PlanetSide 2 Wiki
Page Contents Current As of Patch: 2023-03-29

AF-34 Mattock
The AF-34 Mattock features increased effective range in comparison to the other MAX anti-infantry weapons
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: MAX Anti-Infantry
Fire Rate: 180 RPM
Muzzle Velocity: 400m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 1x
Damage[?]
Max Damage:
112x3
336
before 15m
Min Damage:
84x3
252
after 50m
Reload Speed
Reload Speed: 2.25s
Ammunition
Magazine Size: 14
Ammunition Pool: 112
Pellet Count: 3
Accuracy
Hip
Crouch Still: 0
Move: 0.5
Stand Still: 0
Move: 0.5
Bloom per Shot: 0.5
Pellets Spread: 1.5
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0/0
Horizontal Tolerance: 0
Angle Min/Max: -0.1°/0.1°
Bias: ← = →
Recoil Decrease: 7
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

AF-34 Mattock API Data

Census LF API source: AF-34 Mattock API Data

AF-34 Mattock
The AF-34 Mattock features increased effective range in comparison to the other MAX anti-infantry weapons
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: MAX Anti-Infantry
Fire Rate: 180 RPM
Muzzle Velocity: 400m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 1x
Damage[?]
Max Damage:
112x3
336
before 15m
Min Damage:
84x3
252
after 40m
Reload Speed
Reload Speed: 2.25s
Ammunition
Magazine Size: 14
Ammunition Pool: 112
Pellet Count: 3
Accuracy
Hip
Crouch Still: 0
Move: 0.5
Stand Still: 0
Move: 0.5
Bloom per Shot: 0.5
Pellets Spread: 1.5
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0/0
Horizontal Tolerance: 0
Angle Min/Max: -0.1°/0.1°
Bias: ← = →
Recoil Decrease: 7
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

AF-34 Mattock API Data

Census LF API source: AF-34 Mattock API Data


The AF-34 Mattock is a MAX Anti-Infantry arm available to the New Conglomerate. Each arm is unlocked through purchase with Certification Points or Daybreak Cash.

The Auraxis Firearms - 34 Mattock is the long-range option for the New Conglomerate's MAX. While dealing relatively low damage-per-second compared to the NCM1 Scattercannon, it is able to stay surprisingly lethal through the ability to project its damage out to range thanks in equal parts to a generous damage fall-off and a tight pellet spread, combined with the second shortest reload time in the arsenal.

Attachments[]

Attachments
Rail
Extended Magazine

249 OR 500
Increases the amount of ammunition in each magazine by 50%.
MAX weapons do not have access to any optic, barrel, or ammo type attachments.

Effectiveness[]

Assuming all pellets hit the target.

Versus Infantry
Infantry Body part Shots to Kill
0-15mAfter 50m
Infantry Head 23
Torso 3(3)4(4)
Legs 4(4)5(5)
Infiltrator Head 23
Torso 3(3)4(4)
Legs 3(3)4(4)
Heavy Assault Overshield Head 34
Torso 5(5)6(6)
Legs 5(5)7(7)
MAX Head 2027
Torso 30(38)40(50)
Legs 34(42)45(56)
Theoretical Time To Kill
Infantry Body part 0m 15m 50m
Normal Suit Normal Suit
Infantry Head 0.333s 0.371s - 0.792s -
Torso 0.667s 0.704s - 1.125s -
Infiltrator Head 0.333s 0.371s - 0.792s -
Torso 0.667s 0.704s - 1.125s -
Heavy Assault Head 0.667s 0.704s - 1.125s -
Torso 1.333s 1.371s - 1.792s -
MAX Head 6.333s 6.371s - 8.792s -
Torso 9.667s 9.704s 12.371s 13.125s 16.458s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 15m After 50m
Link=FlashFlash - 23 (on fire @ 18) 30 (on fire @ 24)
Composite Armor 4 - 30 (on fire @ 24) 39 (on fire @ 31)
Link=HarasserHarasser - 58 (on fire @ 46) 77 (on fire @ 62)
Composite Armor 4 - 69 (on fire @ 55) 92 (on fire @ 74)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 36 (on fire @ 29) 48 (on fire @ 39)
Composite Armor 4 - 40 (on fire @ 32) 53 (on fire @ 42)
Valkyrie Front/Side/Top/Rear 90 (on fire @ 72) 120 (on fire @ 96)
Bottom 179 (on fire @ 143) 239 (on fire @ 191)
Composite Armor 4 Front/Side/Top/Rear 103 (on fire @ 83) 137 (on fire @ 110)
Bottom 206 (on fire @ 165) 274 (on fire @ 220)
Dervish - 70 (on fire @ 56) 93 (on fire @ 75)
Composite Armor 4 - 77 (on fire @ 62) 102 (on fire @ 82)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Assuming all pellets from both arms hit the target.

