Kinetic Armor

Kinetic Armor is a suit slot enhancement available to the MAX. It is unlocked by default, and is upgraded using Certification Points.

Kinetic Armor reduces damage taken from several damage types. These categories are as follows;, , , and. Each rank adds another category in turn to the bonus, starting with small arms at rank 1 and ending with anti-materiel rifles at rank 5.

Kinetic Armor will not reduce any headshot damage taken, nor will it stack with any other damage resistance buffs such as the Safeguard implant, and in these cases only the highest source of damage reduction will be used. For weapons that also deal splash damage, only any direct damage dealt will be resisted.

Certifications
"Provides damage resistance against non-explosive weaponry."

History

 * Game Update Number 8
 * Improved MAX Kinetic Armor. Kinetic Armor now increases the default light projectile resist by 1.5% each tier.
 * Tier 1: 81.5%
 * Tier 2: 83%
 * Tier 3: 84.5%
 * Tier 4: 86%
 * Tier 5: 87.5%
 * Performance Update Number 2
 * C85 Canister: On Vehicle Shotgun resist type
 * MAX Kinetic armor protects against this damage type
 * September 26, 2017 Update
 * MAX’s Kinetic Armor and infantry’s Nanoweave Armor now reduce different resist types by 20%, based on rank, instead of increasing the amount of resistance with each rank. This change allows low ranks of the ability to be immediately competitive with higher ranks in most situations.
 * Rank 1: Reduces small arms damage by 20%.
 * Rank 2: Reduces small arms and heavy machine gun damage by 20%.
 * Rank 3: Reduces small arms, heavy machine gun, and gatling damage by 20%.
 * Rank 4: Reduces small arms, heavy machine gun, gatling, and soft-point machine guns, damage by 20%.
 * Rank 5: Reduces small arms, heavy machine gun, gatling, soft-point machine guns, and anti-materiel rifles by 20%.
 * October 19, 2017 Update
 * Rank 4 and Rank 5 now also reduce damage by resist type 22 (Walker) anti-aircraft machineguns by 20%.