Page Contents Current As of Patch: | 2022-11-17 |
AF-57 Piston | |||
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Striking a balance between stopping power and rounds per minute, the fully automatic AF-57 Piston is the preferred shotgun for close-quarters combat. | |||
Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() ![]() ![]() ![]() | ||
Weapon Type: | Shotguns | ||
Fire Rate: | 260 RPM | ||
Muzzle Velocity: | 300m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Damage[?] | |||
Max Damage: | 112x6
672
| ||
Min Damage: | 50x6
300
| ||
Reload Speed | |||
Short Reload: | 2.6s | ||
Long Reload: | 3.8s | ||
Ammunition | |||
Magazine Size: | 6 | ||
Ammunition Pool: | 54 | ||
Pellet Count: | 6 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Stand | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Bloom per Shot: | 0.3 | 0.15 | |
Sprint: | 5 | ||
Jump/Airborne: | 6 | ||
Pellets Spread: | 4 | ||
Recoil[?] | |||
Vertical: | 2 | ||
Horizontal, Min/Max: | 0.95/0.95 | ||
Horizontal Tolerance: | 5 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 8 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | AF-57 Piston API Data |
The AF-57 Piston is a shotgun available to the New Conglomerate. It is unlocked through purchase with Certification Points or Daybreak Cash.
The Auraxis Firearms - 57 Piston is a fully-automatic shotgun that sacrifices range, accuracy, and reload speed for raw damage-per-second and ease of use.
Compared to the Mauler S6, the New Conglomerate's standard issue shotgun, the Piston features a higher firerate and deals more damage within 10 meters, but is punished with a far steeper damage drop-off over range, as well as more wild pellet spread and a longer reload time.
The AF-57 Piston, AS16 NightHawk, and
Pandora VX25 are statistically nigh-identical weapons, with the only difference found in the Vanu option's muzzle velocity, which is lowered in exchange for the faction's 'no bullet drop' trait.
Attachments[]
Attachments |
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Optic | |||||||
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HS/NV Scope (1x)![]() ![]() ![]() | Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. | ||||||
TekLyte Reflex (1x)![]() ![]() ![]() | TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights. More reticles for this sight available, see full article. | ||||||
GD RefleXR (2x)![]() ![]() ![]() | The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios. More reticles for this sight available, see full article. | ||||||
LX Tacti-Eye (3.4x)![]() ![]() ![]() | Featuring 3.4x magnification and a simple crosshair, OcuLuxx's Tacti-Eye owes its success to its simplicity and ease of use. | ||||||
LACO (3.4x)![]() ![]() ![]() | Utilizing a holographic red dot and 3.4x magnification, the NC's Laser-Assisted Combat Optics has significant flexibility over other mid-range scopes. | ||||||
TrueShot (4x)![]() ![]() ![]() | The TrueShot makes use of a simple crosshair and 4x magnification. Its lightweight 'box' housing obscures less than typical scopes of its class. | ||||||
LX Mark IV (4x)![]() ![]() ![]() | OcuLuxx's sturdy Mark IV scope features 4x magnification and a triple chevron reticle, allowing the user to compensate for bullet drop. |
Barrel | |||||||
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Smart-Choke![]() ![]() ![]() | A smart-choke tightens pellet spread by 40% when firing while aimed, but widens pellet spread by 20% when firing from the hip. |
Rail | |||||||
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Comfort Grip![]() ![]() ![]() | A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%. | ||||||
Darklight Flashlight![]() ![]() ![]() | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Extended Magazine![]() ![]() ![]() | Increases the amount of ammunition in each magazine by 2 rounds, and the weapon takes 15% longer to equip and unequip. | ||||||
MPL![]() ![]() ![]() | The mobile prediction laser reduces vertical and horizontal recoil when fired from the hip by 60%. |
Ammo | |||||||
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Flechette Ammunition![]() ![]() ![]() | Replaces the standard buckshot with dart-like flechettes that triple the maximum and minimum damage range, but reduces the number of pellets fired per shot by 1. | ||||||
Slug Ammunition![]() ![]() ![]() | The weapon now fires an accurate, high-velocity slug dealing 450 damage, fall off to 300 at the weapon's minimum damage range. |
Effectiveness[]
Assuming all pellets hit the target.
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 5m | After 20m | ||
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- | 12 (on fire @ 9) | 25 (on fire @ 20) |
Composite Armor 4 | - | 15 (on fire @ 12) | 33 (on fire @ 26) |
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- | 29 (on fire @ 23) | 65 (on fire @ 52) |
Composite Armor 4 | - | 35 (on fire @ 28) | 77 (on fire @ 62) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 18 (on fire @ 15) | 40 (on fire @ 32) |
Composite Armor 4 | - | 20 (on fire @ 16) | 44 (on fire @ 36) |
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Front/Side/Top/Rear | 45 (on fire @ 36) | 100 (on fire @ 80) |
Bottom | 90 (on fire @ 72) | 200 (on fire @ 160) | |
Composite Armor 4 | Front/Side/Top/Rear | 52 (on fire @ 42) | 115 (on fire @ 92) |
Bottom | 103 (on fire @ 83) | 230 (on fire @ 184) | |
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- | 35 (on fire @ 28) | 78 (on fire @ 63) |
Composite Armor 4 | - | 39 (on fire @ 31) | 86 (on fire @ 69) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Assuming all pellets hit the target.
