Page Contents Current As of Patch: 2021-01-27

AF-4 Cyclone
AF-4 Cyclone.png
The AF-4 Cyclone is a fully automatic submachine gun that has a higher damage output than most weapons in its class.
Costs
Cert Cost: 1000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire: Icon NC.png
Can Use: Icon Infiltrator.pngIcon Light Assault.pngIcon Combat Medic.pngIcon Engineer.pngIcon Heavy Assault.png
Weapon Type: SMG
Fire Rate: 652 RPM
Muzzle Velocity: 360m/s
Effective Range: Short
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 167 before 6m
Min Damage: 100 after 46m
Reload Speed
Short Reload: 1.855s
Long Reload: 3s
Ammunition
Magazine Size: 25
Ammunition Pool: 175
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.06 0.06
Recoil[?]
Vertical: 0.3
Horizontal, Min/Max: 0.212/0.4
Horizontal Tolerance: 0.9
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 2.5x
Data Sources
Census API source: AF-4 Cyclone API Data?

AF-4G Cyclone
AF-4G Cyclone.png
The AF-4 Cyclone is a fully automatic submachine gun that has a higher damage output than most weapons in its class.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire: Icon NC.png
Can Use: Icon Infiltrator.pngIcon Light Assault.pngIcon Combat Medic.pngIcon Engineer.pngIcon Heavy Assault.png
Weapon Type: SMG
Fire Rate: 652 RPM
Muzzle Velocity: 360m/s
Effective Range: Short
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 167 before 6m
Min Damage: 100 after 46m
Reload Speed
Short Reload: 1.855s
Long Reload: 3s
Ammunition
Magazine Size: 25
Ammunition Pool: 175
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.06 0.06
Recoil[?]
Vertical: 0.3
Horizontal, Min/Max: 0.212/0.4
Horizontal Tolerance: 0.9
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 2.5x
Data Sources
Census API source: AF-4G Cyclone API Data?
Note: Unlocked through a code bundled with physical copies of PlanetSide 2.

AF-4AE Cyclone
AF-4AE Cyclone.png
The 4th Anniversary Edition AF-4 Cyclone submachine gun offers higher damage output than most weapons in its class.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire: Icon NC.png
Can Use: Icon Infiltrator.pngIcon Light Assault.pngIcon Combat Medic.pngIcon Engineer.pngIcon Heavy Assault.png
Weapon Type: SMG
Fire Rate: 652 RPM
Muzzle Velocity: 360m/s
Effective Range: Short
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 167 before 6m
Min Damage: 100 after 46m
Reload Speed
Short Reload: 1.855s
Long Reload: 3s
Ammunition
Magazine Size: 25
Ammunition Pool: 175
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.06 0.06
Recoil[?]
Vertical: 0.3
Horizontal, Min/Max: 0.212/0.4
Horizontal Tolerance: 0.9
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 2.5x
Data Sources
Census API source: AF-4AE Cyclone API Data?
Note: Available as part of Fourth Anniversary Bundle.

The AF-4 Cyclone is a submachine gun available to the New Conglomerate. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Auraxis Firearms - 4 Cyclone is the New Conglomerate option for a submachine gun an incredibly high damage output, competing primarily with the Icon TR.png SMG-46 Armistice. Though the Cyclone's rate-of-fire is considerably lower, the far larger calibre keeps the weapon's damage output up at a highly competitive level, with the gun further being particularly accurate and enjoying a very fast reload. Though the Cyclone's theoretical damage-per-minute is lower, the higher calibre bullet allows it to kill on headshot notably faster at close ranges than the Armistice.

The AF-4 Cyclone's brother, the Blitz GD-10, sacrifices a large amount of the Cyclone's signature damage output for a much larger, 50-round magazine, without sacrificing much (if any) of the accuracy that also allows the Cyclone to remain a threat out to mid-range.

The AF-4 Cyclone, alongside the Icon VS.png Eridani SX5 and Icon TR.png SMG-46 Armistice, is part of the so-called 'first generation' of submachine guns, as the three were the first wave of faction-specific weapons to be released in the class.

Damage Fall-off[edit | edit source]

Stats in yellow are with Soft Point Ammunition.

  • 167 before 6 meters (11 meters)
  • 143 at 20 meters (23 meters)
  • 125 at 31 meters (32 meters)
  • 112 at 38 meters (39 meters)
  • 100 at 46 meters (42 meters)

Attachments[edit | edit source]

