TRAP-M1

The  is a sniper rifle available to the Terran Republic. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Terran Republic Automatic Pistol - M1 is mid-range burst-fired sniper rifle, unique to the Republic arsenal. Featuring a low-recoil 2-round burst firemode and a rapid-firing 3-round burst firemode, the TRAP-M1 is marketed as an adaptable rifle capable of combat at both long and shorter ranges, further bolstered by a unique damage-falloff model retaining a large amount of damage out to incredibly long ranges.

Switching between the TRAP's two firemodes changes the weapon's stats drastically—where most other guns have zero stat changes between firemodes. The 2-round burst firemode fires slightly faster during the burst, with heavily reduced recoil statistics across the board as well as more favourable cone-of-fire characteristics. However, although the 3-round burst firemode fires slightly slower in-burst, it has a shorter delay between burst and the extra bullet per burst ends up in faster times-to-kill/better damage-per-second overall.

To switch firemodes on a weapon, press the Switch Fire Group key ( by default).

Ribbons and Medals
It is possible to earn both Ribbons and Medals while using the. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.

History

 * October 24, 2016 Update
 * Magazine from 18 to 21
 * Capacity from 144 to 189
 * Recoil angle min from 11 to 0
 * Recoil angle max from 13 to 0
 * ADS moving CoF from 0.32 to 0.25
 * 2x burst vertical recoil from 1 to 0.4
 * 2x burst first shot multiplier from 0.2 to 0.75
 * 2x burst refire time from 200ms to 250ms
 * 3x burst first shot multiplier from 1x to 0.8x
 * Semi-auto firing mode removed
 * March 30, 2017 Update
 * Dev Note: These adjustments should increase the range and accuracy on the 2x burst, and further separate it from the 3x burst.
 * Tooltip no longer mentions single-fire mode.
 * 2x burst horizontal tolerance from 0.4375 to 0.15
 * 2x burst ADS bloom from 0.07 to 0.06
 * 2x burst Hipfire bloom from 0.14 to 0.12
 * March 30, 2022 Update (The Arsenal Update)
 * Anti-infantry sniper rifles now use a separate resistance (type 20).
 * Being struck by a sniper rifle now has more prominent audio.
 * Dev Note: The damage values for this new resistance are equivalent to small arms. This change will allow us to do is modify the bodyshot damage output from Nanoweave, as mentioned above.
 * Most Shotguns, Sniper Rifles, and Scout Rifles now use Comfort Grips, instead of Forward Grips.
 * Dev Note: Traditional Forward Grips offered no functional benefits to slow firing semi-auto weapons, so swapping them for Comfort Grips (which reduce the equip and unequip time of a weapon,) can be interpreted as a buff in almost all cases.
 * Maximum damage from 184 to 200.
 * Maximum damage range from 15m to 50m.
 * Minimum damage range from 85m to 250m.
 * 2-round Burst
 * Vertical recoil from 0.4 to 0.2
 * 3-round Burst
 * First shot multiplier from 0.8 to 0.75
 * Vertical recoil from 0.5 to 0.4
 * Dev Note: The above changes should make this weapon far more usable than it has been previously, as we start treating it more like a semi-auto sniper rifle, and less like an awkward scout rifle.
 * Now has access to the Compensator.