AS16 NightHawk

The  is a shotgun available to the Terran Republic. It is unlocked through purchase with Certification Points or Daybreak Cash.

The AS16 NightHawk is a fully-automatic shotgun that sacrifices range, accuracy, and reload speed for raw damage-per-second and ease of use.

Compared to the FA1 Barrage, the Terran standard issue shotgun, the NightHawk features a higher firerate and deals more damage within 10 meters, but is punished with a far steeper damage drop-off over range, as well as more wild pellet spread and a longer reload time.

The AS16 NightHawk, AF-57 Piston, and  Pandora VX25 are statistically nigh-identical weapons, with the only difference found in the Vanu option's muzzle velocity, which is lowered in exchange for the faction's 'no bullet drop' trait.

Damage Fall-off
Buckshot: Stats in green are the weapon's damage assuming all pellets connect at the given range. Each range graduation denotes an additional pellet being required to kill the target if only one pellet is hit per trigger pull.
 * 125 before 5 meters (750)
 * 112 at 7 meters (672)
 * 100 at 10 meters (600)
 * 91 at 11 meters (546)
 * 84 at 13 meters (506)
 * 77 at 14 meters (462)
 * 72 at 15 meters (426)
 * 67 at 16 meters (402)
 * 63 at 17 meters (378)
 * 59 at 18 meters (354)
 * 56 at 19 meters (336)
 * 50 after 20 meters (300)

Flechette: Stats in orange are the weapon's damage assuming all pellets connect at the given range. Each range graduation denotes an additional pellet being required to kill the target if only one pellet is hit per trigger pull.
 * 125 before 15 meters (625)
 * 112 at 21 meters (560)
 * 100 before 30 meters (500)
 * 91 at 33 meters (455)
 * 84 at 36 meters (420)
 * 77 at 39 meters (385)
 * 72 at 45 meters (360)
 * 67 at 48 meters (335)
 * 63 at 51 meters (315)
 * 59 at 54 meters (295)
 * 56 at 57 meters (280)
 * 50 after 60 meters (250)

Effectiveness
|-|Buckshot= Assuming all pellets hit the target.

Assuming all pellets hit the target.
 * -|Flechette=


 * -|Slug=

Ribbons and Medals
It is possible to earn both Ribbons and Medals while using the. Each ribbon is a standard reward for achieving a set amount of kills with the shotgun. Medals are awarded upon reaching kill milestones with the weapon.

History

 * January 12, 2017 Hotfix
 * Max damage from 125@8m to 125@5m
 * Min damage from 45@18m to 50@20m
 * Magazine size from 6 to 8
 * Ext. Mags bonus from 4 to 2
 * Ammo capacity from 48 to 56
 * ADS pellet spread from 4 to 3.5
 * Cone of Fire bloom from 0.5 to 0
 * Vertical recoil from 1.5 to 2
 * Horizontal recoil from 0.2 to 0.95
 * Horizontal recoil tolerance from 0.4 to 5
 * Hipfire recoil recovery rate from 12 to 8
 * March 30, 2022 Update (The Arsenal Update)
 * Starting CoF for all shotguns is now 0.15 in all non-jumping/sprinting/falling movement states.
 * Pellet spread values while aiming and firing from the hip have been standardized using the wider hipfire values.
 * Cone of fire now blooms per shot by 0.3 from the hip, and 0.15 while aiming.
 * Dev Note: The above changes aim to reduce the inconsistency and frustration of using these weapons, which was mainly caused by cone of fire spread stacked on top of the pellet spread. These changes are important when the new attachments and updated attachments come into play.
 * Now has access to the Smart-Choke, Comfort Grip, MPL and Flechette Ammo.
 * No longer has access to the Forward Grip and Laser Sight.