Page Contents Current As of Patch: | 2022-04-05 |
ADVX // Mako | |||
The Advantix "Mako" Sniper Rifle embodies the long-distance stopping power of a traditional bolt-action while retaining versatility through a balanced reload speed and attachment variety. | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 699 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Sniper Rifles | ||
Chamber Time: | 1.4s | ||
Muzzle Velocity: | 600m/s | ||
Effective Range: | Long | ||
Fire Modes: | Bolt Action | ||
Headshot Multiplier: | 2.25x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Equip Time: | 850 ms | ||
Damage[?] | |||
Max Damage: | 600 before 15m | ||
Min Damage: | 400 after 350m | ||
Damage Type: | Sniper Rifles | ||
Reload Speed | |||
Short Reload: | 2.5s | ||
Long Reload: | 3.9s | ||
Ammunition | |||
Magazine Size: | 6 | ||
Ammunition Pool: | 48 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 4.5 | 0 |
Move: | 5 | 0.2 | |
Stand | Still: | 5 | 0 |
Move: | 6 | 0.55 | |
Bloom per Shot: | 1 | 1 | |
Sprint: | 6 | ||
Jump/Airborne: | 7 | ||
Recoil[?] | |||
Vertical: | 0.4 | ||
Horizontal, Min/Max: | 0.1/0.1 | ||
Horizontal Tolerance: | 0.2 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 5 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | ADVX // Mako API Data |
The ADVX // Mako, formerly known as the SR-200, is a sniper rifle available to Nanite Systems Operatives. It is unlocked through purchase with Certification Points or Daybreak Cash.
The Advantix // Mako is the only bolt-action rifle available to operatives. Its most similar to the 'standard' line-up of sniper rifles used by each empire—the M77-B, NC14 Bolt Driver, and XM98—with similar performance at range, a slightly larger magazine capacity and higher velocity, a higher potential damage on headshot, and quicker reload time, though at cost of dealing less damage on bodyshot and a longer chamber time between each shot.
Aside from these statistical differences, one major selling point of the Mako as compared to the aforementioned sniper rifles is that the option available to operatives trades access to a Straight-pull Bolt instead for the ability to mount a Ballistics Computer, an attachment otherwise solely reserved for semi-automatic sniper rifles.
Damage Fall-off[]
The two intermediate ranges listed are the ranges at which two bodyshots or one headshot, respectively, no longer kill a standard infantry target.
- 600 before 15 meters
- 500 at 182 meters
- 445 at 274 meters
- 400 after 350 meters
Attachments[]
Attachments |
---|
Optic | |||||||
---|---|---|---|---|---|---|---|
A-1M (4x) 29 OR 30 | The A-1M allows shooters to get good target acquisition on mid-range enemies. More reticles for this scope available, see full article. | ||||||
O2-6 (6x) Built-in
If no optic is chosen, this scope is attached.
| No description available. | ||||||
O2-7 (7x) 29 OR 30 | Perfect for mid-range combat flexing into long-range, the O2-7 provides confidence on the battlefield. | ||||||
O2-8 (8x) 29 OR 30 | An enhanced zoom variant of the O2, this 8x optic boasts precision in open field combat. | ||||||
O3-10 (10x) 29 OR 30 | The O3-10 is tuned for long-range target acquisition, without the added weight of conventional scopes. | ||||||
O3-10 (12x) 29 OR 30 | The O3-12 can accurately acquire targets at the very edges of the weapon's effective range. | ||||||
O3-6 IR (6x) 29 OR 30 | This infrared variant of the O3 will highlight infantry at mediumn engagement ranges, and is useful for night-time skirmishes. Increases time taken to aim-down-sight by 100ms (0.1s). |
Barrel | |||||||
---|---|---|---|---|---|---|---|
Condenser 49 OR 100 | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
---|---|---|---|---|---|---|---|
Ballistics Computer 49 OR 100 | An advanced on-board computer compensates for the minor movements while aiming down sights, effectively eliminating scope sway for the marksman. | ||||||
