Fire Suppression System

 is a utility ability available to all vehicles. It is auto-granted at rank 1 for most vehicles and upgraded using Certification Points, and unlocked and upgraded using Merit on the Colossus.

When activated, the Fire Suppression System will, if applicable, immediately set the vehicle's health to slightly above the fire threshold (20% of maximum health), and then repair the vehicle for a fixed amount over 5 seconds. If the vehicle's health falls below the fire threshold again whilst Fire Suppression is active, a new fire will not start, though the system will not provide any additional repairs.

Fire Suppression System can be activated at any health level, even if the vehicle is currently not on fire, allowing the module to be used to simply repair the vehicle, rather than extinguishing fires. The repair effect is more potent on, and the Flash and Javelin receive a considerably lower cooldown timer. It also prevents the Colossus from receiving feedback damage from Deployment: Skylance Battery while it is repairing the tank.

The repair amount is not modified by increases to the vehicle's maximum health, such as through Composite Armor or the NS-66 Punisher's Enhancement Grenade.

To use this utility, press the Use Ability hotkey ( by default).

Certifications
"When activated, the Fire Suppression System will repair damage for 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire."

Ground Vehicles

 * -|Flash =
 * -|Flash =

Flash

 * -|Javelin =

Javelin

 * -|Harasser =

Harasser

 * -|Sunderer =

Sunderer

 * -|Lightning =

Lightning

 * -|Main Battle Tanks =

Main Battle Tanks
The following values apply to the Chimera, Magrider, Prowler, and Vanguard.
 * -|ANT =

ANT

 * -|Colossus =

Colossus
"When activated, the Fire Suppression System will repair damage for 5 seconds. Prevents overheating when firing while active. If the vehicle is on fire when activated, it will also immediately extinguish the fire."

Aircraft

 * -|Empire Specific Fighters =
 * -|Empire Specific Fighters =

Empire Specific Fighters
The following values apply to the Mosquito, Scythe, and Reaver, as well as the Dervish Heavy Fighter.
 * -|Valkyrie =

Valkyrie

 * -|Liberator =

Liberator

 * -|Galaxy =

Watercraft

 * -|Corsair =
 * -|Corsair =

History

 * March 20, 2019 Update
 * Healing has been standardized for all ranks of this ability.
 * Non-ESF: Now heals 15% of vehicle's maximum health over 5 seconds, starting from rank 1. (This now works with health pool increases granted through other effects.)
 * ESF only: Now heals 25% of vehicle's maximum health over 5 seconds, starting from rank 1. (This now works with health pool increases granted through other effects.)
 * All non-Flash vehicles: Cooldown from 60/55/50/45 to 55/50/47/45 seconds.
 * Flash only: Cooldown from 60/55/50/45 to 30/25/22/20 seconds.
 * Valkyrie, ESF, and Flash only: Fixed a bug where these vehicles would not extinguish a burning state if you were not below 16.66% health when activating the ability.
 * ANT only: Fixed a bug where these vehicles would not extinguish a burning state if you were not below 13% health when activating the ability.
 * Dev Note: Previously, most vehicles would heal 12% of their health over 5 seconds, with ESF being the exception. While Fire Suppression doesn't necessarily need the boost in popularity, we've refined the values a bit and made the ability more useful for players picking it up at lower levels. The Flash has too many good utility options to care much about Fire Suppression, but the severely reduced cooldown should make it more usable for those who do.
 * June 24, 2020 Hotfix
 * Fire Suppression no longer provides infinite repairs when affected by NS-66 Punisher's Engineer Underbarrel.
 * Dev Note: A consequence of this change is that Fire Suppression now repairs a percent maximum of base health pools, instead of modified ones.
 * July 16, 2020 Update
 * NC Reaver's Fire Suppression's cooldowns now correctly match its tooltips at 55/50/47/45 seconds, instead of 60/55/50/45 seconds.
 * March 10, 2021 Hotfix
 * Colossus tanks' Fire Suppression ability now has a "Ready" indicator when the ability is off of cooldown, like other vehicles.
 * September 15, 2021 Update (A New Player Experience)
 * Standard vehicles have received rank 1 Fire Suppression as the default utility item.