What's on your mind?
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This guy was flying around head shooting everyone. Obviously completely ruining the game. Has anyone else seen this?
Oui ça serait bien
Non just non
1 Vote in Poll
According to its description, player won't be detected outside of 10 meters.
Q.1
If the player is charging, jumping or using jets outside of 10 meters, could him be detected?
Q.2
Would the implant affects the detection distance of fire?
I need a better list of what to do to add my outfit because I am terrified of messing something up
New Conglomerate
Terran Republic
Vanu Sovereignty
Nanite Systems Operatives
32 Votes in Poll
cant comment on pages such as weapon pages, any how?
please help me g99 error on windows 10
I can't get into the game for 3 days
1/2 of D0ku guns made are like a rich hot girl, beautiful and useless. Look at the Jackal, Canis, Dragon (Why make a fully automatic DMR), and Arbalest. Shouldn't quality have stats to make players want to use it?
<p>For reference, here is Iridar's article on how horizontal recoil and horizontal recoil tolerance work: http://www.kivikasvo.fi/iridar.net/iridar.net/horizontal-recoil-tolerance/index.html
</p><p>I think it would be useful, at least for automitic weapons, to add two derived stats to their wiki pages:
</p><p>1. Max Horiz. Kicks: The maximum number of times the horizontal component of a weapon's recoil can kick in the same direction. IE: From one tolerance edge to the other edge. For example, the Gauss SAW S can kick 4 times in one direction, while the slightly higher horizontal recoil tolarance of the EM6 means it can kick 6 times in one direction. This can be calculated by multiplying Iridar's formula by 2. max_horiz_kicks = (floor((horizontal_recoil_tolerance / (2 * horizontal_recoil_minimum)) + 1) * 2
</p><p>2. Effective Horiz. Recoil Tolerance: The angle produced by Max Horizontal Kicks. This is simply (max_horiz_kicks - 1) * horizontal_recoil_minimum. This is a useful derived stat because it indicates the "unstability" of weapon's recoil better than the horizontal recoil tolerance does. A weapons with the same, or even smaller, tolerance than another can still have bigger effective horizontal tolerance depending on how max kicks and recoil per shot play out.
</p><p>One problem is there's no good way to derive these stats from weapons with different minimum and maximum horizontal recoil.
</p>
(Edited by Hell Diguner)
<p>Hi there,
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Not a lot of current opinions about this weapon out there. What are people's thoughts about the weapon, both those who shoot and are shot with it? :D </p>
</p><p>
Not a lot of current opinions about this weapon out there. What are people's thoughts about the weapon, both those who shoot and are shot with it? :D </p>
(Edited by A Fandom user)
<p>- NO Certs for continent lock (the grind gets much mor frustrating)
</p><p>- NO iso-4 for continent lock (obtaining iso-4 in acceptable quantity is impossible -- no competitve gameplay possible without implants, thus this game became a pay to win game just now -- don't believe me? Try playing the heavy asssault without survivalist.)
</p><p>- BAD hub area (there is nothing but menus; you cant even shoot)
</p><p>- NS-357 IA is realy bad and should not be able to be bought
</p><p>- NO cloak camping anymore (I understand the reasoning; but without being able to somewaht troll this game gets dull)
</p><p>- They said that the most gamebreaking glitch is fixed... in my first season after the update my game crashed... -_-
</p><p>- These changes where not anounced!!!!
</p><p>- They realy wanted us to believe that the new team focused all their time and attention in the last months, to bring us the biggest update to game since launch... (I think that point needs no explaination)
</p><p>- The hype they wanted to build up was a real mess; i never felt less hype about an update...
</p><p>--> All in all the game was made worse (certs; iso4; competitive aspect)
</p>
(Edited by A Fandom user)
<p>Hi, I have a few 30% experience and resource gain boosts that I have received from winning continent lockdown alerts, and I was wondering what the duration of these boosts are, so I know when it is best (1 hour vs 1 day is a big difference).
Thanks.
PS is a 1 day boost for 12 or 24 hours?
</p>
(Edited by BigMek13)
<p>Hello!
</p><p>I am Jr Mime, a Fandom Wiki Manager for this community, the PlanetSide 2.
</p><p>I am here to help the community, you, for any questions, issues about the wiki, editing, formatting, scripting, etc. I am also a liaison to full-time Fandom staff members.
</p><p>Feel free to contact me on my talk page for any specific questions, or directly post on this forum thread.
</p><p>It will be a pleasure working with you! - Jr Mime (talk) <sub>[VSTF]</sub> 19:23, May 18, 2019 (UTC)
</p>
(Edited by Jr Mime)
I primarilty play heavy assault on TR and ive tried all there LMG's and even the chaingun and they are all garbage.
(Edited by A Fandom user)
<p>i dont sure the Nanoweave Armor could work on shield and heavy Ability Slot? can anyone tell me
</p>
(Edited by A Fandom user)
<p>I've been grinding cortium to get certs, but the silo is always filling up too fast. Does anybody know a way to make a silo drain a little more efficiently? I've just been buying silos repeatedly to empty them, but it's becoming quite a chore.
</p>
(Edited by A Fandom user)
<p>TR power knife the ripper is to loud ,when you look other factionpowerknife exxample VS they have luminum edge what is hard to hear but TR ripper make so much sound i think TR ripper need sound balance.
</p>
(Edited by A Fandom user)