Sticky Grenade

The Sticky Grenade is a grenade available to the Engineer. It is unlocked using Certification Points.

When thrown, sticky grenades begin a three-second fuse. After this timer elapses, the grenade detonates to deal high explosive damage to all targets nearby. Sticky grenades deal heavy damage to standard infantry, and are capable of damaging MAXes, though can deal damage to no vehicles heavier than a Flash or Javelin. They inflict no status effects on hit targets.

If the grenade contacts any infantry, vehicle, or surface, it will stick to and stay attached to it until the grenade explodes. Sticky grenades will stay attached to infantry when they die, and will remain attached even if they are revived. Targets with a sticky grenade stuck to them will additionally receive the grenade's direct damage when it explodes.

Both instances of a sticky grenade's damage deal 'explosive splash' type damage, which is reduced by Flak Armor level 1.

To throw a grenade, press the Use Grenade hotkey ( by default). You will throw it using your right arm after a short animation.

Effectiveness
|-|Direct Impact=


 * -|Indirect Damage Only=

Ribbons and Medals
With any explosive, it is possible to get both Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with an explosive. Medals relate to how many overall kills you have with the explosive.

History

 * Game Update Number 2 (2013-02-02)
 * Reduced external explosion radius by 1 meter.
 * Game Update Number 4 (2013-03-13)
 * Reduced inner blast radius by 2 meters. Reduced outer blast radius by 0.5 meters. Increased inner damage by 25 points. Sticky grenades will now bypass flak armor if stuck to a player.
 * Editors Note: The final change appears to have been undone at some point and is no longer true, although the change is not listed in any patch notes.
 * Game Update Number 13 (2013-07-24)
 * Increased inner max damage radius from 0.5 to 1.0 meters.
 * August 5, 2014 Update
 * Resupply cost changed to from.
 * February 25, 2015 Hotfix
 * Sticky and anti-vehicle grenades will no longer stick to a MAX unit that has their Aegis shield active.
 * July 23, 2015 Update
 * Sticky Grenades no longer apply damage twice.
 * May 14, 2019 Hotfix
 * Sticky Grenades can once again be resupplied again.
 * May 30, 2019 Update
 * Sticky Grenades should work for NC characters again.
 * October 16, 2019 Update (Nanite of the Living Dead 6)
 * VS/NC/TR grenades now have unique explosion effects.
 * Minimum blast damage from 10 to 50
 * Blast outer area from 6.5m to 5m
 * Dev Note: Sticky Grenades already do 800 damage to stuck targets, in addition to the normal 1275 blast damage. We want to create more of a tradeoff with the standard Frag, and reducing the outer explosion area will require players to be a bit more accurate.