Combat Stimulant

 was an active ability available to Heavy Assaults of the Terran Republic. It was unlocked through purchase with Campaign Standing in Sanctuary, after the completion of A Job Well Done.

While active, Combat Stimulant caused the user to regenerate 75 health per second, and reduces the flinch they receive when being hit by 95%. Upon receiving damage, the health regeneration effect was halted for approximately 1.2 seconds. This ability lasted for up to fifteen seconds.

Unlike other overshields, Combat Stimulant did not slow the user while active.

In addition, Combat Stimulant was not counted as an overshield for most benefits that specify an interaction with overshields. It had no interaction with the Mobility Mesh implant, and only the rank 5 effect of Nanomesh Specialist applied to the ability, with the ranks 1 through 4 effects also having no interaction with Combat Stimulant.

History

 * November 20, 2020 Update (Eight Years of War)
 * Added to the game as a reward for the Biological Warfare event.
 * December 3, 2020 Update
 * Combat Stimulant (Heavy Assault campaign ability) now heals correctly at all times. Descriptions updated to better relay what the ability does.
 * January 15th, 2021
 * Rendered unacquirable with the end of Chapter 2 of the Shattered Warpgate campaign.
 * Unknown date
 * Health regeneration increased from 50 health per second to 75.
 * Flinch reduction effect increased from 50% reduction to 95%.
 * May 5th, 2021
 * Once again acquirable, through purchase with Campaign Standing in Sanctuary after the completion of A Job Well Done.
 * July 1, 2021 Update (_Integration)
 * No longer available with the end of the Shattered Warpgate campaign.