Talk:TRAP-M1/@comment-99.225.170.250-20151118130919

I'm personally very fond of this weapon. Ultimately, it behaves a lot like a burst-fire carbine (one that drops targets in a single 3 round burst when aimed for the head, up to 15 meters). I've had a lot of success using it with a suppressor, mostly in larger fights, where small groups of people dying off is usually unnoticed by the bulk of the zerg.

The iinteresting quirk of the weapon is that it's effective at ranges that infiltrators are usually not equipped for; 15-30 meters, usually more suited to carbines and assault rifles, and well beyond where SMGs have most of their damage potential. This is of course assuming that you're using the 3-round burst.

When in 2-round burst, the TRAP feels a lot like a battle rifle, although it's definitely less suited for this kind of use. Running a suppressor is not a good idea if you indend to use it this way, since it really cuts down the weapon's usefulness at range, particularly in terms of hitting moving targets reliably.

Essentially, the TRAP fills the role of an assault weapon, a weapon role that infiltrators do not otherwise have access to. It's suited to aggressive play at just beyond close range (outside of where you're threatened by SMGs and shotguns) and at those ranges stands toe-to-toe with carbines and assault rifles remarkably well. It does take quite a bit of finesse to get the weapon to perform best, would be my only caveat.

TL;DR, I think the TRAP is really misclassified as a sniper rifle. It's more of a carbine than anything else.