Talk:Combat Medic/@comment-73.179.188.10-20150416005024

So, a few points regarding this guide:

1) "Spend roughly 50 to 70 Certification points on your weapons before switching back to boosting your abilities."

There is nothing you can buy for a weapon in this price range, other than a scope for 5/30 certs. Most useful attachments are at least 100 certs, with the advanced grip/laser at 200 certs. If the guide is suggesting new players purchase 1 to 2 weapon upgrades, the cert prices need to be updated.

Personally, as an NC medic, I found that picking up a laser sight for the Gauss Rifle was an amazing investment for 100 certs.

2) Personally, as a player with low framerates, I'm much more effective when I run nanoweave. Not only am I more able to pull off revives or get my weapon out if I'm surprised, but the synergy with nano-regen means that every point of health I add back is worth more given nanoweave's resistance. Additionally, potshots hurt less if I'm running from cover to cover as I revive friendlies and MAX units. The value of higher resistance, combined with our ability to heal, can be a lifesaver--especially when trying to pull off a tricky revive while doing the Medic's Jig.

3) As a new player, I think I'm going to deviate from this guide a bit and pick up C4 before I nab revive grenades. There have been a lot of times where I've been killed by MAX's or enemy vehicles because I had nothing to touch them with, even though I had the element of surprise and was very close to them. Additionally, picking up C4 before revive grenades will give me time to learn to use the C4--as well as keep me equipped with explosives once I replace the frag grenades with their necromantic cousins :). The other way around, there would be a 200 cert awkward period where I would have revive grenades, but no explosives.