Advanced Mobile Station

The , commonly shortened to "AMS", is an ability available to the Sunderer, Galaxy, Colossus and ANT. It is to the Sunderer, unlocked and upgraded using Certification Points for the Galaxy and ANT, and in the case of the Colossus unlocked and upgraded using Merit.

In the case of the Sunderer, this is a passive system. The Galaxy and ANT's variants are in their defense slot. The Colossus fits it module in the logistics slot.

The Advanced Mobile Station, in all its iterations, allows the parent vehicle to deploy—or augments their existing deployment functions—revealing equipment terminals and allowing allied infantry to spawn at the vehicle's location, granting the owner a small amount of experience points for each allied spawn.

To deploy a vehicle using this ability, the vehicle must be stationary on a stable surface. When the prompt appears on the right-hand side of the screen beneath the vehicle's health, press the Deploy hotkey ( by default).

Restrictions
Due to the power of the Advanced Mobile Station, the ability features a variety of restrictions.

All vehicles using their AMS must remain deployed and stationary to enjoy spawning capabilities. Additionally, AMS-capable vehicles are subject to no-deploy areas, often referred to as "no-deploy zones" or "NDZs", which prevent them deploying in a large number of locations across Auraxis. These zones are typically centered on facilities, preventing the deployment of an AMS within the walls of the base. Deploying an AMS creates a small no-deploy area around the vehicle, preventing another AMS-capable vehicle from deploying within that radius.

As the Colossus' innate deployment ability, Deployment: Skylance Battery, greatly augments the functionality of the heavy tank, the Colossus is not made subject to no-deploy areas even when equipped with an Advanced Mobile Station upgrade, allowing it to deploy inside no-deploy areas and close to other deployed AMS vehicles while retaining full AMS capabilities.

Variants

 * -|Sunderer=

Sunderer
The Sunderer has access to the Sunderer Advanced Mobile Station (S-AMS), a passive system to all players.

This version of the AMS does not feature many differences from the typical functionality of the station, with the only notable innate difference being that the Sunderer's auto-spot radius will be reduced from 100 meters to 15 meters while the vehicle is deployed.

The AMS can additionally be upgraded using the Sunderer's defense slot, with the Deployment Shield and Vehicle Stealth certifications able to augment the station's functionality.

Deployment Shield
Deployment Shield is a defense slot upgrade available to the Sunderer. It is unlocked and upgraded using Certification Points.

While this upgrade is attached, a deployment shield activates whenever the Sunderer is deployed into an Advanced Mobile Station, providing it with a regenerating shield layer that reduces damage taken from certain damage types while it holds.

The shield regenerates at a rate of approximately 200 shielding per second, and receives reduced damage from, , and type weaponry.

Vehicle Stealth
Vehicle Stealth is a defense slot upgrade available to the Sunderer. It is unlocked and upgraded using Certification Points.

When upgraded to rank 5, this certification becomes the Stealth Cloaking Module. While attached, the module projects a bubble around the Sunderer whenever it is deployed into an Advanced Mobile Station, cloaking the vehicle and all nearby allied infantry.

The bubble is disabled whenever the vehicle receives damage or fires any of its weapons.


 * -|Galaxy=

Galaxy
The Galaxy has access to the Lodestar Module, a defense slot upgrade unlocked and upgraded using Certification Points.

While attached, the Lodestar Module allows the Galaxy to deploy into an Advanced Mobile Station, revealing equipment terminals on both sides of the dropship and a deployment shield with 2500 shielding which regenerates at a rate of 250 shielding per second. If the Galaxy receives damage, its shielding will be subjected to a delay of between ten and six seconds, dependent on the rank of the upgrade, before it starts recharging again.

Galaxy Certification



 * -|ANT=

ANT
The ANT has access to the Deliverer Module, a defense slot upgrade unlocked and upgraded using Certification Points.

While attached, the Deliverer Module periodically provides ammunition to allied vehicles within the listed range. This functionality is identical to that found on the Vehicle Ammo Dispenser.

The Deliver Module also allows squadmates of the vehicle's crew to spawn directly into the transport.

In addition, ANTs fitted with a Deliverer Module have their deployment ability modified, causing it to act as an Advanced Mobile Station while deployed—though uniquely not revealing any equipment terminals. ANTs with a Deliverer Module are still subject to no-construction zones.

ANT Certification



 * -|Colossus=

Colossus
The Colossus has access to the Colossus Advanced Mobile Station (C-AMS), a logistics slot upgrade unlocked using Merit.

While attached, the Advanced Mobile Station module augments the functionality of Deployment: Skylance Battery, causing deployment to reveal an equipment terminal on the rear of the heavy tank and enabling allied infantry spawns on the vehicle.

This certification otherwise has no effect on the intended effects of Deployment: Skylance Battery, and it does not cause the Colossus to be subject to no-deploy areas.

