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Page Contents Current As of Patch: 2023-03-29

AF-23 Grinder
Auraxis Firearms' first venture into MAX weaponry was the AF-23 Grinder. It features an extended ammo reserve for sustained fire.
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: MAX Anti-Infantry
Fire Rate: 130 RPM
Muzzle Velocity: 275m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 1x
Damage[?]
Max Damage:
50x8
400
before 8m
Min Damage:
35x8
280
after 20m
Reload Speed
Reload Speed: 3.5s
Ammunition
Magazine Size: 22
Ammunition Pool: 154
Pellet Count: 8
Accuracy
Hip
Crouch Still: 0
Move: 0.25
Stand Still: 0
Move: 0.5
Bloom per Shot: 0.5
Pellets Spread: 3
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0/0
Horizontal Tolerance: 0
Angle Min/Max: -0.1°/0.1°
Bias: ← = →
Recoil Decrease: 7
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

AF-23 Grinder API Data

Census LF API source: AF-23 Grinder API Data

AF-23 Grinder
Auraxis Firearms' first venture into MAX weaponry was the AF-23 Grinder. It features an extended ammo reserve for sustained fire.
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: MAX Anti-Infantry
Fire Rate: 130 RPM
Muzzle Velocity: 275m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 1x
Damage[?]
Max Damage:
50x8
400
before 8m
Min Damage:
35x8
280
after 20m
Reload Speed
Reload Speed: 3.5s
Ammunition
Magazine Size: 22
Ammunition Pool: 154
Pellet Count: 8
Accuracy
Hip
Crouch Still: 0
Move: 0.25
Stand Still: 0
Move: 0.5
Bloom per Shot: 0.5
Pellets Spread: 3
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0/0
Horizontal Tolerance: 0
Angle Min/Max: -0.1°/0.1°
Bias: ← = →
Recoil Decrease: 7
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

AF-23 Grinder API Data

Census LF API source: AF-23 Grinder API Data


The AF-23 Grinder is a MAX Anti-Infantry arm available to the New Conglomerate. Each arm is unlocked through purchase with Certification Points or Daybreak Cash.

The Auraxis Firearms - 23 Grinder is the high capacity option for the New Conglomerate's MAX. Though it may struggle with damaging targets at range and has a relatively low fire rate the Grinder deals a good amount of damage-per-shot, being able to potentially deal up to 800 damage to a target within 8 meters, and is able to keep firing for longer than other available arms.

Attachments[]

Attachments
Rail
Extended Magazine

249 OR 500
Increases the amount of ammunition in each magazine by 50%.
MAX weapons do not have access to any optic, barrel, or ammo type attachments.

Effectiveness[]

Assuming all pellets hit the target.

Versus Infantry
Infantry Body part Shots to Kill
0-8mAfter 20m
Infantry Head 23
Torso 3(3)4(4)
Legs 3(3)4(4)
Infiltrator Head 23
Torso 3(3)4(4)
Legs 3(3)4(4)
Heavy Assault Overshield Head 34
Torso 4(4)6(6)
Legs 5(5)6(6)
MAX Head 1724
Torso 25(32)36(45)
Legs 28(35)40(50)
Theoretical Time To Kill
Infantry Body part 0m 8m 20m
Normal Suit Normal Suit
Infantry Head 0.462s 0.491s - 0.996s -
Torso 0.923s 0.952s - 1.457s -
Infiltrator Head 0.462s 0.491s - 0.996s -
Torso 0.923s 0.952s - 1.457s -
Heavy Assault Head 0.923s 0.952s - 1.457s -
Torso 1.385s 1.414s - 2.38s -
MAX Head 7.385s 7.414s - 10.688s -
Torso 11.077s 11.106s 14.337s 16.227s 20.38s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 8m After 20m
Link=FlashFlash - 19 (on fire @ 15) 27 (on fire @ 22)
Composite Armor 4 - 25 (on fire @ 20) 35 (on fire @ 28)
Link=HarasserHarasser - 49 (on fire @ 39) 69 (on fire @ 55)
Composite Armor 4 - 58 (on fire @ 47) 83 (on fire @ 66)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 30 (on fire @ 24) 43 (on fire @ 35)
Composite Armor 4 - 33 (on fire @ 27) 48 (on fire @ 38)
Valkyrie Front/Side/Top/Rear 75 (on fire @ 60) 108 (on fire @ 86)
Bottom 150 (on fire @ 120) 215 (on fire @ 172)
Composite Armor 4 Front/Side/Top/Rear 87 (on fire @ 69) 124 (on fire @ 99)
Bottom 173 (on fire @ 138) 247 (on fire @ 198)
Dervish - 59 (on fire @ 47) 84 (on fire @ 67)
Composite Armor 4 - 65 (on fire @ 52) 92 (on fire @ 74)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Assuming all pellets from both arms hit the target.

Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 20m
Infantry Head 12
Torso 2(2)2(2)
Legs 2(2)2(2)
Infiltrator Head 12
Torso 2(2)2(2)
Legs 2(2)2(2)
Heavy Assault Overshield Head 22
Torso 2(2)3(3)
Legs 3(3)3(3)
MAX Head 912
Torso 13(16)18(23)
Legs 14(18)20(25)
Theoretical Time To Kill
Infantry Body part 0m 10m 20m
Normal Suit Normal Suit
Infantry Head 0s 0.036s - 0.573s -
Torso 0.5s 0.536s - 0.573s -
Infiltrator Head 0s 0.036s - 0.573s -
Torso 0.5s 0.536s - 0.573s -
Heavy Assault Head 0.5s 0.536s - 0.573s -
Torso 0.5s 0.536s - 1.073s -
MAX Head 4s 4.036s - 5.573s -
Torso 6s 6.036s 7.536s 8.573s 11.073s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 20m
Link=FlashFlash - 10 (on fire @ 8) 14 (on fire @ 11)
Composite Armor 4 - 13 (on fire @ 10) 18 (on fire @ 14)
Link=HarasserHarasser - 25 (on fire @ 20) 35 (on fire @ 28)
Composite Armor 4 - 29 (on fire @ 24) 42 (on fire @ 33)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 15 (on fire @ 12) 22 (on fire @ 18)
Composite Armor 4 - 17 (on fire @ 14) 24 (on fire @ 19)
Valkyrie Front/Side/Top/Rear 38 (on fire @ 30) 54 (on fire @ 43)
Bottom 75 (on fire @ 60) 108 (on fire @ 86)
Composite Armor 4 Front/Side/Top/Rear 44 (on fire @ 35) 62 (on fire @ 50)
Bottom 87 (on fire @ 69) 124 (on fire @ 99)
Dervish - 30 (on fire @ 24) 42 (on fire @ 34)
Composite Armor 4 - 33 (on fire @ 26) 46 (on fire @ 37)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the AF-23 Grinder. Each ribbon is a standard reward for achieving a set amount of kills with the arm. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
AF-23 Grinder
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points

History[]

March 29, 2023 Update (MAX rebalance, New Abilities, Server Perf)


February 9, 2021 Update (Outfit Wars Returns)

  • Rate of fire from 120 rounds per minute to 130 rounds per minute.
  • Min damage from 20 to 35.
  • Mag size from 18 to 22.
  • Reserve ammo from 126 to 154.

June 26, 2019 Update

  • Magazine size from 16 to 18
  • Ammunition capacity from 96 to 126

March 29, 2019 Hotfix

  • Magazine size from 12 to 16
  • Reload speed from 4000ms to 3500ms

March 20, 2019 Update

  • Cone of fire has been standardized (and buffed heavily) across these weapons.
  • CoF bloom is now 0.5
  • Standing hipfire CoF is now 0
  • Moving CoF is now 0.5
  • Crouching CoF is now 0
  • Crouch-walking CoF is now 0.25
  • Maximum hipfire CoF of the movement states above is now 1
  • Slug Ammunition attachment has been removed and refunded.
  • Short and long reloads have been standardized for these weapons, so hitting a "long reload" is no longer possible.
  • Damage range from 130 @ 8m - 50 @ 18m to 50 @ 8m - 20 @ 20m
  • Refire rate from 333ms to 500ms(From 180RPM to 120RPM)
  • Pellets per shot from 6 to 10
  • Magazine size from 8 to 12
  • Ammo capacity from 64 to 72
  • Short reload from 3.4sec. to 4sec.
  • Long reload from 4.3sec. to 4sec.
  • This weapon is now automatic.

Dev Note: Despite being the "mag size" shotgun alternative, it didn't have enough of an identity to warrant using over most other options. We've moved this weapon more into a slow, chunky, suppression weapon with a high up time and room clearing capabilities.

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