Alerts

 are timed events, asking players to complete a certain task in order to benefit their faction—typically conquering the continent upon completion.

There have been various alert types throughout PlanetSide 2's history, each featuring different conditions and rewards—although at this moment in time, only Meltdown and Conquest alerts are available.

When an alert is triggered, all players on the relevant continent will be alerted with an alarm sound and a timer appearing in the corner of their screen counting down towards the commencement of the alert. Upon the start of the event, players will be alerted with the same sound plus a notification displaying the name and objective of the alert.

Some now-removed alerts were referred to instead as Events

Alerts on the player's current continent can be seen at any time on the score screen, which can be viewed using the Show Score Screen key ( by default). Continents with active alerts will also feature an alarm icon next to their name on the world map.

Meltdown Alerts
Meltdown Alerts are the primary alert type seen on Auraxis. They are triggered whenever an empire reaches 100 Empire Strength, and task empires with owning the most territory at the end of their hour-and-a-half duration.

Although their objectives are identical, there are three types of meltdown alert per continent based on which empire triggered it— Enlightenment, Liberation, and  Superiority. A meltdown alert started on Hossin by the Vanu Sovereignty, for instance, would be called Hossin Enlightenment.

Meltdown alerts are won by the empire which has the highest total percentage of the continent's territory at the end of the alert, conquering the continent in that empire's favor and awarding all players present with up to, and —based on how long the player was present for the alert, and increasd to , , and  for the victors. While a meltdown alert is on-going, all players on the relevant continent receive a 25% experience point modifier at all times. All players will also receive.

Meltdown alerts also interact with the outfit armory system. At the start of an alert, all outfits of the empire that triggered it will receive five ticks of resources from their own bases, and outfits will receive an additional five ticks if their empire wins the alert—even if they were not the empire that started it.

Empire Strength
Empire Strength is a system used to trigger meltdown alerts. It is displayed at the top of the world map, and can be expanded for more information when hovered over with the cursor.

Strength is earned by capturing territory across the continent, with the empire earning a varied amount of strength dependent on the percentage of territory they own, and then earning additional strength when capturing notable facilities and major facilities—such as The Crown or Amp Stations, depending on the continent.

When an empire reaches 100 strength on a continent, a meltdown alert will be triggered, and the alert will be named after the empire that triggered it.

Unstable Alert
Unstable Alerts are a variant of meltdown alerts. They begin if the criteria for an alert is reached when a continent's population is below 150 players.

These alerts create a unique lattice layout, with a marked emphasis on the center of the continent. They only last for 45 minutes, and have reduced rewards—additionally only awarding two ticks of resources to outfits where appropriate, rather than five.

Conquest Alert
Conquest Alerts are a variant of meltdown alerts. They feature the same objective—the ownership of the highest percentage of territory at the end of an hour-and-a-half timer—but are instead automatically started when the continent's population reaches 800 or more players.

Conquest alerts will always be affixed with "Conquest", rather than using the meltdown-style empire naming scheme.

Aerial Anomaly
Aerial Anomaly is a unique event tasked empires with gathering Tempest, a resource gathered by aircraft flying near the eponymous anomalies that would spawn high in the air over the half hour duration of the alert.

Anomalies spawn anywhere over a continent, and would automatically generate Tempest for any nearby aircraft. Aircraft carrying Tempest could deposit the residue at a data buoy located at the center of the continent, banking the resource for their faction. While the alert was active, all aircraft could be spawned for free.

Aircraft would lose all of their Tempest if destroyed, and larger aircraft could carry more of the resource;
 * could carry up to 100 Tempest.
 * Valkyries could carry up to 250 Tempest.
 * Liberators could carry up to 400 Tempest.
 * Galaxies could carry up to 500 Tempest.

The event would end either at the end of its timer, or when an empire had successfully deposited 25,000 Tempest. This event was removed in the March 11, 2020 Update, Escalation.

Prior to the August 28, 2019 Update, the event instead tasked players with simply flying near anomalies to earn score for their empire.

With June 15, 2022 Update, the Aerial Anomaly alert returns for limited time. This time Bastion Fleet Carriers also act as drop-off locations for this event.

