Revenant


 * This article is about the 'auraxium' directive reward weapon. For the implant, see Revenant (Implant).

The  is a scout rifle available to the Vanu Sovereignty. It is unlocked upon completion of the Master Scout Rifles directive.

The Revenant is an 'auraxium' variant of the Eidolon VE33, sharing most of the same base stats and decorated with a special 'auraxium' camo. Compared to the base weapon, the Revenant features a built-in Compensator and Forward Grip, along with a conversion to a heat-based ammo pool. In exchange, the Revenant's magazine size is reduced by 10%.

Heat
The Revenant uses a heat-based ammunition pool, in contrast to the standard magazine system most infantry weaponry use. Heat replaces the weapon's magazines with a meter that fills while the gun is firing, and dissipates passively when it is not.

Due to the Census API being out of date, it is not currently possible to know the exact heat capacity or heat generated-per-shot by the Revenant. However, it has effective no-breaks magazine size of 18 rounds. It has a recovery delay of 0.35 seconds, before dissipating 235 heat per second—the equivalent of 3.76 rounds per second.

If overheated, the weapon must be reloaded to cool it, incurring a forced reload time of 2.6 seconds.

Ribbons and Medals
It is possible to earn both Ribbons and Medals while using the. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.

History

 * October 24, 2016 Update
 * Standing ADS CoF from 0.1 to 0
 * November 18, 2016 Hotfix
 * Aiming CoF while crouching from 0.1 to 0
 * Recoil recovery delay from 0ms to -30ms
 * June 12, 2018 Update
 * Maximum ADS cone of fire while walking, crouching, standing, and crouchwalking from 3 to 0.3
 * Minimum ADS cone of fire while walking from 0.25 to 0.15
 * ADS CoF recovery rate from 20 to 100
 * Dev Note: These changes should make these battle rifles feel a bit more snappy and less punishing when maximizing their rate of fire.
 * March 30, 2022 Update (The Arsenal Update)
 * Enabled attachment customization on all applicable directive reward weapons.
 * Directive weapons can now be used with the Advanced Specialization Program.
 * Dev Note: The changes above allow for customization of the weapons you've spent hundreds of hours working toward, and also factor into the subsequent balance adjustments that are made in each faction's weapon balance sections further down.
 * Is now a heat-based weapon with manual reload.
 * Consecutive shots before overheat 16.
 * Overheat penalty set to 2.6sec.
 * Heat recovery delay set to 0.35sec.
 * Heat ammo recovers 3.76 rounds per second.
 * Dev Note: Attachment options here are expanded to include Manticore Ammunition.
 * May 4, 2022 Update
 * Updates to usability here bridge the gap between what felt off about the first pass, and how we'd like these weapons to perform overall. Heat weapons don't use traditional short/long reloads, and only use their overheat value for a reload (this is an unresolved issue with all heat weapons with a manual reload,) and we've brought the directive weapon overheat values in line with those weapons' short reloads.
 * Reload/Overheat penalty from 2.6sec. to 2sec.
 * Shots before overheat from 16 to 18.
 * Fixed an issue with the audio playing the "low ammo warning" when firing.