Page Contents Current As of Patch: | 2023-02-15 |
AR-ARX Maxwell | |||
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Early version of the AR-100 boasted faster refire rates, but less precise handling, a critique often cited when combat unit deactivations would occur. | |||
Costs | |||
Cert Cost: | Unavailable ![]() | ||
DC Cost: | Unavailable ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | Assault Rifles | ||
Fire Rate: | 732 RPM | ||
Muzzle Velocity: | 550m/s | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Equip Time: | 650 ms | ||
Damage[?] | |||
Max Damage: | 143 before 15m | ||
Min Damage: | 112 after 90m | ||
Reload Speed | |||
Short Reload: | 2s | ||
Long Reload: | 2.45s | ||
Ammunition | |||
Magazine Size: | 30 | ||
Ammunition Pool: | 210 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1.75 | 0.15 |
Move: | 2 | 0.25 | |
Stand | Still: | 2.25 | 0.2 |
Move: | 2.75 | 0.35 | |
Bloom per Shot: | 0.1 | 0.05 | |
Recoil[?] | |||
Vertical: | 0.24 | ||
Horizontal, Min/Max: | 0.26/0.26 | ||
Horizontal Tolerance: | 0.3 | ||
Angle Min/Max: | -2°/2° | ||
Bias: | ← = → | ||
Recoil Decrease: | 20 | ||
First Shot Recoil Multiplier: | 2.66x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | AR-ARX Maxwell API Data |
The AR-ARX Maxwell is an assault rifle available to Nanite Systems Operatives. It is unlocked upon completion of the Master Assault Rifles directive.
Despite its similarities to the AR-100, The AR-ARX Maxwell is a unique rifle to the operative arsenal. Sporting an available Cure Launcher and a higher fire rate, the Maxwell is more lethal at close range, however this comes with a couple trade-offs, such as a longer reload time and less favorable accuracy characteristics when aiming down the sights.
Attachments[]
Attachments |
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Optic | |||||||
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THM-1![]() ![]() ![]() | This low-range thermal optic highlights enemy infantry and vehicles, allowing target differentiation even through smoke or in darkness. | ||||||
ABLE 1.0![]() ![]() ![]() | The ABLE 1.0 uses a blue dot reflex for snappy target acquisition at close range. More reticles for this sight available, see full article. | ||||||
ABLE 2.0![]() ![]() ![]() | This enhanced ABLE optic increases zoom depth by up to two times, and uses a simple blue dot for close-mid range accuracy. More reticles for this sight available, see full article. | ||||||
ABLE 3.4![]() ![]() ![]() | The ABLE 3.4x optic provides more zoom depth than a standard reflex, with a blue dot reticle for mid-range engagements. More reticles for this scope available, see full article. |
Barrel | |||||||
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Flash Suppressor![]() ![]() ![]() | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Heavy Barrel![]() ![]() ![]() | A heavy barrel reduces cone of fire bloom by 20% while aiming down sights, but reduces aim down sights movement speed by 20%. | ||||||
Short Barrel![]() ![]() ![]() | This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights. |
Rail | |||||||
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Angled Forward Grip![]() ![]() ![]() | An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%. | ||||||
Cure Launcher![]() Auto Granted | The underbarrel Cure Launcher heals affected allies over time, and cleanses most status effects on impact. Equipping this attachment increases the equip time of the weapon by 0.25 seconds. Pressing Gear Slot 1 hotkey will toggle the attachment. | ||||||
Darklight Flashlight![]() ![]() ![]() | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Forward Grip![]() ![]() ![]() | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. | ||||||
Laser Sight![]() ![]() ![]() | A laser sight increases the user's hipfire accuracy by 33%. |
Ammo | |||||||
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Heavy Magazine![]() ![]() ![]() | Increases magazine size by 5 rounds, but increases hipfire cone of fire by 20%. | ||||||
High Velocity Ammunition![]() ![]() ![]() | High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters. | ||||||
Soft Point Ammunition![]() ![]() ![]() | Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%. |
Damage Fall-off[]
Stats in yellow are with Soft Point Ammunition, and stats in orange are with High Velocity Ammunition.
- 143 before 15 meters (20 meters) (13 meters)
- 125 at 57 meters (59 meters) (68 meters)
- 112 after 90 meters (90 meters) (110 meters)
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 15m | After 90m | ||
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- | 53 (on fire @ 42) | 67 (on fire @ 54) |
Composite Armor 4 | - | 69 (on fire @ 55) | 88 (on fire @ 70) |
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- | 135 (on fire @ 108) | 172 (on fire @ 138) |
Composite Armor 4 | - | 162 (on fire @ 130) | 207 (on fire @ 165) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 84 (on fire @ 68) | 108 (on fire @ 86) |
Composite Armor 4 | - | 93 (on fire @ 74) | 118 (on fire @ 95) |
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Front/Side/Top/Rear | 210 (on fire @ 168) | 268 (on fire @ 215) |
Bottom | 420 (on fire @ 336) | 536 (on fire @ 429) | |
Composite Armor 4 | Front/Side/Top/Rear | 242 (on fire @ 194) | 309 (on fire @ 247) |
Bottom | 483 (on fire @ 387) | 617 (on fire @ 493) | |
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- | 164 (on fire @ 131) | 209 (on fire @ 167) |
Composite Armor 4 | - | 180 (on fire @ 144) | 230 (on fire @ 184) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the AR-ARX Maxwell. Each ribbon is a standard reward for achieving a set amount of kills with the assault rifle. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
AR-ARX Maxwell Service Ribbon |
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10 kills |
Medals[]
Medal | Icon | Requirement | Award |
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No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
History[]
February 8, 2023 Update (Love Letter)
- Maximum damage range from 10m to 15m.
- Minimum damage from 100 to 112.
- Magazine size from 26 to 30.
- Reserve Ammo from 208 to 210.
Dev Note: The damage bump helps alleviate the tradeoff penalty incurred by the higher rate of fire, and the Maxwell has received the AR-100's recent magazine size buff as well.
March 30, 2022 Update (The Arsenal Update)
- Enabled attachment customization on all applicable directive reward weapons.
- Directive weapons can now be used with the Advanced Specialization Program.
Dev Note: The changes above allow for customization of the weapons you've spent hundreds of hours working toward, and also factor into the subsequent balance adjustments that are made in each faction's weapon balance sections further down.
July 1, 2021 Update (_Integration)
- Added to the game.
Trivia[]
- The AR-ARX Marxwell's name is a reference to James Clerk Maxwell—a Scottish scientist, physicist, and mathematician.
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