Versus Infantry
Infantry Body part Shots to Kill
0-15mAfter 50m
Infantry Head 12
Torso 2(2)2(2)
Legs 2(2)3(3)
Infiltrator Head 12
Torso 2(2)2(2)
Legs 2(2)2(2)
Heavy Assault Overshield Head 22
Torso 3(3)3(3)
Legs 3(3)4(4)
MAX Head 1014
Torso 15(19)20(25)
Legs 17(21)23(28)
Theoretical Time To Kill
Infantry Body part 0m 15m 50m
Normal Suit Normal Suit
Infantry Head 0s 0.038s - 0.458s -
Torso 0.333s 0.371s - 0.458s -
Infiltrator Head 0s 0.038s - 0.458s -
Torso 0.333s 0.371s - 0.458s -
Heavy Assault Head 0.333s 0.371s - 0.458s -
Torso 0.667s 0.704s - 0.792s -
MAX Head 3s 3.038s - 4.458s -
Torso 4.667s 4.704s 6.038s 6.458s 8.125s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 15m After 50m
Link=FlashFlash - 12 (on fire @ 9) 15 (on fire @ 12)
Composite Armor 4 - 15 (on fire @ 12) 20 (on fire @ 16)
Link=HarasserHarasser - 29 (on fire @ 23) 39 (on fire @ 31)
Composite Armor 4 - 35 (on fire @ 28) 46 (on fire @ 37)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 18 (on fire @ 15) 24 (on fire @ 20)
Composite Armor 4 - 20 (on fire @ 16) 27 (on fire @ 21)
Valkyrie Front/Side/Top/Rear 45 (on fire @ 36) 60 (on fire @ 48)
Bottom 90 (on fire @ 72) 120 (on fire @ 96)
Composite Armor 4 Front/Side/Top/Rear 52 (on fire @ 42) 69 (on fire @ 55)
Bottom 103 (on fire @ 83) 137 (on fire @ 110)
Dervish - 35 (on fire @ 28) 47 (on fire @ 38)
Composite Armor 4 - 39 (on fire @ 31) 51 (on fire @ 41)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the AF-34 Mattock. Each ribbon is a standard reward for achieving a set amount of kills with the arm. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
AF-34 Mattock
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points

History[]

{{Scroll box| March 29, 2023 Update (MAX rebalance, New Abilities, Server Perf)

  • From 3x pellets at 112@15m - 92@50m
  • To 3x pellets at 112@15m - 84@40m

February 24, 2021 Update

  • The following changes didn't make it into our last release, and should be there now.
    • Reverted pellet count from 4 to 3.
    • Max damage from 100 to 112.
    • Min damage from 75 to 92.

Dev Note: Overall this walks back some of the damage that was given in the last update, while still leaving it in a better state than it was prior to that.


February 17, 2021 Update

  • Reverted pellet count from 4 to 3.
  • Max damage from 100 to 112.
  • Min damage from 75 to 92.

Dev Note: Overall this walks back some of the damage that was given in the last update, while still leaving it in a better state than it was prior to that.


February 9, 2021 Update (Outfit Wars Returns)

  • Is now an automatic weapon.
  • Number of pellets from 3 to 4.
  • Mag size from 12 to 14.
  • Reserve ammo from 96 to 112.

June 26, 2019 Update

  • Magazine size from 10 to 12
  • Ammunition capacity from 80 to 96
  • Pellet spread from 1.75 to 1.5

March 29, 2019 Hotfix

  • Magazine size from 8 to 10
  • Reload speed from 3250ms to 2250ms

March 20, 2019 Update

  • Cone of fire has been standardized (and buffed heavily) across these weapons.
  • CoF bloom is now 0.5
  • Standing hipfire CoF is now 0
  • Moving CoF is now 0.5
  • Crouching CoF is now 0
  • Crouch-walking CoF is now 0.25
  • Maximum hipfire CoF of the movement states above is now 1
  • Slug Ammunition attachment has been removed and refunded.
  • Short and long reloads have been standardized for these weapons, so hitting a "long reload" is no longer possible.
  • Damage range from 100 @ 15m - 70 @ 30m to 100 @ 15m - 75 @ 50m
  • Pellets per shot from 6 to 3
  • Magazine size from 6 to 8
  • Ammo capacity from 60 to 72
  • Short reload from 3sec. to 3.25sec.
  • Long reload from 3.8sec. to 3.25sec.
  • Pellet spread from 2.5 to 1.75
  • Ext. Magazine size from 4 to 2

Dev Note: One of the most popular NC MAX shotguns with the fewest drawbacks. We've pushed the Mattock a bit further into its mid range niche by increasing the reliance on accurate aim, while reducing its versatility at close range.