PlanetSide 2 Wiki
Page Contents Current As of Patch: 2022-04-05

AF-4A Bandit
Designed with mobility in mind, the lightweight alloys that make up Auraxis Firearm's AF-4A Bandit allows for faster movement while aiming without compromising on stopping power in close to medium ranges.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire:
Can Use:
Fire Rate: 632 RPM
Muzzle Velocity: 440m/s
Effective Range: Medium
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 550 ms
Damage[?]
Max Damage: 167 before 10m
Min Damage: 112 after 70m
Reload Speed
Short Reload: 2.68s
Long Reload: 3.075s
Ammunition
Magazine Size: 30
Ammunition Pool: 180
Accuracy[?]
Hip Aim
Crouch Still: 1 0.03
Move: 1.25 0.2
Stand Still: 1.25 0.03
Move: 1.75 0.35
Bloom per Shot: 0.12 0.06
Sprint: 5
Jump/Airborne: 1.75
Recoil[?]
Vertical: 0.437
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.6
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 1.75x
Data Sources?
Census DBG API source:

AF-4A Bandit API Data

Census LF API source: AF-4A Bandit API Data

AF-4A Bandit AE
Designed with mobility in mind, the lightweight alloys that make up Auraxis Firearm's AF-4A Bandit allows for faster movement while aiming without compromising on stopping power in close to medium ranges.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Carbines
Fire Rate: 632 RPM
Muzzle Velocity: 440m/s
Effective Range: Medium
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 550 ms
Damage[?]
Max Damage: 167 before 10m
Min Damage: 112 after 70m
Reload Speed
Short Reload: 2.68s
Long Reload: 3.075s
Ammunition
Magazine Size: 30
Ammunition Pool: 180
Accuracy[?]
Hip Aim
Crouch Still: 1 0.03
Move: 1.25 0.2
Stand Still: 1.25 0.03
Move: 1.75 0.35
Bloom per Shot: 0.12 0.06
Sprint: 5
Jump/Airborne: 1.75
Recoil[?]
Vertical: 0.437
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.6
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 1.75x
Data Sources?
Census DBG API source:

AF-4A Bandit AE API Data

Census LF API source: AF-4A Bandit AE API Data
Note: Available as part of Fifth Anniversary Bundle.


The AF-4A Bandit is a carbine available to the New Conglomerate. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Auraxis Firearms - 4A Bandit contests the LC3 Jaguar and Zenith VX-5 as the premier 'high-mobility' carbine. Featuring an incredibly tight minimum hip cone-of-fire—including while midair—a 0.75x ADS movement speed multiplier, and high damage-per-second, the Bandit is primed to be an excellent option for a fast-paced close-quarters playstyle, though the weapon's relatively lengthy reload speed and poor ranged performance does temper this power a bit.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)

49 OR 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
TekLyte Reflex (1x)

49 OR 30
TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
More reticles for this sight available, see full article.
GD RefleXR (2x)

49 OR 30
The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
More reticles for this sight available, see full article.
LX Tacti-Eye (3.4x)

49 OR 30
Featuring 3.4x magnification and a simple crosshair, OcuLuxx's Tacti-Eye owes its success to its simplicity and ease of use.
LACO (3.4x)

49 OR 30
Utilizing a holographic red dot and 3.4x magnification, the NC's Laser-Assisted Combat Optics has significant flexibility over other mid-range scopes.
TrueShot (4x)

49 OR 30
The TrueShot makes use of a simple crosshair and 4x magnification. Its lightweight 'box' housing obscures less than typical scopes of its class.
LX Mark IV (4x)

49 OR 30
OcuLuxx's sturdy Mark IV scope features 4x magnification and a triple chevron reticle, allowing the user to compensate for bullet drop.
Barrel
Flash Suppressor

49 OR 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Short Barrel

49 OR 100
This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights.
Suppressor

49 OR 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Angled Forward Grip

49 OR 100
An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%.
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Extended Magazine

49 OR 100
Increases the amount of ammunition in each magazine by Yes rounds, and the weapon takes longer to equip and unequip.
Forward Grip

49 OR 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Underbarrel Shotgun

49 OR 100
A single-shot shotgun round attachment; increases the equip time of the attached weapon by 0.25 seconds.
Pressing Gear Slot 1 hotkey will toggle the attachment.
Ammo
High Velocity Ammunition

49 OR 100
High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Soft Point Ammunition

49 OR 100
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.

Damage Fall-off[]

Stats in yellow are with Soft Point Ammunition, and stats in orange are with High Velocity Ammunition..

