Page Contents Current As of Patch: | 2021-01-27 |
Breaker Rocket Pods | |||
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Breaker Rocket Pods fire a volley of up to 12 unguided, high-explosive rockets. | |||
Costs | |||
Cert Cost: | 875 ![]() | ||
DC Cost: | 599 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | Anti-Infantry | ||
Fire Rate: | 218 RPM | ||
Muzzle Velocity: | 250m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 125 | ||
Min Damage: | 125 | ||
Max Indirect Damage: | 250 before 1m | ||
Min Indirect Damage: | 50 at 5m | ||
Damage Type: | Light Anti-Vehicle, Common Explosive | ||
Reload Speed | |||
Reload Speed: | 5s | ||
Ammunition | |||
Magazine Size: | 12 | ||
Ammunition Pool: | 36 | ||
Accuracy[?] | |||
Cone of Fire: | 0.5 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Breaker Rocket Pods API Data |
Breaker Rocket Pods are a wing mount weapon available to the Reaver. They are unlocked through purchase with Certification Points or Daybreak Cash.
Breaker rockets are simple unguided rockets that deal high splash damage in a large radius, with moderate strength against vehicles upon direct hit. When fired, the rockets fire in a left-right alternating pattern, which continues over reloads. Rockets quickly converge onto the crosshair and then fly straight forward afterwards.
Breaker Rocket Pods fire one rocket at a time at a relatively slow rate-of-fire, though deal notably higher damage-per-rocket as compared to rocket pods available to the Mosquito or Scythe, allowing the Reaver's rockets to deal the highest damage-per-magazine of the three.
Attachments[]
Effectiveness[]
The following table indicates the number of direct hits required from Breaker Rocket Pods to destroy a stock version of an appropriate vehicle from full health. The number of rockets required to set a stock opponent on fire is listed in brackets.
Note: Shots to Kill does not take into account reload times, rocket velocities, or other vehicle mitigations such as fire suppression, extra armor, or nanite repair systems. The values should be used as a rough indication only when comparing between other ESF weaponry.
Versus Infantry | |
Infantry | Shots to Kill |
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3(5) |
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3(4) |
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4(7) |
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8(11) |
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
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- | 4 (on fire @ 3) | |
Composite Armor 4 | - | 5 (on fire @ 4) | |
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- | 16 (on fire @ 13) | |
Composite Armor 4 | - | 20 (on fire @ 16) | |
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- | 34 (on fire @ 27) | |
Blockade Armor 4 | - | 40 (on fire @ 32) | |
Deployment Shield 4 | - | 34 (Shield 17) | |
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- | 27 (on fire @ 22) | |
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Front/Top | 27 (on fire @ 22) | |
Side | 24 (on fire @ 19) | ||
Rear | 18 (on fire @ 15) | ||
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Front/Top | 34 (on fire @ 27) | |
Side | 29 (on fire @ 24) | ||
Rear | 23 (on fire @ 18) | ||
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Front/Top | 37 (on fire @ 30) | |
Side | 32 (on fire @ 26) | ||
Rear | 25 (on fire @ 20) | ||
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Front/Top | 40 (on fire @ 32) | |
Side | 35 (on fire @ 28) | ||
Rear | 27 (on fire @ 22) | ||
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- | 12 (on fire @ 10) | |
Composite Armor 4 | - | 14 (on fire @ 11) | |
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Front/Side/Top/Rear | 18 (on fire @ 14) | |
Bottom | 35 (on fire @ 28) | ||
Composite Armor 4 | Front/Side/Top/Rear | 20 (on fire @ 16) | |
Bottom | 40 (on fire @ 32) | ||
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- | 14 (on fire @ 12) | |
Composite Armor 4 | - | 16 (on fire @ 13) | |
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- | 36 (on fire @ 29) | |
Composite Armor 4 | - | 40 (on fire @ 32) | |
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- | 56 (on fire @ 45) | |
Composite Armor 4 | - | 62 (on fire @ 50) | |
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- | 64 (Shield 8) |
Ribbons and Medals[]
It is possible to get both Ribbons and Medals for using the Breaker Rocket Pods. Each Ribbon is a standard reward for achieving a set amount of kills with a Breaker Rocket Pods. Medals relate to how many overall kills you have with the Breaker Rocket Pods.
Ribbons[]
Ribbon | Icon | Requirements |
Breaker Rocket Pods Service Ribbon | ![]() |
10 kills. |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
History[]
- March 30, 2022 Update (The Arsenal Update)
- The reload speed certification lines for main cannons, noseguns, ESF wing mounts, Liberator bellyguns, and Flash weapons have been standardized at 5/7/8.5/9.5/10% reload speed.
See Also[]
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