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BAR-A50
Originally proposed as an alternative to the standard-issue AR-100, veteran marksmen found the automatic rate of fire and controllable recoil capable of downing distant targets with ease.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Scout Rifle
Fire Rate: 476 RPM
Muzzle Velocity: 550m/s
Effective Range: ??
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 850 ms
Damage[?]
Max Damage: 200 before 15m
Min Damage: 167 after 100m
Reload Speed
Short Reload: 2.45s
Long Reload: 2.75s
Ammunition
Magazine Size: 25
Ammunition Pool: 150
Accuracy[?]
Hip Aim
Crouch Still: 3.5 0
Move: 4 0.2
Stand Still: 4 0
Move: 4.5 0.35
Bloom per Shot: 0.2 0.1
Recoil[?]
Vertical: 0.45
Horizontal, Min/Max: 0.18
Horizontal Tolerance: 0.35
Angle Min/Max: -3°/3°
Bias: ??
Recoil Decrease: 20
First Shot Recoil Multiplier: 2.25x
Data Sources?
Census DBG API source:

BAR-A50 API Data

Census LF API source: BAR-A50 API Data

The BAR-A50 is a scout rifle available to Nanite Systems Operatives. It is unlocked through purchase with Certification Points or Daybreak Cash.

The BAR-A50 is an automatic scout rifle, allowing it more ease of use when aimed at medium ranges combining with its slightly larger magazine, although it has the worst hip accuracy and slowest reload speeds of the scout rifle line-up.

The Artemis VX26, SOAS-20, and AF-18 Stalker automatic scout rifles have slightly better time-to-kill and hipfire statistics, pushing the BAR-A50 towards less aggressive engagements where it can better take advantage of its ability to tap-fire high damage headshots or ambush groups with its greater potential damage per magazine.

Its recoil, rate of fire, and damage model put it in the league of the Reaper DMR and NC9 A-Tross. Its bullet velocity and accuracy outside of the aimed/still state are inferior to those "pocket Gauss SAWs." It also lacks the ability to mount either a compensator or suppressor, but it does have one key distinction over the Reaper and A-Tross.

The BAR-A50 is available to all classes except for the light assault because it is a scout rifle. Both of the comparable assault rifles are only available to two classes, and one of them requires an A.S.P. certification.

Attachments[]

Attachments
Optic
THM-1

29 OR 30
This low-range thermal optic highlights enemy infantry and vehicles, allowing target differentiation even through smoke or in darkness.
ABLE 1.0

29 OR 30
The ABLE 1.0 uses a blue dot reflex for snappy target acquisition at close range.
More reticles for this sight available, see full article.
ABLE 2.0

29 OR 30
This enhanced ABLE optic increases zoom depth by up to two times, and uses a simple blue dot for close-mid range accuracy.
More reticles for this sight available, see full article.
ABLE 3.4

29 OR 30
The ABLE 3.4x optic provides more zoom depth than a standard reflex, with a blue dot reticle for mid-range engagements.
More reticles for this scope available, see full article.
SCION X6

29 OR 30
The SCION X6 is the lowest range of any optic can still be considered a "sniper scope." The six times zoom depth provides flexibility at mid to long range.
THM-6

29 OR 30
This 6x thermal optic highlights enemy infantry and vehicles, allowing target differentiation even through smoke or in darkness.
Barrel
Flash Suppressor

49 OR 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Rail
Angled Forward Grip

49 OR 100
An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%.
Comfort Grip

49 OR 100
A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%.
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Forward Grip

49 OR 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
Heavy Magazine

99 OR 200
Increases magazine size by 5 rounds, but increases hipfire cone of fire by 20%.

Damage Fall-off[]

  • 200 before 15 meters
  • 167 after 100 meters

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-15mAfter 100m
Infantry Head 33
Torso 5(5)6(6)
Legs 6(6)7(7)
Infiltrator Head 33
Torso 5(5)6(6)
Legs 5(5)6(6)
Heavy Assault Overshield Head 45
Torso 8(8)9(9)
Legs 9(9)10(10)
MAX Head 2530
Torso 50(63)60(75)
Legs 56(70)67(84)
Theoretical Time To Kill
Infantry Body part 0m 15m 100m
Normal Suit Normal Suit
Infantry Head 0.252s 0.279s - 0.434s -
Torso 0.504s 0.531s - 0.812s -
Infiltrator Head 0.252s 0.279s - 0.434s -
Torso 0.504s 0.531s - 0.812s -
Heavy Assault Head 0.378s 0.405s - 0.686s -
Torso 0.882s 0.91s - 1.19s -
MAX Head 3.025s 3.052s - 3.837s -
Torso 6.176s 6.204s 7.842s 7.619s 9.51s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 15m After 100m
Link=FlashFlash - 38 (on fire @ 30) 45 (on fire @ 36)
Composite Armor 4 - 49 (on fire @ 39) 59 (on fire @ 47)
Link=HarasserHarasser - 97 (on fire @ 77) 116 (on fire @ 93)
Composite Armor 4 - 116 (on fire @ 93) 139 (on fire @ 111)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 60 (on fire @ 48) 72 (on fire @ 58)
Composite Armor 4 - 66 (on fire @ 53) 80 (on fire @ 64)
Valkyrie Front/Side/Top/Rear 150 (on fire @ 120) 180 (on fire @ 144)
Bottom 300 (on fire @ 240) 360 (on fire @ 288)
Composite Armor 4 Front/Side/Top/Rear 173 (on fire @ 138) 207 (on fire @ 166)
Bottom 345 (on fire @ 276) 414 (on fire @ 331)
Dervish - 117 (on fire @ 94) 140 (on fire @ 112)
Composite Armor 4 - 129 (on fire @ 103) 154 (on fire @ 123)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the BAR-A50. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
BAR-A50
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the BAR-A50 contribute towards the Scout Rifles directive tree.

History[]