Board Thread:General Discussion/@comment-108.162.142.90-20121202225844/@comment-12.183.185.66-20121213202357

Back in PS1 I was pretty notorious on the forums for championing the cause of "Give Auraxis a Soul". I must say the base design is about 1000% improved and seeing the farms and the equipment, I can see that some attention was paid as it appears Auraxis once had real colonists on it. Auraxis finally has a soul and I feel this is the biggest improvement overall to PS1.

On the other hand, there's still a lack of larger picture. I agree the rewards don't even have to be tangible, just visible. The Commander should at least broadcast an inspiring speech or something. A lot of people need an "end game", and if there were something "more" when you capped a continent, PS2 continent caps could be finally viewed as "we won" and starting the game over essentially. There needs to be a feeling that the game is...not ending...but starting over. If you don't, you get what plagued PS1 which is the feeling that you're fighting an pointless, never-ending battle over a dead planet.