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Vehicles
Page Contents Current As of Patch: 2021-07-01
Vehicle Chimera.png

Chimera Side View.png
Chimera
The Chimera sports wheels instead of treads, which increases maneuverability through rough terrain. Up to four additional rumble seat passengers may be carried, complementing the driver-operated main cannon, and forward-facing secondary turret.
Type: Main Battle Tank
Empire: Icon NSO.png
Cost: 450 Nanites
Health: 5,000
For Armor and Damage resistance details see this article.
Decay: 5 Minutes
Primary Weapons: CT-135,
CT-150 Cyclops,
CT-102 Satyr
Secondary Weapons: CT2-20 HCG,
CT2-8M Siren,
CT2-XP

The Chimera is a main battle tank available to Nanite Systems Operatives.

The Chimera is a six-wheeled battle tank with a driver-operated main cannon and a gunner turret mounted on the front of the vehicle. Unlike other main battle tanks, the Chimera also features four rumble seats, one on each of the tank's four rear wheels.

Though no faster than other main battle tanks, the Chimera is more maneuverable than expected for a vehicle of its stature, with the entire forward half of the chassis able to swivel to enhance maneuverability, and the tank featuring a unique independent suspension system allowing it to tackle rough terrain with ease—the Chimera is far harder to tip or get stuck than any other vehicle.

Chimera Diagram.png

Certifications[]

Chimera Vehicle Certifications
Category Certification Name Levels and Cost
Utility Slot Fire Suppression System
Auto-GrantedActivate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 55 seconds.
100Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 50 seconds.
200Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 47 seconds.
500Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 45 seconds.
Smoke Screen
50Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 40 seconds.
100Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 35 seconds.
200Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 32 seconds.
500Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 30 seconds.
Defense Slot Flanker Armor
50Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 10%.
100Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 15%.
200Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 18%.
500Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 20%.
Mine Guard
30Reduces damages taken from anti-tank mines by 25%
50Reduces damages taken from anti-tank mines by 37%
100Reduces damages taken from anti-tank mines by 50%
150Reduces damages taken from anti-tank mines by 62%
Nanite Auto Repair System
Auto-GrantedRepairs 3.75% damage every 5 seconds. Damage disables repairs for 12 seconds.
50Repairs 4.38% damage every 5 seconds. Damage disables repairs for 12 seconds.
100Repairs 5.00% damage every 5 seconds. Damage disables repairs for 12 seconds.
200Repairs 5.63% damage every 5 seconds. Damage disables repairs for 12 seconds.
500Repairs 6.25% damage every 5 seconds. Damage disables repairs for 12 seconds.
Proximity Radar
100Increases the range of the Proximity Radar to 30 meters.
200Increases the range of the Proximity Radar to 35 meters.
400Increases the range of the Proximity Radar to 40 meters.
500Increases the range of the Proximity Radar to 50 meters.
Vehicle Stealth
30Increases lock-on time by 0.25 seconds and also reduces the auto-detect range of the vehicle to 75 meters.
100Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 50 meters.
200Increases lock-on time by 0.75 seconds and also reduces the auto-detect range of the vehicle to 25 meters.
1000Increases lock-on time by 1 seconds and also completely prevents the vehicle from being auto-detected.
Performance Slot Racer High Speed Chassis
500Improve the Chimera's maximum forward speed and acceleration.
Rival Combat Chassis
500Improve the Chimera's rotation speed, reverse speed, and braking power.

Trivia[]

  • The model for the Chimera was created by Faven.[1][2]

References[]

Primary Weapons[]

CT-102 Satyr
CT-102 Satyr.png
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 133 RPM
Muzzle Velocity: 200m/s
Effective Range: Close
Fire Modes: Auto
Damage[?]
Max Damage: 350
Min Damage: 350
Max Indirect Damage: 350 before 1m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 4.5
Ammunition
Magazine Size: 5
Ammunition Pool: 100
Accuracy[?]
Cone of Fire: ??
CT-135
CT-135.png
Costs
Cert Cost: Default Certification Points
DC Cost: Default Daybreak Cash
General Info
Muzzle Velocity: 225m/s
Effective Range: Long
Fire Modes: Semi-Auto
Damage[?]
Max Damage: 550
Min Damage: 550
Max Indirect Damage: 500 before 1m
Min Indirect Damage: 50 at 5m
Reload Speed
Reload Speed: 2.5s
Ammunition
Magazine Size: 1
Ammunition Pool: 50
CT-150 Cyclops
CT-150 Cyclops.png
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Muzzle Velocity: 275m/s
Effective Range: Long
Fire Modes: Semi-Auto
Damage[?]
Max Damage: 800
Min Damage: 800
Max Indirect Damage: 450 before 1m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 3.5
Ammunition
Magazine Size: 1
Ammunition Pool: 40

Secondary Weapons[]

CT2-8M Siren
CT2-8M Siren.png
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 300 RPM
Muzzle Velocity: 150m/s
Effective Range: Up to 400m
Fire Modes: Auto
Damage[?]
Max Damage: 100
Min Damage: 100
Max Indirect Damage: 100 before 0.5m
Min Indirect Damage: 50 at 1m
Reload Speed
Reload Speed: 3.5
Ammunition
Magazine Size: 8
Ammunition Pool: 100
Accuracy[?]
Cone of Fire: 0.7
CT2-20 HCG
CT2-20 HCG.png
Costs
Cert Cost: Default Certification Points
DC Cost: Default Daybreak Cash
General Info
Fire Rate: 400 RPM
Muzzle Velocity: 550m/s
Effective Range: Long
Fire Modes: Auto
Damage[?]
Max Damage: 250 before 10m
Min Damage: 167 after 100m
Reload Speed
Reload Speed: 3
Ammunition
Magazine Size: 50
Ammunition Pool: 500
Accuracy[?]
Min Cone of Fire: 0.2
Max Cone of Fire: 0.5
Bloom per Shot: 0.1
CT2-XP
CT2-XP.png
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: ?? RPM
Muzzle Velocity: 275m/s
Effective Range: Long
Fire Modes: Charge-up
Damage[?]
Max Damage: 700
Min Damage: 700
Max Indirect Damage: 500 before 0.5m
Min Indirect Damage: 50 at 2m
Reload Speed
Reload Speed: 2.5
Ammunition
Magazine Size: 1
Ammunition Pool: 36
Accuracy[?]
Cone of Fire: ??