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 15m | After 60m | ||
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- | 14 (on fire @ 11) | 30 (on fire @ 24) |
Composite Armor 4 | - | 18 (on fire @ 14) | 39 (on fire @ 32) |
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- | 35 (on fire @ 28) | 77 (on fire @ 62) |
Composite Armor 4 | - | 42 (on fire @ 33) | 93 (on fire @ 74) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 22 (on fire @ 18) | 48 (on fire @ 39) |
Composite Armor 4 | - | 24 (on fire @ 19) | 53 (on fire @ 43) |
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Front/Side/Top/Rear | 54 (on fire @ 43) | 120 (on fire @ 96) |
Bottom | 108 (on fire @ 86) | 240 (on fire @ 192) | |
Composite Armor 4 | Front/Side/Top/Rear | 62 (on fire @ 50) | 138 (on fire @ 111) |
Bottom | 124 (on fire @ 99) | 276 (on fire @ 221) | |
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- | 42 (on fire @ 34) | 94 (on fire @ 75) |
Composite Armor 4 | - | 46 (on fire @ 37) | 103 (on fire @ 83) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 5m | After 20m | ||
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- | 17 (on fire @ 14) | 25 (on fire @ 20) |
Composite Armor 4 | - | 22 (on fire @ 18) | 33 (on fire @ 26) |
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- | 43 (on fire @ 35) | 65 (on fire @ 52) |
Composite Armor 4 | - | 52 (on fire @ 42) | 77 (on fire @ 62) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 27 (on fire @ 22) | 40 (on fire @ 32) |
Composite Armor 4 | - | 30 (on fire @ 24) | 44 (on fire @ 36) |
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Front/Side/Top/Rear | 67 (on fire @ 54) | 100 (on fire @ 80) |
Bottom | 134 (on fire @ 107) | 200 (on fire @ 160) | |
Composite Armor 4 | Front/Side/Top/Rear | 77 (on fire @ 62) | 115 (on fire @ 92) |
Bottom | 154 (on fire @ 123) | 230 (on fire @ 184) | |
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- | 52 (on fire @ 42) | 78 (on fire @ 63) |
Composite Armor 4 | - | 58 (on fire @ 46) | 86 (on fire @ 69) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the AF-57 Piston. Each ribbon is a standard reward for achieving a set amount of kills with the shotgun. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
AF-57 Piston Service Ribbon |
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10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
Medals earned with the AF-57 Piston contribute towards the Shotguns directive tree. |
History []
November 17, 2022 Update (10-Year Anniversary)
- Maximum damage from 125 to 112.
- Magazine size from 8 to 6.
- Ammo capacity from 56 to 54.
March 30, 2022 Update (The Arsenal Update)
- Starting CoF for all shotguns is now 0.15 in all non-jumping/sprinting/falling movement states.
- Pellet spread values while aiming and firing from the hip have been standardized using the wider hipfire values.
- Cone of fire now blooms per shot by 0.3 from the hip, and 0.15 while aiming.
Dev Note: The above changes aim to reduce the inconsistency and frustration of using these weapons, which was mainly caused by cone of fire spread stacked on top of the pellet spread. These changes are important when the new attachments and updated attachments come into play.
- Undocumented: Now has access to the Smart-Choke, Comfort Grip, MPL and Flechette Ammo.
- Undocumented: No longer has access to the Forward Grip and Laser Sight.
- Max damage from 125@8m to 125@5m
- Min damage from 45@18m to 50@20m
- Magazine size from 6 to 8
- Ext. Mags bonus from 4 to 2
- Ammo capacity from 48 to 56
- ADS pellet spread from 4 to 3.5
- Cone of Fire bloom from 0.5 to 0
- Projectile velocity from 300 to 275
- Vertical recoil from 1.5 to 2
- Horizontal recoil from 0.2 to 0.95
- Horizontal recoil tolerance from 0.4 to 5
- Hipfire recoil recovery rate from 12 to 8
- Maximum damage reduced from 134 to 125
- Minimum damage reduced from 50 to 45
- Slug ammunition minimum damage reduced from 360 to 334
- Rate of fire slowed down to 260 RPM.
- Short reload time slowed down to 2600 MS (long reload unchanged).
- Recoil recovery rate slowed down to 12 degrees per second, from 15.
- Minimum damage lowered to 50 per pellet.
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