Page Contents Current As of Patch: | 2022-04-05 |
Beamer VS3 | |||
![]() | |||
The Beamer VS3 is the standard sidearm for the Vanu Sovereignty. Its high rate of fire allows the user to eliminate nearby targets quickly. | |||
Costs | |||
Auto Granted | |||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() ![]() ![]() ![]() ![]() | ||
Weapon Type: | Pistols | ||
Fire Rate: | 451 RPM | ||
Muzzle Velocity: | 325m/s | ||
Effective Range: | Short | ||
Fire Modes: | Semi-Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Equip Time: | 250 ms | ||
Damage[?] | |||
Max Damage: | 167 before 10m | ||
Min Damage: | 100 after 60m | ||
Reload Speed | |||
Short Reload: | 1.45s | ||
Long Reload: | 1.75s | ||
Ammunition | |||
Magazine Size: | 17 | ||
Ammunition Pool: | 85 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1 | 0.3 |
Move: | 1.5 | 0.3 | |
Stand | Still: | 1.0 | 0.3 |
Move: | 1.5 | 0.3 | |
Bloom per Shot: | 0.12 | 0.06 | |
Recoil[?] | |||
Vertical: | 0.8 | ||
Horizontal, Min/Max: | 0.1/0.1 | ||
Horizontal Tolerance: | 0.8 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Beamer VS3 API Data |
Beamer VS3-FB | |||
![]() | |||
The Beamer VS3 is the standard sidearm for the Vanu Sovereignty. Its high rate of fire allows the user to eliminate nearby targets quickly. This variant features a unique gold plating. | |||
Costs | |||
Cert Cost: | Unavailable ![]() | ||
DC Cost: | Unavailable ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() ![]() ![]() ![]() ![]() | ||
Weapon Type: | Pistols | ||
Fire Rate: | 451 RPM | ||
Muzzle Velocity: | 325m/s | ||
Effective Range: | Short | ||
Fire Modes: | Semi-Automatic | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Equip Time: | 250 ms | ||
Damage[?] | |||
Max Damage: | 167 before 10m | ||
Min Damage: | 100 after 60m | ||
Reload Speed | |||
Short Reload: | 1.45s | ||
Long Reload: | 1.75s | ||
Ammunition | |||
Magazine Size: | 17 | ||
Ammunition Pool: | 85 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1 | 0.3 |
Move: | 1.5 | 0.3 | |
Stand | Still: | 1.0 | 0.3 |
Move: | 1.5 | 0.3 | |
Bloom per Shot: | 0.12 | 0.12 | |
Recoil[?] | |||
Vertical: | 0.8 | ||
Horizontal, Min/Max: | 0.1/0.1 | ||
Horizontal Tolerance: | 0.8 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Beamer VS3-FB API Data | ||
Note: | Was only obtainable during Facebook challenge. |
The Beamer VS3 is a pistol available to the Vanu Sovereignty. It is unlocked by default.
The Beamer VS3 is the standard issue pistol of the Vanu Sovereignty. It serves as an excellent introduction to the faction's general design philosophy, with middle-of-the-road damage which is offset by surprising accuracy and a very fast reload speed, which is especially clear when compared to the NC4 Mag-Shot and
TX1 Repeater.
Attachments[]
Attachments |
---|
Optic | |||||||
---|---|---|---|---|---|---|---|
HPR Reflex (1x)![]() ![]() ![]() | Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates and accurate dot-and-circle reticle above the top rail. More reticles for this sight available, see full article. | ||||||
VHO Reflex (2x)![]() ![]() ![]() | The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios. More reticles for this sight available, see full article. |
Barrel | |||||||
---|---|---|---|---|---|---|---|
Flash Suppressor![]() ![]() ![]() | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Suppressor![]() ![]() ![]() | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
---|---|---|---|---|---|---|---|
Darklight Flashlight![]() ![]() ![]() | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Extended Magazine![]() ![]() ![]() | Increases the amount of ammunition in each magazine by 4 rounds, and the weapon takes 15% longer to equip and unequip. | ||||||
Laser Sight![]() ![]() ![]() | A laser sight increases the user's hipfire accuracy by 33%. |
This weapon does not have any ammo type attachments. |
---|
Damage Fall-off[]
- 167 before 10 meters
- 143 at 27 meters
- 125 at 41 meters
- 112 at 50 meters
- 100 after 60 meters
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 60m | ||
![]() |
- | 45 (on fire @ 36) | 75 (on fire @ 60) |
Composite Armor 4 | - | 59 (on fire @ 47) | 98 (on fire @ 78) |
![]() |
- | 116 (on fire @ 93) | 193 (on fire @ 154) |
Composite Armor 4 | - | 139 (on fire @ 111) | 231 (on fire @ 185) |
![]() |
- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
![]() |
- | Immune | |
![]() |
Front/Top | Immune | |
Side | |||
Rear | |||
![]() ![]() |
Front/Top | Immune | |
Side | |||
Rear | |||
![]() |
Front/Top | Immune | |
Side | |||
Rear | |||
![]() |
Front/Top | Immune | |
Side | |||
Rear | |||
![]() ![]() ![]() |
- | 72 (on fire @ 58) | 120 (on fire @ 96) |
Composite Armor 4 | - | 80 (on fire @ 64) | 132 (on fire @ 106) |
![]() |
Front/Side/Top/Rear | 180 (on fire @ 144) | 300 (on fire @ 240) |
Bottom | 360 (on fire @ 288) | 600 (on fire @ 480) | |
Composite Armor 4 | Front/Side/Top/Rear | 207 (on fire @ 166) | 345 (on fire @ 276) |
Bottom | 414 (on fire @ 331) | 690 (on fire @ 552) | |
![]() |
- | 140 (on fire @ 112) | 234 (on fire @ 187) |
Composite Armor 4 | - | 154 (on fire @ 123) | 257 (on fire @ 206) |
![]() |
- | Immune | |
Composite Armor 4 | - | Immune | |
![]() |
- | Immune | |
Composite Armor 4 | - | Immune | |
![]() |
- | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the Beamer VS3. Each ribbon is a standard reward for achieving a set amount of kills with the pistol. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
Beamer VS3 Service Ribbon |
![]() |
10 kills |
Find out more on the Service Ribbons article.
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
Medals earned with the Beamer VS3 contribute towards the Sidearms directive tree. |
History[]
- April 5, 2018 Update
- Hipfire CoF bloom from 0.24 to 0.12
- March 30, 2022 Update (The Arsenal Update)
- CoF bloom while ADS from 0.12 to 0.06
Media[]
See Also[]
|