Patch History

 * January 15, 2020 Update (Empire Strength)
 * Territory now matters at all times, as each empire gains strength when key facilities are captured, and when continent events are won. When a faction reaches 100 Empire Strength or more, a Meltdown alert fires off (provided no other events are currently active,) and the victorious faction will lock the continent.
 * January 28, 2020 Update
 * Empire Strength now properly triggers Meltdown Alerts for VS on Indar.
 * March 11, 2020 Update (Escalation)
 * Claiming territory for your Outfit is important, as it keeps your resources stocked, and is also amplified when starting or winning the Meltdown continent alert.
 * When a Meltdown alert triggers, the faction that started the alert will receive an immediate 5x tick of resources from bases they own.
 * When a Meltdown alert ends, the faction that won the alert will receive an immediate 5x tick of resources from bases they own.
 * Unstable Meltdown alerts do the same, but with only a 2x tick of resources from bases owned.
 * At the end of the alert, all outfit ownership is wiped.
 * March 13, 2020 Hotfix
 * Meltdown alerts once again grant 250 certs and 300 ISO-4 for a victory, and will grant 150 certs and 150 ISO-4 for a loss.
 * UPDATE: VS will receive no A7 for a loss or runner-up in a Meltdown alert. We're currently looking into this issue. (Fight hard, VS!)
 * March 17, 2020 Hotfix
 * Meltdown alert ISO and Certification rewards should now be delivered correctly for all factions.
 * April 15, 2020 Update (Tactical Improvements)
 * Capturing 66% territory on Koltyr will trigger a 30-minute Meltdown alert, after which the continent will lock.
 * October 1, 2020 Update (The Shattered Warpgate)
 * To accommodate the additional rewards through the Mission system, alerts no longer offer ISO-4, A7, or Certs.
 * Alert winners now receive 25,000 XP and losers/runner-up receive 10,000 XP.
 * October 7, 2020 Update
 * Alert Rewards
 * In an effort to keep our economy in check, the last update pulled out Alert rewards in favor of the new mission system. This was a swing and a miss from us, as it became very clear (very quickly) that alert rewards were an important part of the motivation and progression for many of you. To that end, we've made some changes to bring back most of the rewards (and all of the ISO-4) while keeping in the bonus experience we instated in the last update.
 * Meltdown rewards now grant...
 * 300 ISO-4 for a win.
 * 150 ISO-4 for a loss.
 * 150 Certs for a win.
 * 75 Certs for a loss.
 * XP for a win remains 25,000.
 * XP for a loss remains 10,000.
 * Empire Strength
 * Full Empire Strength is now achieved at 44% through raw territory control, (down from 52%,) or 40% territory control if you also own the central base.
 * This should allow Meltdown alerts on all continents to trigger a bit more easily.
 * October 20, 2020 Hotfix
 * Fixed a bug where players would occasionally lose rewards when disconnected during an Alert. If a player is disconnected just before an Alert ends, they'll receive the reward upon logging back in.
 * July 28, 2021 Hotfix
 * Players now receive 750 nanites when a continent locking alert ends.
 * August 3, 2021 Hotfix
 * NSO characters now receive alert rewards based on which faction they had participated in the most during a continent's alert.
 * Fixed an issue where NSO alert rewards wouldn't be offered in Sanctuary.
 * September 15, 2021 Update (A New Player Experience)
 * When a continent has more than 800 players on it, a "Conquest" Alert will immediately fire off that uses the same rules of a typical Meltdown. For the third-party scripters out there, these are the alert IDs used for those events.
 * Amerish Conquest: 211
 * Esamir Conquest: 212
 * Hossin Conquest: 213
 * Indar Conquest: 214
 * February 9, 2022 Update (Valentine's Day Events)
 * Oshur now has a Conquest Alert that triggers when the continent population is greater than 800.
 * June 15, 2022 Update
 * For a limited time, the Aerial Anomalies event returns to Auraxis!
 * Once per continent, an Aerial Anomaly event will kick off, spawning "anomalies" periodically around the map, and removing the nanite cost on aircraft.
 * Rush to collect the "Tempest" provided by these Anomalies, and return to your faction's buoy to deposit it!
 * Bastion Fleet Carriers also act as drop-off locations for this event, so be sure to use them to change the tides of battle.

Facility Capture
Facility Capture alerts were simple alerts. They tasked empires with owning the most of a specific major facility on a continent—Amp Stations, Bio Labs, or Tech Plants—at the end of its half hour duration.

There were three types of this alert, one for each major facility type. The alert would end either at the end of its timer, or when a single empire owned all three instances of the relevant major facility. If by the end of the timer all three empires held one of the relevant major facility each, the alert would end in a draw, divvying up rewards equally amongst all empires—otherwise the victor would have their rewards doubled.

Due to only having a single tech plant, Esamir could not host a tech plant facility capture alert. All participants in this alert type received Experience Points as a reward.

Dome Domination
Dome Domination was an older facility capture-type alert. Unlike the later implementation of this alert type, the alert tracked Bio Lab ownership on all continents, rather than a specific one.

Power Rush
Power Rush was an older facility capture-type alert. Unlike the later implementation of this alert type, the alert tracked Amp Station ownership on all continents, rather than a specific one.

Technological Advancement
Technological Advancement was an older facility capture-type alert. Unlike the later implementation of this alert type, the alert tracked Tech Plant ownership on all continents, rather than a specific one.

Maximum Pressure
Maximum Pressure was a simple event that tasked the empires with racking up as many kills as possible over its duration.

The victor was simply the empire who had killed the most players of opposing empires by the end of the event's duration. MAXes could be spawned for free for the duration of the event. The event was removed in the March 11, 2020 Update, Escalation.

Refine and Refuel
Refine and Refuel was a unique event that tasked empires with harvesting cortium using Advanced Nanite Transports, and depositing them in refineries that spawned randomly near the center of the continent.

Refineries were neutral, and could only hold a set amount of cortium at a time. When filled to their capacity, refineries returned to orbit and a new refinery spawned elsewhere in their stead. While the event was ongoing, Sunderers and Advanced Nanite Transports could be spawned for free.

The empire that deposited the most cortium into refineries by the end of the event would be the victor, who would receive received a 20% discount to the nanite cost of their Sunderers and Advanced Nanite Transport until this event was triggered and completed again.

It was intended to additionally unlock access to the Wasp Prototype for the victors, although this never came to pass before the event was removed in the June 26, 2019 Update, Fight in the Shade.

Gaining Ground
Gaining Ground was a simple event. It tasked the empires with owning the most Large Outposts on a continent at the end of its duration.

The victors of this event were awarded Experience Points. It was removed in the June 26, 2019 Update, Fight in the Shade.

Old Alert Rewards
Prior to the Escalation update, alerts and events had a chance to grant players who had been present for the majority of the alert an additional bonus reward.