History

 * September 20, 2012 Update
 * Sunderer Advanced Mobile Station (S-AMS) added to the beta.
 * The Sunderer is now capable of use as a respawn point for infantry.
 * September 28, 2012 Hotfix
 * Galaxy Advanced Mobile Station (G-AMS) removed from the beta.
 * Galaxy spawns are being temporarily disabled. They'll return we promise.
 * November 2, 2012 Update
 * Sunderers can now only be deployed 200m or more from another Sunderer.
 * November 10, 2012 Update
 * AMS terminals now work on the sides. Terminals have been removed from the back.
 * Visuals have been added for AMS and Ammo attachments.
 * Game Update Number 10 (2013-06-05)
 * The anti deploy radius for AMS Sunderers has been reduced to 130 meters, so Sunderers are able to deploy more closely to each other than before.
 * Game Update Number 12 (2013-07-10)
 * Facilities and Outposts on Indar and Amerish now have Sunderer No Deploy Zones.
 * These function just like the No Deploy Radius around allied deployed Sunderers
 * These zones prevent someone from parking a Sunderer right on top of a capture point, forcing players to fight to the capture points on foot
 * Game Update Number 13 (2013-07-24)
 * AMS Sunderers should now be able to deploy in friendly No-deploy zones
 * ESF Update January 16, 2014
 * Stationary and deployed vehicles will no longer slide when on inclined surfaces
 * Fixed issue where AMS Sunderers were not animating when being deployed
 * January 30, 2014 Patch
 * The Sunderer AMS no longer requires an item to be equipped in order to function. Once the certification is purchased, it is always available. This frees up the Utility slot on the Sunderer for other items.
 * May 20th, 2014 Patch
 * Gameplay Improvements
 * Reduced Sunderer deploy exclusion to 65 meters.
 * Bugs Fixed
 * Deployed Sunderers can no longer be moved by other vehicles. (We are looking at you Mr. I use the Magrider as a bulldozer).
 * June 19th, 2014 Patch
 * Sunderer owners now get 5xp per player who spawns on their deployed Sunderer. Increased from 2xp.
 * Added spotting voice callouts for spotting both deployed enemy Sunderers and enemy spawn beacons.
 * August 5, 2014 Update
 * Spawning Changes
 * New defensive certification for Sunderer: Deployment Shield.
 * Generates a shield for the Sunderer when deployed that will absorb up to a certain amount of damage, but will regenerate over time. Damage done to the Sunderer or the shield will delay the shields regeneration for several seconds.
 * Bugs Fixed
 * Fixed an issue where No Deploy zones would sometimes prevent base owners from deploying.
 * August 11, 2014 Hotfix
 * Deployed Sunderers should no longer move when Cruise Control is used
 * August 29, 2014 Update
 * Quality of Life/Misc
 * Sunderer Deployment shield now has an attachment visual and associated particle effects.
 * Players will now be notified when the sunderer that they last spawned at has been damaged or destroyed.
 * Bugs Fixed
 * Extended Sunderer No Deploy area at East Canyon Checkpoint
 * October 2, 2014 Update
 * Deploying your sunderer now sets your quick respawn location to that sunderer. You will no longer get sunder attack warning messages for a sunderer that you have never interacted with.
 * February 25, 2015 Hotfix
 * Reduced the range where Sunderers are auto detected on the mini-map when deployed. Instead of using the default 100 meters, they will appear at 15 meters. Having any rank of stealth equipped will remove it from the mini-map when deployed unless spotted.
 * June 17, 2015 Update
 * Medic regen device will no longer regen the Sunderer Deployment Shield
 * July 23, 2015 Update
 * Sunderer stealth cert line has been expanded, a new fifth cert has been added that when equipped not only provides all the perks of rank 4 stealth but also generates a cloaking bubble when deployed that cloaks all friendly infantry within it.
 * October 29, 2015 Update
 * Deployed Sunderers should once again properly display their no deploy zones to other friendly Sunderers and show on their minimaps.
 * May 12, 2016 Update
 * Friendly deployed Sunderers are now displayed on the mini-map with a unique icon
 * June 1, 2016 Update
 * Added/Updated icons for the deployed Sunderer and ANT. Now includes icons for repair/resupply versions of the deployed vehicles.
 * January 12, 2017 Hotfix
 * Deployment Shield maximum health from 2000 to 2500.
 * Dev Note: This change aims to lengthen the time it takes for a single infantryman to destroy a Deploy Shield Sunderer while uncontested, allowing for more time for defenders to respond to the threat.
 * November 20, 2017 Update
 * Sunderers can no longer deploy in the no-deploy region of allied bases.
 * August 15, 2018 Update
 * Sunderer should now be able to undeploy while under fire and being repaired.
 * Fixed and updated Sunderer Deploy Shield particle effects.
 * August 23, 2018 Hotfix
 * Toned down the Sunderer's Deployment Shield visual FX.
 * March 20, 2019 Update
 * Deployment Shield (Sunderer)
 * While the shield is active, the vehicle no longer receives additional damage to Tank Shell (resist type 7)
 * Dev Note: This change nullifies the Tank Shell resistance adjustments above for Deploy Shield Sunderers whose shield is currently active.
 * June 17, 2020 Update
 * Colossus Advanced Mobile Station (C-AMS) added to the game.
 * October 7, 2020 Update
 * Reclaimed Sunderers now grant spawn experience when deployed.
 * December 3, 2020 Update
 * Esamir Electrical Storm Changes
 * Deployed vehicles now receive only 2500 damage from overloading, instead of being destroyed outright.
 * April 28, 2021 Update
 * Replaced the "S-AMS" reference with "Sunderer" when you're notified that your last Sunderer spawn is under attack.
 * November 17, 2021 Update
 * Deliverer Advanced Mobile Station added to the game.
 * Lodestar Advanced Mobile Station added to the game.
 * January 26, 2022 Update (Expedition: Oshur)
 * When deployed, the Lodestar now generates a protective shield of up to 2500 health.
 * Sunderers, Routers, and Lodestars can no longer be deployed in the Warpgate regions.
 * March 30, 2022 Update (The Arsenal Update)
 * ANT
 * Added Deliverer Module as a defensive slot option.
 * Deliverer Module passively dispenses ammunition to nearby vehicles, and acts as a global spawn point while deployed. Additionally, The Deliverer Module allows Squad Members to spawn directly into the vehicle.
 * Galaxy
 * Added the Lodestar Module as as defensive slot option.
 * Lodestar module now allows the Galaxy to deploy into a global spawn point, with a defensive shield layer and attached equipment terminals.