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CB-100
The CB-100 was developed with versatility in mind, arming operatives with consistent damage and reliable recoil at close to mid range.
Costs
Auto Granted
General Info
Empire:
Can Use:
Weapon Type: Carbine
Fire Rate: 714 RPM
Muzzle Velocity: 500m/s
Effective Range: Long
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 550 ms
Damage[?]
Max Damage: 143 before 15m
Min Damage: 112 after 80m
Reload Speed
Short Reload: 1.8s
Long Reload: 2.2s
Ammunition
Magazine Size: 25
Ammunition Pool: 200
Accuracy[?]
Hip Aim
Crouch Still: 1.25 0.1
Move: 1.5 0.15
Stand Still: 1.5 0.1
Move: 2 0.25
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.25
Horizontal, Min/Max: 0.25/0.25
Horizontal Tolerance: 0.5
Angle Min/Max: -5°/5°
Bias: ← = →
Recoil Decrease: 20
First Shot Recoil Multiplier: 2.65x
Data Sources?
Census DBG API source:

CB-100 API Data

Census LF API source: CB-100 API Data

The CB-100 is a carbine available to Nanite Systems Operatives. It is auto granted.

The CB-100 is the standard issue carbine for operatives, with no exceptionally high stats in exchange for no particularly punishing stats. The CB-100 brings a fast reload time, fair recoil, and an adaptable attachment pool, although it deals only moderate damage-per-second and has a below average magazine size when compared to its equals in the empire's arsenals.

Attachments[]

Attachments
Optic
THM-1

29 OR 30
This low-range thermal optic highlights enemy infantry and vehicles, allowing target differentiation even through smoke or in darkness.
ABLE 1.0

29 OR 30
The ABLE 1.0 uses a blue dot reflex for snappy target acquisition at close range.
More reticles for this sight available, see full article.
ABLE 2.0

29 OR 30
This enhanced ABLE optic increases zoom depth by up to two times, and uses a simple blue dot for close-mid range accuracy.
More reticles for this sight available, see full article.
ABLE 3.4

29 OR 30
The ABLE 3.4x optic provides more zoom depth than a standard reflex, with a blue dot reticle for mid-range engagements.
More reticles for this scope available, see full article.
Barrel
Flash Suppressor

49 OR 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Short Barrel

49 OR 100
This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights.
Suppressor

49 OR 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Angled Forward Grip

49 OR 100
An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%.
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Extended Magazine

99 OR 200
Increases the amount of ammunition in each magazine by 5 rounds, and the weapon takes 15% longer to equip and unequip.
Forward Grip

49 OR 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
High Velocity Ammunition

49 OR 100
High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Soft Point Ammunition

49 OR 100
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.

Damage Fall-off[]

Stats in yellow are with Soft Point Ammunition, and stats in orange are with High Velocity Ammunition.

  • 143 before 15 meters (20 meters) (13 meters)
  • 125 at 52 meters (54 meters) (63 meters)
  • 112 after 80 meters (80 meters) (100 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-15mAfter 80m
Infantry Head 45
Torso 7(7)9(9)
Legs 8(8)10(10)
Infiltrator Head 45
Torso 7(7)9(9)
Legs 7(7)9(9)
Heavy Assault Overshield Head 67
Torso 11(11)13(13)
Legs 12(12)15(15)
MAX Head 3545
Torso 70(88)90(112)
Legs 78(98)100(125)
Theoretical Time To Kill
Infantry Body part 0m 15m 80m
Normal Suit Normal Suit
Infantry Head 0.252s 0.282s - 0.496s -
Torso 0.504s 0.534s - 0.832s -
Infiltrator Head 0.252s 0.282s - 0.496s -
Torso 0.504s 0.534s - 0.832s -
Heavy Assault Head 0.42s 0.45s - 0.664s -
Torso 0.84s 0.87s - 1.168s -
MAX Head 2.857s 2.887s - 3.857s -
Torso 5.798s 5.828s 7.341s 7.639s 9.488s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 15m After 80m
Link=FlashFlash - 53 (on fire @ 42) 67 (on fire @ 54)
Composite Armor 4 - 69 (on fire @ 55) 88 (on fire @ 70)
Link=HarasserHarasser - 135 (on fire @ 108) 172 (on fire @ 138)
Composite Armor 4 - 162 (on fire @ 130) 207 (on fire @ 165)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 84 (on fire @ 68) 108 (on fire @ 86)
Composite Armor 4 - 93 (on fire @ 74) 118 (on fire @ 95)
Valkyrie Front/Side/Top/Rear 210 (on fire @ 168) 268 (on fire @ 215)
Bottom 420 (on fire @ 336) 536 (on fire @ 429)
Composite Armor 4 Front/Side/Top/Rear 242 (on fire @ 194) 309 (on fire @ 247)
Bottom 483 (on fire @ 387) 617 (on fire @ 493)
Dervish - 164 (on fire @ 131) 209 (on fire @ 167)
Composite Armor 4 - 180 (on fire @ 144) 230 (on fire @ 184)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the CB-100. Each ribbon is a standard reward for achieving a set amount of kills with the carbine. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
CB-100
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the CB-100 contribute towards the Carbines directive tree.

History[]