Esamir

 is a warzone continent on Auraxis. The second continent made available, Esamir is an icy tundra with wide barren wastelands divided by frozen rivers, and violet crystals erupting from the snow to color an otherwise lifeless landscape.

"Esamir's expanses of frigid tundra and craggy mountains provide little cover from airborne threats."

Though formerly a continent devoid of plantlife, energies released by the calamity that lead to The Shattered Warpgate have caused a resurgence of life in the northeast of the tundra, and the warpgates' endless stream of skybound energy dominates the skyline for miles around.

Despite being sized similarly to other continents, Esamir is sparsely populated with facilities in comparison. Hosting only forty-five facilities, Esamir features a unique layout of facilities including Auraxis' only Containment Sites, replacing the Bio Labs of other continents, and a single Tech Plant takes center stage in the middle of the continent.

Due to its polar location on Auraxis, Esamir does not feature the same full day-night cycle of other continents, with light levels dipping only as low as twilight before sunrise returns once more. Another feature of the continent's arctic nature is the occasional presence of an aurora in the skies above.

Eisa Tech Plant
Eisa Tech Plant is Esamir's only Tech Plant, located in the exact middle of the map as the continent's 'central facility.'

Eisa's importance and layout differs from tech plants found on Auraxis' other continents. Though it provides the same amenities as any other tech plant, it features a triple-capture point setup as opposed to the typical single-point design of other tech plants and totes a modified interior layout to accommodate this.

Additionally, it is the only location of a Colossus terminal outside of a warpgate on Esamir, granting its owners a logistical advantage uncontested by any other facility on the tundra.

Containment Sites
Esamir's Containment Sites were constructed following the events of the Shattered Warpgate campaign, designed to tame the violent Tempest energy that had ravaged the continents for months following the calamity.

The colossal structures use their Tempest Siphons to drain the eponymous volatile energy from the atmosphere, preventing electrical storms from forming as the coalescence of energy would previously lead to. Their interior is a vast underground complex featuring research labs and energy storage cells, and they serve as Esamir's replacement to the Bio Lab facilities found on other continents.

The Shattered Warpgate
The Shattered Warpgate is an enigma on Auraxis, the result of a warpgate's world anchor becoming defective and exploding, releasing its boundless energy into the skies above and utterly devastating the terrain around it.

The primary subject of the Shattered Warpgate campaign, the warpgate is a deactivated region featuring the remains of the warpgate frozen in time in the process of being blasted into the air. It was later discovered that the facility could be used to teleport to Desolation, an off-world location, though at great risk to those doing so.

The region itself, outside of its eponymous campaign, does not provide any gameplay opportunities due to a lack of facilities although can be visited at any time for sightseeing purposes, so long as curious Auraxians take care of the hazardous energy emitted by the world anchor.