Skorpios

The  is a submachine gun available to the Vanu Sovereignty. It is unlocked upon completion of the Master Submachine Guns directive.

The Skorpios is an 'auraxium' variant of the Eridani SX5, sharing most of the same base stats and decorated with a special 'auraxium' camo. Compared to the base weapon, the Skorpios has its ammo pool converted into a heat-based one. In exchange, the Skorpios suffers from harsher recoil angles.

Heat
The Skorpios uses a heat-based ammunition pool, in contrast to the standard magazine system most infantry weaponry use. Heat replaces the weapon's magazines with a meter that fills while the gun is firing, and dissipates passively when it is not.

Due to the Census API being out of date, it is not currently possible to know the exact heat capacity or heat generated-per-shot by the Skorpios. However, it has an effective no-breaks magazine size of 25 rounds. It has a recovery delay of 0.28 seconds, before dissipating 286 heat per second—the equivalent of 5.72 rounds per second.

If overheated, the weapon must be reloaded to cool it, incurring a forced reload time of 1.74 seconds.

Damage Fall-off
Stats in yellow are with Soft Point Ammunition, and stats in orange are with High Velocity Ammunition.
 * 143 before 10 meters (15 meters) (8 meters)
 * 125 at 20 meters (23 meters) (26 meters)
 * 112 at 27 meters (29 meters) (39 meters)
 * 100 at 34 meters (35 meters) (51 meters)
 * 91 at 40 meters (40 meters) (60 meters)

Ribbons and Medals
It is possible to earn both Ribbons and Medals while using the. Each ribbon is a standard reward for achieving a set amount of kills with the submachine gun. Medals are awarded upon reaching kill milestones with the weapon.

Trivia

 * The Skorpios is likely named after 'Scorpius', a constellation visible from Earth typically depicted as a scorpion, and with the name similarly translating to 'scorpion'. Scorpius is notable for being one of the eight constellations of the zodiac, constellations that exist within the apparent path of the Sun throughout the year.

History

 * February 2, 2017 Update
 * Now properly restores one magazine per tick from ammo boxes
 * Max damage range from 10 to 8
 * Min damage range from 48 to 60
 * ADS Cone of Fire from 0.2 to 0.3
 * Vertical recoil from 0.3 to 0.2
 * Recoil angle from 20 to 15
 * Horizontal recoil from 0.3/0.392 to 0.225/0.294
 * Horizontal recoil tolerance from 0.9 to 0.675
 * Short reload from 1.74sec. to 2.08sec.
 * Long reload from 2.8sec. to 3.36sec.
 * August 15, 2018 Update
 * Velocity from 378 to 396
 * September 15, 2021 Update
 * Fixed projectile sizes that were smaller than the standard on the following weapons:
 * Skorpios (VS Auraxium SMG)
 * March 30, 2022 Update
 * Is now a heat-based weapon with manual reload.
 * Consecutive shots before overheat set to 20.
 * Overheat penalty set to 1.74sec.
 * Heat recovery delay set to 0.28sec.
 * Heat ammo recovers 5.72 rounds per second.
 * Dev Note: Removed the long-range integrated attachments for this weapon in exchange for a built-in Vented Power Core.
 * May 4, 2022 Update
 * Updates to usability here bridge the gap between what felt off about the first pass, and how we'd like these weapons to perform overall. Heat weapons don't use traditional short/long reloads, and only use their overheat value for a reload (this is an unresolved issue with all heat weapons with a manual reload,) and we've brought the directive weapon overheat values in line with those weapons' short reloads.
 * Reload/Overheat penalty remains at 1.74sec.
 * Shots before overheat from 20 to 25.
 * Dev Note: To replace some of the built-in function of the previous Vented Power Core, it's been given minor mag size benefit despite the heat standardization, and kept the added recoil penalty from Vented Power Core in exchange.