  • 167 before 10 meters (15 meters)(8 meters)
  • 143 at 36 meters (39 meters)(44 meters)
  • 125 at 55 meters (57 meters)(71 meters)
  • 112 after 70 meters (70 meters)(90 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10m10-36m36-55m55-70m
Infantry Head 3445
Torso 6(6)7(7)8(8)9(9)
Legs 7(7)8(8)9(9)10(10)
Infiltrator Head 3445
Torso 6(6)7(7)8(8)9(9)
Legs 6(6)7(7)8(8)9(9)
Heavy Assault Overshield Head 5667
Torso 9(9)11(11)12(12)13(13)
Legs 10(10)12(12)13(13)15(15)
MAX Head 30354045
Torso 60(75)70(88)80(100)90(112)
Legs 67(84)78(98)89(112)100(125)
Theoretical Time To Kill
Infantry Body part 0m 10m 36m 55m 70m
Normal Suit Normal Suit Normal Suit Normal Suit
Infantry Head 0.19s 0.213s - 0.367s - 0.41s - 0.539s -
Torso 0.475s 0.497s - 0.651s - 0.79s - 0.919s -
Infiltrator Head 0.19s 0.213s - 0.367s - 0.41s - 0.539s -
Torso 0.475s 0.497s - 0.651s - 0.79s - 0.919s -
Heavy Assault Head 0.38s 0.402s - 0.557s - 0.6s - 0.729s -
Torso 0.759s 0.782s - 1.031s - 1.169s - 1.298s -
MAX Head 2.753s 2.776s - 3.31s - 3.828s - 4.336s -
Torso 5.601s 5.624s 7.048s 6.632s 8.341s 7.625s 9.524s 8.608s 10.697s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 70m
Link=FlashFlash - 45 (on fire @ 36) 67 (on fire @ 54)
Composite Armor 4 - 59 (on fire @ 47) 88 (on fire @ 70)
Link=HarasserHarasser - 116 (on fire @ 93) 172 (on fire @ 138)
Composite Armor 4 - 139 (on fire @ 111) 207 (on fire @ 165)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 72 (on fire @ 58) 108 (on fire @ 86)
Composite Armor 4 - 80 (on fire @ 64) 118 (on fire @ 95)
Valkyrie Front/Side/Top/Rear 180 (on fire @ 144) 268 (on fire @ 215)
Bottom 360 (on fire @ 288) 536 (on fire @ 429)
Composite Armor 4 Front/Side/Top/Rear 207 (on fire @ 166) 309 (on fire @ 247)
Bottom 414 (on fire @ 331) 617 (on fire @ 493)
Dervish - 140 (on fire @ 112) 209 (on fire @ 167)
Composite Armor 4 - 154 (on fire @ 123) 230 (on fire @ 184)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the AF-4A Bandit. Each ribbon is a standard reward for achieving a set amount of kills with the carbine. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
AF-4A Bandit
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the AF-4A Bandit contribute towards the Carbines directive tree.

History[]

  • October 24, 2016 Update
    • Min damage range from 60m to 70m
  • December 1, 2016 Update
    • Hipfire minimum cone of fire while airborne now uses the same minimum hipfire cone of fire as a player who is walking.
      • For the Serpent VE92, VX6-7, LC2 Lynx, LC3 Jaguar, GD-7F, and AF-4A Bandit, these values are slightly larger.
    • Airborne CoF from 2 to 1.75