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Page Contents Current As of Patch: 2022-04-05
CME
The CME's high projectile velocity and good accuracy make it a very effective weapon at medium and long ranges.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Assault Rifles
Fire Rate: 652 RPM
Muzzle Velocity: 670m/s
Effective Range: Long
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 650 ms
Damage[?]
Max Damage: 143 before 10m
Min Damage: 125 after 65m
Reload Speed
Short Reload: 2s
Long Reload: 2.34s
Ammunition
Magazine Size: 30
Ammunition Pool: 210
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0.1
Move: 2 0.15
Stand Still: 2 0.1
Move: 2.5 0.25
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0.18/0.18
Horizontal Tolerance: 0.2
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 2.0x
Data Sources?
Census DBG API source:

CME API Data

Census LF API source: CME API Data

The CME is an assault rifle available to the Vanu Sovereignty. It is unlocked through purchase with Certification Points and Daybreak Cash.

The CME is designed as a dedicated long-range rifle. The weapon enjoys exceptionally low recoil—both vertical and horizontal—and one of the highest muzzle velocities of any automatic weapon, though sacrifices damage-per-second and hipfire accuracy for these benefits. This rifle, unlike most other weapons, only has one tier of damage drop-off, further increasing the weapon's potency at longer ranges.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)

49 OR 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HPR Reflex (1x)

49 OR 30
Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates and accurate dot-and-circle reticle above the top rail.
More reticles for this sight available, see full article.
VHO Reflex (2x)

49 OR 30
The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
More reticles for this sight available, see full article.
VMS (3.4x)

49 OR 30
The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
V3 Holo (3.4x)

49 OR 30
Within its ornate triangular hosuing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
OG-4 (4x)

49 OR 30
Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
CSZ (4x)

49 OR 30
The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
TriGon-6 (6x)

49 OR 30
The TriGon-6 won the Vanu Sovereignty's bid as their standard sniper scope. It features 6x magnification and standard mil-dot sighting.
Barrel
Compensator

49 OR 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Heavy Barrel

49 OR 100
A heavy barrel reduces cone of fire bloom by 20% while aiming down sights, but reduces aim down sights movement speed by 20%.
Suppressor

49 OR 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Angled Forward Grip

49 OR 100
An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%.
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Forward Grip

49 OR 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
High Velocity Ammunition

49 OR 100
High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.

Damage Fall-off[]

Stats in orange are with High Velocity Ammunition.

  • 143 before 10 meters (8 meters)
  • 125 after 65 meters (85 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 65m
Infantry Head 44
Torso 7(7)8(8)
Legs 8(8)9(9)
Infiltrator Head 44
Torso 7(7)8(8)
Legs 7(7)8(8)
Heavy Assault Overshield Head 66
Torso 11(11)12(12)
Legs 12(12)13(13)
MAX Head 3540
Torso 70(88)80(100)
Legs 78(98)89(112)
Theoretical Time To Kill
Infantry Body part 0m 10m 65m
Normal Suit Normal Suit
Infantry Head 0.276s 0.291s - 0.373s -
Torso 0.552s 0.567s - 0.741s -
Infiltrator Head 0.276s 0.291s - 0.373s -
Torso 0.552s 0.567s - 0.741s -
Heavy Assault Head 0.46s 0.475s - 0.557s -
Torso 0.92s 0.935s - 1.109s -
MAX Head 3.129s 3.144s - 3.686s -
Torso 6.35s 6.365s 8.021s 7.367s 9.207s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 65m
Link=FlashFlash - 53 (on fire @ 42) 60 (on fire @ 48)
Composite Armor 4 - 69 (on fire @ 55) 78 (on fire @ 63)
Link=HarasserHarasser - 135 (on fire @ 108) 154 (on fire @ 124)
Composite Armor 4 - 162 (on fire @ 130) 185 (on fire @ 148)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 84 (on fire @ 68) 96 (on fire @ 77)
Composite Armor 4 - 93 (on fire @ 74) 106 (on fire @ 85)
Valkyrie Front/Side/Top/Rear 210 (on fire @ 168) 240 (on fire @ 192)
Bottom 420 (on fire @ 336) 480 (on fire @ 384)
Composite Armor 4 Front/Side/Top/Rear 242 (on fire @ 194) 276 (on fire @ 221)
Bottom 483 (on fire @ 387) 552 (on fire @ 442)
Dervish - 164 (on fire @ 131) 187 (on fire @ 150)
Composite Armor 4 - 180 (on fire @ 144) 206 (on fire @ 165)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the CME. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
CME
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the CME contribute towards the Assault Rifles directive tree.

History[]

  • Game Update Number 4
    • Long Reload: 3.0 to 2.34 seconds
    • Short Reload: 2.4 to 2.0 seconds
    • First Shot Recoil: 3 to 2.5
    • Min Horizontal Recoil: 0.225 to 0.2
    • Capacity increased from 180 to 210
  • Game Update Number 8
    • Weapon Specific Changes
    • Long Reload: 3.0 to 2.34 seconds
    • Short Reload: 2.4 to 2.0 seconds
    • First Shot Recoil: 3 to 2.5
    • Min Horizontal Recoil: 0.225 to 0.2
  • Performance Update Number 2
    • Reduced maximum recoil angle. Makes initial burst more accurate and predictable, and overall recoil more consistent.
  • April 16, 2014 Patch
    • Increasing overall accuracy
    • Bullet velocity increased from 630 to 670
    • First shot recoil reduced from 2.5 to 2.0
    • Max horizontal recoil reduced from 0.225 to 0.22
  • March 30, 2022 Update (The Arsenal Update)
    • Recoil angle from 17/18 to 0
    • Horizontal recoil from 0.22 to 0.18
    • Horizontal recoil tolerance from 0.5 to 0.2
    • Dev Note: Removed much of the random deviation from this accuracy-focused weapon, elevating it to one of the most accurate assault rifles in the game.

Trivia[]

  • The most likely source of the CME's name is a 'coronal mass ejection', a violent release of plasma and magnetic disruption from a star often following a solar flare (a potential source of the Flare VE6's name).

Media[]

CME_Assault_Rifle_-_The_Titan_Review

CME Assault Rifle - The Titan Review

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