Underbarrel Grenade Launcher

The Underbarrel Grenade Launcher is a Rail Attachment available to select weaponry. It is unlocked through purchase with Certification Points or Daybreak Cash.

When fired, a light grenade is launched forward from the weapon, exploding upon contact if it has traveled a short distance first. Each faction's Underbarrel Grenade Launcher is visually distinct, however they are all functionally identical.

Weapons equipped with an Underbarrel Grenade Launcher, barring the NSX Yumi, incur a penalty to their equip time, with assault rifles and carbines suffering an additional 150ms (0.15s) to their equip time, and battle rifles taking an extra 100ms (0.1s) to equip.

To use an underbarrel attachment, press the weapon's Gear Slot hotkey (Gear Slot 1 ( by default) if primary, Gear Slot 2 ( by default) if secondary) whilst the parent weapon is held in hand.

Effectiveness
Stats listed below assume the launched grenade directly strikes a target after traveling the 10 meter arming distance.

Grenade Effects
Unlike typical grenades found in the grenade loadout slot, grenades fired by the Underbarrel Grenade Launcher cannot bounce, and will immediately trigger their appropriate effect upon striking the very first surface they hit.

Upon impact with any surface, depending on whether or not it has traveled 10 meters, launched grenades will either fizzle out as a dud, or explode.

Dud grenades will only deal their direct damage, thus only damaging vehicles or infantry they've directly hit. This direct damage is the same as if the grenade had armed, dealing 500 damage capable of affecting any target type, though the precise damage is subject to resistances.

Armed grenades will deal their direct damage, if they struck a target, and additionally explode dealing a large amount of explosive splash damage to infantry, MAXes, Flashes, and Javelins within 5 meters. The listed target types can receive damage from both types at once for a maximum potential damage of 1200, subject to resistances.

On Flak/Ordnance Armor
The damage of the Underbarrel Grenade Launcher can be reduced based on the target's loadout choices.

Both types of damage will be reduced by the Flak Armor suit slot, with the direct damage being reduced by 20% if the target is using Flak Armor 3 or higher, and the indirect damage being halved with any rank of Flak Armor equipped. The Response Jacket implant, if triggered before the target is struck, will halve both types of damage.

The grenades' damage is also affected by the MAXes' Ordnance Armor suit slot, reducing direct impact damage by 20% with Ordnance Armor 5, and indirect damage being halved at all ranks of the suit slot.

Availability
The Underbarrel Grenade Launcher can be unlocked and equipped on the following weapons.

NS-66 Punisher
Uniquely, the NS-66 Punisher features an in-built Underbarrel Grenade Launcher that cannot be removed, though can be modified using the Adaptive Class Underbarrel attachment.

This grenade launcher arms immediately but deals less damage than a typical Underbarrel Grenade Launcher, and has one less grenade in reserve. Additionally, this grenade cannot damage most vehicles, only able to affect the Flash and Javelin.

All damage dealt by the NS-66 Punisher's Underbarrel Grenade Launcher is halved by any rank of Flak Armor or Ordnance Armor.

Effectiveness
Stats listed below assume the launched grenade directly strikes a target after traveling the 10 meter arming distance.

History

 * June 8, 2017 Update
 * Ammo capacity from 2 to 3
 * September 26, 2017 Update (D&amp;UC)
 * The underbarrel grenade launcher was on one of the resist types we removed, so it needed to be adjusted. We did a little tuning on the weapon while we were at it.
 * Now uses Light Anti-Vehicle resist type
 * Removed Aim Down Sights capability
 * Cone of Fire:
 * Crouching CoF from 2 to 1
 * Standing CoF from 2 to 1.5
 * Running CoF: from 2.5 to 2
 * Grenade
 * Damage from 800 to 500