Talk:Mosquito/@comment-199.216.80.45-20160908174430/@comment-76.7.188.196-20170212053052

This is a little old but obviously some things have changed. For A,B,and C you want to be running Stealth. It stops Engagement Radar and will break a spot if you break their line of sight. In many cases people are so reliant on engagement radar that you can literally fly circles around them while they try to track you.

For fighting ESF's you want the Rotary and Quick Recharge fuel cells - unload your magazine, dodge (sway) side to side while reloading, repeat. Try to dodge around as they're firing at you and fire back when they're reloading. The better pilots will make it a battle of timing. Max'd Fire Suppression repars 25% over x seconds - use it as soon as you've taken 25% damage so the cooldown starts. Don't wait till you're on fire.

For fighting others (Gals/Libs) you want the Locust and keep your distance. 3 person libs are very tricky as the tail usually has Hyenas (lock on launcher) or the Walker and they can keep pretty constant fire on you. 2 person libs are usually pretty easy as you can dance around and make them waste ammo while you pot shot them. I'd still use the Quick Recharge fuel tank but Rocket Pods work really well here also, especially if you can get the jump on them and Stealth makes that possible.

Something that hasn't changed is Hover Airframe. It's still the best by a long shot. Racer is cool because of the speed but the only time you'd need it is to either chase someone down that's got a good jump on you or to try to run. For chasing you're overextending and being chased you've already overextended. Don't do that.

Lastly, Dogfighting airframe is terrible for 99% of the pilots in the game. The super quick turns/pitch definitely help you track enemies better but they're both so quick that it's super easy to throw your aim so far off that you can't stay centered to fire even semi-accurately.