Talk:Amp Station/@comment-82.100.34.103-20130512090649/@comment-81.155.166.174-20140803140655

I see it as.

Bio Domes = Food and healing. Hence the healing boost.

Tech Plants = Where what you need made gets made (or at least the parts for it). Hence why you need one to get the biggest stuff, aka faction tanks.

Amp Stations = Power plants. Everything already has power, but this was ment to give it more power, better efficiency. In game terms this basicaly came down to base turrets being more efficient (over heating slower, so not that great unless you're the one in the turret).

I'm not the first and won't be the last to suggest if theres something else it could be. My suggestion? A 2-5% drop in resource cost per amp, something small but useful but that gets better with each amp you get after the first like with the Bio Domes bonus.