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Page Contents Current As of Patch: 2021-01-27
Breaker Rocket Pods
Breaker Rocket Pods fire a volley of up to 12 unguided, high-explosive rockets.
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Anti-Infantry
Fire Rate: 218 RPM
Muzzle Velocity: 250m/s
Effective Range: Medium
Fire Modes: Automatic
Damage[?]
Max Damage: 125
Min Damage: 125
Max Indirect Damage: 250 before 1m
Min Indirect Damage: 50 at 5m
Damage Type: Light Anti-Vehicle,
Common Explosive
Reload Speed
Reload Speed: 5s
Ammunition
Magazine Size: 12
Ammunition Pool: 36
Accuracy[?]
Cone of Fire: 0.5
Data Sources?
Census DBG API source:

Breaker Rocket Pods API Data

Census LF API source: Breaker Rocket Pods API Data

Breaker Rocket Pods are a wing mount weapon available to the Reaver. They are unlocked through purchase with Certification Points or Daybreak Cash.

Breaker rockets are simple unguided rockets that deal high splash damage in a large radius, with moderate strength against vehicles upon direct hit. When fired, the rockets fire in a left-right alternating pattern, which continues over reloads. Rockets quickly converge onto the crosshair and then fly straight forward afterwards.

Breaker Rocket Pods fire one rocket at a time at a relatively slow rate-of-fire, though deal notably higher damage-per-rocket as compared to rocket pods available to the Mosquito or Scythe, allowing the Reaver's rockets to deal the highest damage-per-magazine of the three.

Attachments[]

Available attachments
Optics
Zoom Optics (1.25x)
Unlocks the 1.25x Zoom attachment.
1 Certification Points 1 Daybreak Cash
Zoom Optics (1.5x)
Unlocks the 1.5x Zoom attachment.
50 Certification Points 39 Daybreak Cash
Zoom Optics (1.75x)
Unlocks the 1.75x Zoom attachment.
150 Certification Points 89 Daybreak Cash
Zoom Optics (2x)
Unlocks the 2x Zoom attachment.
500 Certification Points 199 Daybreak Cash
Night Vision Optics
Illuminates low light levels up to 1000 meters in a green monochrome display.
50 Certification Points 39 Daybreak Cash
Threat Detection Optics
Highlights vehicular threats in low light conditions up to 500 meters.
200 Certification Points 89 Daybreak Cash
Utility
Reload Speed
Reload Speed 1 Decreases the time taken to reload weapon by
5
0.25 seconds decrease,
Reload Speed — 4.75 seconds
%.
150 Certification Points
Reload Speed 2 Decreases the time taken to reload weapon by
7
0.35 seconds decrease,
Reload Speed — 4.65 seconds
%.
200 Certification Points
Reload Speed 3 Decreases the time taken to reload weapon by
8.5
0.43 seconds decrease,
Reload Speed — 4.57 seconds
%.
400 Certification Points
Reload Speed 4 Decreases the time taken to reload weapon by
9.5
0.48 seconds decrease,
Reload Speed — 4.52 seconds
%.
500 Certification Points
Reload Speed 5 Decreases the time taken to reload weapon by
10
0.5 seconds decrease,
Reload Speed — 4.5 seconds
%.
1000 Certification Points
Ammo
Maximum Ammo Capacity
Maximum Ammo Capacity 1 Increases the maximum ammo capacity of the weapon by 6 rounds.
1 Certification Points
Maximum Ammo Capacity 2 Increases the maximum ammo capacity of the weapon by 12 rounds.
10 Certification Points
Maximum Ammo Capacity 3 Increases the maximum ammo capacity of the weapon by 18 rounds.
30 Certification Points
Maximum Ammo Capacity 4 Increases the maximum ammo capacity of the weapon by 24 rounds.
50 Certification Points
Maximum Ammo Capacity 5 Increases the maximum ammo capacity of the weapon by 30 rounds.
100 Certification Points
Maximum Ammo Capacity 6 Increases the maximum ammo capacity of the weapon by 36 rounds.
150 Certification Points

Effectiveness[]

The following table indicates the number of direct hits required from Breaker Rocket Pods to destroy a stock version of an appropriate vehicle from full health. The number of rockets required to set a stock opponent on fire is listed in brackets.

Note: Shots to Kill does not take into account reload times, rocket velocities, or other vehicle mitigations such as fire suppression, extra armor, or nanite repair systems. The values should be used as a rough indication only when comparing between other ESF weaponry. 

Versus Infantry
Infantry Shots to Kill
Infantry 3(5)
Infiltrator 3(4)
Heavy Assault Overshield 4(7)
MAX 8(11)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Link=FlashFlash - 4 (on fire @ 3)
Composite Armor 4 - 5 (on fire @ 4)
Link=HarasserHarasser - 16 (on fire @ 13)
Composite Armor 4 - 20 (on fire @ 16)
Sunderer - 34 (on fire @ 27)
Blockade Armor 4 - 40 (on fire @ 32)
Deployment Shield 4 - 34 (Shield 17)
ANT - 27 (on fire @ 22)
Lightning Front/Top 27 (on fire @ 22)
Side 24 (on fire @ 19)
Rear 18 (on fire @ 15)
Prowler/
Magrider
Front/Top 34 (on fire @ 27)
Side 29 (on fire @ 24)
Rear 23 (on fire @ 18)
Chimera Front/Top 37 (on fire @ 30)
Side 32 (on fire @ 26)
Rear 25 (on fire @ 20)
Vanguard Front/Top 40 (on fire @ 32)
Side 35 (on fire @ 28)
Rear 27 (on fire @ 22)
ESF - 12 (on fire @ 10)
Composite Armor 4 - 14 (on fire @ 11)
Valkyrie Front/Side/Top/Rear 18 (on fire @ 14)
Bottom 35 (on fire @ 28)
Composite Armor 4 Front/Side/Top/Rear 20 (on fire @ 16)
Bottom 40 (on fire @ 32)
Dervish - 14 (on fire @ 12)
Composite Armor 4 - 16 (on fire @ 13)
Liberator - 36 (on fire @ 29)
Composite Armor 4 - 40 (on fire @ 32)
Galaxy - 56 (on fire @ 45)
Composite Armor 4 - 62 (on fire @ 50)
Bastion Weak Point - 64 (Shield 8)

Ribbons and Medals[]

It is possible to get both Ribbons and Medals for using the Breaker Rocket Pods. Each Ribbon is a standard reward for achieving a set amount of kills with a Breaker Rocket Pods. Medals relate to how many overall kills you have with the Breaker Rocket Pods.

Ribbons[]

Ribbon Icon Requirements
Breaker Rocket Pods Service Ribbon
10 kills.
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points

History[]

  • March 30, 2022 Update (The Arsenal Update)
    • The reload speed certification lines for main cannons, noseguns, ESF wing mounts, Liberator bellyguns, and Flash weapons have been standardized at 5/7/8.5/9.5/10% reload speed.

See Also[]