Bounty System

The Bounty System is a mechanic that marks players who engage in long killstreaks, giving them a unique marker when spotted and increasing experience earned both from their own kills and upon other players killing them.

To gain a bounty, seven enemies must be killed in a single life, and without any pre-existing bounties. When a bounty is acquired, a small icon appears on the HUD above the ability energy/ammunition count display. Spotting an enemy with a bounty displays a unique "Bounty" marker, both in the world and on the mini-map, rather than the regular triangle. Redeploying or dying will interrupt a killstreak when un-bountied, and a new one will need to be started

Players who have bounties placed upon them receive three stacks of the bounty, indicated by the number next to the bounty icon, and lose one stack for each death they suffer by a hostile player. When all stacks are exhausted, the bounty ends; redeploys or suicides whilst already bountied, however, will not deduct a stack from the total, nor will deaths to friendly fire.

Bountied players earn 25 XP more per kill if they are currently on a three-man killstreak or higher in their current life, and eliminating a hostile player with a bounty rewards an additional 250 XP.

Bounty Hunter Missions requires a kill on a bountied enemy in order to complete.

History

 * October 2, 2015 Update
 * Exact sweet, sweet, revenge on the last person to kill you by placing a bounty on them for other players to claim that will award both you and their killer bonus experience! From the kill screen after your death, you can click the "Get Revenge!" button under the image of your killer to buy a bounty contract worth 3 kills.
 * An enemy that kills a player with a bounty on them will earn an extra 100xp for that kill.
 * When a player you have an active bounty set on is killed, you also get 100xp for that kill.
 * If you set a bounty on someone, then killed them, you'd get an additional 200xp - 100 bonus for the bounty kill, and 100 bonus as the person who set the bounty.
 * Bounties stack, and you can have multiple bounties placed at once. That means those bonus 100xp events will happen for each active bounty on the player. (Un)Popular players with a bunch of bounties active on them could be veritable XP explosions.
 * If you killed an enemy with 4 active bounties on them, you'd get 400 bonus xp for that kill in addition to the normal xp rewards.
 * Players with an active bounty on them have a unique spot indicator to denote their status as *hunted*. This indicator behaves just like the normal spot indicator. Once the bounties are cleared, the indicator returns to normal.
 * Hunted players will also see a small indicator on their HUD to let them know a bounty has been placed on them. Once the bounties are cleared, the indicator will no longer appear.
 * Hunted players that go on kill streaks longer than 3 will be awarded 25 additional bonus experience for each kill.
 * Bounties will persist through log off.
 * If you placed a bounty on someone, but aren't online when someone claims their kills, your experience will queue up and be waiting for you when you log back in.
 * October 8, 2015 Hotfix
 * The "Bounty Claimed" notification will now only appear when all 3 deaths have occured.
 * October 29, 2015 Update
 * New Bounty Directive
 * Awards a "Bounty Hunter" title and the NS-15 Gallows LMG as the final tier reward.
 * January 14, 2016 Update
 * We've increased the XP rewards on bounties:
 * Bounty Hunter Award XP has been increased from 100 to 250xp per kill.
 * Payback Award XP has been increased from 100 to 400 per kill.
 * March 22, 2016 Update
 * Rocket Launchers, Assault Rifles, and Infantry Explosives (such as C4 and Anti-Tank Mines ) have been added to the Bounty Directive.
 * May 12, 2016 Update
 * Experience caps related to the Bounty System have been removed.
 * October 24, 2016 Update
 * Adjusted text on Bounty System prompt.
 * November 18, 2016 Hotfix
 * NSX Naginata will now properly count toward bounty directive LMG kills.
 * August 28, 2019 Update (Dead or Alive)
 * We've reinstated the bounty system in an automated form that will flag players who are getting strings of kills. We hope this encourages some new cat and mouse style dynamics mid-battle, and allows for more organic completion of the Bounty directive. Bounties will now be automatically placed on characters who have an active 10 killstreak (kills without deaths) or greater. There is a long cooldown between how often this can occur.
 * Players will receive a 5-stack of bounties upon activation.
 * Stacked Bounties are now stripped one at a time when killed, instead of removing the entire stack when a player receives three deaths.
 * Kills on bountied targets now award a flat rate of experience, instead of basing it on the stack count.
 * October 16, 2019 Update (Nanite of the Living Dead 6)
 * Fixed an issue where your true killstreak wasn't taken into account, causing bounties to trigger seemingly randomly.
 * Redeploys and deaths will end a killstreak.
 * Killstreak requirement reduced from 10 kills to 7 kills.
 * Bounty duration reduced from 5 lives to 3 lives.
 * February 9, 2021 Update (Outfit Wars Returns)
 * Removed the large Bounty notification in the center of the screen.