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Page Contents Current As of Patch: 2022-10-05
Anti-Vehicle Grenade
Anti-Vehicle Grenades can stick to and damage vehicles and MAX units, but are less harmful to standard infantry.
3 second fuse.
Usable By:
Resource Cost: 75 Nanites
Damage
Max Indirect Damage: 750 before 1.5m
Min Indirect Damage: 100 at 5m
Damage Type: Heavy Explosives

The Anti-Vehicle Grenade is a grenade available to the Heavy Assault and  ASP Token Engineer. It is unlocked using Certification Points

When thrown, anti-vehicle grenades begin a 3 second fuse, and bounce off any surfaces they contact. Anti-vehicle grenades can stick to vehicles and MAXes and will do so to the first appropriate unit they contact, including to friendlies. Anti-vehicle grenades do not deal any additional damage if stuck to a target, as compared to exploding within range.

Unlike standard frag grenades, anti-vehicle grenades deal Heavy Explosives type damage instead of Common Explosive, allowing them to deal greatly increased damage to vehicles and MAXes, though this comes at overall inferior performance versus standard infantry.

Anti-vehicle grenades feature 100% armor penetration causing them to ignore all armor values whether positive or negative multipliers, such as the Valkyrie's belly armor, Lightning and main battle tank side/rear armor, or the Forward Vanguard Shield.

To throw a grenade, press the Use Grenade hotkey (G by default).

Certification[]

"Anti-Vehicle Grenades can stick to and damage vehicles and MAX units, but are less harmful to standard infantry."

Cost Description
100 Certification Points Increased damage against vehicles and MAX units and will stick to them.

Effectiveness[]

Versus Infantry
Infantry Shots to Kill
Infantry 2(3)
Infiltrator 2(3)
Heavy Assault Overshield 2(4)
MAX 2(3)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Link=FlashFlash - 1 (on fire @ 1)
Composite Armor 4 - 2 (on fire @ 2)
Link=HarasserHarasser - 2 (on fire @ 2)
Composite Armor 4 - 3 (on fire @ 2)
Sunderer - 5 (on fire @ 4)
Blockade Armor 4 - 8 (on fire @ 7)
Deployment Shield 4 - 5 (Shield 5)
ANT - 4 (on fire @ 4)
Lightning Front/Top 3 (on fire @ 3)
Side 3 (on fire @ 3)
Rear 3 (on fire @ 3)
Prowler/
Magrider
Front/Top 4 (on fire @ 3)
Side 4 (on fire @ 3)
Rear 4 (on fire @ 3)
Chimera Front/Top 4 (on fire @ 3)
Side 4 (on fire @ 3)
Rear 4 (on fire @ 3)
Vanguard Front/Top 4 (on fire @ 3)
Side 4 (on fire @ 3)
Rear 4 (on fire @ 3)
ESF - 2 (on fire @ 2)
Composite Armor 4 - 2 (on fire @ 2)
Valkyrie Front/Side/Top/Rear 2 (on fire @ 2)
Bottom 2 (on fire @ 2)
Composite Armor 4 Front/Side/Top/Rear 2 (on fire @ 2)
Bottom 2 (on fire @ 2)
Dervish - 2 (on fire @ 2)
Composite Armor 4 - 3 (on fire @ 2)
Liberator - 4 (on fire @ 3)
Composite Armor 4 - 4 (on fire @ 3)
Galaxy - 8 (on fire @ 6)
Composite Armor 4 - 8 (on fire @ 7)
Bastion Weak Point - 21 (Shield 3)

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the Anti-Vehicle Grenade. Each ribbon is a standard reward for achieving a set amount of kills with the mine. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
Anti-Vehicle Grenade
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the Anti-Vehicle Grenade contribute towards the Heavy Assault directive tree.

History[]

October 5, 2022 Update (The Lost Fleet)

  • Resistance type from 37 (Infantry Launcher) to 11 (Heavy Explosives)
  • Nanite cost from 50 to 75.

Dev Note: This converts Anti-Vehicle Grenades into a competitive C4 alternative with more reach and less alpha damage.

March 20, 2019 Update

  • Inner blast radius from 1m to 1.5m
  • Armor penetration bonus from 50% to 100%.

Dev Note: These changes provide a modest damage boost against armored vehicle targets, and more consistent damage in other situations.

Media[]

Notes[]

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