PlanetSide 2 Wiki
Tag: Visual edit
(updated... R1po out)
Tag: Visual edit
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{{Contents Current|Patch = Oct. 16, 2019|Patch Link = https://forums.daybreakgames.com/ps2/index.php?threads/oct-16-2019-nanite-of-the-living-dead-6-revenge-of-the-unsown.252629/|Forum Link = https://forums.daybreakgames.com/ps2/index.php?threads/oct-16-2019-nanite-of-the-living-dead-6-revenge-of-the-unsown.252629/}}{{Stub}}{{Clr}}
{{Contents Current|Patch = 2019-08-28|Patch Link = August 28, 2019 Update}}{{Stub}}{{Clr}}
 
 
The '''Bounty System''' is an automated system that will mark players who are getting strings of kills with a "Bounty".
 
The '''Bounty System''' is an automated system that will mark players who are getting strings of kills with a "Bounty".
   
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*Hunted players that go on kill streaks longer than 3 will be awarded 25 additional bonus experience for each kill.
 
*Hunted players that go on kill streaks longer than 3 will be awarded 25 additional bonus experience for each kill.
 
*Bounties will persist through log off.
 
*Bounties will persist through log off.
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*Redeploys and deaths will end a killstreak
   
 
== History ==
 
== History ==

Revision as of 19:47, 26 November 2019

Page Contents Current As of Patch: [16, 2019]

The Bounty System is an automated system that will mark players who are getting strings of kills with a "Bounty".

Mechanics

  • Bounties automatically placed on characters who have an active 7 killstreak (kills without deaths) or greater. There is a long cooldown between how often this can occur.
  • Players will receive a 3-stack of bounties upon activation.
  • An enemy that kills a player with a bounty on them will earn an extra 250xp for that kill.
  • Players with an active bounty on them have a unique spot indicator like this Icon Bounty 2 to denote their status as *hunted*. This indicator behaves just like the normal spot indicator. Once the bounties are cleared, the indicator returns to normal.
  • Hunted players will also see a small indicator like this Icon Bounty on their HUD and will get a text notification to let them know a bounty has been placed on them. Once the bounties are cleared, the indicator will no longer appear.
  • Hunted players that go on kill streaks longer than 3 will be awarded 25 additional bonus experience for each kill.
  • Bounties will persist through log off.
  • Redeploys and deaths will end a killstreak

History

  • August 28, 2019 Update
    • We've reinstated the bounty system in an automated form that will flag players who are getting strings of kills. We hope this encourages some new cat and mouse style dynamics mid-battle, and allows for more organic completion of the Bounty directive. Bounties will now be automatically placed on characters who have an active 10 killstreak (kills without deaths) or greater. There is a long cooldown between how often this can occur.
      • Players will receive a 5-stack of bounties upon activation.
      • Stacked Bounties are now stripped one at a time when killed, instead of removing the entire stack when a player receives three deaths.
      • Kills on bountied targets now award a flat rate of experience, instead of basing it on the stack count.