Page Contents Current As of Patch: | 2023-03-29 |
AF-34 Mattock | |||
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The AF-34 Mattock features increased effective range in comparison to the other MAX anti-infantry weapons | |||
Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | MAX Anti-Infantry | ||
Fire Rate: | 180 RPM | ||
Muzzle Velocity: | 400m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 1x | ||
Damage[?] | |||
Max Damage: | 112x3
336
| ||
Min Damage: | 84x3
252
| ||
Reload Speed | |||
Reload Speed: | 2.25s | ||
Ammunition | |||
Magazine Size: | 14 | ||
Ammunition Pool: | 112 | ||
Pellet Count: | 3 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 0 | |
Move: | 0.5 | ||
Stand | Still: | 0 | |
Move: | 0.5 | ||
Bloom per Shot: | 0.5 | ||
Pellets Spread: | 1.5 | ||
Recoil[?] | |||
Vertical: | 0.2 | ||
Horizontal, Min/Max: | 0/0 | ||
Horizontal Tolerance: | 0 | ||
Angle Min/Max: | -0.1°/0.1° | ||
Bias: | ← = → | ||
Recoil Decrease: | 7 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | AF-34 Mattock API Data |
AF-34 Mattock | |||
![]() | |||
The AF-34 Mattock features increased effective range in comparison to the other MAX anti-infantry weapons | |||
Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | MAX Anti-Infantry | ||
Fire Rate: | 180 RPM | ||
Muzzle Velocity: | 400m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 1x | ||
Damage[?] | |||
Max Damage: | 112x3
336
| ||
Min Damage: | 84x3
252
| ||
Reload Speed | |||
Reload Speed: | 2.25s | ||
Ammunition | |||
Magazine Size: | 14 | ||
Ammunition Pool: | 112 | ||
Pellet Count: | 3 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 0 | |
Move: | 0.5 | ||
Stand | Still: | 0 | |
Move: | 0.5 | ||
Bloom per Shot: | 0.5 | ||
Pellets Spread: | 1.5 | ||
Recoil[?] | |||
Vertical: | 0.2 | ||
Horizontal, Min/Max: | 0/0 | ||
Horizontal Tolerance: | 0 | ||
Angle Min/Max: | -0.1°/0.1° | ||
Bias: | ← = → | ||
Recoil Decrease: | 7 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | AF-34 Mattock API Data |
The AF-34 Mattock is a MAX Anti-Infantry arm available to the New Conglomerate. Each arm is unlocked through purchase with Certification Points or Daybreak Cash.
The Auraxis Firearms - 34 Mattock is the long-range option for the New Conglomerate's MAX. While dealing relatively low damage-per-second compared to the NCM1 Scattercannon, it is able to stay surprisingly lethal through the ability to project its damage out to range thanks in equal parts to a generous damage fall-off and a tight pellet spread, combined with the second shortest reload time in the arsenal.
Attachments[]
Attachments |
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Rail | |||||||
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Extended Magazine![]() ![]() ![]() | Increases the amount of ammunition in each magazine by 50%. |
MAX weapons do not have access to any optic, barrel, or ammo type attachments. |
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Effectiveness[]
Assuming all pellets hit the target.
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 15m | After 50m | ||
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- | 23 (on fire @ 18) | 30 (on fire @ 24) |
Composite Armor 4 | - | 30 (on fire @ 24) | 39 (on fire @ 31) |
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- | 58 (on fire @ 46) | 77 (on fire @ 62) |
Composite Armor 4 | - | 69 (on fire @ 55) | 92 (on fire @ 74) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 36 (on fire @ 29) | 48 (on fire @ 39) |
Composite Armor 4 | - | 40 (on fire @ 32) | 53 (on fire @ 42) |
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Front/Side/Top/Rear | 90 (on fire @ 72) | 120 (on fire @ 96) |
Bottom | 179 (on fire @ 143) | 239 (on fire @ 191) | |
Composite Armor 4 | Front/Side/Top/Rear | 103 (on fire @ 83) | 137 (on fire @ 110) |
Bottom | 206 (on fire @ 165) | 274 (on fire @ 220) | |
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- | 70 (on fire @ 56) | 93 (on fire @ 75) |
Composite Armor 4 | - | 77 (on fire @ 62) | 102 (on fire @ 82) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Assuming all pellets from both arms hit the target.
