Designed in the late 28th century for close quarters and mid-range combat scenarios, the Carnage AR features high hip fire accuracy and an adaptable attachment system.
The Carnage AR exists as a highly adaptable option for New Conglomerate infantry. With a middle-of-the-road rate of fire and an uncharacteristically lower calibre round, the Carnage initially seems unimpressive, but a relatively controllable recoil pattern, generous cone-of-fire values, and a 0.75x ADS movement speed multiplier allow the Carnage to remain potent in a surprisingly wide range of scenarios.
The Carnage AR's lower calibre round and 0.75x ADS movement speed multiplier allow it to be easily compared to the GR-22, H-V45, and TAR. Though the Carnage fires 50 RPM slower and lacks access to Soft Point Ammunition, it earns a slew of benefits in comparison, including a faster reload speed than all three, friendlier damage drop-off, and considerably less recoil.
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey.
It is possible to earn both Ribbons and Medals while using the Carnage AR. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.