January 14, 2016 Update

The Planetside 2 servers will be coming at at 6am (Pacific) for a game update tomorrow morning. The expected downtime is approximately 1.5 hours.

The following changes/additions have been made:

Max Battle Rank Increase

 * We’ve increased the XP Max Battle Rank increased to 120. The following titles and decals are awarded:
 * Destroyer @ BR101
 * Champion @ BR105
 * Conqueror @ BR110
 * Predator @ BR 115
 * Dreadnaught @ BR 120

Note: For existing BR100 characters, post-100 XP accumulation will begin after the update is complete. Any previous XP acquired by capped BR100 characters is not retroactive.

Leadership Improvements

 * Fire Teams
 * Squad/Platoon leaders can subdivide their squad into smaller groups.
 * Additional Map AND Minimap context menu functionality with interactable indicators. You can now right click on ally player/waypoint indicators to:
 * Remove waypoint
 * Invite to squad
 * Kick from squad
 * Invite to platoon
 * Kick from platoon
 * Invite to create platoon
 * Assign to alpha, bravo, charlie, delta squads
 * Promote to squad leader
 * Promote to platoon leader
 * (More options coming in the future)
 * Increased distance for spawning into squad vehicles from 600 meters to 1000 meters.
 * Removed the ability for the squad leader to rename all of the platoon's squads.
 * Reduced cooldowns for offensive/defensive markers from 5 minutes to 2:30 minutes.
 * New invite all button in members screen that will invite all outfit members to squad/platoon.
 * New button that allows a squad leader to remove their squad from a platoon.
 * Squad HUD Indicator changes:
 * All squad members will show within 2500m.
 * If you are platoon leader, all other squad leaders will also show and edge clamp.
 * If you are a squad leader, then platoon leader will show and edge clamp.
 * If you are a squad member, then squad leader will show and edge clamp.
 * Any vehicle containing squad members will show.
 * Waypoints can now be removed individually without removing all other waypoints (live).

Bounty System Changes

 * We’ve increased the XP rewards on bounties:
 * Bounty Hunter Award XP has been increased from 100 to 250xp per kill.
 * Payback Award XP has been increased from 100 to 400 per kill.

Nanite Mesh Generator

 * Hit points reduced from 750 to 450.
 * Drain per second decreased from 50 to 12.5
 * Passive regen rate increased:
 * Rank 1 - Changed from 12.5 per second to 15
 * Rank 2 - Changed from 13.1 per second to 16
 * Rank 3 - Changed from 13.75 per second to 17.3
 * Rank 4 - Changed from 14.6 per second to 18.75
 * Rank 5 - Changed from 15.6 per second to 20.4
 * Rank 6 - Changed from 16.6 per second to 22.5

Adrenaline Shield

 * Hit points reduced from 750 to 450.
 * Drain per second reduced from 50 to 18.
 * Shield points received per kill changes:
 * Rank 1 increased from 31 to 143.
 * Rank 2 increased from 47 to 160.
 * Rank 3 increased from 78 to 173.
 * Rank 4 increased from 113 to 186.
 * Rank 5 decreased from 157 to 200.

Resist Shield

 * Resists for Small Arms, Melee, and Anti-Vehicle projectiles decreased from 45% to 40%.
 * Increased active duration by 50%.

Weapon Balance

 * MR11 Gatekeeper
 * Projectile velocity decreased from 500 to 450.
 * Projectile drop increased from 0.5 to 2.0.
 * MR11 Gatekeeper-H
 * Projectile velocity decreased from 500 to 450.
 * Projectile Drop increased from 0.5 to 3.0.
 * Recoil increased from 0 to 2.0.
 * Warden
 * Maximum damage range to 15m, from 8m.
 * Horizontal recoil to 0.18, from 0.18 to 0.22.
 * Horizontal tolerance to 0.4, from 0.5.
 * Added Underbarrel Grenade.
 * Added Underbarrel Smoke attachments.
 * Short reload to 2.5, from 2.15.
 * Long reload to 3.4, from 3.05 (This corrects a bug to the reload speed that was on Live.)
 * AMR-66
 * Maximum damage range to 15m, from 8m.
 * Horizontal recoil to 0.18, from 0.18 to 0.22.
 * Horizontal tolerance to 0.4, from 0.5.
 * Added Underbarrel Grenade.
 * Added Underbarrel Smoke attachments.
 * Eidolon VE33
 * Maximum damage range to 15m, from 8m.
 * Horizontal recoil to 0.18, from 0.18 to 0.22.
 * Horizontal tolerance to 0.4, from 0.5.
 * Added Underbarrel Grenade.
 * Added Underbarrel Smoke attachments.
 * GD Guardian
 * Maximum damage range to 15m, from 8m.
 * Vertical recoil to 0.51, from 0.58.
 * Horizontal recoil to 0.135, from 0.14 to 0.17.
 * Horizontal tolerance to 0.35, from 0.5.
 * Projectile velocity to 680, from 650.
 * DMR-99
 * Maximum damage range to 15m, from 8m.
 * Vertical recoil to 0.51, from 0.58.
 * Horizontal recoil to 0.135, from 0.14 to 0.17.
 * Horizontal tolerance to 0.35, from 0.5.
 * Magazine size to 22, from 20.
 * Ammunition capacity to 132, from 120.
 * Revenant
 * Maximum damage range to 15m, from 8m.
 * Vertical recoil to 0.51, from 0.58.
 * Horizontal recoil to 0.135, from 0.14 to 0.17.
 * Horizontal tolerance to 0.35, from 0.5.
 * Short reload to 2.0, from 2.5.
 * Pulsar LSW
 * ADS Moving CoF to 0.4, from 0.35.
 * Flash Grenade
 * Fuse timer to 1.5 sec., from 3 sec.
 * Medical Applicator
 * Revive range standardized to 6 meters at all ranks.
 * Flash Suppressor (Attachment)
 * Increases minimap detection range by 15m.
 * No longer increases CoF bloom.

Misc

 * Lightning tanks may now unlock Engagement Radar.
 * Players can now safely drop from a Valkyrie by default.

Bug Fixes

 * Base capture progression arrow now shows on map screen.
 * VP points for capturing both warpgates is now permanent.
 * Fix bug that prevented victory points from being awarded for owning all facility types in certain situations.
 * Fix that should make damage from C4 attached to a moving vehicle much more reliable.
 * Fixing erratic blinking of centralized HUD ammo/ability bars when at warning levels.
 * Potential fixes for various minimap bugs regarding indicators disappearing or not showing up.
 * Fix for some vehicle cosmetics displaying in 1st person that should not have.
 * Fixed an incorrect Depot icon for the Icarus Helmet.
 * Misc other fixes that we probably forgot to list.