Ribbons and Medals[]

It will be possible to earn both Ribbons and Medals while using weapons mounted aboard the Chimera. Each ribbon will be a standard reward for achieving a set amount of kills with a given weapon. Medals will be awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
Chimera
Service Ribbon
MBT Vehicle Ribbon.png
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty.png
0 kills N/A
Copper Medal
Medal Copper.png
10 kills Certification Points
Silver Medal
Medal Silver.png
60 kills 10 Certification Points
Gold Medal
Medal Gold.png
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium.png
1,160 kills 200 Certification Points

Chimera/Cosmetics

The Chimera was first teased on the 3rd of June 2021. It will be added to the game in the NSOverhaul update, some time in 2021.

NSOverhaul Progress (News, 2021-06-03)

  • First teased officially.

Two new vehicles will also make their way into the NSO lineup, the Chimera Battle Tank, and the Dervish Heavy Fighter. You'll hear more about these in later articles.

Chimera Main Battle Tank (News, 2021-06-23)

  • Officially announced.

The Chimera will be dispatched to provide a heavily armored ground combat platform for the Nanite Systems Operatives faction when the NSOverhaul releases.

Chimera Promo.png

Configuration

A pilot-operated main cannon and forward-mounted secondary turret are complemented by four rumble seat passengers. The Chimera operates as a main battle tank and troop transport hybrid that functions best when all seats are filled, similar to the Colossus Heavy Tank.


2021-06-23 Chimera Weapon Promo.png

Weapons

Both the main cannon and forward-mounted turret will have three weapon options available upon release.

The standard-issue main cannon is the CT-135, a balanced weapons platform with versatility in anti-infantry and anti-vehicle roles. The CT-150 Cyclops fires a high-velocity sabot payload designed to penetrate heavily armored targets at cost to explosive yield. The CT-102 Satyr uses a twin-barrel design capable of firing six times before reloading, it's like a more grown-up version of the Lightning's C75 Viper.

Forward turrets are mounted just beneath and ahead of the main cannon, and is operated by a secondary gunner. The default turret is the CT2-20 HCG, a heavy chaingun firing photonically propelled tungsten slugs that are capable of defending against an array of targets. For anti-air purposes, the Chimera can mount the CT2-8M Siren, which fires micro-missiles with a smart, proximity-tracking system that prioritizes enemy aircraft. Lastly, the CT2-XP is an experimental particle projection weapon that fires a dense photon blast capable of shredding heavy armor.

The four outward-facing rumble seats located toward the back of the vehicle allows for additional fire support from allied soldiers as they are ferried from base to base.

2021-06-23 Chimera Hossin Promo.png

Maneuverability

The 6-wheeled Chimera uses an independent suspension system unlike any vehicle before it. The forward half of the vehicle can swivel left and right to provide enhanced maneuvering, and the independent suspension allows for easy off-road navigation. Unlike vehicles with lower clearance, the Chimera's chassis was designed to overcome obstacles with ease, and is at comparatively low risk of tipping over as the vehicle crawls along the battlefield. Its speed is similar to main battle tanks of other empires, and while its overall agility may be higher than a Vanguard or Prowler, it is incapable of turning while completely stationary.

July 1, 2021 Update (_Integration)

  • Added to the game.

Filling the MBT lineup is the Chimera, a six-seat vehicle crewed by the pilot/cannoneer, a forward turret gunner, and with space for up to four rumble seat passengers. The independent six-wheel suspension and swiveling forward portion allow for enhanced off-road performance and maneuvering.

2021-07-01 Chimera Promo.png

Main Cannons

  • CT-135 - A balanced main cannon suited to both anti-infantry and anti-vehicle roles alike.
  • CT-150 Cyclops - A high-velocity anti-vehicle cannon capable of long-range combat.
  • CT-102 Satyr - A mid-range cannon capable of firing five rounds before reloading.

Forward Turrets

  • CT2-20 HCG - A versatile heavy chaingun turret with effectiveness in all combat situations.
  • CT2-8M Siren - Fires smart micro-missiles with anti-aircraft proximity tracking.
  • CT2-XP - A charge-up photon weapon that can demolish heavily armored vehicles.

You can learn more about the Chimera Main Battle Tank in this article: https://www.planetside2.com/news/chimera-main-battle-tank

2021-07-01 NSO Infantry Promo.jpg

July 28, 2021 Hotfix

  • Fixed an issue with the CT2-8M Siren firing projectile visuals from the wrong location.
  • Added the Chimera, Dervish, and Javelin to VR Training as NPCs.
  • Chimera now correctly plays its turning animations while reversing.

September 15, 2021 Update

  • Default Utility and Defense
  • Chimera
    • Resist type 4(Heavy Machine Guns) reduced from 87 to 80 for the ANT, Chimera, Lightning, Vanguard, Prowler, Magrider, and Sunderer.
    • Destroying enemy Chimeras with primary or secondary weapons no longer award Magrider kills.
    • Chimera has been given unique vehicle audio.
    • Chimera no longer uses a higher criteria for earning vehicle damage experience.

Screenshots[]


Videos[]

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