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Page Contents Current As of Patch: 2021-07-08

Cerberus
Cerberus.png
The Cerberus able to fire overcharged rounds that are highly damaging in close range.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire: Icon VS.png
Can Use: Icon Infiltrator.pngIcon Light Assault.pngIcon Combat Medic.pngIcon Engineer.pngIcon Heavy Assault.png
Weapon Type: Pistols
Fire Rate: 300 RPM
Muzzle Velocity: 300m/s
Effective Range: Short
Fire Modes: Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 250 ms
Damage[?]
Max Damage: 250 before 8m
Min Damage: 112 after 50m
Damage Type: Small Arms
Reload Speed
Short Reload: 1.65s
Long Reload: 2.0s
Ammunition
Magazine Size: 10
Ammunition Pool: 60
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.25 0.3
Bloom per Shot: 0.18 0.18
Recoil[?]
Vertical: 0.8
Horizontal, Min/Max: 0.1/0.1
Horizontal Tolerance: 0.3
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 1x
Data Sources
Census API source: Cerberus API Data?

"Jackpot" Cerberus
"Jackpot" Cerberus.png
The Cerberus able to fire overcharged rounds that are highly damaging in close range.
Costs
Cert Cost: N/A Certification Points
DC Cost: 1,499 Daybreak Cash
General Info
Empire: Icon VS.png
Can Use: Icon Infiltrator.pngIcon Light Assault.pngIcon Combat Medic.pngIcon Engineer.pngIcon Heavy Assault.png
Weapon Type: Pistols
Fire Rate: 300 RPM
Muzzle Velocity: 300m/s
Effective Range: Short
Fire Modes: Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 250 ms
Damage[?]
Max Damage: 250 before 8m
Min Damage: 112 after 50m
Damage Type: Small Arms
Reload Speed
Short Reload: 1.65s
Long Reload: 2.0s
Ammunition
Magazine Size: 10
Ammunition Pool: 60
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.25 0.3
Bloom per Shot: 0.18 0.18
Recoil[?]
Vertical: 0.8
Horizontal, Min/Max: 0.1/0.1
Horizontal Tolerance: 0.3
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 1x
Data Sources
Census API source: "Jackpot" Cerberus API Data?
Note: Available only during St. Patrick's Day Event.

The Cerberus is a pistol available to the Vanu Sovereignty. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Cerberus was clearly designed with the intent to echo the design language of the New Conglomerate, with the pistol specifically appearing very similar to the Icon NC.png LA8 Rebel. With a high caliber round affording it the highest damage-per-shot of any faction specific sidearm, shared with the Rebel, the Cerberus is excellent at quickly ending engagements in the hands of a precise marksman.

However, the Cerberus struggles with a relatively small magazine and, though faster than the Rebel's, a nonetheless low fire rate, making it unforgiving in prolonged engagements and perhaps more difficult to use, with an extremely harsh damage drop-off hindering the weapon at range. The pistol's excellent aimed accuracy, workable hip cone-of-fire values, and incredibly high damage do allow the weapon a chance to shine at close range in the hands of a skilled user, however.

Damage Fall-off[]

  • 250 before 8 meters
  • 200 at 23 meters
  • 167 at 33 meters
  • 143 at 40 meters
  • 125 at 45 meters
  • 112 after 50 meters

Attachments[]

Available attachments
Optic
HPR Reflex (1x) Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates and accurate dot-and-circle reticle above the top rail.
More reticles for this sight available, see full article.
Icon weaponAttachment vs redDotSight01.png
100 Certification Points 149 Daybreak Cash
VHO Reflex (2x) The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
More reticles for this sight available, see full article.
VHO Reflex (2x).png
100 Certification Points 149 Daybreak Cash
Barrel
Suppressor The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner, and bullet velocity is reduced by 15%.
Suppressor (VS).png
100 Certification Points 49 Daybreak Cash
Rail
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Darklight Flashlight.png
100 Certification Points 49 Daybreak Cash
Laser Sight A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight.png
100 Certification Points 49 Daybreak Cash
Ammo

Effectiveness[]

Theoretical Time To Kill
Infantry Body part 0m 8m 50m
Normal Suit Normal Suit
Icon Light Assault.pngInfantry Head 0.2s 0.227s - 0.967s -
Torso 0.6s 0.627s 0.827s 1.767s 2.367s
Icon Infiltrator.pngInfiltrator Head 0.2s 0.227s - 0.967s -
Torso 0.6s 0.627s 0.827s 1.767s 2.167s
Icon MAX.pngMAX Head 3.8s 3.827s - 8.967s -
Torso 7.8s 7.827s 9.827s 17.967s 22.367s
Versus Infantry
Infantry Body part Shots to Kill
Before 8m After 50m
Icon Light Assault.pngInfantry Head 2 5
Torso 4(5) 9(12)
Legs 5(6) 10(13)
Icon Infiltrator.pngInfiltrator Head 2 5
Torso 4(5) 9(11)
Legs 4(5) 9(12)
Icon Heavy Assault.pngHeavy Assault Overshield Head 3 7
Torso 6(8) 13(17)
Legs 7(9) 15(18)
Icon MAX.pngMAX Head 20 45
Torso 40(50) 90(112)
Legs 45(56) 100(125)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 8m After 50m
Link=FlashFlash - 30 (on fire @ 24) 67 (on fire @ 54)
Composite Armor 5 - 39 (on fire @ 32) 88 (on fire @ 70)
Link=HarasserHarasser - 77 (on fire @ 62) 172 (on fire @ 138)
Composite Armor 5 - 93 (on fire @ 74) 207 (on fire @ 165)
Sunderer Diagram.pngSunderer - Immune
Blockade Armor 5 - Immune
Deployment Shield 4 - Immune
ANT Diagram.pngANT - Immune
Lightning Diagram.pngLightning Front/Top Immune
Side
Rear
Prowler Diagram.pngProwler Front/Top Immune
Side
Rear
Magrider Diagram.pngMagrider Front/Top Immune
Side
Rear
Vanguard Diagram.pngVanguard Front/Top Immune
Side
Rear
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - 48 (on fire @ 39) 108 (on fire @ 86)
Composite Armor 5 - 53 (on fire @ 43) 118 (on fire @ 95)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear 120 (on fire @ 96) 268 (on fire @ 215)
Bottom 240 (on fire @ 192) 536 (on fire @ 429)
Composite Armor 5 Front/Side/Top/Rear 138 (on fire @ 111) 309 (on fire @ 247)
Bottom 276 (on fire @ 221) 617 (on fire @ 493)
Liberator Diagram.pngLiberator - Immune
Composite Armor 5 - Immune
Galaxy Diagram.pngGalaxy - Immune
Composite Armor 5 - Immune
Bastion Fleet Carrier Diagram.pngBastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the Cerberus. Each ribbon is a standard reward for achieving a set amount of kills with the pistol. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
Cerberus
Service Ribbon
Pistol Ribbon.png
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty.png
0 kills N/A
Copper Medal
Medal Copper.png
10 kills Certification Points
Silver Medal
Medal Silver.png
60 kills 10 Certification Points
Gold Medal
Medal Gold.png
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium.png
1,160 kills 200 Certification Points
Medals earned with the Cerberus contribute towards the Sidearms directive tree.

History[]

  • April 5, 2018 Update
    • Hipfire CoF bloom from 0.36 to 0.18
    • Hipfire CoF while walking or crouchwalking from 1.5 to 1.25
  • February 9, 2021 Update (Outfit Wars Returns))
    • Cerberus' (VS Sidearm) optics should no longer be floating.

See Also[]