Talk:Continent Locking/@comment-76.167.254.129-20140713005322

It's the alerts controling continent locking rather than just conquest. Most people know nothing about how these alerts work now. They were just some game the DuhEV's played with us - which we could ignore - but now - oops - didn't pay enough attention to the alert, to busy running around fighting the opposition to play the silly game the DuhEV's are foisting on us - and whoosh. You get booted from the continent.

This is the same kind of bull shit that ruined the old game. The DuhEV's try to force the players to do something, like go to the caverns ... and it screws up the rest of the game. The way to have a succesful game - is to have the players WANT to do things. If you try to force them to do something ... they just get pissed off and leave. In case someone doesn't get it - the "Oops - you didn't pay attention the the stupid alert - you're booted," is guaranteed to piss people off who are right in the middle of a fight. The 96% conquest should be the only criteria for locking the continent. Screw these damn alerts - and - any other silly ideas the Duh'EV's might have. That crap is OK if it's volnutary - but not if it FORCES