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AF-41 Hacksaw
Known for its lethality in close quarters, the automatic AF-41 Hacksaw's high rate of fire gives it an advantage for point defense scenarios.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: MAX Anti-Infantry
Fire Rate: 218 RPM
Muzzle Velocity: 300m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 1x
Damage[?]
Max Damage:
75x5
375
before 8m
Min Damage:
40x5
200
after 15m
Reload Speed
Reload Speed: 2s
Ammunition
Magazine Size: 12
Ammunition Pool: 108
Pellet Count: 5
Accuracy
Hip
Crouch Still: 0
Move: 0.25
Stand Still: 0
Move: 0.5
Bloom per Shot: 0.5
Pellets Spread: 2.5
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0/0
Horizontal Tolerance: 0
Angle Min/Max: -0.1°/0.1°
Bias: ← = →
Recoil Decrease: 7
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

AF-41 Hacksaw API Data

Census LF API source: AF-41 Hacksaw API Data

AF-41 Hacksaw
Known for its lethality in close quarters, the automatic AF-41 Hacksaw's high rate of fire gives it an advantage for point defense scenarios.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: MAX Anti-Infantry
Muzzle Velocity: 300m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 1x
Damage[?]
Max Damage:
75x5
375
before 8m
Min Damage:
40x5
200
after 15m
Reload Speed
Reload Speed: 2s
Ammunition
Magazine Size: 12
Ammunition Pool: 108
Pellet Count: 5
Accuracy
Hip
Crouch Still: 0
Move: 0.25
Stand Still: 0
Move: 0.5
Bloom per Shot: 0.5
Pellets Spread: 2.5
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0/0
Horizontal Tolerance: 0
Angle Min/Max: -0.1°/0.1°
Bias: ← = →
Recoil Decrease: 7
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

AF-41 Hacksaw API Data

Census LF API source: AF-41 Hacksaw API Data


The AF-41 Hacksaw is a MAX Anti-Infantry arm available to the New Conglomerate. Each arm is unlocked through purchase with Certification Points or Daybreak Cash.

The Auraxis Firearms - 41 Hacksaw is the high damage-per-second option for the New Conglomerate's MAX. It struggles the most at range out of all available arms and doesn't have particularly high damage, but is able to shoot through its magazine the fastest giving it the highest potential damage-per-second, while also having the fastest reload time out of the selection.

Attachments[]

Attachments
Rail
Extended Magazine

249 OR 500
Increases the amount of ammunition in each magazine by 50%.
MAX weapons do not have access to any optic, barrel, or ammo type attachments.

Effectiveness[]

Assuming all pellets hit the target.

Versus Infantry
Infantry Body part Shots to Kill
0-8mAfter 15m
Infantry Head 24
Torso 3(3)5(5)
Legs 3(3)6(6)
Infiltrator Head 23
Torso 3(3)5(5)
Legs 3(3)5(5)
Heavy Assault Overshield Head 35
Torso 4(4)8(8)
Legs 5(5)9(9)
MAX Head 1834
Torso 27(34)50(63)
Legs 30(38)56(70)
Theoretical Time To Kill
Infantry Body part 0m 8m 15m
Normal Suit Normal Suit
Infantry Head 0.275s 0.302s - 0.876s -
Torso 0.55s 0.577s - 1.151s -
Infiltrator Head 0.275s 0.302s - 0.6s -
Torso 0.55s 0.577s - 1.151s -
Heavy Assault Head 0.55s 0.577s - 1.151s -
Torso 0.826s 0.852s - 1.977s -
MAX Head 4.679s 4.706s - 9.133s -
Torso 7.156s 7.183s 9.109s 13.536s 17.114s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 8m After 15m
Link=FlashFlash - 20 (on fire @ 16) 38 (on fire @ 30)
Composite Armor 4 - 26 (on fire @ 21) 49 (on fire @ 39)
Link=HarasserHarasser - 52 (on fire @ 42) 97 (on fire @ 77)
Composite Armor 4 - 62 (on fire @ 50) 116 (on fire @ 93)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 32 (on fire @ 26) 60 (on fire @ 48)
Composite Armor 4 - 36 (on fire @ 29) 66 (on fire @ 53)
Valkyrie Front/Side/Top/Rear 80 (on fire @ 64) 150 (on fire @ 120)
Bottom 160 (on fire @ 128) 300 (on fire @ 240)
Composite Armor 4 Front/Side/Top/Rear 92 (on fire @ 74) 173 (on fire @ 138)
Bottom 184 (on fire @ 148) 345 (on fire @ 276)
Dervish - 63 (on fire @ 50) 117 (on fire @ 94)
Composite Armor 4 - 69 (on fire @ 55) 129 (on fire @ 103)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Assuming all pellets from both arms hit the target.

Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 15m
Infantry Head 12
Torso 2(2)3(3)
Legs 2(2)3(3)
Infiltrator Head 12
Torso 2(2)3(3)
Legs 2(2)3(3)
Heavy Assault Overshield Head 23
Torso 2(2)4(4)
Legs 3(3)5(5)
MAX Head 917
Torso 14(17)25(32)
Legs 15(19)28(35)
Theoretical Time To Kill
Infantry Body part 0m 10m 15m
Normal Suit Normal Suit
Infantry Head 0s 0.033s - 0.325s -
Torso 0.275s 0.309s - 0.6s -
Infiltrator Head 0s 0.033s - 0.325s -
Torso 0.275s 0.309s - 0.6s -
Heavy Assault Head 0.275s 0.309s - 0.6s -
Torso 0.275s 0.309s - 0.876s -
MAX Head 2.202s 2.235s - 4.454s -
Torso 3.578s 3.611s 4.437s 6.656s 8.582s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 15m
Link=FlashFlash - 10 (on fire @ 8) 19 (on fire @ 15)
Composite Armor 4 - 13 (on fire @ 11) 25 (on fire @ 20)
Link=HarasserHarasser - 26 (on fire @ 21) 49 (on fire @ 39)
Composite Armor 4 - 31 (on fire @ 25) 58 (on fire @ 47)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 16 (on fire @ 13) 30 (on fire @ 24)
Composite Armor 4 - 18 (on fire @ 15) 33 (on fire @ 27)
Valkyrie Front/Side/Top/Rear 40 (on fire @ 32) 75 (on fire @ 60)
Bottom 80 (on fire @ 64) 150 (on fire @ 120)
Composite Armor 4 Front/Side/Top/Rear 46 (on fire @ 37) 87 (on fire @ 69)
Bottom 92 (on fire @ 74) 173 (on fire @ 138)
Dervish - 32 (on fire @ 25) 59 (on fire @ 47)
Composite Armor 4 - 35 (on fire @ 28) 65 (on fire @ 52)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the AF-41 Hacksaw. Each ribbon is a standard reward for achieving a set amount of kills with the arm. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
AF-41 Hacksaw
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points

History[]

March 29, 2023 Update (MAX rebalance, New Abilities, Server Perf)

  • From 5x pellets at 75@8m - 50@15m
  • To 5x pellets at 75@5m - 40@15m

February 9, 2021 Update (Outfit Wars Returns)

  • Rate of fire from 209 rounds per minute to 218 rounds per minute.
  • Min damage from 25 to 50.
  • Mag size from 9 to 12
  • Reserve ammo from 81 to 108.

June 26, 2019 Update

  • Magazine size from 8 to 9
  • Ammunition capacity from 72 to 81
  • Pellet spread from 3 to 2.5

March 29, 2019 Hotfix

  • Reload speed from 3500ms to 2000ms

March 20, 2019 Update

  • Cone of fire has been standardized (and buffed heavily) across these weapons.
  • CoF bloom is now 0.5
  • Standing hipfire CoF is now 0
  • Moving CoF is now 0.5
  • Crouching CoF is now 0
  • Crouch-walking CoF is now 0.25
  • Maximum hipfire CoF of the movement states above is now 1
  • Slug Ammunition attachment has been removed and refunded.
  • Short and long reloads have been standardized for these weapons, so hitting a "long reload" is no longer possible.
  • Damage range from 125 @ 8m - 45 @ 18m to 75 @ 8m - 25 @ 15m
  • Pellets per shot from 6 to 5
  • Magazine size from 6 to 8
  • Ammo capacity from 60 to 72
  • Short reload from 3.2sec. to 3.5sec.
  • Long reload from 4sec. to 3.5sec.
  • Pellet spread from 4 to 3
  • Ext. Magazine size from 4 to 2

Dev Note: The Hacksaw still retains the highest damage per second of all the shotguns, while feeling a bit better to use, thanks to the cone of fire and pellet spread adjustments.