Talk:T9 CARV/@comment-108.84.77.227-20170301163042

T9 Carv is a dangerous LMG. Good name for the weapon considering the weapon swings around during sustained fire carving the enemy sort of speak. It has decent muzzle velocity for a suppressor, and general combat.

If you want the most out of the weapon, I suggest shy away from sustained fire, you have to squeeze as much accuracy you can out of the weapon for it to be monster. The reason why you don't want to hold the trigger for too long isn't just cone of fire. Cone of fire isn't even the immediate problem, it's the horizontal tolerance of the weapon of 0.9. The weapon will randomly swing to one side over the other. You shorten your burst to avoid the weapon swinging around randomly. Tap-burst the weapon.

Add a 2x sight, which unforunately you don't get a discount, it costs 30 certs for red dot in the circle sights. The weapon is reasonaly accurate up to 35 meters with short bursts. The 2x sights lets you see where you tracers are hitting the target, aim close to the head, landing head-shots, and see how instantly you can dispatch the enemy. 2x sights let's you play the weapon from ideal distance. You don't want to be too close, where hip-fire weapons, shotguns, and mobile weapons can abuse you. This weapon is all about position. If playing as a defenseive point holder, or lane holder at close range holding a narrow, where enemy SMGs, shotguns, etc are going to cross, then you may want the 1x sight back. It's a very deadly weapon.