July 26, 2017 Update

The Planetside 2 PC servers will be coming down at 6am (Pacific) / 13:00 (UTC) for a brief hotfix. Estimated downtime is 3 hours.

Meta

 * Maximum number of continents that can be locked at any time from 2 to 3.
 * Number of players needed to open a second continent from 900 to 600.

Indar

 * Areas of Indar have received significant revisions to address well-worn pain points and increase the flexibility of the lattice.

Lattice changes

 * A new link has been added from Howling Pass to Mao Watchtower.
 * A new link has been added from Mao Southeast Gate to Mao Watchtower.
 * A new link has been added from Tawrich Tower to Tawrich Depot.
 * A new link has been added from Hvar Databank to Hvar Physics Lab.

The Palisades

 * Minor cover improvements.
 * Cleaned up floating objects.

Indar Bay Point

 * Cleaned up grass and rocks seeping through the floor in some buildings.
 * Added more cover beneath the western bridge.
 * Added a secondary, lower bridge to reduce stagnation around that area.

Tawrich Recycling

 * Closed western choke point.
 * Moved capture point to new center structure in base.
 * Removed road and ledge that were directly overlooking the southern area of the spawn room.
 * Increased cover density and made heavy adjustments to overall flow.

NS Secure Data Lab

 * The spawn tube now faces the capture point.
 * Increased cover density around spawn, vehicle bay, and moving to the capture point.

Regent Rock Garrison

 * A land bridge has been added southeast of this base, allowing for construction, and more maneuverability toward Scarred Mesa Skydock.

The Crown

 * Significant changes have been made to this base.
 * Western cliff face is no longer easily accessible to vehicles.
 * Increased coverage on rock bridge to the east.
 * The northern cliff face has received new routes and more cover.
 * A vehicle capturable point has been added to base of the northern cliff (currently has a bug showing as a second "A" point.)
 * Capture point on the southern bridge has been moved to an underground area accessible from the south and east of Crown.
 * Capture point on the eastern bridge has been moved to the top of the eastern plateau.
 * Cover density has been increased while attacking from the east.
 * Jump pads have been removed.
 * Northern vehicle pad is now operational.
 * Tower geometry adjusted to close off some west-facing routes.
 * An additional road has been added beneath the bridge to the South of Crown for easier access to TI Alloys.
 * Ammo Tower position changed to better conceal vehicles spawning at the southern vehicle pad.
 * Adjustments made to reduce stagnation when pulling vehicles from the southern pad.

TI Alloys

 * This base has been heavily revised, along with the surrounding territory.
 * Northern slope toward Ceres Hydroponics now has more cover.
 * Capture point building has been replaced with one that scales better for more players.
 * Southern side of the base has received multiple Sunderer locations, and new routes that direct the flow of combat away from the spawn room.
 * The eastern side of the base now has more protection and routes to and from The Crown.

Indar Eastern Warp Gate

 * The road behind this Warp Gate no longer runs into the back of a vehicle bay.
 * A new road has been added to the south west of the warp gate that will allow for a quicker climb to the top of the southern plateau.

Indar Comm. Array

 * Northern route added, cover density increased.

Dahaka Southern Post

 * Cover improvements inside the capture point building, and on the north, east, and south side of the base.
 * Added a Sunderer area closer to the eastern side of the base.

Ceres Hydroponics

 * Better cover coming from the spawn room to the capture point.
 * Capture point is indoors in a new central structure.
 * Rock range has been added to mitigate camping from TI Alloys hill.
 * Various prop additions and visual polish.
 * Sunderer garage added to the south of the base.

Indar Bay Point

 * Cleaned up grass and rocks seeping through the floor in some buildings.
 * Added more cover beneath the western bridge.
 * Added a secondary, lower bridge to reduce stagnation around that area.

Crimson Bluff Tower

 * Capture point in the tower has been moved to the north eastern building.

Feldspar Canyon Base

 * Capture point in the tower has been moved into a building to the south.

