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Page Contents Current As of Patch: 2021-07-08
The powerful AC-X11 was released shortly before Auraxis' global war yet still remains in common use due to its famed reliability and high stopping power.
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Empire: Icon NC.png
Can Use: Icon Light Assault.pngIcon Engineer.png
Weapon Type: Carbines
Fire Rate: 500 RPM
Muzzle Velocity: 520m/s
Effective Range: Medium
Fire Modes: Automatic,
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 650 ms
Max Damage: 200 before 10m
Min Damage: 143 after 80m
Reload Speed
Short Reload: 2.045s
Long Reload: 2.75s
Magazine Size: 24
Ammunition Pool: 144
Hip Aim
Crouch Still: 1.75 0
Move: 2.25 0.17
Stand Still: 2.25 0
Move: 2.75 0.32
Bloom per Shot: 0.14 0.07
Sprint: 5
Jump/Airborne: 2.75
Vertical: 0.45
Horizontal, Min/Max: 0.175/0.2
Horizontal Tolerance: 0.4
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 15
First Shot Recoil Multiplier: 1.5x
Data Sources
Census API source: AC-X11 API Data?

The AC-X11 is a carbine available to the New Conglomerate. It is unlocked through purchase with Certification Points or Daybreak Cash.

The AC-X11 takes the New Conglomerate's design philosophy to its logical conclusion, with the carbine dealing the highest damage-per-shot of any such weapon in its class, giving the weapon a surprisingly lethal bite while needing only few shots to do so. In exchange, the gun's vertical kick is rather extreme and the magazine size is abnormally small.

Damage Fall-off[]

Stats in purple are with High Velocity Ammunition.

  • 200 before 10 meters (8 meters)
  • 167 at 50 meters (61 meters)
  • 143 after 80 meters (100 meters)


Available attachments
HS/NV Scope (1x) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope.png
30 Certification Points 49 Daybreak Cash
TekLyte Reflex (1x) TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
More reticles for this sight available, see full article.
TekLyte Reflex (1x).png
30 Certification Points 49 Daybreak Cash
GD RefleXR (2x) The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
More reticles for this sight available, see full article.
GD RefleXR (2x).png
30 Certification Points 49 Daybreak Cash
LX Tacti-Eye (3.4x) Featuring 3.4x magnification and a simple crosshair, OcuLuxx's Tacti-Eye owes its success to its simplicity and ease of use.
LX Tacti-Eye (3.4x).png
30 Certification Points 49 Daybreak Cash
LACO (3.4x) Utilizing a holographic red dot and 3.4x magnification, the NC's Laser-Assisted Combat Optics has significant flexibility over other mid-range scopes.
LACO (3.4x).png
30 Certification Points 49 Daybreak Cash
TrueShot (4x) The TrueShot makes use of a simple crosshair and 4x magnification. Its lightweight 'box' housing obscures less than typical scopes of its class.
TrueShot (4x).png
30 Certification Points 49 Daybreak Cash
LX Mark IV (4x) OcuLuxx's sturdy Mark IV scope features 4x magnification and a triple chevron reticle, allowing the user to compensate for bullet drop.
LX Mark IV (4x).png
30 Certification Points 49 Daybreak Cash
BDS (6x) The New Conglomerate's versatile Bold Driver Standard uses a mil-dot reticle and 6x magnification.
BDS (6x).png
30 Certification Points 49 Daybreak Cash
Compensator A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show on the minimap from farther away, and increased weapon bulk reduces accuracy when firing from the hip.
Compensator (NC).png
100 Certification Points 49 Daybreak Cash
Suppressor The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner, and bullet velocity is reduced by 15%.
Suppressor (NC).png
100 Certification Points 49 Daybreak Cash
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Darklight Flashlight.png
100 Certification Points 49 Daybreak Cash
Advanced Forward Grip An advanced forward grip greatly increases control of the weapon, reducing horizontal recoil by 33%.
For details on equip time penalties, see main article.
Advanced Forward Grip
200 Certification Points 149 Daybreak Cash
Laser Sight A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight.png
100 Certification Points 49 Daybreak Cash
High Velocity Ammunition High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Extended Magazine (NC).png
100 Certification Points 49 Daybreak Cash


