Vehicles |
Page Contents Current As of Patch: | 2021-05-19 |

![]() Colossus | |
The Colossus is a heavy tank armed with a dynamic Mammoth Cannon primary weapon and four secondary weapons for defense. In addition, the Colossus can deploy into an anti-air skylance battery. | |
Type: | Heavy Tank |
Empire: | ![]() |
Health: | 10,000 |
For Armor and Damage resistance details see this article. | |
Decay: | 30 Minutes |
Primary Weapons: | Mammoth Cannon |
Front Gunners: | M20 Gecko, M12 Goblin SP, M60 Pug, M75 Fang |
Rear Gunners: | M20 Gecko, M12 Goblin SP, M60 Pug, Dingo ML-6 |
The Colossus Heavy Tank is a global war asset available to outfits. It is crafted using 15 Polystellarite, with a crafting time of 30 minutes, and can only be spawned at warpgates and tech plants.
The Colossus is a purpose-built anti-aircraft platform, with a particular emphasis on targeting Bastion Fleet Carriers, though still packs a punch against ground vehicles if needed. The driver has access to the main cannon, and up to four gunners can command a variety of turrets located on each corner of the tank.
Similar to the Prowler, the Colossus can deploy to augment the functionality of its main cannon. Deploying the vehicle activates Deployment: Skylance Battery, reconfiguring the main cannon into the Skylance cannon, projecting a cortium-powered bombardment shield around the vehicle, and highlighting Bastion hardpoints within 1000 meters.
The Colossus also has access to a cortium store allowing it to hold up to 10,000 , which begins with 5,000
in the tank and is refillable by ANTs or the Cortium Recycler logistics slot upgrade, and used to power the bombardment shield or Mass Accelerator Drive utility ability.
To deploy the vehicle, keep the vehicle still and then press the Deploy Vehicle hotkey (B by default.)
Certifications[]
Emphasizing the vehicle's role as an outfit-related tool, the Colossus' certifications and weaponry replace Certification Points as a purchase method with Merit ( ), though weaponry can still be purchased using Daybreak Cash.
Colossus Vehicle Certifications
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Category | Certification Name | Levels and Cost | |||||
Passive Systems | Cortium Storage |
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Starting Cortium |
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Deployment: Skylance Battery |
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Utility Slot | Mass Accelerator Drive (MAD) |
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Fire Suppression System |
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Defense Slot | Nanite Auto Repair System |
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Fallout Hardening |
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Bolstered Bombardment Shield |
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Logistics | Improved Cooling System |
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Cortium Recycler |
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Colossus Advanced Mobile Station (C-AMS) |
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Primary Weapons[]
Mammoth Cannon | |||
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Costs | |||
Auto Granted | |||
General Info | |||
Muzzle Velocity: | 250m/s | ||
Effective Range: | Long | ||
Fire Modes: | Semi-Automatic | ||
Damage[?] | |||
Max Damage: | 850 | ||
Min Damage: | 850 | ||
Max Indirect Damage: | 500 before 2m | ||
Min Indirect Damage: | 50 at 8m | ||
Reload Speed | |||
Reload Speed: | 3.5s | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 50 | ||
Accuracy[?] | |||
Min Cone of Fire: | 0 | ||
Max Cone of Fire: | 0.2 | ||
Bloom per Shot: | 0.1 |
Front Secondary Weapons[]
M20 Gecko | |||
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Costs | |||
Auto Granted | |||
General Info | |||
Fire Rate: | 480 RPM | ||
Muzzle Velocity: | 450m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Automatic | ||
Headshot Multiplier: | 1x | ||
Damage[?] | |||
Max Damage: | 200 before 10m | ||
Min Damage: | 147 after 100m | ||
Reload Speed | |||
Reload Speed: | 2.5s | ||
Ammunition | |||
Magazine Size: | 50 | ||
