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Page Contents Current As of Patch: 2023-05-31
AF-6 Shadow
AF-6 Shadow
The AF-6 Shadow is a semi-automatic scout rifle purpose-built for closer effective ranges than sniper rifles.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire: Icon NC
Can Use: Icon InfiltratorIcon EngineerIcon Heavy AssaultIcon Combat Medic
Weapon Type: Scout Rifles
Fire Rate: 255 RPM
Muzzle Velocity: 570m/s
Effective Range: Long
Fire Modes: Semi-Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 334 before 15m
Min Damage: 280 after 75m
Reload Speed
Short Reload: 1.95s
Long Reload: 2.4s
Ammunition
Magazine Size: 12
Ammunition Pool: 84
Accuracy[?]
Hip Aim
Crouch Still: 2.5 0
Move: 3 0.15
Stand Still: 3 0
Move: 3.5 0.25
Bloom per Shot: 0.6 0.1
Recoil[?]
Vertical: 1
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.3
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

AF-6 Shadow API Data

Census LF API source: AF-6 Shadow API Data

The AF-6 Shadow is a scout rifle available to the New Conglomerate. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Auraxis Firearms - 6 Shadow is a precise weapon geared very specifically for mid-range combat. Sacrificing magazine capacity and fire rate for predictable recoil and consistent damage at range, the weapon is excellent for dealing with enemies kept at range, but suffers in extended engagements at longer ranges or in dealing with situations where the distance has been closed.

A fast reload can help the user keep up with the pace of an engagement, however, and the weapon is capable of killing standard infantry in two headshots at all ranges, greatly rewarding precise marksmen.

The AF-6 Shadow, Icon TR HSR-1, and Icon VS Nyx VX31 are statistically nigh-identical weapons, with the only difference found in the Vanu option's muzzle velocity, which is lowered in exchange for the faction's 'no bullet drop' trait.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)
Ns weapon scope hsnv scope
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
TekLyte Reflex (1x)
TekLyte Reflex (1x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
More reticles for this sight available, see full article.
GD RefleXR (2x)
GD RefleXR (2x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
More reticles for this sight available, see full article.
LX Tacti-Eye (3.4x)
LX Tacti-Eye (3.4x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Featuring 3.4x magnification and a simple crosshair, OcuLuxx's Tacti-Eye owes its success to its simplicity and ease of use.
LACO (3.4x)
LACO (3.4x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Utilizing a holographic red dot and 3.4x magnification, the NC's Laser-Assisted Combat Optics has significant flexibility over other mid-range scopes.
TrueShot (4x)
TrueShot (4x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The TrueShot makes use of a simple crosshair and 4x magnification. Its lightweight 'box' housing obscures less than typical scopes of its class.
LX Mark IV (4x)
LX Mark IV (4x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
OcuLuxx's sturdy Mark IV scope features 4x magnification and a triple chevron reticle, allowing the user to compensate for bullet drop.
BDS (6x)
BDS (6x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The New Conglomerate's versatile Bold Driver Standard uses a mil-dot reticle and 6x magnification.
Barrel
Compensator
Compensator (NC)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Flash Suppressor
Flash Suppressor (NC)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor
Suppressor (NC)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Comfort Grip
Comfort Grip (NC)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%.
Darklight Flashlight
Darklight Flashlight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Laser Sight
Laser Sight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A laser sight increases the user's hipfire accuracy by 33%.
Weighted Receiver
Weighted Receiver
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Rebalanced material construction removes the weapon's aim down sights moving accuracy penalty, but the wielder moves 33% slower while aiming.
Ammo
Disruptor Ammunition
Disruptor Ammunition (NC)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Converts 20% of your weapon's total damage into a disrupting pulse that drains 0.4% of a target's maximum shield health and ability energy for every point of weapon damage converted.
Heavy Magazine
Heavy Magazine
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Increases magazine size by 5 rounds, but increases hipfire cone of fire by 20%.

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-15mAfter 75m
Icon Light AssaultInfantry Head 22
Torso 3(3)4(4)
Legs 4(4)4(4)
Icon InfiltratorInfiltrator Head 22
Torso 3(3)4(4)
Legs 3(3)4(4)
Icon Heavy AssaultHeavy Assault Overshield Head 33
Torso 5(5)6(6)
Legs 5(5)6(6)
Icon MAXMAX Head 1518
Torso 30(38)36(45)
Legs 34(42)40(50)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 15m After 75m
Link=FlashFlash - 23 (on fire @ 18) 27 (on fire @ 22)
Composite Armor 4 - 30 (on fire @ 24) 35 (on fire @ 28)
Link=HarasserHarasser - 58 (on fire @ 47) 69 (on fire @ 55)
Composite Armor 4 - 70 (on fire @ 56) 83 (on fire @ 66)
Sunderer DiagramSunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Side
Rear
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top Immune
Side
Rear
Chimera DiagramChimera Front/Top Immune
Side
Rear
Vanguard DiagramVanguard Front/Top Immune
Side
Rear
Mosquito DiagramReaver DiagramScythe DiagramESF - 36 (on fire @ 29) 43 (on fire @ 35)
Composite Armor 4 - 40 (on fire @ 32) 48 (on fire @ 38)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 90 (on fire @ 72) 108 (on fire @ 86)
Bottom 180 (on fire @ 144) 215 (on fire @ 172)
Composite Armor 4 Front/Side/Top/Rear 104 (on fire @ 83) 124 (on fire @ 99)
Bottom 207 (on fire @ 166) 247 (on fire @ 198)
Dervish DiagramDervish - 70 (on fire @ 56) 84 (on fire @ 67)
Composite Armor 4 - 77 (on fire @ 62) 92 (on fire @ 74)
Liberator DiagramLiberator - Immune
Composite Armor 4 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 4 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the AF-6 Shadow. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
AF-6 Shadow
Service Ribbon
Scout Rifle Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points
Medals earned with the AF-6 Shadow contribute towards the Scout Rifles directive tree.

History[]

References[]

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