Decoy Grenade

The Decoy Grenade is a grenade available to the Infiltrator and all non-MAX infantry classes. It is unlocked through purchase with Certification Points.

When thrown, decoy grenades begin an approximate 2.5 second fuse, after which they will "detonate". Upon triggering its effect, the grenade begins simulating gunfire by emitting the sound of carbine gunfire periodically, which appears on hostile mini-maps as red blips near the grenade's location. The grenade will reveal nearby enemies to the player whenever the grenade is "firing," revealing their location live for those periods. This effect lasts up to approximately eighteen seconds (despite the description implying a duration less than half this).

If thrown in the line-of-sight of an automated anti-infantry turret, such as a Spitfire Auto-Turret or a constructed Xiphos Anti-Personnel Tower under the influence of a Turret AI Module, the grenade will force those auto-turrets to fire at it, prioritising the decoy over any human targets.

Decoy grenades can be destroyed by gunfire, however are immune to the effects of EMP Grenades. Decoy grenades are still subject to physics after detonating and thus can roll around, moving their effect with them.

To throw a grenade, press the Use Grenade hotkey ( by default). You will throw it using your right arm after a short animation.

Effects
Decoy grenades have two notable effects—their "decoy" effect provided by the simulated gunfire, and their "recon" effect that triggers whilst the former effect is active.

Decoy
After the grenade detonates, it begins to simulate gunfire. It emits the sound of player's default carbine—a AF-19 Mercenary,  Solstice VE3, or  TRAC-5—with Nanite Systems Operatives using the sound of their parent faction's carbine.

Whenever the grenade "fires," it displays a red blip on the minimap of nearby hostile players, as though they had detected a normal gun firing. This blip appears in a random location within a few meters of the grenade.

Recon
Whenever the grenade is simulating gunfire, it also reveals the live location of any hostile infantry within 25 meters, subject to normal motion detection rules. This effect reveals infantry through terrain and cover.

This effect will not reveal players who are stationary or moving while crouched, or players who are using the Sensor Shield implant while fulfilling the criteria of the benefit.

Certification
"This grenade simulates the sound of weapons fire, projects a false radar signature to enemies and will also distract automated anti-infantry turrets."

History

 * May 20th, 2014 Patch
 * Decoy grenades now place false firing indicators on enemy minimaps.
 * Updated decoy grenade audio to match recent weapon audio changes.
 * May 19, 2015 Update
 * Removed from the game.
 * Due to a lack of being awesome, the Decoy grenade is being removed from game and certs spent on it refunded. If we can find a way to make it awesome, we'll look at adding it back in.
 * July 7, 2016 Update
 * The infiltrator's Decoy Grenade has made a return. It will simulate gunfire sounds, project false radar signatures, and distract automated anti-infantry turrets (which includes the Spitfire and Deployable Xiphos turret.)
 * November 18, 2016 Hotfix
 * Decoy Grenades should once again use the appropriate weight and speed.