Talk:Implants/@comment-193.92.207.36-20150719070636/@comment-25454047-20150909143806

Denninja: I'm sure you didn't understand what I said. First read OP's message, then mine. Or the important part of it: 'Let's say you can buy a weapon only with money, and it's dmg better only with 1 dmg (so 144/126 instead of 143/125). Is it better? Yes. Does the player have advantage using it? Yes. Does it make a HUGE difference? No.' Conclusion? --> I think that would be bad if players could buy better weapons with money (but I wouldn't complain for it that much!)*
 * Maybe the concrete numbers weren't too good because 125 and 126 is "much more" different because you can kill the enemy with 1 less bullest with that 126 dmg (it's not true for 143 and 144 since its the same with 7 bullet). So lets say we increase just the maximum damage.

As for the implants: OP's stickler was that some players (those who pay for the game) have advantages because they can use everytime the T4 implants, and this is a huge-huge problem. What I said that this is bullsh1t. You can say, that "Here is a video, where X killed me, because he used Y T4 implant, so...", but in general you pretty good with T1 (or T2) implants. Maybe the "Implants do not change a lot in gameplay" was a bit misleading in my previous comment.

And note that this game is (mainly) F2P, but they need money to maintain the game (servers, developers, etc...), so if I die...1 of 100, or 1 of 80, or...even 1 of 50 cause somebody had that little-little advantage over me, but the game still lives and have a lot of players...then it's not a problem for me.

tl;dr: Developers get much more money from this implant "system", but players who can't afford high tier implants do not have That Much disadvantage. It's good all three for the game, for the paying players, and for the non playing players.