Talk:NEST Launcher/@comment-23.108.197.133-20200411083901

The NEST is an interesting deterrent weapon, but as of right now it is extremely unrewarding. The missiles are able to auto-lock and bend around corners to hit targets, which is a wonderful feature and lets you use many unique tactics...except that even if you score clean hits, they never do enough damage. Look at the stats: you have to hit 10/12 to take out a Flash, and 12/12 for an ESF. It's just never going to happen, not when the missles are so slow and your aim so limited - these foes will dodge you without trying. The targets you can actually seriously hurt are the static ones, the tanks sitting in valleys and the cloaked sunderers. You can get those by aiming above the vehicle and letting the lock-on do the work; most of the time they can't outrun or juke missiles from above. But if they decide to jump out and start repairing, you're gonna be there a while, because you reload so slowly that you will not out-DPS their repair tool.

As a result, they are like the ground version of most AA weapons: they make your target run away, and you never get a kill or even assist credit except by accident.

The weapon and the vehicle together absolutely makes a difference on the battlefield, though. The Javelin is a huge distraction and borders on impossible for most players to hit, even without upgrades. So the threat itself is credible enough to create a problem and slow opposing armor, it's just that there is no score for it.