User:DrkStlkr3/MAX Anti-Infantry

NC MAX Adept CQC Anti-Infantry
This loadout is for both CQC (Close-Quarter Combat) to medium range anti-Infantry.

Minimum Recommended Requirements
Below are the minimum recommended requirements for this loadout to be effective...

Weapon Optics and Attachments
Since MAXes can use two different Weapons simultaneously, I've separated what Weapons and Weapon Optics and Attachments to use on each arm (left and right). You'll use the default NCM1 Scattercannon on your left arm, but you'll also need to purchase the AF-23 Grinder for your right arm.

Left Arm
The NCM1 Scattercannon is a CQC (Close-Quarter Combat) MAX Anti-Infantry Weapon. The only Weapon Optics and Attachments available for the NCM1 Scattercannon are...
 * Slug Ammunition
 * Extended Magazine

Right Arm
The AF-23 Grinder is another less-expensive CQC (Close-Quarter Combat) MAX Anti-Infantry Weapon. The only Weapon Optics and Attachments available for the AF-23 Grinder are...
 * Slug Ammunition
 * Extended Magazine

Tactics
This loadout is primarily used when your Platoon/Squad Leader requests everyone to "MAX crash" a specific point (such as a base's security terminal or Generator). A "MAX crash" is when everyone immediately change/rush in simultaneously as MAXes. Either pull this MAX loadout, an Engineer, or a Combat Medic. Combat Medics and Engineers should stay directly/safely behind the MAXes, and an effective "MAX crash" Squad should consist of... Politely ask a friendly Engineer and Combat Medic to stay behind you at all times to keep you repaired/revived, drop Ammunition Packages as you advance/retreat, and try to protect them as much as possible.
 * Six to nine MAXes using this loadout.
 * Two to three Engineers to repair damaged MAXes, and drop Ammunition Packages.
 * One to two Combat Medics to revive fallen Engineers and MAXes, heal injured Engineers, and drop Regeneration Fields.

When using this loadout, your first priority should be to eliminate enemy Heavy Assaults and other MAXes since they can do more damage to your MAX than other enemy Infantry can.

Please also read my MAX Tactics section!

Directives
Focus achieving these MAX Directives below...
 * Kills
 * MAX Punch

NC MAX Expert CQC Point Guard
This loadout simply expands upon the above/previous loadout except you'll use your Aegis Shield instead of Charge, and is used for defending important points (such as a base's security terminal and Generator).

Minimum Recommended Requirements
Below are the minimum recommended requirements for this loadout to be effective...

Tactics
Protecting the point and your fellow Platoon/Squad members should be your top priority. Using your Aegis Shield (default: ), MAXes should position themselves between enemy Infantry and friendly Engineers/Combat Medics to act as a barrier/shield for the people who are trying to keep you repaired/revived.

Please also read my MAX Tactics section!