User:DrkStlkr3/Infiltrator Recon

NC Infiltrator Adept CQC Recon
Besides the Combat Medic and Engineer Classes, the next important class I recommend focusing on would be Infiltrator, especially this particular loadout. Hacking Terminals (especially Vehicle Terminals) at enemy bases and providing intel of enemy Infantry locations using your Recon Detect Device can help shift the tide of battle. This is playing an Infiltrator true to their name. It can be challenging to play, but very fun because you're playing a completely different role versus sniping.

Minimum Recommended Requirements
Below are the minimum recommended requirements for this loadout to be effective...

Weapon Optics and Attachments
Unfortunately, since you cannot use your primary weapon with this loadout, you have to rely upon your quick wits and NC4 Mag-Shot Pistol in tough CQC (Close Quarter Combat) situations. I don't recommend playing this loadout until you have purchased these Weapon Optics and Attachments below for your NC4 Mag-Shot Pistol...

Tactics
I wouldn't recommend trying to capture a base solo, unless it's a very small Outpost, the enemy Empire is too busy engaging a battle at a different location, and no one's around. You'll want to stay Cloaked as much as possible when you're within eyesight of the enemy base, move very quickly, run for cover when your Stalker Cloak charge turns red, crouch (Default: ), and stand completely still until your Stalker Cloak fully recharges.

You'll also want to attempt to avoid any/all enemy engagement unless you're forced and have a clear headshot from the side or, preferably, from behind. However, once you've given away your position, you'll need to find another safe hiding place. In most situations, running quickly around some cover, enable your Stalker Cloak (Default: ), crouch (Default: ), and stay completely still will often fool an enemy Infantry hunting you (unless they have a Darklight Flashlight).

Infiltrators need to shoot sensor darts with their Recon Detect Device to help allies know where enemy Infantry is coming before they can see them (especially enemy Infiltrators). They should also focus on spotting (Default: ) other enemy Infantry and Vehicles before shooting (unless they're close and can hear you). If a friendly Engineer has deployed an Ammunition Package nearby, spam the surrounding area with sensor darts from your Recon Detect Device. The more info your Platoon/Squad knows about the location of nearby enemies, the sooner they'll be able to react more efficiently/quickly. If you don't have access to an Ammunition Package, I recommend shooting your sensor darts above doorways outside other nearby buildings. This will alert you when an enemy Infantry is coming. Cloak (Default: ), Crouch (Default: ), and hide inside the building next to the doorway. When the unsuspecting enemy Infantry comes running through the doorway, quickly uncloak (Default: ) and shoot them in the back of their head. This works very well until another enemy Infantry runs in soon afterwards.

The Recon Infiltrator loudout really shines when your Platoon/Squad is doing a "Gal drop" (exiting out of a Galaxy onto an unsuspecting enemy's base), especially at Tech Plants (Hackable Terminals and Phalanx Turrets galore)! When attempting to capture an enemy's base, one of the first primary objectives of a Recon Infiltrator should be Hacking their Vehicle Terminal so other friendly Infantry can quickly spawn Vehicles (Sunderers, tanks, etc.) right at the enemy's base. Once you've hacked their Vehicle Terminal, and if possible, quickly spawn a Sunderer (preferably a Battle Bus), seek nearby cover, and deploy your Sunderer so your allies will have a spawn point. After that, Hacking other Terminals and Phalanx Turrets, destroying their Generators, and capturing base security terminals (please see Base Capture Mechanics) is simply just "icing on the cake".

Lastly, a nice tactic that I've found to be quite effective is when your Platoon/Squad are having difficulties capturing an enemy base, to load a half-dozen Platoon/Squad members into a Valkyrie and fly to another enemy's base behind/near the enemy base you're trying to capture. Everyone exits the Valkyrie (except for the pilot and gunner), Hack the enemy base's Vehicle Terminal, everyone spawn Sunderers and tanks (at least one tank per Sunderer for protection), and attack the enemy base you're having difficulties capturing from behind or from a different angle/direction. You'll be sure to catch the enemy off-guard! Two other Platoon/Squad members will need to pilot and gun the Valkyrie besides yourself.

Directives
Focus achieving these Directives below...

Infiltrator Directive

 * Recon Ribbons

Force Recon Directives

 * Spotter Ribbon
 * Knife
 * Deployable Destruction

Objective Directive

 * Objective Support Ribbon (Hacking enemy Terminals and overloading/destroying enemy Generators)

Weapon Directive

 * NC4 Mag-Shot

NC Infiltrator Expert CQC Recon
This loudout is simply the same as above, except that you upgrade the Certifications above, and you also upgrade your Flash below...

Vehicles
And what good would an Infiltrator be without their handy-dandy Flash sidekick to get them to hard-to-reach places at enemy bases quickly and stealthy? With this Flash loadout, you'll want to avoid any enemy encounters by avoiding main roads, and taking "back roads" (over hills), Cloaking your Flash as much as possible. Here's a suggestion table of where to spend Certification Points into your Flash below...



Although you'll want to avoid enemy encounters as much as possible and don't need any Weapons for your Flash to serve its purpose, but if you're willing to spend the extra Certification Points, I recommend purchasing the M20 Basilisk-F for 200 Certification Points, and then spending Certification Points upgrading it...



Minimum Recommended Requirements
Below are the minimum recommended requirements for this loadout to be effective...

Directives
The same Directives as the above/previous loadout, and also including the below Directives...

Flash Directives

 * Roadkills
 * M20 Basilisk/Flash (if applicable)