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Page Contents Current As of Patch: 2021-06-09
AMR-66
AMR-66.png
The semi-automatic AMR-66 battle rifle uses powerful cartridges that hold considerable stopping power up to medium range.
Costs
Cert Cost: 325 Certification Points
DC Cost: 250 Daybreak Cash
General Info
Empire: Icon TR.png
Can Use: Icon Infiltrator.pngIcon Engineer.pngIcon Heavy Assault.pngIcon Combat Medic.png
Weapon Type: Scout Rifles
Fire Rate: 333 RPM
Muzzle Velocity: 600m/s
Effective Range: Long
Fire Modes: Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 250 before 15m
Min Damage: 225 after 75m
Reload Speed
Short Reload: 2.5s
Long Reload: 3.4s
Ammunition
Magazine Size: 20
Ammunition Pool: 120
Accuracy[?]
Hip Aim
Crouch Still: 2.5 0
Move: 3 0.15
Stand Still: 3 0
Move: 3.5 0.15
Bloom per Shot: 0.2 0.1
Recoil[?]
Vertical: 0.6
Horizontal, Min/Max: 0.18/0.18
Horizontal Tolerance: 0.4
Angle Min/Max: 25°/25°
Bias:
Recoil Decrease: 15
First Shot Recoil Multiplier: 1x
Data Sources
Census API source: AMR-66 API Data?

The AMR-66 is a scout rifle available to the Terran Republic. It is unlocked through purchase with Certification Points or Daybreak Cash.

The AMR-66 provides numerous classes with a hard hitting, accurate rifle to give them some reach they may otherwise be lacking. In exchange, the AMR-66's close quarters performance is hampered two-fold; a low rate-of-fire and underwhelming hip accuracy leave the weapon outclassed by a gigantic selection of weaponry common on Auraxis.

The AMR-66, Icon VS.png Eidolon VE33, and Icon NC.png Warden are statistically nigh-identical weapons, with the only difference found in the Vanu option's muzzle velocity, which is lowered in exchange for the faction's 'no bullet drop' trait.

Attachments[]

Available attachments
Optic
HS/NV Scope (1x) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope.png
30 Certification Points 49 Daybreak Cash
RTA Reflex Sight (1x) The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
More reticles for this scope available, see full article.
Icon weaponAttachment tr redDotSight01.png
30 Certification Points 49 Daybreak Cash
MH2 Reflex Sight (2x) The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
More reticles for this scope available, see full article.
Icon weaponAttachment tr redDotSight05.png
30 Certification Points 49 Daybreak Cash
DMO (3.4x) Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
Tr weapon scope dmo x3.4.png
30 Certification Points 49 Daybreak Cash
HDS (3.4x) Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
Tr weapon scope hds x3.4.png
30 Certification Points 49 Daybreak Cash
TMS (4x) Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
Tr weapon scope tms x4.png
30 Certification Points 49 Daybreak Cash
ACS (4x) The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
Tr weapon scope acs x4.png
30 Certification Points 49 Daybreak Cash
S3 (6x) The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat.
S3 (6x).png
30 Certification Points 49 Daybreak Cash
Barrel
Compensator A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show on the minimap from farther away, and increased weapon bulk reduces accuracy when firing from the hip.
Compensator (TR).png
100 Certification Points 49 Daybreak Cash
Flash Suppressor A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor (TR).png
100 Certification Points 49 Daybreak Cash
Suppressor The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner, and bullet velocity is reduced by 15%.
Suppressor (TR).png
100 Certification Points 49 Daybreak Cash
Rail
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Darklight Flashlight.png
100 Certification Points 49 Daybreak Cash
Forward Grip A forward grip increases control of the weapon, reducing horizontal recoil by 25%.
For details on equip time penalties, see main article.
Forward Grip
100 Certification Points 49 Daybreak Cash
Grenade Launcher A single-shot grenade launcher attachment; increases the equip time of the attached weapon.
Pressing Gear Slot 1 hotkey will toggle the attachment.
For full details, see main article.
TR Underbarrel Attachment.png
100 Certification Points 49 Daybreak Cash
Laser Sight A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight.png
100 Certification Points 49 Daybreak Cash
Smoke Launcher Underbarrel smoke grenade launcher attachment; increases the equip time of the attached weapon.
Pressing Gear Slot 1 hotkey will toggle the attachment.
For full details, see main article.
TR Underbarrel Attachment.png
100 Certification Points 49 Daybreak Cash
Ammo
High Velocity Ammunition High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Extended Magazine (TR).png
100 Certification Points 49 Daybreak Cash