Ammunition Pool: | 750 | ||
Accuracy[?] | |||
Cone of Fire: | 0.5 |
M12 Goblin SP | |||
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Costs | |||
Merit Cost: | 4,000 ![]() | ||
DC Cost: | 599 ![]() | ||
General Info | |||
Fire Rate: | 545 RPM | ||
Muzzle Velocity: | 500m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Automatic | ||
Headshot Multiplier: | 2x | ||
Damage[?] | |||
Max Damage: | 167 before 10m | ||
Min Damage: | 147 after 85m | ||
Reload Speed | |||
Reload Speed: | 3s | ||
Ammunition | |||
Magazine Size: | 75 | ||
Ammunition Pool: | 750 | ||
Accuracy[?] | |||
Min Cone of Fire: | 0.3 | ||
Max Cone of Fire: | 0.75 | ||
Bloom per Shot: | 0.12 |
M60 Pug | |||
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Costs | |||
Merit Cost: | 4,000 ![]() | ||
DC Cost: | 599 ![]() | ||
General Info | |||
Fire Rate: | 60 RPM | ||
Muzzle Velocity: | 75m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 300 | ||
Min Damage: | 300 | ||
Max Indirect Damage: | 500 before 1m | ||
Min Indirect Damage: | 50 at 5m | ||
Reload Speed | |||
Reload Speed: | 3.5s | ||
Ammunition | |||
Magazine Size: | 3 | ||
Ammunition Pool: | 60 |
M75 Fang | |||
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Costs | |||
Merit Cost: | 4,000 ![]() | ||
DC Cost: | 599 ![]() | ||
General Info | |||
Fire Rate: | 218 RPM | ||
Muzzle Velocity: | 200m/s | ||
Effective Range: | Close | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 225 | ||
Min Damage: | 225 | ||
Max Indirect Damage: | 250 before 1m | ||
Min Indirect Damage: | 25 at 3m | ||
Reload Speed | |||
Reload Speed: | 4.25s | ||
Ammunition | |||
Magazine Size: | 4 | ||
Ammunition Pool: | 60 | ||
Accuracy[?] | |||
Min Cone of Fire: | 0 | ||
Max Cone of Fire: | 1.5 | ||
Bloom per Shot: | 0.67 |
Rear Secondary Weapons[]
M20 Gecko | |||
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Costs | |||
Auto Granted | |||
General Info | |||
Fire Rate: | 480 RPM | ||
Muzzle Velocity: | 450m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Automatic | ||
Headshot Multiplier: | 1x | ||
Damage[?] | |||
Max Damage: | 200 before 10m | ||
Min Damage: | 147 after 100m | ||
Reload Speed | |||
Reload Speed: | 2.5s | ||
Ammunition | |||
Magazine Size: | 50 | ||
Ammunition Pool: | 750 | ||
Accuracy[?] | |||
Cone of Fire: | 0.5 |
M12 Goblin SP | |||
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Costs | |||
Merit Cost: | 4,000 ![]() | ||
DC Cost: | 599 ![]() | ||
General Info | |||
Fire Rate: | 545 RPM | ||
Muzzle Velocity: | 500m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Automatic | ||
Headshot Multiplier: | 2x | ||
Damage[?] | |||
Max Damage: | 167 before 10m | ||
Min Damage: | 147 after 85m | ||
Reload Speed | |||
Reload Speed: | 3s | ||
Ammunition | |||
Magazine Size: | 75 | ||
Ammunition Pool: | 750 | ||
Accuracy[?] | |||
Min Cone of Fire: | 0.3 | ||
Max Cone of Fire: | 0.75 | ||
Bloom per Shot: | 0.12 |
M60 Pug | |||
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Costs | |||
Merit Cost: | 4,000 ![]() | ||
DC Cost: | 599 ![]() | ||
General Info | |||
Fire Rate: | 60 RPM | ||
Muzzle Velocity: | 75m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 300 | ||
Min Damage: | 300 | ||
Max Indirect Damage: | 500 before 1m | ||
Min Indirect Damage: | 50 at 5m | ||
Reload Speed | |||
Reload Speed: | 3.5s | ||
Ammunition | |||
Magazine Size: | 3 | ||
Ammunition Pool: | 60 |
Dingo ML-6 | |||
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Costs | |||
Merit Cost: | 4,000 ![]() | ||
DC Cost: | 599 ![]() | ||
General Info | |||
Fire Rate: | 300 RPM | ||
Muzzle Velocity: | 150m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Heat Seeking | ||
Damage[?] | |||
Max Damage: | 100 | ||
Min Damage: | 100 | ||
Max Indirect Damage: | 150 before 0.5m | ||
Min Indirect Damage: | 25 at 2m | ||
Reload Speed | |||
Reload Speed: | 3s | ||
Ammunition | |||
Magazine Size: | 6 | ||
Ammunition Pool: | 120 | ||
Accuracy[?] | |||
Cone of Fire: | 1 |
Weapon Ribbons and Medals[]
With any Colossus weapon, it is possible to get both Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with a Colossus weapon. Medals relate to how many overall kills you have with Colossus weaponry.