Available attachments
Optics
HS/NV Scope (1x) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope.png
30Certification Points 50Daybreak Cash
TekLyte Reflex (1x) TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
More reticles for this scope available, see full article.
Icon weaponAttachment nc redDotSight01.png
30Certification Points 50Daybreak Cash
GD RefleXR (2x) The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
More reticles for this scope available, see full article.
Icon weaponAttachment nc redDotSight05.png
30Certification Points 50Daybreak Cash
LX Tacti-Eye (3.4x) Featuring 3.4x magnification and a simple crosshair, OcuLuxx's Tacti-Eye owes its success to its simplicity and ease of use.
Nc weapon scope lx tacti-eye x3.4.png
30Certification Points 50Daybreak Cash
LACO (3.4x) Utilizing a holographic red dot and 3.4x magnification, the NC's Laser-Assisted Combat Optics has significant flexibility over other mid-range scopes.
Nc weapon scope laco x3.4.png
30Certification Points 50Daybreak Cash
TrueShot (4x) The TrueShot makes use of a simple crosshair and 4x magnification. Its lightweight 'box' housing obscures less than typical scopes of its class.
TrueShot (4x).png
30Certification Points 50Daybreak Cash
LX Mark IV (4x) OcuLuxx's sturdy Mark IV scope features 4x magnification and a triple chevron reticle, allowing the user to compensate for bullet drop.
LX Mark IV (4x).png
30Certification Points 50Daybreak Cash
Barrel Attachments
Suppressor The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner, and bullet velocity is reduced by 15%.
Suppressor (NC).png
100Certification Points 75Daybreak Cash
Flash Suppressor A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor (NC).png
100Certification Points 75Daybreak Cash
Compensator A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show on the minimap from farther away, and increased weapon bulk reduces accuracy when firing from the hip.
Compensator (NC).png
100Certification Points 75Daybreak Cash
Rail Attachments
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Flashlight.png
100Certification Points 75Daybreak Cash
Advanced Laser Sight An advanced laser sight increases hipfire accuracy by 40%.
Advanced Laser Sight.png
200Certification Points 150Daybreak Cash
Forward Grip A forward grip increases control of the weapon, reducing horizontal recoil by 25%.
For full details, see main article.
Forward Grip (NC).png
100Certification Points 75Daybreak Cash
Extended Magazine Increases the available ammunition per magazine by 10.
Extended Magazine (NC).png
100Certification Points 75Daybreak Cash
Ammo
Soft Point Ammunition Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.
Extended Magazine (NC).png
100Certification Points 75Daybreak Cash

Effectiveness[edit | edit source]

Theoretical Time To Kill
Infantry Body part 0m 6m 46m
Normal Suit Normal Suit
Icon Light Assault.pngInfantry Head 0.184s 0.201s - 0.496s -
Torso 0.46s 0.477s 0.661s 0.956s 1.232s
Icon Infiltrator.pngInfiltrator Head 0.184s 0.201s - 0.496s -
Torso 0.46s 0.477s 0.569s 0.864s 1.14s
Icon MAX.pngMAX Head 2.669s 2.685s - 4.637s -
Torso 5.429s 5.446s 6.826s 9.238s 11.539s
Versus Infantry
Infantry Body part Shots to Kill
Before 6m After 46m
Icon Light Assault.pngInfantry Head 3 5
Torso 6(8) 10(13)
Legs 7(9) 12(14)
Icon Infiltrator.pngInfiltrator Head 3 5
Torso 6(7) 9(12)
Legs 6(8) 10(13)
Icon Heavy Assault.pngHeavy Assault Overshield Head 5 8
Torso 9(11) 15(19)
Legs 10(13) 17(21)
Icon MAX.pngMAX Head 30 50
Torso 60(75) 100(125)
Legs 67(84) 112(139)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 6m After 46m
Link=FlashFlash - 45 (on fire @ 36) 75 (on fire @ 60)
Composite Armor 5 - 59 (on fire @ 47) 98 (on fire @ 78)
Link=HarasserHarasser - 116 (on fire @ 93) 193 (on fire @ 154)
Composite Armor 5 - 139 (on fire @ 111) 231 (on fire @ 185)
Sunderer Diagram.pngSunderer - Immune
Blockade Armor 5 - Immune
Deployment Shield 4 - Immune
ANT Diagram.pngANT - Immune
Lightning Diagram.pngLightning Front/Top Immune
Side
Rear
Prowler Diagram.pngProwler Front/Top Immune
Side
Rear
Magrider Diagram.pngMagrider Front/Top Immune
Side
Rear
Vanguard Diagram.pngVanguard Front/Top Immune
Side
Rear
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - 72 (on fire @ 58) 120 (on fire @ 96)
Composite Armor 5 - 80 (on fire @ 64) 132 (on fire @ 106)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear 180 (on fire @ 144) 300 (on fire @ 240)
Bottom 360 (on fire @ 288) 600 (on fire @ 480)
Composite Armor 5 Front/Side/Top/Rear 207 (on fire @ 166) 345 (on fire @ 276)
Bottom 414 (on fire @ 331) 690 (on fire @ 552)
Liberator Diagram.pngLiberator - Immune
Composite Armor 5 - Immune
Galaxy Diagram.pngGalaxy - Immune
Composite Armor 5 - Immune
Bastion Fleet Carrier Diagram.pngBastion Weak Point - Immune

Ribbons and Medals[edit | edit source]

It is possible to get both Ribbons and Medals for using the AF-4 Cyclone. Each Ribbon is a standard reward for achieving a set amount of kills with the Cyclone. Medals relate to how many overall kills you have with the Cyclone.

Ribbons[edit | edit source]

Ribbon Icon Requirements
AF-4 Cyclone Service Ribbon
Submachine Gun Ribbon.png
10 kills.
Find out more on the Service Ribbons article.


Medals[edit | edit source]

Medal Icon Requirement Award
No Medal
Medal Empty.png
0 kills N/A
Copper Medal
Medal Copper.png
10 kills 2Certification Points
Silver Medal
Medal Silver.png
60 kills 10Certification Points
Gold Medal
Medal Gold.png
160 kills 20Certification Points
Auraxium Medal
Medal Auraxium.png
1,160 kills 200Certification Points

History[edit | edit source]

  • October 24, 2016 Update
    • First shot multiplier from 2.25 to 2.5
    • Vertical recoil from 0.24 to 0.3
    • Horizontal recoil max from 0.3040 to 0.4
    • Horizontal tolerance from 0.7 to 0.9

Media[edit | edit source]

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