PlanetSide 2 Wiki
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|Forward Grip = Yes
 
|Forward Grip = Yes
 
|SP Ammo = Yes}}
 
|SP Ammo = Yes}}
  +
{{Clr}}
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== Effectiveness ==
  +
{{TTK
  +
|Fire Rate = 632
  +
|Velocity = 440
  +
|Distance = 10/70
  +
|Infantry HSTK = 3/5
  +
|Infantry STK = 6/8/9/12
  +
|Infiltrator HSTK = 3/5
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|Infiltrator STK = 6/7/9/11
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|MAX HSTK = 30/45
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|MAX STK = 60/75/90/112
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}}
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{{STKRange
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|DamageType = Small Arms
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|MaxDamage = 167/10
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|MinDamage = 112/70
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|Mod = 2/1/0.9
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|Suit = Nanoweave
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|SuitMAX = Kinetic
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}}
 
{{Clr}}
 
{{Clr}}
 
==Ribbons and Medals==
 
==Ribbons and Medals==

Revision as of 22:07, 22 November 2019

Page Contents Current As of Patch: 2017-02-02

AF-4A Bandit
AF-4A Bandit
Designed with mobility in mind, the lightweight alloys that make up Auraxis Firearm's AF-4A Bandit allows for faster movement while aiming without compromising on stopping power in close to medium ranges.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire: Icon NC
Can Use: Icon Light AssaultIcon Engineer
Weapon Type: Carbines
Fire Rate: 632 RPM
Muzzle Velocity: 440m/s
Effective Range: Medium
Fire Modes: Automatic,
Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 167 before 10m
Min Damage: 112 after 70m
Reload Speed
Short Reload: 2.68s
Long Reload: 3.075s
Ammunition
Magazine Size: 30
Ammunition Pool: 180
Accuracy[?]
Hip Aim
Crouch Still: 1 0.03
Move: 1.25 0.2
Stand Still: 1.25 0.03
Move: 1.75 0.35
Bloom per Shot: 0.12 0.06
Sprint: 5
Jump/Airborne: 1.75
Recoil[?]
Vertical: 0.437
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.6
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 1.75x
Data Sources?
Census DBG API source:

AF-4A Bandit API Data

Census LF API source: AF-4A Bandit API Data

AF-4A Bandit AE
AF-4A Bandit AE
Designed with mobility in mind, the lightweight alloys that make up Auraxis Firearm's AF-4A Bandit allows for faster movement while aiming without compromising on stopping power in close to medium ranges.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire: Icon NC
Can Use: Icon Light AssaultIcon Engineer
Weapon Type: Carbines
Fire Rate: 632 RPM
Muzzle Velocity: 440m/s
Effective Range: Medium
Fire Modes: Automatic,
Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 167 before 10m
Min Damage: 112 after 70m
Reload Speed
Short Reload: 2.68s
Long Reload: 3.075s
Ammunition
Magazine Size: 30
Ammunition Pool: 180
Accuracy[?]
Hip Aim
Crouch Still: 1 0.03
Move: 1.25 0.2
Stand Still: 1.25 0.03
Move: 1.75 0.35
Bloom per Shot: 0.12 0.06
Sprint: 5
Jump/Airborne: 1.75
Recoil[?]
Vertical: 0.437
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.6
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 1.75x
Data Sources?
Census DBG API source:

AF-4A Bandit AE API Data

Census LF API source: AF-4A Bandit AE API Data
Note: Available as part of Fifth Anniversary Bundle.

The New Conglomerate's AF-4A Bandit is a seemingly more close quarters oriented carbine over its standard issue predecessor the AF-19 Mercenary. It presents this by being more mobile when ADS (Aiming Down Sights, meaning your character moves around more quickly when ADS), having a higher RPM of 632 over the Mercenary's 600, whilst still retaining the New Conglomerate's hard hitting damage models. It also comes with slightly better hip-fire. But these desirable statistics come at the cost of low bullet velocity, lower accuracy and longer reloads.

