Page Contents Current As of Patch: | 2023-02-15 |
BAR-ARX Feynman | |||
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The original BAR-100 was considered a failed project before corporate discovered that manufacturers were cutting costs by using a cheaper, if extremely lightweight, material in its construction. Most of the prototypes were discarded, but a few may still be found in the hands of collectors. | |||
Costs | |||
Cert Cost: | Unavailable ![]() | ||
DC Cost: | Unavailable ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() ![]() ![]() ![]() | ||
Weapon Type: | Scout Rifle | ||
Fire Rate: | 333 RPM | ||
Muzzle Velocity: | 600m/s | ||
Fire Modes: | Semi-Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Equip Time: | 850 ms | ||
Damage[?] | |||
Max Damage: | 250 before 10m | ||
Min Damage: | 225 after 75m | ||
Reload Speed | |||
Short Reload: | 1.95s | ||
Long Reload: | 2.2s | ||
Ammunition | |||
Magazine Size: | 20 | ||
Ammunition Pool: | 120 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 2.5 | 0 |
Move: | 3 | 0.15 | |
Stand | Still: | 3 | 0 |
Move: | 3.5 | 0.15 | |
Bloom per Shot: | 0.2 | 0.1 | |
Recoil[?] | |||
Vertical: | 0.55 | ||
Horizontal, Min/Max: | 0.2 | ||
Horizontal Tolerance: | 0.4 | ||
Angle Min/Max: | -2°/2° | ||
Bias: | ?? | ||
Recoil Decrease: | 20 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | BAR-ARX Feynman API Data |
The BAR-ARX Feynman is a scout rifle available to Nanite Systems Operatives. It is unlocked upon completion of the Master Scout Rifles directive.
The BAR-ARX Feynman is an "auraxium" variant of the BAR-100, sharing much of the same design philosophy. The Feynman to gears the BAR-100 design towards a closer-ranged, higher-uptime playstyle—at the cost of velocity and fall-off range by firing faster with a quicker reload and, most noticeably, an improved 0.75x movement speed multiplier while aiming.
The Feynman is the only weapon in the game with access to a dedicated underbarrel Havoc Launcher attachment. Although the Adaptive Class Underbarrel on the NS-66 Punisher can also launch underbarrel havoc grenades, it can only do so when wielded by a Heavy Assault, while the Feynman provides all operative infantry classes except the Light Assault access to this attachment.
Attachments[]
Attachments |
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Optic | |||||||
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THM-1![]() ![]() ![]() | This low-range thermal optic highlights enemy infantry and vehicles, allowing target differentiation even through smoke or in darkness. | ||||||
ABLE 1.0![]() ![]() ![]() | The ABLE 1.0 uses a blue dot reflex for snappy target acquisition at close range. More reticles for this sight available, see full article. | ||||||
ABLE 2.0![]() ![]() ![]() | This enhanced ABLE optic increases zoom depth by up to two times, and uses a simple blue dot for close-mid range accuracy. More reticles for this sight available, see full article. | ||||||
ABLE 3.4![]() ![]() ![]() | The ABLE 3.4x optic provides more zoom depth than a standard reflex, with a blue dot reticle for mid-range engagements. More reticles for this scope available, see full article. | ||||||
SCION X6![]() ![]() ![]() | The SCION X6 is the lowest range of any optic can still be considered a "sniper scope." The six times zoom depth provides flexibility at mid to long range. | ||||||
THM-6![]() ![]() ![]() | This 6x thermal optic highlights enemy infantry and vehicles, allowing target differentiation even through smoke or in darkness. |
Barrel | |||||||
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Compensator![]() ![]() ![]() | A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away. | ||||||
Flash Suppressor![]() ![]() ![]() | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Suppressor![]() ![]() ![]() | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
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Comfort Grip![]() ![]() ![]() | A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%. | ||||||
Havoc Launcher![]() ![]() ![]() | This underbarrel Havoc launcher fires a non-lethal grenade that prevents mechanical targets from being repaired. Increases the equip time of the attached weapon by 0.25 seconds. Pressing Gear Slot 1 hotkey will toggle the attachment. | ||||||
Darklight Flashlight![]() ![]() ![]() | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Grenade Launcher![]() ![]() ![]() | A single-shot grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds. Pressing Gear Slot 1 hotkey will toggle the attachment. | ||||||
Laser Sight![]() ![]() ![]() | A laser sight increases the user's hipfire accuracy by 33%. | ||||||
Smoke Launcher![]() ![]() ![]() | Underbarrel smoke grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds. Pressing Gear Slot 1 hotkey will toggle the attachment. |
Ammo | |||||||
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Heavy Magazine![]() ![]() ![]() | Increases magazine size by 5 rounds, but increases hipfire cone of fire by 20%. | ||||||
High Velocity Ammunition![]() ![]() ![]() | High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters. | ||||||
Soft Point Ammunition![]() ![]() ![]() | Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%. |
Damage Fall-off[]
Stats in yellow are with Soft Point Ammunition, and stats in orange are with High Velocity Ammunition.
- 250 before 10 meters (15 meters) (8 meters)
- 225 after 75 meters (75 meters) (95 meters)
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 75m | ||
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- | 30 (on fire @ 24) | 34 (on fire @ 27) |
Composite Armor 4 | - | 39 (on fire @ 32) | 44 (on fire @ 35) |
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- | 77 (on fire @ 62) | 86 (on fire @ 69) |
Composite Armor 4 | - | 93 (on fire @ 74) | 103 (on fire @ 83) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 48 (on fire @ 39) | 54 (on fire @ 43) |
Composite Armor 4 | - | 53 (on fire @ 43) | 59 (on fire @ 47) |
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Front/Side/Top/Rear | 120 (on fire @ 96) | 134 (on fire @ 107) |
Bottom | 240 (on fire @ 192) | 267 (on fire @ 214) | |
Composite Armor 4 | Front/Side/Top/Rear | 138 (on fire @ 111) | 154 (on fire @ 123) |
Bottom | 276 (on fire @ 221) | 307 (on fire @ 246) | |
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- | 94 (on fire @ 75) | 104 (on fire @ 83) |
Composite Armor 4 | - | 103 (on fire @ 83) | 115 (on fire @ 92) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the BAR-ARX Feynman. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
BAR-ARX Feynman Service Ribbon |
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10 kills |
Medals[]
Medal | Icon | Requirement | Award |
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No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
History[]
- July 1, 2021 Update (_Integration)
- Added to the game.
- March 30, 2022 Update (The Arsenal Update)
- Enabled attachment customization on all applicable directive reward weapons.
- Directive weapons can now be used with the Advanced Specialization Program.
- Dev Note: The changes above allow for customization of the weapons you've spent hundreds of hours working toward, and also factor into the subsequent balance adjustments that are made in each faction's weapon balance sections further down.
- Now has access to the Compensator, Flash Suppressor, Suppressor, Darklight, Comfort Grip, Grenade Launcher, Smoke Launcher, Laser Sight, Heavy Magazine, SPA, HVA and Havoc Launcher.
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