Talk:Vehicle armor and damage resistance/@comment-198.29.54.21-20190604215506/@comment-79.184.235.19-20200331153435

How do you explain the results of old AV grenades? It's not like they rewrote the damage system to change them.

Wrel wasn't part of the dev team back then, he only had evidence available to everyone (and this very page presented the exact same explanation way before the video, look in history). I suspect he still doesn't know since he's not a coder.

We're all assuming how it's handled internally. A lot of people expect to get more damage when hitting rear part of a tank hitbox regardless of angle, that's what this bit of wisdom is trying to correct. The explanation of "player position" gives accurate results for 99% cases, that's why it's used. The "direction of attack" is more common sense, and works in all (so far brought up) cases. Occam's razor.

One thing where this might still be making a difference is lockon missiles, but it's hard to test without help. And of course it misleads people, like OP was misled. And of course if something like bouncing projectiles get introduced in the future, it will just cause further confusion.