Ribbons[]
Ribbon | Icon | Requirements |
Colossus Service Ribbon | 10 kills. | |
Driver Service Ribbon | 20 driver assists |
Medals[]
Medal | Icon | Requirement | Award |
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No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 ![]() | |
Silver Medal | 60 kills | 10 ![]() | |
Gold Medal | 160 kills | 20 ![]() | |
Auraxium Medal | 1,160 kills | 200 ![]() |
The Colossus has access to five separate cosmetic customization slots, each modifying a different part of the vehicle.
Alongside the expected ability to add Camouflage and Decals, the player can modify the exterior of the vehicle, add lighting effects to beneath the vehicle's chassis, and add a trim effect to the body.
Though not necessarily defined as a cosmetic, the sound of the Colossus' in-built horn can also be changed.
Unlike other ground vehicles, the Colossus does not have the ability to have Ornaments attached.
Colossus Exterior | |||||
Name | Style | Acquisition | |||
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Nomad Plating | ![]() |
499 ![]() The COLOSSAL Bundle |
Colossus Lighting | |||||
Name | Style | Acquisition | |||
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This vehicle currently does not have access to any lighting cosmetics, although a tab appears for this cosmetic type on the vehicle's appearance tab. |
Colossus Trim | ||||||
Name | Style | Acquisition | ||||
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Lumifiber | ![]() |
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399 ![]() The COLOSSAL Bundle (?) |
Colossus Horn | |||||
Name | Style | Acquisition | |||
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NS-C Horn | ![]() |
Default | |||
War Horn | ![]() |
799 ![]() |
June 18, 2020 Hotfix[]
- Fixed a bug that would allow NSO characters to remote pull the Colossus, causing them to spawn in dead with a bad camera angle. NSO should no longer be able to remote pull the Colossus Tank.
June 24, 2020 Hotfix[]
Mammoth Cannon[]
- Direct damage from 750 to 850.
- Projectile velocity from 150 to 250.
- Projectile gravity from 4 to 5.
- Swapped impact FX with ones more fitting its splash damage range.
Mass Accelerator Drive (MAD)[]
- Much of the benefits of this ability have been rolled into the Mammoth Cannon's default state.
- Direct damage benefit from 50% to 32%.
- Projectile velocity benefit from 100% to 50%.
Armor and Resistances[]
Colossus has received the following adjustments to its default armor values.
- Front Armor from 0% to 25%.
- Top Armor from 0% to 25%.
- Rear Armor from -50% to -15%.
- Side Armor from -15% to 0%.
- Bottom Armor from -100% to -15%.
Colossus dynamic collision resistance (type 13) from 96 to 100.
- Dev Note: This should prevent the vehicle from being destroyed by debris.
Misc. Bug Fixes[]
- Additional NSO Colossus loadout slots are no longer gated by rank 5 and rank 15.
- Low-cortium indicators now only appear above the Colossus, instead of all vehicles.
July 1, 2020 Hotfix[]
- While in Skylance (deployed) Mode, you will now only see the HUD indicators of Bastion weakpoints within 1000 meters.
- Skylance damage from 1500 all distances to 1500@500m - 1000@1000m
Dev Note: The falloff adjustments take the Skylance's typical 6 shot kill at all ranges against a Bastion weakpoint to a 6 to 8 shot kill depending your distance from the target. The HUD indicators now disappear when the Bastion is at ranges at which it can't retaliate. These two changes should help prevent Bastions from being dominated from extreme distances by a target they cannot see.
February 9, 2021 Update[]
- Tank Mine resistance (type 9) from -100 to -50.
Dev Note: This moves the total number of mines to kill a full-health Colossus from 4 to 6.
March 10, 2021 Hotfix[]
- Colossus tanks' Fire Suppression ability now has a "Ready" indicator when the ability is off of cooldown, like other vehicles.
September 15, 2021 Update[]
- Resist type 4(Heavy Machine Guns) reduced from 87 to 80 for the Colossus.
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