Effectiveness[]

Theoretical Time To Kill
Infantry Body part 0m 15m 75m
Normal Suit Normal Suit
Icon Light Assault.pngInfantry Head 0.18s 0.205s - 0.485s -
Torso 0.541s 0.566s 0.746s 0.846s 1.026s
Icon Infiltrator.pngInfiltrator Head 0.18s 0.205s - 0.305s -
Torso 0.541s 0.566s 0.746s 0.666s 0.846s
Icon MAX.pngMAX Head 3.423s 3.448s - 4.089s -
Torso 7.027s 7.052s 8.854s 8.053s 10.035s
Versus Infantry
Infantry Body part Shots to Kill
0-15mAfter 75m
Icon Light Assault.pngInfantry Head 23
Torso 4(5)5(6)
Legs 5(6)5(7)
Icon Infiltrator.pngInfiltrator Head 22
Torso 4(5)4(5)
Legs 4(5)5(6)
Icon Heavy Assault.pngHeavy Assault Overshield Head 34
Torso 6(7)7(8)
Legs 7(8)8(9)
Icon MAX.pngMAX Head 2023
Torso 40(50)45(56)
Legs 45(56)50(62)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 15m After 75m
Link=FlashFlash - 30 (on fire @ 24) 34 (on fire @ 27)
Composite Armor 5 - 39 (on fire @ 32) 44 (on fire @ 35)
Link=HarasserHarasser - 77 (on fire @ 62) 86 (on fire @ 69)
Composite Armor 5 - 93 (on fire @ 74) 103 (on fire @ 83)
Sunderer Diagram.pngSunderer - Immune
Blockade Armor 5 - Immune
Deployment Shield 4 - Immune
ANT Diagram.pngANT - Immune
Lightning Diagram.pngLightning Front/Top Immune
Side
Rear
Prowler Diagram.pngProwler Front/Top Immune
Side
Rear
Magrider Diagram.pngMagrider Front/Top Immune
Side
Rear
Vanguard Diagram.pngVanguard Front/Top Immune
Side
Rear
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - 48 (on fire @ 39) 54 (on fire @ 43)
Composite Armor 5 - 53 (on fire @ 43) 59 (on fire @ 47)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear 120 (on fire @ 96) 134 (on fire @ 107)
Bottom 240 (on fire @ 192) 267 (on fire @ 214)
Composite Armor 5 Front/Side/Top/Rear 138 (on fire @ 111) 154 (on fire @ 123)
Bottom 276 (on fire @ 221) 307 (on fire @ 246)
Liberator Diagram.pngLiberator - Immune
Composite Armor 5 - Immune
Galaxy Diagram.pngGalaxy - Immune
Composite Armor 5 - Immune
Bastion Fleet Carrier Diagram.pngBastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the AMR-66. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
AMR-66
Service Ribbon
Sniper Rifle Ribbon.png
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty.png
0 kills N/A
Copper Medal
Medal Copper.png
10 kills Certification Points
Silver Medal
Medal Silver.png
60 kills 10 Certification Points
Gold Medal
Medal Gold.png
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium.png
1,160 kills 200 Certification Points
Medals earned with the AMR-66 contribute towards the Scout Rifles directive tree.

History[]

  • October 24, 2016 Update
    • Standing ADS CoF from 0.1 to 0
  • November 18, 2016 Hotfix
    • Aiming CoF while crouching from 0.1 to 0
    • Recoil recovery delay[1] from 0ms to -30ms
  • June 12, 2018 Update
    • Maximum ADS cone of fire while walking, crouching, standing, and crouchwalking from 3 to 0.3
    • Minimum ADS cone of fire while walking from 0.25 to 0.15
    • ADS CoF recovery rate from 20 to 100
    • Dev Note: These changes should make these battle rifles feel a bit more snappy and less punishing when maximizing their rate of fire.

Media[]

References[]

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