SABR-13

The SABR-13 is an assault rifle available to the Terran Republic. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Special Assault Burst Rifle - 13 is a unique assault rifle to the Terran Republic arsenal, dealing higher damage-per-shot with a lower fire rate than any other Terran rifle, using a two-round burst mode with heavily reduced recoil and extremely tight minimum aimed cones-of-fire to greatly increase the weapon's potency at range. The SABR-13 is most comparable to the Gauss Rifle Burst, as a result.

There is no enforced delay between bursts on the SABR-13. If the user perfectly times their trigger pulls, the SABR-13's maximum fire rate is indeed 600 RPM.

Like most dedicated burst weaponry, the SABR-13 enjoys reduced recoil on the first shot of each burst, where most automatics suffer increase recoil on that same first shot. Changing fire modes ( by default) to semi-automatic will not affect the net vertical recoil of the gun, with each single shot causing the same recoil as the first shot in the two-round burst does.

Damage Fall-off
Stats in orange are with High Velocity Ammunition.
 * 167 before 10 meters (8 meters)
 * 143 after 90 meters (110 meters)

Ribbons and Medals
It is possible to earn both Ribbons and Medals while using the. Each ribbon is a standard reward for achieving a set amount of kills with the assault rifle. Medals are awarded upon reaching kill milestones with the weapon.

History

 * October 24, 2016 Update
 * Standing ADS CoF from 0.03 to 0.015
 * Crouching ADS CoF from 0.03 to 0.015
 * Walking ADS CoF from 0.3 to 0.15
 * Crouch-walking ADS CoF from 0.15 to 0.075
 * Semi-auto vertical recoil from 0.4 to 0.3
 * February 2, 2017 Update
 * Damage from 167@10m-143@75m to 167@10m-125@90m
 * July 1, 2021 Update (_Integration)
 * Minimum damage from 125 to 143.
 * March 30, 2022 Update (The Arsenal Update)
 * Horizontal recoil from 0.15-0.175 to 0.16
 * Horizontal recoil tolerance from 0.35 to 0.30
 * Dev Note: The above changes create consistency with the weapon's recoil, and reduces the number of potential kicks horizontally in a single direction from 3 to 2.