Facility Capture Mechanics

To control territory on Auraxis, soldiers of each empire must contest and control capture points found in all non-warpgate/flotilla facilities across the planet.

Each facility contains up to four security terminals—referred to as Capture Points or Control Points—which are used to dictate ownership of that facility. Majority control of a facilities' capture points will cause that empire to begin contesting ownership of the facility, with a progress bar displayed above the minimap indicating the progress towards a successful capture or defense.

There is a variety of criteria used to dictate whether or not a player can influence a capture point, and in most scenarios anything aside from a standard infantryman cannot contest a capture point.

Influencing Capture Points
To contest ownership of a capture point, a player must meet several criteria before they will be eligible to do so;


 * The player must not be in a vehicle.
 * They must not be a MAX or Defector.
 * They cannot be cloaked by any means, and cannot be under the effect of Assassin's spot prevention effect.

The player's empire must also control a facility directly connected to the current one via a lattice link, and that facility must not have any capture points controlled by a hostile faction. In the event that the empire's connected facilities have their capture points taken after taking a capture point at a facility, they will not be subject to this rule until they lose control of all capture points in that facility and capture progress is complete in the defender's favor.

Vehicle Capture Points
Some facilities feature Vehicle Capture Points, a variant of the typical capture point with greatly reduced restrictions on being contested. Unlike normal capture points, vehicle capture points can be captured by MAXes and Defectors, cloaked infantry, and, as the name implies, players inside vehicles.

These capture points also tend to have much a larger capture radius, and are found most often at Construction Outposts.

Contesting a Facility
Empires contest ownership of a facility by controlling a majority of its capture points. The rate at which a dominating empire earns ownership of a facility is dependent on the facility in question, although tends it tends to four minutes for Outposts, between twenty-one and seven minutes for Large Outposts—dependent on how many capture points are held—and one minute for Construction Outposts. Major facilities, such as Bio Labs, vary greatly on a facility-by-facility basis, and their specific articles should be referred to for more information.

Capture progress can be viewed by players within the facilities' limits above the minimap. It can also be viewed from anywhere by opening the Map ( by default) and hovering over the facility in question. Once the bar fills in favor of one side—whether the attackers or defenders—the battle is considered finished, and the relevant faction either keeps or gains ownership.

Capture progress only pits the defense versus attacker, and it does not care for empires—if a facilities' has nearly been captured by an attacking empire, a second attacking empire can take majority ownership of the bases' capture points and "steal" the accumulated progress for themselves.

Conquering a facility will convert the allegiance of all of its features and amenities to that of the new owners, including manned Phalanx Turrets—which will eject their previous occupants if not already hacked by the conquerers.