Eclipse VE3A

The  is a carbine available to the Vanu Sovereignty. It is unlocked upon completion of the Master Carbines directive.

The Eclipse Vanu Esamir 3A is an 'auraxium' variant of the Solstice VE3, sharing most of the same base stats and decorated with a special 'auraxium' camo. Compared to the base weapon, the Eclipse features a built in Laser Sight along with a conversion to a heat-based ammo pool. In exchange, the Eclipse's magazine size is reduced by 10%. In addition, the Eclipse is also given exclusive access to the Impulse Launcher by default.

To use the Impulse Launcher, press the Gear Slot 1 hotkey ( by default) whilst the Eclipse VE3A is equipped.

Heat
The Eclipse VE3A uses a heat-based ammo pool, in contrast to the standard magazine-fed ammo system most infantry weapons use. Heat provides a meter that fills upon firing, and dissipates when not firing.

Damage Fall-off

 * 143 before 10 meters
 * 125 at 39 meters
 * 112 after 60 meters

Ribbons and Medals
It is possible to earn both Ribbons and Medals while using the. Each ribbon is a standard reward for achieving a set amount of kills with the carbine. Medals are awarded upon reaching kill milestones with the weapon.

Trivia

 * The Eclipse VE3A is named after the term for an astronomical event where one body is obscured by another from the perspective of the observer—an eclipse—typically used to refer to rare occasions where this occurs between the Sun and the Moon—lunar and solar eclipses.

History

 * December 1, 2016 Update
 * Hipfire minimum cone of fire while airborne now uses the same minimum hipfire cone of fire as a player who is walking.
 * Hipfire Bloom from 0.1 to 0.08
 * March 4, 2015 Hotfix
 * Eclipse VE3A can no longer be reloaded to bypass heat mechanic. (editors note: as noted above, this is incorrect and has not been fixed)
 * September 15, 2021 Update
 * Fixed projectile sizes that were smaller than the standard on the following weapons:
 * Eclipse VE3A VE3A (VS Auraxium Carbine)
 * March 30, 2022 Update
 * Now has access to the Underbarrel Impulse Grenade Launcher by default.
 * Can now engage a manual reload.
 * Consecutive shots before overheat from 30 to 24.
 * Overheat penalty from 1.65sec. to 2.28sec.
 * Heat recovery delay from 0.5sec. to 0.343sec.
 * Reduced max-damage range from 15m to 10m.
 * Heat ammo recovery from 17.55 rounds per second to 8.42 rounds per second.
 * May 4, 2022 Update
 * Updates to usability here bridge the gap between what felt off about the first pass, and how we'd like these weapons to perform overall. Heat weapons don't use traditional short/long reloads, and only use their overheat value for a reload (this is an unresolved issue with all heat weapons with a manual reload,) and we've brought the directive weapon overheat values in line with those weapons' short reloads.
 * Reload/Overheat penalty from 2.28sec. to 1.65sec.
 * Shots until overheat from 24 to 27.