Page Contents Current As of Patch: | 2022-04-05 |
BAR-A50 | |||
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Originally proposed as an alternative to the standard-issue AR-100, veteran marksmen found the automatic rate of fire and controllable recoil capable of downing distant targets with ease. | |||
Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() ![]() ![]() ![]() | ||
Weapon Type: | Scout Rifle | ||
Fire Rate: | 476 RPM | ||
Muzzle Velocity: | 550m/s | ||
Effective Range: | ?? | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Equip Time: | 850 ms | ||
Damage[?] | |||
Max Damage: | 200 before 15m | ||
Min Damage: | 167 after 100m | ||
Reload Speed | |||
Short Reload: | 2.45s | ||
Long Reload: | 2.75s | ||
Ammunition | |||
Magazine Size: | 25 | ||
Ammunition Pool: | 150 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 3.5 | 0 |
Move: | 4 | 0.2 | |
Stand | Still: | 4 | 0 |
Move: | 4.5 | 0.35 | |
Bloom per Shot: | 0.2 | 0.1 | |
Recoil[?] | |||
Vertical: | 0.45 | ||
Horizontal, Min/Max: | 0.18 | ||
Horizontal Tolerance: | 0.35 | ||
Angle Min/Max: | -3°/3° | ||
Bias: | ?? | ||
Recoil Decrease: | 20 | ||
First Shot Recoil Multiplier: | 2.25x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | BAR-A50 API Data |
The BAR-A50 is a scout rifle available to Nanite Systems Operatives. It is unlocked through purchase with Certification Points or Daybreak Cash.
The BAR-A50 is an automatic scout rifle, allowing it more ease of use when aimed at medium ranges combining with its slightly larger magazine, although it has the worst hip accuracy and slowest reload speeds of the scout rifle line-up.
The Artemis VX26,
SOAS-20, and
AF-18 Stalker automatic scout rifles have slightly better time-to-kill and hipfire statistics, pushing the BAR-A50 towards less aggressive engagements where it can better take advantage of its ability to tap-fire high damage headshots or ambush groups with its greater potential damage per magazine.
Its recoil, rate of fire, and damage model put it in the league of the Reaper DMR and
NC9 A-Tross. Its bullet velocity and accuracy outside of the aimed/still state are inferior to those "pocket Gauss SAWs." It also lacks the ability to mount either a compensator or suppressor, but it does have one key distinction over the Reaper and A-Tross.
The BAR-A50 is available to all classes except for the light assault because it is a scout rifle. Both of the comparable assault rifles are only available to two classes, and one of them requires an A.S.P. certification.
Attachments[]
Attachments |
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Optic | |||||||
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THM-1![]() ![]() ![]() | This low-range thermal optic highlights enemy infantry and vehicles, allowing target differentiation even through smoke or in darkness. | ||||||
ABLE 1.0![]() ![]() ![]() | The ABLE 1.0 uses a blue dot reflex for snappy target acquisition at close range. More reticles for this sight available, see full article. | ||||||
ABLE 2.0![]() ![]() ![]() | This enhanced ABLE optic increases zoom depth by up to two times, and uses a simple blue dot for close-mid range accuracy. More reticles for this sight available, see full article. | ||||||
ABLE 3.4![]() ![]() ![]() | The ABLE 3.4x optic provides more zoom depth than a standard reflex, with a blue dot reticle for mid-range engagements. More reticles for this scope available, see full article. | ||||||
SCION X6![]() ![]() ![]() | The SCION X6 is the lowest range of any optic can still be considered a "sniper scope." The six times zoom depth provides flexibility at mid to long range. | ||||||
THM-6![]() ![]() ![]() | This 6x thermal optic highlights enemy infantry and vehicles, allowing target differentiation even through smoke or in darkness. |
Barrel | |||||||
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Flash Suppressor![]() ![]() ![]() | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. |
Rail | |||||||
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Angled Forward Grip![]() ![]() ![]() | An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%. | ||||||
Comfort Grip![]() ![]() ![]() | A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%. | ||||||
Darklight Flashlight![]() ![]() ![]() | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Forward Grip![]() ![]() ![]() | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. | ||||||
Laser Sight![]() ![]() ![]() | A laser sight increases the user's hipfire accuracy by 33%. |
Ammo | |||||||
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Heavy Magazine![]() ![]() ![]() | Increases magazine size by 5 rounds, but increases hipfire cone of fire by 20%. |
Damage Fall-off[]
- 200 before 15 meters
- 167 after 100 meters
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 15m | After 100m | ||
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- | 38 (on fire @ 30) | 45 (on fire @ 36) |
Composite Armor 4 | - | 49 (on fire @ 39) | 59 (on fire @ 47) |
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- | 97 (on fire @ 77) | 116 (on fire @ 93) |
Composite Armor 4 | - | 116 (on fire @ 93) | 139 (on fire @ 111) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 60 (on fire @ 48) | 72 (on fire @ 58) |
Composite Armor 4 | - | 66 (on fire @ 53) | 80 (on fire @ 64) |
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Front/Side/Top/Rear | 150 (on fire @ 120) | 180 (on fire @ 144) |
Bottom | 300 (on fire @ 240) | 360 (on fire @ 288) | |
Composite Armor 4 | Front/Side/Top/Rear | 173 (on fire @ 138) | 207 (on fire @ 166) |
Bottom | 345 (on fire @ 276) | 414 (on fire @ 331) | |
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- | 117 (on fire @ 94) | 140 (on fire @ 112) |
Composite Armor 4 | - | 129 (on fire @ 103) | 154 (on fire @ 123) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the BAR-A50. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
BAR-A50 Service Ribbon |
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10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
Medals earned with the BAR-A50 contribute towards the Scout Rifles directive tree. |
History[]
- July 1, 2021 Update (_Integration)
- Added to the game.
- March 30, 2022 Update (The Arsenal Update)
- Renamed to BAR-A50 for consistency.
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