Fireteam

Fireteams are divisions that are created inside Squads, allowing for more precise coordination of a squad's forces.

Fireteams allow squads to more divide their troops into smaller groups which, while it does not entail any direct gameplay benefit, gives the opportunity for more granular organisation and command of squads in situations where the Squad Leader may deem it useful.

Each squad is automatically divided into four fireteams, named after the suits of a deck of cards—Diamonds, Spades, Hearts, and Clubs—each with their own unique icon matching the name. There is no functional difference between each squad past this visual difference.

Fireteam Leader
Each fireteam has a Fireteam Leader, which defaults to the first squad member placed into that fireteam although can be changed at any time by the squad leader.

Fireteam leaders only have one additional tool over any other member of their fireteam, which is access to their fireteam specific waypoint.

Waypoints
Each fireteam within a squad has an appropriate waypoint to its suit—Diamonds, Spades, Hearts, or Clubs—which can be used by the fireteam leader. Fireteam waypoints can be seen by all members of the fireteam's squad, although unlike squad waypoints are not visible to players outside of that squad if the squad is in a platoon.

The squad leader is able to manipulate all of their fireteam's waypoints, which they share with their individual fireteam leaders.

Spawn Beacons
All members of a squad have access to a Spawn Beacon, a unique deployable. Fireteams do not affect the benefits provided by a spawn beacon—regardless of the player that placed it, a beacon can be used by any member of the entire squad—however the squad leader can individually restrict the ability of a fireteam to draw and place their spawn beacons.

Fireteams with disabled access to spawn beacons are still able to use those placed by other squad members as a spawn option, and existing spawn beacons are not destroyed.