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 15m | After 50m | ||
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- | 12 (on fire @ 9) | 15 (on fire @ 12) |
Composite Armor 4 | - | 15 (on fire @ 12) | 20 (on fire @ 16) |
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- | 29 (on fire @ 23) | 39 (on fire @ 31) |
Composite Armor 4 | - | 35 (on fire @ 28) | 46 (on fire @ 37) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 18 (on fire @ 15) | 24 (on fire @ 20) |
Composite Armor 4 | - | 20 (on fire @ 16) | 27 (on fire @ 21) |
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Front/Side/Top/Rear | 45 (on fire @ 36) | 60 (on fire @ 48) |
Bottom | 90 (on fire @ 72) | 120 (on fire @ 96) | |
Composite Armor 4 | Front/Side/Top/Rear | 52 (on fire @ 42) | 69 (on fire @ 55) |
Bottom | 103 (on fire @ 83) | 137 (on fire @ 110) | |
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- | 35 (on fire @ 28) | 47 (on fire @ 38) |
Composite Armor 4 | - | 39 (on fire @ 31) | 51 (on fire @ 41) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the AF-34 Mattock. Each ribbon is a standard reward for achieving a set amount of kills with the arm. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
AF-34 Mattock Service Ribbon |
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10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
History[]
{{Scroll box| March 29, 2023 Update (MAX rebalance, New Abilities, Server Perf)
- From 3x pellets at 112@15m - 92@50m
- To 3x pellets at 112@15m - 84@40m
- The following changes didn't make it into our last release, and should be there now.
- Reverted pellet count from 4 to 3.
- Max damage from 100 to 112.
- Min damage from 75 to 92.
Dev Note: Overall this walks back some of the damage that was given in the last update, while still leaving it in a better state than it was prior to that.
- Reverted pellet count from 4 to 3.
- Max damage from 100 to 112.
- Min damage from 75 to 92.
Dev Note: Overall this walks back some of the damage that was given in the last update, while still leaving it in a better state than it was prior to that.
February 9, 2021 Update (Outfit Wars Returns)
- Is now an automatic weapon.
- Number of pellets from 3 to 4.
- Mag size from 12 to 14.
- Reserve ammo from 96 to 112.
- Magazine size from 10 to 12
- Ammunition capacity from 80 to 96
- Pellet spread from 1.75 to 1.5
- Magazine size from 8 to 10
- Reload speed from 3250ms to 2250ms
- Cone of fire has been standardized (and buffed heavily) across these weapons.
- CoF bloom is now 0.5
- Standing hipfire CoF is now 0
- Moving CoF is now 0.5
- Crouching CoF is now 0
- Crouch-walking CoF is now 0.25
- Maximum hipfire CoF of the movement states above is now 1
- Slug Ammunition attachment has been removed and refunded.
- Short and long reloads have been standardized for these weapons, so hitting a "long reload" is no longer possible.
- Damage range from 100 @ 15m - 70 @ 30m to 100 @ 15m - 75 @ 50m
- Pellets per shot from 6 to 3
- Magazine size from 6 to 8
- Ammo capacity from 60 to 72
- Short reload from 3sec. to 3.25sec.
- Long reload from 3.8sec. to 3.25sec.
- Pellet spread from 2.5 to 1.75
- Ext. Magazine size from 4 to 2
Dev Note: One of the most popular NC MAX shotguns with the fewest drawbacks. We've pushed the Mattock a bit further into its mid range niche by increasing the reliance on accurate aim, while reducing its versatility at close range.
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