Talk:Ammo/@comment-178.191.136.201-20121202114011/@comment-52.129.8.51-20121206183044

Slugs add range and medium range damage to the shotgun. But, you give up the spread and AoE of bird shot...or whatever Sci-fi stuff the shot guns are supposed to shoot and maybe some RoF. At close range the slugs are very effective, but since it is only 1 round instead of say 10 projectiles, hitting your target is a must. At slightly longer ranges, say 25 to 50 meters the slug is incredily effective as a killing round *IF* you have time to line up shots with your sights.

Beyond 50 meters there is a significant drop from the round so you need to aim high with it, but if you are a good shot or your target isn't moving they can provide kill shots well out into 100 and 150 meter territory. Where as shooting anything really beyond 15 meters with standard shells is pretty much pointless.

Basically if you have ever used slugs in Bad Company 2 (870 + slugs + reflex = hilarious killing machine) they function very similarly to that.

Also note this is based upon NC ONLY! Other factions may function differently, although I doubt it. Also costs 100 Certs to get.