Complex
 * Should now be able to successfully capture the Freyr Substation forward spawn point
 * Fixed the spawn point at the NS Refinery
 * Made fixes so the spawn room shields will properly change faction when the point is captured across the following areas:
 * Hvar, Southeast Forward Spawn
 * Mekala, North Forward Spawn
 * Tumas, Northeast Forward Spawn
 * All jump pads at Tawrich Depot should work correctly again
 * All teleporters at Andvari Bio Lab should have functioning shields again
 * Amerish’s East Hills Checkpoint should now display correct region info in the HUD
 * All jump pads and air vehicle pads at Elli Amp Station should now properly recognize the Empire in control of the facility
 * Saerro Listening Post’s teleporter room has had its pain field re-enabled
 * Fixed an issue where specific door shields at Zurvan would be invisible when viewed from certain angles
 * Corrected some missing wall textures at Tawrich
 * Corrected ramp geometry errors across all amp stations
 * Regions of the Vanu Archives should no longer display as part of Snake Ravine in the HUD

Audio Updates

 * VS Flare audio should no longer cut out when running low on ammo