November 16, 2012 Update

The servers were brought down for an update and players may note the following changes.

General

 * Fixed multiple client crashes.
 * Using Twitch from within the game should no longer crash the client.
 * Players should no longer hear double footsteps.
 * Players will no longer regenerate health in enemy bases.
 * The microphone volume while streaming through Twitch will no longer crash the client.

Classes

 * The Heavy Assault Resist Shield will now functional correctly after it's been depleted.
 * Symbiotic Healing is no longer available.

UI

 * MAX units should now be able to see who is repairing them.
 * Players should now be able to set keybindings.
 * Progress bars for Satellite outposts and Capture Points should now update correctly.
 * The number of players currently capturing a point is now displayed.
 * Joystick keybindings should now be working as intended.
 * Players will now longer be able to select Request Transport from the Quick Action Menu.
 * Class certification are now organized by equipment slot instead of item type.
 * The Recon Detect Device is no longer listed as an IFF Device.
 * Players will now receive the Warden (instead of the Stalker) when purchased.
 * Quick Deploy to Squad Leader is now functional across continents.
 * Linkdead players should be able to log back in and be returned to their squad.
 * Weapon kills and Accuracy are now being tracked properly on the Weapon Stats page.
 * Keybindings are now split into Vehicle and Air.
 * Muting a player from the Quick Action Menu no longer removes them from the players friends list.

Visuals

 * Vehicles should no longer display incorrect faction colors.
 * An Engineer will no longer appear to be manning a turret after he exits it.
 * Players should no longer experience an inverted view after resupplying.
 * Decals will now correctly appear on vehicles.
 * Decals can now be disabled in the UI.
 * The Mosquito landing gear will no longer go through the fuselage.
 * The players hand should no longer clip through the Pistol.

Weapons

 * The AMR-66 Suppressor can now be properly attached to the weapon.
 * There are no longer duplicate Forward Grip certifications available.
 * The LA80 now has the correct Marketplace description.
 * The role of the G30 Vulcan and P525 Marauder Grenade launcher has been switched. The Vulcan is now an anti-vehicle weapon and the Marauder anti-personnel.
 * Reflex sights are now equipable on the Warden Battle Rifle and AF-6 Shadow Scout Rifle.
 * SAS-R Impetus is now listed a sniper rifle certification.
 * Equipping a Reflex Sight 2x should no longer switch players to an Infiltrator.
 * Attaching a suppressor to a weapon will no longer switch players to Light Assault.
 * The FA1 Barrage 4X scope is now available.
 * The underbarrel grenade launcher and shotgun attachments will now longer flip players view upside down.
 * The NC Guerilla and TSR Kovac flashlight attachments are no longer improperly labeled a compensator.
 * The Reflex Sight on the VS shotgun will no longer display improperly.
 * The Thanatos Reflex Sight and slug ammunition should now appear in the loadout after purchase.
 * The Laser Sight organization has been moved closer to the designator.
 * All non-pistol weapon flashlights and laser dots have been moved to the side.
 * All Scopes have been renamed:
 * NC
 * 1X Reflex - TechLite Reflex
 * 2X Reflex - GD RefleXR
 * 3.4x - LACO 3.4X
 * 3.4x Laser - OC TacSight
 * 4x - TrueShot-4
 * 4x Laser - OC Mark IV
 * 6x - BDS-6
 * 7x - M7 Optics
 * 8x - DE8
 * 10x - IO-10
 * 12x - IO-12
 * TR
 * 1X Reflex - RTA Reflex Sight
 * 2X Reflex - MH2 Reflex Sight
 * 3.4x - HDS 3.4x
 * 3.4x Laser - DMO 3.4x
 * 4x - ACS 4x
 * 4x Laser - TMS 4x
 * 6x - S3 6x
 * 7x - SO7
 * 8x - OPS 8x
 * 10x - APS 10x
 * 12x - LRO 12x
 * VS
 * 1X Reflex - HPR Reflex
 * 2X Reflex - VHO Reflex
 * 3.4x - V3 HoloScope
 * 3.4x Laser- VMS 3.4x
 * 4x - OG-4
 * 4x Laser - CS4
 * 6x - TriGon-6
 * 7x - TSO-7
 * 8x - TriGon-8
 * 10x - Mach-10
 * 12x - Mach-12

World

 * Players will no longer enter an invulnerable state and appear dead.
 * Kwahtee West Pass capture point is now capturable.
 * Spawning at Tawrich Recycling will no longer kill the player.
 * Sungrey Amp Station Forward spawn at West Gate should now change empires when captured.
 * The vehicle defense shield at Amerish Xelas Bio Lab now properly fits the gate.
 * The Liberator and Mosquito will no longer point down when spawned.
 * Players will no longer spawn in the wrong direction when logging in.
 * Drop Pods no longer fall slower than intended.
 * The Jump Pad at Andvari Bio Lab is now functioning correctly.
 * Ground vehicles may not climb steep hills as they once could.
 * A few gravity pad bugs were fixed at the NC Warpgate.