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BAR-200
The BAR-200 fires larger rounds than its 100 model predecessor, allowing for maximum stopping power at cost to rate of fire.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Scout Rifle
Fire Rate: 243 RPM
Muzzle Velocity: 650m/s
Effective Range: ??
Fire Modes: Semi-Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 850 ms
Damage[?]
Max Damage: 334 before 15m
Min Damage: 280 after 100m
Reload Speed
Short Reload: 2.3s
Long Reload: 2.55s
Ammunition
Magazine Size: 20
Ammunition Pool: 120
Accuracy[?]
Hip Aim
Crouch Still: 3 0
Move: 3.5 0.15
Stand Still: 3.5 0
Move: 4 0.15
Bloom per Shot: 0.2 0.1
Recoil[?]
Vertical: 0.6
Horizontal, Min/Max: 0.16
Horizontal Tolerance: 0.15
Angle Min/Max: -1.5°/1.5°
Bias: ??
Recoil Decrease: 20
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

BAR-200 API Data

Census LF API source: BAR-200 API Data

The BAR-200 is a scout rifle available to Nanite Systems Operatives. It is unlocked through purchase with Certification Points or Daybreak Cash.

The BAR-200 is the heavier of the two semi-automatic operative scout rifles. In comparison to the BAR-100, the 200 model totes a heavy caliber round and a higher velocity, although sacrifices rate-of-fire and hip accuracy for this feat.

Attachments[]

Attachments
Optic
THM-1

29 OR 30
This low-range thermal optic highlights enemy infantry and vehicles, allowing target differentiation even through smoke or in darkness.
ABLE 1.0

29 OR 30
The ABLE 1.0 uses a blue dot reflex for snappy target acquisition at close range.
More reticles for this sight available, see full article.
ABLE 2.0

29 OR 30
This enhanced ABLE optic increases zoom depth by up to two times, and uses a simple blue dot for close-mid range accuracy.
More reticles for this sight available, see full article.
ABLE 3.4

29 OR 30
The ABLE 3.4x optic provides more zoom depth than a standard reflex, with a blue dot reticle for mid-range engagements.
More reticles for this scope available, see full article.
SCION X6

29 OR 30
The SCION X6 is the lowest range of any optic can still be considered a "sniper scope." The six times zoom depth provides flexibility at mid to long range.
THM-6

29 OR 30
This 6x thermal optic highlights enemy infantry and vehicles, allowing target differentiation even through smoke or in darkness.
Barrel
Flash Suppressor

49 OR 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor

49 OR 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Comfort Grip

49 OR 100
A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%.
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Grenade Launcher

49 OR 100
A single-shot grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds.
Pressing Gear Slot 1 hotkey will toggle the attachment.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Smoke Launcher

49 OR 100
Underbarrel smoke grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds.
Pressing Gear Slot 1 hotkey will toggle the attachment.
Weighted Receiver

99 OR 200
Rebalanced material construction removes the weapon's aim down sights moving accuracy penalty, but the wielder moves 33% slower while aiming.
Ammo
Heavy Magazine

99 OR 200
Increases magazine size by 5 rounds, but increases hipfire cone of fire by 20%.
High Velocity Ammunition

49 OR 100
High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.

Damage Fall-off[]

Stats in orange are with High Velocity Ammunition.

  • 334 before 15 meters (13 meters)
  • 280 after 100 meters (120 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-15mAfter 100m
Infantry Head 22
Torso 3(3)4(4)
Legs 4(4)4(4)
Infiltrator Head 22
Torso 3(3)4(4)
Legs 3(3)4(4)
Heavy Assault Overshield Head 33
Torso 5(5)6(6)
Legs 5(5)6(6)
MAX Head 1518
Torso 30(38)36(45)
Legs 34(42)40(50)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 15m After 100m
Link=FlashFlash - 23 (on fire @ 18) 27 (on fire @ 22)
Composite Armor 4 - 30 (on fire @ 24) 35 (on fire @ 28)
Link=HarasserHarasser - 58 (on fire @ 47) 69 (on fire @ 55)
Composite Armor 4 - 70 (on fire @ 56) 83 (on fire @ 66)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 36 (on fire @ 29) 43 (on fire @ 35)
Composite Armor 4 - 40 (on fire @ 32) 48 (on fire @ 38)
Valkyrie Front/Side/Top/Rear 90 (on fire @ 72) 108 (on fire @ 86)
Bottom 180 (on fire @ 144) 215 (on fire @ 172)
Composite Armor 4 Front/Side/Top/Rear 104 (on fire @ 83) 124 (on fire @ 99)
Bottom 207 (on fire @ 166) 247 (on fire @ 198)
Dervish - 70 (on fire @ 56) 84 (on fire @ 67)
Composite Armor 4 - 77 (on fire @ 62) 92 (on fire @ 74)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the BAR-200. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
BAR-200
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the BAR-200 contribute towards the Scout Rifles directive tree.

History[]