User blog comment:Luperza/PlanetSide 2 Roadmap: March Preview/@comment-5300995-20130312054202

Love the way you present this. Seeing a video is much better than reading a wall of text for updates. That said here is my opinion on the issues here.

Passive cert gain...love it. I am one of those that, while I love planetside, have a real life job that occupies about 12 hours every workday... At times I feel like I am being punished in games in terms of advancement because I cant play countless hours on end every day. With a good passive cert gain I feel like you guys are saying, "It is okay to have a real life job and responsibilities." I read one comment that says this makes it pay to win...no I disagree. Everyone needs to be able to enjoy the game and progress at a decent rate. I believe you have found the balance with a cap at 48. I felt the passive gain needs to be increased, but not so high it is arguably ridiculous.

I dont use flash often, but I support the cloak ability...more uncertainty makes the game fun.

As for the rocket launchers...How powerful exactly will they be? Ie will they be able to take down full-health ESF's and lightings with one clip or shot? I dont have a problem with launchers, but feel no infantry weapon should be able to kill a full-health vehicle in one shot/clip.