User:DrkStlkr3/Combat Medic Novice

NC Novice Combat Medic Medium Range Support
Combat Medics are one of the best starting Classes for new Planetside 2 players, because they often keep a safe distance from the front-lines or stay safe behind adequate cover, while still quickly earn both Experience Points and Certification Points healing and reviving Infantry.

This loadout mostly focuses of self-preservation, defense, and returning fire from medium ranges only when absolutely necessary; however, you'll want to avoid CQC (Close Quarter Combat) situations! In this loadout, you'll be using both your Restoration Kit and Nano-Regen Device (default: ) to heal yourself, while using your Medical Applicator to heal nearby injured Infantry (default: hold left mouse button), and revive fallen Infantry and MAXes (default: hold right mouse button).

Certification Points
Below is a table sorted by both cost and importance I recommend spending your first 1,252 Certification Points in the Combat Medic class with a very strong emphasis on self-preservation and defense. What good are you to your allies if you're always dead, right? Once you're able to invest Certification Points into these items above, you should be able to start earning Experience Points and Certification Points much more quickly and easily with the Combat Medic to spend on other Classes, Weapons, Weapon Optics and Attachments, etc.

Weapon Optics and Attachments
The NC1 Gauss Rifle works great with quick bursts; however, you'll want to avoid CQC (Close-Quarter Combat) situations For this particular load-out, I recommend using the following Weapon Optics and Attachments below...

Tactics
During the early Battle Ranks of your character, you'll want to stay at a safe distance behind adequate cover and away from the front-lines, healing allies with your Medical Applicator. Nothing extravagant or grandeur, but a great necessity for any platoon or squad. Please attempt to refrain from provoking attacks, only retaliating in self-defense.

Combat Medics must keep friendly Infantry nearby healed (default: hold left mouse button) and revived (default: hold right mouse button) both fallen Infantry and MAXes while trying to keep themselves alive, fight off oncoming enemy Infantry, and avoid getting killed by enemy Vehicles' rounds. Learning how to change between your Weapons and Tools very quickly is a must! (default: 1 through 3) Please remember that Combat Medics can only revive fallen friendly MAXes, but they can't heal them. Only Engineers can repair damaged MAXes.

Please also read my Combat Medic Tactics section!

Directives
Focus achieving/completing the following Directives below...

Combat Medic Directives

 * Heal Ribbons
 * Revive Ribbons