User blog comment:Luperza/Brasil, PlanetSide 2 and Things/@comment-5987409-20131023153249

I'm disappointed FFXIV went for the MMO-staple of hot-keys for combat. They could have used FF's old 'turn based menu' style and possibly produced something really interesting. The old FF style of combat really shone in boss battles (otherwise they were a bit of a grind). The (often hidden / secret) boss battles would be about designing and executing specific strategies to meet that threat. It could have lead to some really interesting raid design to have gone down that route; and would have set the game apart more...

On topic: Balance, it think, is not too bad right now. MBTs could maybe do with a bit more resilience. The game has introduced a lot of really powerful "alpha strike" anti-tank weapons (striker, lancers, AV mana turrets etc.) that make pulling a large number of MBTs a bit of a gamble. People often ask for more HP for the MBT, but I think a really strong buff to the Sundy's repair ability would solve it better: Make it so that MBTs pull back for repairs but then get back into the fight quick. It would mean more cooperation is required and actually promote infantry teams working in support roles for tank squads.

Oh, and the Harasser empire-specific weapons really, really need a balance pass.

On an oddly specific note: On Miller we've had population imbalances for a while, which, in terms of numbers, were solved to some extent by the changes in how the recommended server is suggested. However the previously under-popped factions (VS and NC) now have a larger percentage of low-BR characters, even if overall numbers are the same. Because of this, TR still have more players in outfits than VS or NC. Basically: the game needs much better recruitment tools for outfits. The long-delayed "outfit update" really needs to come in as sson as possible. (Especially as outfits keep people playign together and help retain players...)