Mao Tech Plant



The Mao Tech Plant is a Tech Plant, located on the northeast of the Indar. It is relatively close to the Indar Northern Warpgate, meaning that this Tech Plant is usually under the control of the faction owning the warp gate, providing a strategic advantage. This base is often the resting place of zergs pushing down from Howling Pass Checkpoint, as its proximity to the northern warpgate usually results in large numbers of defenders gathering here.

Attacking from the South is made difficult by Mao Tech Plant's defensible position at the top of a hill edged with steep bluffs.

Base Capture
Mao Tech Plant features a single control point that located inside the shielded building. To access the control point the shield must be overcome either by destroying both the horizontal and vertical generators, by using a Sunderer equipped with a Gate Shield Diffuser, or by entering through the infantry-accessible entrances in the following locations:
 * 2 ground-level entrances on the side facing the controlling faction spawn location. Suitable for all infantry including MAX units.
 * A balcony located on the side opposite to the controlling faction spawn. Accessible to any infantry dropping from above; especially accessible to Light Assault classes.
 * 2 gaps above the side shields accessible to light assault classes.
 * Energy lifts from the gun deck that entering the Tech Plant near the 2 ground-level entrances.
 * After the SCU is disabled and spawn shields drop, the underground access tunnels allow any faction to enter the tech plant.

Basic Strategy
Defenders have access to underground tunnels that lead into the Tech Plant as well as a building just outside of the tech plant and the curved building near the SCU room.