NSX Daimyo

The NSX Daimyo is a sniper rifle produced by Nanite Systems, available to all factions. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Nanite Systems Export Daimyo is the manufacturer's offering for a 'close-range' sniper rifle, not unlike the Ghost,  SAS-R, and  TSAR-42. Setting the Daimyo apart from these options is the weapon's significant headshot multiplier, allowing a seemingly low damage weapon to nonetheless kill targets in one headshot, though that same low damage punishes the weapon heavily for bodyshots. In exchange, the Daimyo is semi-automatic, unlike the aforementioned bolt-action rifles, decreasing downtime and lowering the punishment for missing a shot.

Unlike most weapons, the NSX Daimyo includes an integrated 4x Scope with no options to decrease the magnification. In addition, the weapon's poor bodyshot damage and extremely unfavourable minimum hip cone-of-fire statistics heavily promote aimed usage, as the weapon demands headshots to succeed. And, though it may be semi-automatic, the Daimyo's recoil takes longer to start recovering than most weapons, which some users may find awkward when attempting to chain kills on several targets.

Damage Fall-off
The intermediate range listed is the range at which one headshot will no longer kill a standard infantry target.
 * 325 before 10 meters
 * 285 at 180 meters
 * 250 after 350 meters

Ribbons and Medals
It is possible to earn both Ribbons and Medals while using the. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.

History

 * June 17, 2020 Update
 * Now appears in filters as a Sniper Rifle, instead of a Scout Rifle in marketplace filters.
 * Maximum damage from 225 to 325.
 * Minimum damage from 175 to 250.
 * Headshot multiplier from 5x to 3.5x
 * Dev Note: We're reducing the extremes between bodyshots and headshots a bit so the reliance on the Daimyo's unique headshot multiplier is lessened, though it will remain incapable of a 3 bodyshot kill at maximum damage range.
 * July 1, 2021 Update (_Integration)
 * Refire rate from 333ms to 667ms.
 * First shot recoil multiplier from 1 to 2.66.
 * March 30, 2022 Update (The Arsenal Update)
 * Anti-infantry sniper rifles now use a separate resistance (type 20).
 * Being struck by a sniper rifle now has more prominent audio.
 * Dev Note: The damage values for this new resistance are equivalent to small arms. This change will allow us to do is modify the bodyshot damage output from Nanoweave, as mentioned above.
 * Most Shotguns, Sniper Rifles, and Scout Rifles now use Comfort Grips, instead of Forward Grips.
 * Dev Note: Traditional Forward Grips offered no functional benefits to slow firing semi-auto weapons, so swapping them for Comfort Grips (which reduce the equip and unequip time of a weapon,) can be interpreted as a buff in almost all cases.
 * Now has access to the Flash Suppressor.