Board Thread:Questions and Answers/@comment-178.149.8.186-20140210105637/@comment-138.217.148.47-20140408023347

I've found that in in many '3 faction war' games the factions will usually fit certain archetypes. First, there will be one aiming either to restore order or to retain old glory [Terran Republic, UEF, Ebonheart Pact from ESO]. Second, there will be one trying to liberate themselves from the first [Cybrans, NC], or have something to do with money, strangely [NC being made up of large corporations, Daggerfall Covenant formed to restore trade]. Finally, there is a third and seperate faction, obsessed with the power of the ancients, be it alien or magic [Aeon, Vanu, Aldmeri Dominion]. This is probably done because all three of these are, if done right, sypmathetic and supportable.