Ymir Bio Lab

Ymir Bio Lab was a Bio Lab on Esamir. It was located in the far southeast corner of the continent.

Ymir Bio Lab was a standard version of the facility, a three-capture point bio lab with an SCU-linked player spawn and three attacker spawns linked to the facility's three satellite bases. The three control terminals were in the expected locations; the L-shaped building near the player spawn, the large single-storey square-shaped building, and the large two-storied building, in the uppermost room featuring two sets of double doors.

The facility featured one set of teleporters, connecting the spawn within the dome atop the structure and the vehicle bay found beneath the legs. Four vehicle terminals were located inside this vehicle bay and the facility also toted two aircraft terminals—one on each landing pad.

Two Landing Pads were located opposite eachother protruding off the sides of the dome.

Teleporters
The facility featured one set of teleporters, connecting the main player spawn in the dome with the vehicle bay located beneath the legs of the structure.

Generators
An SCU Shield Generator was located in the lower floor of the building that housed control point. Overloading the generator began a 2:00 timer, after which the shield protecting the SCU would drop.

SCU
An SCU was located in the center of the dome, within a support beam. It was protected by an SCU Shield Generator, although could be overloaded at any time by hostile players who reached it. This unit was only linked to the main player spawn in the base, and its destruction would not affect the functionality of the attacker spawns.

Attacker Spawns
Ymir Bio Lab featured three attacker spawns. These spawns were linked to the ownership of Ymir Eastern Way Station, Ymir Mine Watch, and Ymir Southern Reach. These spawns could be used by anyone who owned these bases, including the defenders of the bio lab. A unidirectional teleporter and generator was located in each of these satellite bases, and the destruction of the generator disabled the teleporter to the spawn room as well as the spawning functionality of that room.

History

 * Game Update Number 4 (2013-03-13)
 * All banners at the following locations should now update properly with ownership.
 * Ymir Bio Lab
 * Game Update Number 10 (2013-06-05)
 * Bio Lab SCU Shields are once again controlled by the generator and no longer disabled on capture percentage.
 * December 18, 2014 Update
 * Esamir Bio Labs Teleport Room shields have been aligned correctly.
 * July 7, 2016 Update
 * Fixed a number of collision exploits in and around Bio Labs
 * February 2, 2017 Update
 * Bio Lab internal lightning has been updated.
 * June 8, 2017 Update
 * The Bio Lab domes have been made opaque. This change increases performance when fighting in or around BioLab areas. All BioLabs have received this new opaque dome (and new interior lighting,) but the performance increase is currently only available to Amerish, Hossin, and Esamir, with Indar coming in a later patch.
 * May 14, 2019 Hotfix
 * Satellite spawn points inside BioLabs now act as spawn points, and not just teleporters, though you can still use the teleporters at satellite bases to reach the BioLab spawn rooms.
 * May 30, 2019 Update
 * Bio Lab outposts now have generators stationed next to the teleporter. When overloaded, the teleporters, connected spawn room, and spawn room shield will be disabled.
 * Dev Note: The intent here is to offer some counterplay to the defenders, allowing them to inhibit spawns directly into the Biolab with some additional effort.
 * October 1, 2020 Update (The Shattered Warpgate)
 * Removed from the game.
 * Replaced with Ymir Ruins.