Comfort Grip 49 OR 100 | A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%. | ||||||
Counterweight 49 OR 100 | This stabilizing counterweight reduces the time it takes to swap to the waepon by 30%, reduces horizontal recoil by 20%, and increases hipfire cone of fire by 20%. | ||||||
Zip Light 49 OR 100 | This rail mounted zip light illuminates cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment. |
Ammo | |||||||
---|---|---|---|---|---|---|---|
High-capacity Battery 49 OR 100 | This high capacity battery increases the available shots per magazine by 3, but reduces rechamber speed by 25%. |
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 15m | After 350m | ||
Flash | - | 13 (on fire @ 10) | 19 (on fire @ 15) |
Composite Armor 4 | - | 17 (on fire @ 13) | 25 (on fire @ 20) |
Harasser | - | 33 (on fire @ 26) | 49 (on fire @ 39) |
Composite Armor 4 | - | 39 (on fire @ 31) | 58 (on fire @ 47) |
Sunderer | - | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
ANT | - | Immune | |
Lightning | Front/Top | Immune | |
Side | |||
Rear | |||
Prowler/ Magrider |
Front/Top | Immune | |
Side | |||
Rear | |||
Chimera | Front/Top | Immune | |
Side | |||
Rear | |||
Vanguard | Front/Top | Immune | |
Side | |||
Rear | |||
ESF | - | 20 (on fire @ 16) | 30 (on fire @ 24) |
Composite Armor 4 | - | 22 (on fire @ 18) | 33 (on fire @ 27) |
Valkyrie | Front/Side/Top/Rear | 50 (on fire @ 40) | 75 (on fire @ 60) |
Bottom | 100 (on fire @ 80) | 150 (on fire @ 120) | |
Composite Armor 4 | Front/Side/Top/Rear | 58 (on fire @ 46) | 87 (on fire @ 69) |
Bottom | 115 (on fire @ 92) | 173 (on fire @ 138) | |
Dervish | - | 39 (on fire @ 32) | 59 (on fire @ 47) |
Composite Armor 4 | - | 43 (on fire @ 35) | 65 (on fire @ 52) |
Liberator | - | Immune | |
Composite Armor 4 | - | Immune | |
Galaxy | - | Immune | |
Composite Armor 4 | - | Immune | |
Bastion Weak Point | - | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the ADVX Mako. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
ADVX Mako Service Ribbon |
10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 | |
Medals earned with the ADVX Mako contribute towards the Sniper Rifles directive tree. |
History[]
- December 17, 2019 Update (Spark and Snow)
- Added to the game.
- January 15, 2020 Update (Empire Strength)
- SR-200's Tier 3 Long Rifle directive no longer requires an Auraxium Medal, instead of a Gold Medal.
- April 15, 2020 Update (Tactical Improvements)
- SR-200 (NSO Sniper Rifle) no longer has animation hitches when aiming down sights with optics less than 6x.
- October 1, 2020 Update (The Shattered Warpgate)
- SR-200 (NSO Sniper Rifle) no longer inherits camo applied to the character's body.
- February 9, 2021 Update (Outfit Wars Returns)
- The Ammunition Belt suit slot now functions with the SR-200 (NSO Sniper Rifle).
- July 1, 2021 Update (_Integration)
- Renamed from "SR-200" to "ADVX // Mako".
- March 30, 2022 Update (The Arsenal Update)
- Anti-infantry sniper rifles now use a separate Sniper Rifles resistance (type 20).
- Being struck by a sniper rifle now has more prominent audio.
- Dev Note: The damage values for this new resistance are equivalent to small arms. This change will allow us to do is modify the bodyshot damage output from Nanoweave, as mentioned above.
- Most Shotguns, Sniper Rifles, and Scout Rifles now use Comfort Grips, instead of Forward Grips.
- Dev Note: Traditional Forward Grips offered no functional benefits to slow firing semi-auto weapons, so swapping them for Comfort Grips (which reduce the equip and unequip time of a weapon,) can be interpreted as a buff in almost all cases.
Trivia[]
- Prior to the July 1, 2021 Update, the ADVX // Mako (then known as the SR-200) was the only unique infantry weapon available to Nanite Systems Operatives.
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