Page Contents Current As of Patch: 2016-07-07
AF-8 RailJack
AF-8 RailJack.png
Cutting edge railgun tech found in Auraxis' Firearms Railjack sniper rifle allows for lightning-fast bullet velocities. Distant targets are dropped almost instantly following a split-second charge-up delay from its powerful superconductor.
Cert Cost: 1000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire: Icon NC.png
Can Use: Icon Infiltrator.png
Weapon Type: Sniper Rifles
Fire Rate: 32 RPM
Chamber Time: 1.7s
Muzzle Velocity: 850m/s
Effective Range: Very Long
Fire Modes: Bolt Action
Headshot Multiplier: 2.1x
ADS Move Speed Multiplier: 0.5x
Max Damage: 750 before 10m
Min Damage: 450 after 400m
Reload Speed
Short Reload: 4.1s
Long Reload: 5.1s
Magazine Size: 4
Ammunition Pool: 40
Hip Aim
Crouch Still: 5 0
Move: 5.5 0.2
Stand Still: 5.5 0
Move: 6.5 0.55
Bloom per Shot: 1 1
Vertical: 0.4
Horizontal, Min/Max: 0/0
Horizontal Tolerance: 0.2
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 5
First Shot Recoil Multiplier: 1x
Data Sources
Census API source: AF-8 RailJack API Data?

The AF-8 RailJack is an empire specific New Conglomerate sniper rifle. It features extremely high muzzle velocity, that counterbalanced with a small delay(200ms) between actual pressing the trigger and firing a bullet, it will require additional leading on the target after pressing the trigger. The high muzzle velocity is very important for snipers and the delay allows for you to adjust your aim after pressing the trigger.

This weapon is the only sniper rifle being able to 1-headshot-kill other infiltrators regardless of range (min damage 450).

Its maximum one-headshot kill range is at 365 meters, assuming a non-overshielded target. This is over 3/4ths of infantry render distance.

Damage Fall-Off[edit | edit source]

The two intermediate ranges listed are the ranges at which two bodyshots or one headshot, respectively, no longer kill a standard infantry target.

  • 750 before 10 meters
  • 500 at 335 meters
  • 477 at 365 meters
  • 450 after 400 meters

Attachments[edit | edit source]

Available attachments
M7 Optics (7x) The NC's square M7 Scope uses a mil-dot reticle and 7x magnification.
M7 Optics (NC 7x).png
30Certification Points 50Daybreak Cash
A-Eight (8x) Using a standard mil-dot reticle and 8x magnification in a circular scope, the NC's Albatross-Eight provides a solid advantage for long-range shots.
A-Eight (NC 8x).png
30Certification Points 50Daybreak Cash
IO-10 (10x) The IO-10 by InfilOptics is a favorite among sharpshooters due to its 10x magnification and easy-to-use mil-dot reticle.
IO-10 (NC 10x).png
30Certification Points 50Daybreak Cash
IO-12 (12x) InfilOptics released the IO-12 as the ultimate in telescopic gun sights. It features 12x magnification and a standard mil-dot reticle.
IO-12 (NC 12x).png
30Certification Points 50Daybreak Cash
Barrel Attachments
Suppressor The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner, and bullet velocity is reduced by 15%.
Suppressor (NC).png
100Certification Points 75Daybreak Cash
Rail Attachments
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
100Certification Points 75Daybreak Cash
Straight-pull Bolt The straight-pull bolt allows the sniper to chamber another round while aiming down sights.
Straight-pull Bolt (TRNC).png
100Certification Points 75Daybreak Cash
No Ammo available.

Effectiveness[edit | edit source]

Versus Infantry
Infantry Body part Shots to Kill
Before 10m After 400m
Icon Light Assault.pngInfantry Head 1 2
Torso 2(2) 3(3)
Legs 2(2) 3(4)
Icon Infiltrator.pngInfiltrator Head 1 1
Torso 2(2) 2(3)
Legs 2(2) 3(3)
Icon Heavy Assault.pngHeavy Assault Overshield Head 1 2
Torso 2(3) 4(5)
Legs 3(3) 4(5)
Icon MAX.pngMAX Head 7 11
Torso 14(17) 23(28)
Legs 15(19) 25(31)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 400m
Link=FlashFlash - 10 (on fire @ 8) 17 (on fire @ 14)
Composite Armor 5 - 13 (on fire @ 11) 22 (on fire @ 18)
Link=HarasserHarasser - 26 (on fire @ 21) 43 (on fire @ 35)
Composite Armor 5 - 31 (on fire @ 25) 52 (on fire @ 42)
Sunderer Diagram.pngSunderer - Immune
Blockade Armor 5 - Immune
Deployment Shield 4 - Immune
ANT Diagram.pngANT - Immune
Lightning Diagram.pngLightning Front/Top Immune
Prowler Diagram.pngProwler Front/Top Immune
Magrider Diagram.pngMagrider Front/Top Immune
Vanguard Diagram.pngVanguard Front/Top Immune
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - 16 (on fire @ 13) 27 (on fire @ 22)
Composite Armor 5 - 18 (on fire @ 15) 30 (on fire @ 24)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear 40 (on fire @ 32) 67 (on fire @ 54)
Bottom 80 (on fire @ 64) 134 (on fire @ 107)
Composite Armor 5 Front/Side/Top/Rear 46 (on fire @ 37) 77 (on fire @ 62)
Bottom 92 (on fire @ 74) 154 (on fire @ 123)
Liberator Diagram.pngLiberator - Immune
Composite Armor 5 - Immune
Galaxy Diagram.pngGalaxy - Immune
Composite Armor 5 - Immune
Bastion Fleet Carrier Diagram.pngBastion Weak Point - Immune

History[edit | edit source]

  • Patch February 27, 2014
    • Released
      • NC AF-8 RailJack
        • Cutting edge railgun tech found in Auraxis' Firearms Railjack sniper rifle allows for lightning-fast bullet velocities. Distant targets are dropped almost instantly following a split-second charge-up delay from its powerful superconductor.
  • February 28, 2014 Patch
    • Fixed the AF-8 RailJack having the magazine size and total ammunition capacity of the semi-auto sniper rifles. It is now correctly set to have a 4 round magazine with a 40 round capacity
  • Patch March 13th, 2014
    • Bugs Fixes:
      • AF-8 RailJack forward grip is no longer errantly available in the VR training room.
  • April 9th, 2015 Update
    • Bug Fixes:
      • Fixing the AF-8 RailJack so it does not have a camo applied to it by default

Video[edit | edit source]

References[edit | edit source]

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