Allatum, Rashnu, and Suarva BioLabs

 * Indar BioLabs have received cover passes to help foster a better fight flow within the dome.
 * Each BioLab have minor variations in cover received.
 * With this update, the BioLab domes now also receive the performance improvements of the opaque domes.

Seabed Listening Post

 * Vehicle pad and Spawn room have been moved to the northern side of the base.
 * Combat area completely redone, capture point now in the courtyard between two L shaped buildings.
 * Sunderer garage added to where old vehicle pad used to be.
 * Hidden infantry route added to the eastern side of the base.

Howling Pass

 * Adjusted eastern area, opened more accessible routes to the north.
 * Area north of base now has a large Sunderer garage, amidst a ruined shipping depot.
 * Moved A point to western vehicle shield generator building.
 * Moved vehicle shield generators into perimeter towers.

Indar Excavation

 * Opened a southern route to the capture point.
 * Added Sunderer Garage north east of the base.

NS-45 Pilot

 * This unassuming three-round burst compact pistol carries surprising stopping power in close quarters, and is now available in the Depot.

Heatwave Weapons

 * Hot-rod styled variants of the NS-20 Gorgons, NS-11A, and NS Decimator can now be found bundled in the Depot.

Directives

 * The Mayhem Directive series has been released. This directive rewards kills while using Ravenous or (the newly added) Heatwave weapons. Players who complete the Mayhem Directive will receive a special Brass variant of the NS-45 Pilot pistol.

Harasser

 * Racer chassis at all ranks has received handling adjustments to complement its intended feel.

Personal Shields

 * Shield delay before recharging from 10 sec. to 6 sec.
 * Engineer shield recharge delay from 8 sec. to 4 sec.
 * Shields regeneration rate from 4 sec. to 6 sec.

The Adv. Shield Capacitor cert line now increases the rate at which shield health regenerates, instead of reducing the delay before recharging:
 * Rank 1: Shields regen over 4 sec.
 * Rank 2: Shields regen over 3.75 sec.
 * Rank 3: Shields regen over 3.50 sec.
 * Rank 4: Shields regen over 3.25 sec.
 * Rank 5: Shields regen over 3 sec.

Dev Note: Infantry personal shields have received adjustments to how quickly they begin recharging to help mitigate stagnant gameplay around choke points, while also increasing survivability in open-field fights.

Infravision

 * Removed the blur effect, which allows the implant to be more usable in more lighting conditions.

Light Assault

 * Jump jets have received altered visuals in many cases. Cosmetic armors now affect where the jump jet exhaust is located, where applicable.

C4

 * When attached to a vehicle, C4 bricks should no longer float behind it.

Cosmetics

 * Nomad Armor can now be purchased individually per class.
 * Zealot (VS infantry) armor from Doku are now available as a bundle in the Depot.
 * The first run of player studio ANT cosmetics have arrived, featuring items from Fuzzbuket, AfableAutomaton, and Steveo.
 * The Kontra (NC) helmet series, by CountPoly, has been released.
 * The HSG-1 MAX (TR) helmet, by A7roboBOT, has been released.

Bugs and Misc. Adjustments

 * Usurper Cockpit should now show when equipped.
 * Assimilate Rank 5 energy restore now properly triggers on kills for all classes.
 * Gave glass flask and shot glass props a proper LoD range.
 * Metal textures on ball turret versions of the bulldog should no longer glow.
 * Adjusted vehicle capture point banner rotation speed.
 * Fixed a bug where the TR MSW-R ignores weapon camo and inherits armor camo when it is available.
 * Fixed Reaver Peregrin Cockpit LoDs.
 * Client will no longer crash while logging out.
 * Destroyed vehicles once again count toward kills.
 * Fixed an issue where remote vehicle spawns could sometimes make your character invisible.
 * T1A Unity's minimap signature from 75m to 40m, this corrects a bug that factored in the old Compensator debuff.
 * NS-44P Commissioner will now count toward pistol kill directives.
 * The ANVIL skill line has been hidden.
 * Vehicle Smoke Screen particle effects should no longer trigger multiple copies on nearby vehicles.
 * Removed Vehicle Smoke Screen activate effect, will be revised in the future.