Chaos

The Chaos is a shotgun available to the Vanu Sovereignty. It is unlocked upon completion of the Master Shotguns directive.

The Chaos is an 'auraxium' variant of the Thanatos VE70, sharing most of the same base stats and decorated with a special 'auraxium' camo. Compared to the base weapon, the Chaos has its ammo pool converted into a heat-based one. In exchange, the Chaos' magazine size is reduced by 1 round.

Damage Fall-off
Buckshot: Stats in green are the weapon's damage assuming all pellets connect at the given range. Each range graduation denotes an additional pellet being required to kill the target if only one pellet is hit per trigger pull.
 * 100 before 5 meters (600)
 * 91 at 13 meters (546)
 * 84 after 20 meters (504)

Flechette: Stats in orange are the weapon's damage assuming all pellets connect at the given range. Each range graduation denotes an additional pellet being required to kill the target if only one pellet is hit per trigger pull.
 * 100 before 15 meters (500)
 * 91 at 39 meters (455)
 * 84 after 60 meters (420)

Effectiveness
|-|Buckshot= Assuming all pellets hit the target.

Assuming all pellets hit the target.
 * -|Flechette=


 * -|Slug=

Ribbons and Medals
It is possible to earn both Ribbons and Medals while using the. Each ribbon is a standard reward for achieving a set amount of kills with the shotgun. Medals are awarded upon reaching kill milestones with the weapon.

History

 * January 12, 2017 Hotfix
 * Max damage from 130@8m to 100@5m
 * Min damage from 50@18m to 84@20m
 * Ammo capacity from 48 to 56
 * Shot reload from 2.1sec. to 1.68sec.
 * Long reload from 3.22sec. to 3.54sec.
 * Cone of Fire bloom from 0.5 to 0
 * ADS pellet spread from 2.5 to 2
 * Vertical recoil from 1.3 to 2.8
 * Horizontal recoil from 0.2 to 0.5
 * Horizontal recoil tolerance from 0.4 to 1.5
 * Hipfire recoil recovery rate from 15 to 8
 * Hipfire recoil recovery rate from 12 to 8
 * March 30, 2022 Update (The Arsenal Update)
 * Starting CoF for all shotguns is now 0.15 in all non-jumping/sprinting/falling movement states.
 * Pellet spread values while aiming and firing from the hip have been standardized using the wider hipfire values.
 * Cone of fire now blooms per shot by 0.3 from the hip, and 0.15 while aiming.
 * Dev Note: The above changes aim to reduce the inconsistency and frustration of using these weapons, which was mainly caused by cone of fire spread stacked on top of the pellet spread. These changes are important when the new attachments and updated attachments come into play.
 * Is now a heat-based weapon with manual reload.
 * Consecutive shots before overheat 6.
 * Overheat penalty set to 3.22sec.
 * Heat recovery delay 0.36sec.
 * Heat ammo recovers 1.49 rounds per second.
 * Dev Note: No changes here beyond the heat mechanic and sweeping shotgun changes.
 * Now has access to the Smart-Choke, MPL,Slug Ammo and Flechette Ammo.
 * May 4, 2022 Update
 * Updates to usability here bridge the gap between what felt off about the first pass, and how we'd like these weapons to perform overall. Heat weapons don't use traditional short/long reloads, and only use their overheat value for a reload (this is an unresolved issue with all heat weapons with a manual reload,) and we've brought the directive weapon overheat values in line with those weapons' short reloads.
 * Reload/Overheat penalty from 3.22sec. to 2.1sec.
 * Shots before overheat from 6 to 7