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Page Contents Current As of Patch: 2022-12-14
Blitz GD-10
Equipped with a built-in extended magazine, the Blitz GD-10's increased ammo capacity enables it to put down multiple targets between reloads.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: SMG
Fire Rate: 845 RPM
Muzzle Velocity: 360m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 125 before 6m
Min Damage: 84 after 42m
Reload Speed
Short Reload: 2.5s
Long Reload: 3.5s
Ammunition
Magazine Size: 50
Ammunition Pool: 250
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.05 0.05
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0.3/0.3
Horizontal Tolerance: 0.9
Angle Min/Max: 20°/20°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 2x
Data Sources?
Census DBG API source:

Blitz GD-10 API Data

Census LF API source: Blitz GD-10 API Data

The Blitz GD-10 is a submachine gun available to the New Conglomerate. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Blitz Genudine Dynamics - 10 is a rather stark departure from typical New Conglomerate weapon design, far more similar to the Sirius SX12. Favouring a lower calibre round with a high rate of fire, the Blitz is able to have a much larger magazine than typical submachine guns while still retaining a moderately high damage output, though a slightly less controllable recoil pattern and lower calibre may hinder the weapon's performance in novice hands or at range.

The Blitz GD-10's brother, the AF-4 Cyclone, wields a much higher calibre with slightly more accuracy, making it simultaneously more deadly and more potent at range, though the Cyclone's halved magazine size in comparison to the Blitz does hurt its chances in extended engagements, whereas the Blitz's extended magazine allows it to select attachments like the Laser Sight without sacrificing magazine capacity.

The Blitz GD-10, alongside the PDW-16 Hailstorm and Sirius SX12, is part of the so-called 'second generation' of submachine guns, as the three were the second wave of faction-specific weapons to be released in the class.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)

49 OR 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
TekLyte Reflex (1x)

49 OR 30
TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
More reticles for this sight available, see full article.
GD RefleXR (2x)

49 OR 30
The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
More reticles for this sight available, see full article.
LX Tacti-Eye (3.4x)

49 OR 30
Featuring 3.4x magnification and a simple crosshair, OcuLuxx's Tacti-Eye owes its success to its simplicity and ease of use.
LACO (3.4x)

49 OR 30
Utilizing a holographic red dot and 3.4x magnification, the NC's Laser-Assisted Combat Optics has significant flexibility over other mid-range scopes.
TrueShot (4x)

49 OR 30
The TrueShot makes use of a simple crosshair and 4x magnification. Its lightweight 'box' housing obscures less than typical scopes of its class.
LX Mark IV (4x)

49 OR 30
OcuLuxx's sturdy Mark IV scope features 4x magnification and a triple chevron reticle, allowing the user to compensate for bullet drop.
Barrel
Compensator

49 OR 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Flash Suppressor

49 OR 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor

49 OR 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 10 meters sooner and bullet velocity is reduced by 15%.
Rail
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Forward Grip

49 OR 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
Soft Point Ammunition

49 OR 100
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.

Damage Fall-off[]

Stats in yellow are with Soft Point Ammunition.

  • 125 before 6 meters (11 meters)
  • 112 at 17 meters (20 meters)
  • 100 at 27 meters (29 meters)
  • 91 at 35 meters (36 meters)
  • 84 at 42 meters (42 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-6m6-17m17-35m35-42m
Infantry Head 4566
Torso 8(8)9(9)11(11)12(12)
Legs 9(9)10(10)13(13)14(14)
Infiltrator Head 4556
Torso 8(8)9(9)10(10)11(11)
Legs 8(8)9(9)11(11)12(12)
Heavy Assault Overshield Head 6789
Torso 12(12)13(13)16(16)18(18)
Legs 13(13)15(15)18(18)20(20)
MAX Head 40455560
Torso 80(100)90(112)110(138)120(149)
Legs 89(112)100(125)123(153)133(166)
Theoretical Time To Kill
Infantry Body part 0m 6m 17m 35m 42m
Normal Suit Normal Suit Normal Suit Normal Suit
Infantry Head 0.213s 0.23s - 0.331s - 0.452s - 0.472s -
Torso 0.497s 0.514s - 0.615s - 0.807s - 0.898s -
Infiltrator Head 0.213s 0.23s - 0.331s - 0.381s - 0.472s -
Torso 0.497s 0.514s - 0.615s - 0.736s - 0.827s -
Heavy Assault Head 0.355s 0.372s - 0.473s - 0.594s - 0.685s -
Torso 0.781s 0.798s - 0.899s - 1.162s - 1.324s -
MAX Head 2.769s 2.786s - 3.171s - 3.932s - 4.306s -
Torso 5.609s 5.626s 7.046s 6.367s 7.929s 7.837s 9.825s 8.566s 10.626s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 6m After 42m
Link=FlashFlash - 60 (on fire @ 48) 90 (on fire @ 72)
Composite Armor 4 - 78 (on fire @ 63) 117 (on fire @ 93)
Link=HarasserHarasser - 154 (on fire @ 124) 229 (on fire @ 184)
Composite Armor 4 - 185 (on fire @ 148) 275 (on fire @ 220)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 96 (on fire @ 77) 143 (on fire @ 115)
Composite Armor 4 - 106 (on fire @ 85) 158 (on fire @ 126)
Valkyrie Front/Side/Top/Rear 240 (on fire @ 192) 358 (on fire @ 286)
Bottom 480 (on fire @ 384) 715 (on fire @ 572)
Composite Armor 4 Front/Side/Top/Rear 276 (on fire @ 221) 411 (on fire @ 329)
Bottom 552 (on fire @ 442) 822 (on fire @ 658)
Dervish - 187 (on fire @ 150) 278 (on fire @ 223)
Composite Armor 4 - 206 (on fire @ 165) 306 (on fire @ 245)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the Blitz GD-10. Each ribbon is a standard reward for achieving a set amount of kills with the submachine gun. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
Blitz GD-10
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the Blitz GD-10 contribute towards the Submachine Guns directive tree.

Videos[]

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