Coyote Missiles

Coyote Missiles are a wing mount weapon available to. They are unlocked through purchase with Certification Points or Daybreak Cash.

Coyote missiles are dumbfired and will lock onto any enemy aircraft they come within a 20 meter proximity of after being fired, quickly changing direction to track the target. Though these missiles deal moderate splash damage, and can damage all vehicle types, they're most effective against empire specific fighters.

Unlike most other lock-on missiles, Coyote missiles must directly hit locked targets, rather than exploding when close. This means that locked targets receive the direct damage from Coyote missiles, rather than the indirect damage. Coyote missiles, like all other lock-on missiles, can be defeated by Decoy Flares, with any further locks on the target vehicle being prevented for 8 seconds after the countermeasures have been dispensed.

Ribbons and Medals
It is possible to get both Ribbons and Medals for using the Coyote Missiles. Each Ribbon is a standard reward for achieving a set amount of kills with a Coyote Missiles. Medals relate to how many overall kills you have with the Coyote Missiles.

History

 * July 7, 2016 Update
 * Projectile acceleration from 10 to 35
 * Projectile max velocity from 150 to 120
 * Reload speed from 4sec. to 4.5sec.
 * Increase from Reload Speed cert line from 1 sec. per rank to 0.5 sec. per rank
 * No longer affected by stealth
 * September 7, 2016 Update
 * Coyote Missiles direct damage from 100 to 75
 * Coyote Missiles have received minor tracking adjustments which should make them possible to dodge
 * March 30, 2022 Update (The Arsenal Update)
 * The reload speed certification lines for main cannons, noseguns, ESF wing mounts, Liberator bellyguns, and Flash weapons have been standardized at 5/7/8.5/9.5/10% reload speed.