Theoretical Time To Kill
Infantry Body part 0m 10m 80m
Normal Suit Normal Suit
Icon Light Assault.pngInfantry Head 0.24s 0.259s - 0.514s -
Torso 0.48s 0.499s 0.739s 0.874s 1.114s
Icon Infiltrator.pngInfiltrator Head 0.24s 0.259s - 0.514s -
Torso 0.48s 0.499s 0.619s 0.874s 0.994s
Icon MAX.pngMAX Head 2.88s 2.899s - 4.234s -
Torso 5.88s 5.899s 7.459s 8.434s 10.594s
Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 80m
Icon Light Assault.pngInfantry Head 34
Torso 5(7)7(9)
Legs 6(7)8(10)
Icon Infiltrator.pngInfiltrator Head 34
Torso 5(6)7(8)
Legs 5(7)7(9)
Icon Heavy Assault.pngHeavy Assault Overshield Head 46
Torso 8(9)11(12)
Legs 9(10)12(14)
Icon MAX.pngMAX Head 2535
Torso 50(63)70(88)
Legs 56(70)78(98)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 80m
Link=FlashFlash - 38 (on fire @ 30) 53 (on fire @ 42)
Composite Armor 5 - 49 (on fire @ 39) 69 (on fire @ 55)
Link=HarasserHarasser - 97 (on fire @ 77) 135 (on fire @ 108)
Composite Armor 5 - 116 (on fire @ 93) 162 (on fire @ 130)
Sunderer Diagram.pngSunderer - Immune
Blockade Armor 5 - Immune
Deployment Shield 4 - Immune
ANT Diagram.pngANT - Immune
Lightning Diagram.pngLightning Front/Top Immune
Prowler Diagram.pngProwler Front/Top Immune
Magrider Diagram.pngMagrider Front/Top Immune
Vanguard Diagram.pngVanguard Front/Top Immune
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - 60 (on fire @ 48) 84 (on fire @ 68)
Composite Armor 5 - 66 (on fire @ 53) 93 (on fire @ 74)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear 150 (on fire @ 120) 210 (on fire @ 168)
Bottom 300 (on fire @ 240) 420 (on fire @ 336)
Composite Armor 5 Front/Side/Top/Rear 173 (on fire @ 138) 242 (on fire @ 194)
Bottom 345 (on fire @ 276) 483 (on fire @ 387)
Liberator Diagram.pngLiberator - Immune
Composite Armor 5 - Immune
Galaxy Diagram.pngGalaxy - Immune
Composite Armor 5 - Immune
Bastion Fleet Carrier Diagram.pngBastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the AC-X11. Each ribbon is a standard reward for achieving a set amount of kills with the carbine. Medals are awarded upon reaching kill milestones with the weapon.


Ribbon Icon Requirements
Service Ribbon
Assault Rifle Ribbon.png
10 kills
Find out more on the Service Ribbons article.


Medal Icon Requirement Award
No Medal
Medal Empty.png
0 kills N/A
Copper Medal
Medal Copper.png
10 kills Certification Points
Silver Medal
Medal Silver.png
60 kills 10 Certification Points
Gold Medal
Medal Gold.png
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium.png
1,160 kills 200 Certification Points
Medals earned with the AC-X11 contribute towards the Carbines directive tree.


  • December 1, 2016 Update
    • Hipfire minimum cone of fire while airborne now uses the same minimum hipfire cone of fire as a player who is walking.


  • Prior to the release of PlanetSide 2, the AC-X11 was known as the Stiletto EM9. It was renamed during the interim between the end of the Beta and the release of the game.

Image Gallery[]