Biological Warfare

Biological Warfare was the twelfth event of Chapter 2 of the Shattered Warpgate campaign. This event was optional.

Starting this event required the completion of Skulduggery.

Info
The cataclysm that resulted in the Shattered Warpgate also birthed a genesis of new flora in the surrounding region.

One of the new species of plant life, notable for its warm effervescent radiance, warranted further study.

Samples of these glowing tuberous roots were taken to Biolabs across Auraxis for analysis.

While research efforts have been slow, thanks to the efforts of saboteurs on all sides, eventually breakthroughs were made.

Objectives
Biological Warfare featured four objectives.
 * Switch to Engineer /  Heavy Assault /  Combat Medic /  Infiltrator class.
 * Interact with Bio Lab consoles as a(n) Engineer /  Heavy Assault /  Combat Medic /  Infiltrator
 * Kill enemies while buffed (0/3)
 * Complete a Meltdown alert on any continent

Transcript
On event start Warden Hadley: Looks like our scientists finally made good use of those plants you sent in from Esamir. We're able to break them down and synthesize energy from them. Hadley: Best part is that we can enhance your personal shields on site. Tech is still experimental though, and is only housed in a few consoles at allied Biolabs. Hadley: Give it a shot. Next time you're at a Biolab, I'll mark a terminal for you, and all you need to do is access it for an energy boost. On event start Field Officer Knightly: Incoming orders, soldier. The eggheads have developed an experimental serum using those strange plants we've recovered from Esamir. Knightly: The serum is a combat enhancer, and we need test subjects. These tests are limited to our Biolabs, as we need to monitor progress closely to avoid adverse side effects. Knightly: However, we also want combat data. So head to an allied Biolab, preferrably one that's under attack, and interact with a console there. You'll feel the juice. On event start Praetor Umatherin: Enlightened one, we have an assignment for you. You recall the flora we gathered on Esamir, yes? Much of this plantlife is still housed in the Biolabs located throughout Auraxis. Umatherin: Our brothers and sisters have devised a way to use these plants against their host. I've uploaded the proper instructions to your suit. Umatherin: If you find yourself in an enemy Biolab, I will make you aware of vulnerable consoles. Tampering with these consoles will adhere a noxious gas to your suit that only we are capable of filtering out. On event start Facilitator Campner: I am told that you were detected in your last subterfuge efforts, this will be noted in your performance evaluation. However, I am also told that you will be one of the first to test new cloaking technology that may help prevent this issue in the future. Campner: You have been asked to only target Biolabs that are under attack, as it will help prevent suspicion and provide plausible deniability of your actions. Campner: I will mark the specific entry points when you arrive in the correct conditions.
 * -|New Conglomerate=
 * -|Terran Republic=
 * -|Vanu Sovereignty=
 * -|Nanite Systems Operatives=

Rewards
The reward granted by this event varies based on the faction of the character that played the event.
 * -|New Conglomerate=
 * Shield Matrix Pylon (Engineer)
 * -|Terran Republic=
 * -|Terran Republic=
 * Combat Stimulant (Heavy Assault)
 * -|Vanu Sovereignty=
 * -|Vanu Sovereignty=
 * Noxious Field (Combat Medic)
 * -|Nanite Systems Operatives=
 * -|Nanite Systems Operatives=
 * MASC Prototype (Infiltrator)
 * MASC Prototype (Infiltrator)