User blog comment:Luperza/PlanetSide 2 Roadmap: March Preview/@comment-86.194.217.90-20130312130402

So -according to the video- for missile launchers here what i see :

TR : INSTANT lock-on target (oO' ?!?) that throws 3 missiles for the price of one.

NC : camera-guiding -> easywin through respawn shields, shoot behind the hills, no miss shot base's turrets at 3 km's range...Non-exhaustive usefull list... Without forgetting the "heavy payload"... If as disproportionate as NC weapons damages compared to other factions weapons, i'm curious to see what it can do with a missile launcher...

VS : lock-on (well perhaps coz' i'm not totally sure when i watch video : Yes or No ?) missile launcher that needs to be static during more than 4 seconds face to a tank to do real damages (in the most optimist case it doesn't move, u don't have to move, and that u hadn't been headshot during this period...<8).

U say balanced, i say preference... -_-