Talk:Flash/@comment-172.255.125.135-20200413112720

The Flash is the true bringer of chaos to the battlefield in PS2. Infantry are too predictable, larger armor is too slow or too limited. Air can be seen miles away.

But a Flash! One of those can walk up and one-shot you, and there isn't a darn thing you can do about it, especially if it's cloaked. On the majority of maps, it can get on point and provide radar coverage or roam around as a fragile, fast-moving threat, the polar opposite of a MAX. A medic can use their Triage ability with it. It does support and it shoots good too. But it can always be one-shot by a good rocket or tank shell, and that's the real risk you take when you drive one. Live fast, die young, respawn cheaply. If you are bored by vehicle play, drive Flashes more often and take more risks - it'll keep up with you.

It's a versatile vehicle, especially once you have a few loadouts to play with. The majority of players stick with the farming cheese Wraith cloak + N7 Renegade: roam around a parked Sunderer with this combo and you will pick up plenty of kills. But don't stop there! The other options are good ideas too, before we even get to the faction-specific guns.

The Basilisk is your least likely choice because the DPS is limited and swivel angles are limited too and it's just unviable to aim it while jumping around, but in its defense, it's cheap, and it's the best long-range option. The Kobalt lets you carry around the same power as an AI turret. It's more demanding of your accuracy than the N7, but does a similar job and is potentially better if you're trying to hold down a position while riding. And lastly the M40 grenades are useful for both armor and infantry in need of some explosion spam. The range is small and they don't quite one-shot infantry, but the splash is generous, you can use them to break down hardlight barriers(your biggest foe when riding indoors), and they are a serious threat to ANTs and Sunderers.

If you ride uncloaked, Jockey is a must-use implant, since most of the vulnerability against infantry is in taking headshots, and a shield boost of 50% at max level is just the thing to give you an edge and send those sweaty heavies off pace. The slot freed up by not using the cloak could go to scout radar(a good farm and a valuable contribution in many battles), to smoke(if you're looking for an alternative way to get close to vehicles or frustrate infantry), or of course the turbo boost.

Stealth is a good complementary option for most uses of the Flash, since it means you won't be chased around so much. Armor will let you avoid perhaps one hit if you're engaging tanks - it's not going to let you sit there and go toe-to-toe.

The chassis of the Flash is also worth considering in detail too. It's very easy to make the Flash spin out in rough terrain, and this is the downside of investing only in speed, but if you're in flats it's the obvious choice. The Scrapper is probably the best all-around for engagements since it lets you dodge shots and negotiate tight indoors areas better, but the Surger is an interesting alternative if you are trying to take on some of those nasty hills on Indar and are most interested in stability when you zoom up cliffs.