NS-AM7 Archer

The NS-AM7 Archer is an anti-materiel rifle produced by Nanite Systems, available to the Common Pool. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Nanite Systems - Anti-Materiel-7 Archer is Auraxis' premier anti-materiel rifle, sacrificing a decent portion of anti-infantry potency in exchange for unparalleled anti-MAX power and the ability to damage vehicles at all ranges. The Archer also features an explosive payload, although this will not function if the round hits a target within 30 meters.

Damage Fall-off
''The damage values listed below are against standard infantry targets. See Vehicle armor and damage resistance for modifiers against different target types.''
 * 450 before 25 meters
 * 444 at 30 meters (Indirect damage enabled at this range.)
 * 418 at 53 meters (One headshot to kill standard infantry w/o indirect damage.)
 * 375 at 90 meters (One headshot to kill standard infantry w/ indirect damage.)
 * 250 after 200 meters

Effectiveness
Damage in ranges from 1 meter to ~30 meters will be lower due explosion not triggering. Increasing the number of shots to kill. |-|Before 30 meters (No Indirect Damage)=


 * -|After 30 meters (With Indirect Damage)=

Ribbons and Medals
It is possible to earn both Ribbons and Medals while using the. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.

History

 * June 17, 2015 Update
 * NS-AM7 Archer made its debut.
 * September 7, 2016 Update
 * NS-AM7 Archer can now destroy small deployables in a single shot.
 * October 24, 2016 Update
 * Rechamber time from 2sec. to 1.5sec.
 * November 18, 2016 Hotfix
 * The NS-AM7 Archer now counts toward generic sniper rifle kill directives.
 * January 12, 2017 Hotfix
 * Changed impact effect to small explosion to help players more easily identify when they're taking damage from an NS-AM7 Archer.
 * September 26, 2017 Update
 * The Archer Anti-Material Rifle has gained some increased damage against most vehicles, and lost a bit of that damage against MAX units. Its primary role is still as a MAX hunting weapon, but the added versatility against vehicles helps make it more desirable in more situations. In addition, projectiles that travel past 25 meters will explode in a small area of effect for minor damage.
 * September 28, 2017 Hotfix
 * Galaxy resist (40) from -50 to 25
 * Liberator resist (40) from -50 to 0
 * October 19, 2017 Update
 * Dev Note: Anti-materiel rifle (type 40) received some adjustments to lighten the impact on certain types hard targets.
 * MBT resist 40 (archer) from 20 to 40
 * Lightning resist 40 (archer) from 20 to 40
 * Sunderer resist 40 (archer) from 25 to 40
 * March 30, 2022 Update (The Arsenal Update)
 * Maximum direct damage from 400 to 450.
 * Minimum direct damage from 200 to 250.
 * Headshot multiplier from 2x to 2.4x.
 * Dev Note: The benefits here push the Archer into a much stronger position against vehicles and MAX units, and allows for more consistent one-shot kill potential against infantry with a headshot.
 * May 18, 2022 Update
 * Hipfire CoF bloom from 0.6 to 1.
 * ADS CoF bloom from 1 to 0.6.
 * ADS movement speed multiplier from 0.75x to 0.5x.
 * Dev Note: With the increased power provided by the last major update, this weapon's ADS mobility is higher than it needed to be. The Black Market Shortbow has kept this trait, however. The CoF value adjustments are mainly an error correction between the two firing states.