Damage with Range:

167 @ 10 meters

143 @ 36 meters

125 @ 55 meters

112 @ 70 meters

Attachments

Attachments
Optic
HS/NV Scope (1x)
Ns weapon scope hsnv scope
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
DMO (3.4x)
Tr weapon scope dmo x3.4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
HDS (3.4x)
Tr weapon scope hds x3.4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
TMS (4x)
Tr weapon scope tms x4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
ACS (4x)
Tr weapon scope acs x4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
Barrel
Flash Suppressor
Flash Suppressor (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor
Suppressor (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Forward Grip
Forward Grip (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Ammo
Impact Ammunition
Impact Ammunition
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Increases the weapon's minimum damage from to , while reducing magazine size by .

Effectiveness

Theoretical Time To Kill
Infantry Body part 0m 10m 70m
Normal Suit Normal Suit
Icon Light AssaultInfantry Head 0.19s 0.213s - 0.539s -
Torso 0.475s 0.497s - 0.919s -
Icon InfiltratorInfiltrator Head 0.19s 0.213s - 0.539s -
Torso 0.475s 0.497s - 0.919s -
Icon MAXMAX Head 2.753s 2.776s - 4.336s -
Torso 5.601s 5.624s 7.048s 8.608s 10.697s
Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 70m
Icon Light AssaultInfantry Head 35
Torso 6(6)9(9)
Legs 7(7)10(10)
Icon InfiltratorInfiltrator Head 35
Torso 6(6)9(9)
Legs 6(6)9(9)
Icon Heavy AssaultHeavy Assault Overshield Head 57
Torso 9(9)13(13)
Legs 10(10)15(15)
Icon MAXMAX Head 3045
Torso 60(75)90(112)
Legs 67(84)100(125)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 70m
Link=FlashFlash - 45 (on fire @ 36) 67 (on fire @ 54)
Composite Armor 4 - 59 (on fire @ 47) 88 (on fire @ 70)
Link=HarasserHarasser - 116 (on fire @ 93) 172 (on fire @ 138)
Composite Armor 4 - 139 (on fire @ 111) 207 (on fire @ 165)
Sunderer DiagramSunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Side
Rear
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top Immune
Side
Rear
Chimera DiagramChimera Front/Top Immune
Side
Rear
Vanguard DiagramVanguard Front/Top Immune
Side
Rear
Mosquito DiagramReaver DiagramScythe DiagramESF - 72 (on fire @ 58) 108 (on fire @ 86)
Composite Armor 4 - 80 (on fire @ 64) 118 (on fire @ 95)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 180 (on fire @ 144) 268 (on fire @ 215)
Bottom 360 (on fire @ 288) 536 (on fire @ 429)
Composite Armor 4 Front/Side/Top/Rear 207 (on fire @ 166) 309 (on fire @ 247)
Bottom 414 (on fire @ 331) 617 (on fire @ 493)
Dervish DiagramDervish - 140 (on fire @ 112) 209 (on fire @ 167)
Composite Armor 4 - 154 (on fire @ 123) 230 (on fire @ 184)
Liberator DiagramLiberator - Immune
Composite Armor 4 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 4 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

Ribbons and Medals

It is possible to get both Ribbons and Medals for using the AF-4A Bandit. Each Ribbon is a standard reward for achieving a set amount of kills with the AF-4A Bandit. Medals relate to how many overall kills you have with the AF-4A Bandit.

Ribbons

Ribbon Icon Requirements
AF-4A Bandit Service Ribbon
Assault Rifle Ribbon
10 kills.
Find out more on the Service Ribbons article.


Medals

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points

History

  • October 24, 2016 Update
    • Min damage range from 60m to 70m
  • December 1, 2016 Update
    • Hipfire minimum cone of fire while airborne now uses the same minimum hipfire cone of fire as a player who is walking.
      • For the Serpent VE92, VX6-7, LC2 Lynx, LC3 Jaguar, GD-7F, and AF-4A Bandit, these values are slightly larger.
    • Airborne CoF from 2 to 1.75