Magrider/Main

The Magrider is the main battle tank of the Vanu Sovereignty. Unlike other heavy vehicles, the Magrider is a hovercraft.

The Magrider is, on paper, the weakest of the three main battle tanks. Its main gun has less firepower than the Prowler's twin cannons or the Vanguard's massive gun, and unlike any other land vehicle, its main gun is mounted to the hull itself rather than a turret (meaning that in order to aim the gun, the entire tank must rotate). Furthermore, it does not have either the Prowler's lockdown nor the Vanguard's heavy armor and shields, and its top speed leaves much to be desired.

What the Magrider does have is multidirectional mobility and unpredictability. As a hovercraft, the Magrider can strafe sideways, allowing it to evade incoming tank shells and infantry-fired rockets. The Magrider can also ignore most rough terrain, and drive itself up cliffs and even buildings to find unexpected angles of attack. It also features the unique Magburner ability, which temporarily boosts its forward speed and hover altitude and can (among other things) be used to quickly jump over enemy vehicles to attack their weak rear armor.

The Magburner ability can be further enhanced by the unique Recharge and Multi-directional Exhaust upgrades. Recharge immediately fully recharges the Magburner's energy (and also jams hostile missile locks). Multi-directional Exhaust improves Magburner's recharge rate, and improves sideways strafing while Magburning.

The Magrider's ability to move in any direction can be a hazard to nearby friendly Engineers attempting to repair one in combat. As such, any Engineers attempting to repair a Magrider must be very cautious and mobile to avoid being run over by their friendly hovertank.

As with all MBTs, Magriders can only be spawned at Large Outposts, major facilities such as Bio Labs, and the Warpgate.



Magrider Strategy
The Magrider is an ideal choice for long-range duels, where its strafe lets it effectively dodge incoming projectiles. Especially with the Saron HRB secondary, this is an almost ideal sniper tank, capable of reaching places many other tanks cannot and delivering good damage to distant targets.

When facing air targets, using angled rocks will help improve the main and secondary gun's attack angle.

However, it must be kept in mind that the Magrider has less front armor and damage than the NC Vanguard and lacks the speed of the TR Prowler. Limiting engagements to side-armor or rear-armor opportunities will drastically improve survivability. Equipping the Magburner helps avoid missiles and shells. Magburner also improves mobility when crossing crevasses and small objects.

Crouching whenever a Magrider approaches can reduce the potential of being roadkilled.

Links

 * Tech Plant Advanced Offensive Strategy
 * Use this main battle tank to take out turrets and vehicles defending the tech plant.
 * Tech Plant Advanced Defensive Strategy
 * When defending the Tech Plant use Magriders. They are especially very mobile tanks and should be used to your advantage to quickly pop around corners and barricades. Strafe side-to-side taking cover as you reload behind a building.
 * Bio Lab Advanced Offensive Strategies
 * When assaulting a Bio Lab in this vehicle, clear the way for your team to reach the outposts surrounding the main dome.
 * Amp Station Basic Base Strategies
 * When attacking the Amp Station, look out for enemy MBTs and Turrets and take those out fast.
 * Amp Station Defensive Strategy
 * When defending the Amp Station, use your MBT to secure common Galaxy landing spots and enemy hotspots.
 * Heavy Assault Class Strategy
 * It takes 2 C4 charges from a Heavy Assault to blow you up. Watch out for heavies!
 * Engineer Class StrategyOne of the main Engineer roles is to repair your tank. Try not to back over them!