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Page Contents Current As of Patch: 2021-05-19
Vehicle Colossus.png

Colossus Side.png
Colossus
The Colossus is a heavy tank armed with a dynamic Mammoth Cannon primary weapon and four secondary weapons for defense. In addition, the Colossus can deploy into an anti-air skylance battery.
Type: Heavy Tank
Empire: Icon NS.png
Health: 10,000
For Armor and Damage resistance details see this article.
Decay: 30 Minutes
Primary Weapons: Mammoth Cannon
Front Gunners: M20 Gecko,
M12 Goblin SP,
M60 Pug,
M75 Fang
Rear Gunners: M20 Gecko,
M12 Goblin SP,
M60 Pug,
Dingo ML-6

The Colossus Heavy Tank is a global war asset available to outfits. It is crafted using 15 Polystellarite, with a crafting time of 30 minutes, and can only be spawned at warpgates and tech plants.

The Colossus is a purpose-built anti-aircraft platform, with a particular emphasis on targeting Bastion Fleet Carriers, though still packs a punch against ground vehicles if needed. The driver has access to the main cannon, and up to four gunners can command a variety of turrets located on each corner of the tank.

Similar to the Prowler, the Colossus can deploy to augment the functionality of its main cannon. Deploying the vehicle activates Deployment: Skylance Battery, reconfiguring the main cannon into the Skylance cannon, projecting a cortium-powered bombardment shield around the vehicle, and highlighting Bastion hardpoints within 1000 meters.

The Colossus also has access to a cortium store allowing it to hold up to 10,000 Cortium, which begins with 5,000 Cortium in the tank and is refillable by ANTs or the Cortium Recycler logistics slot upgrade, and used to power the bombardment shield or Mass Accelerator Drive utility ability.

To deploy the vehicle, keep the vehicle still and then press the Deploy Vehicle hotkey (B by default.)


Colossus Diagram.png

Certifications[]

Emphasizing the vehicle's role as an outfit-related tool, the Colossus' certifications and weaponry replace Certification Points as a purchase method with MeritMerit), though weaponry can still be purchased used Daybreak Cash.

Colossus Vehicle Certifications
Category Certification Name Levels and Cost
Passive Systems Cortium Storage
200Passively increases vehicle total Cortium Storage by 1000.
500Passively increases vehicle total Cortium Storage by 1250.
1500Passively increases vehicle total Cortium Storage by 1500.
2500Passively increases vehicle total Cortium Storage by 1750.
5000Passively increases vehicle total Cortium Storage by 2000.
Starting Cortium
200When spawned the vehicle will have 6000 cortium in the tank instead of 5000.
500When spawned the vehicle will have 6500 cortium in the tank instead of 5000.
1500When spawned the vehicle will have 7000 cortium in the tank instead of 5000.
2500When spawned the vehicle will have 7500 cortium in the tank instead of 5000.
5000When spawned the vehicle will have 8000 cortium in the tank instead of 5000.
Deployment: Skylance Battery
Auto-grantedAllows the Colossus to deploy, immobilizing it but changing its primary weapon configuration into a heavy anti-air skylance battery, as well as generating a bombardment shield around the Colossus that blocks incoming projectiles.


Skylance Configuration
Locks the primary turret to a higher elevation and fires a piercing beam intended to punch through Bastion Fleet Carrier hulls and hit weak points. This weapon overheats when fired and will cause up to 1000 damage to the Colossus.

Bombardment Shield
Fueled by cortium, the 15 meter radius bombardment shield protects the Colossus while it is deployed. When the shield takes damage it draws cortium from the Colossus. If the Colossus runs out of cortium the shield will drop. A friendly ANT may be required to replenish the cortium reserve.

Cannot Deploy in a warpgate region.
Utility Slot Mass Accelerator Drive (MAD)
Auto GrantedActivate consuming 1000 cortium and for the next 15 seconds main cannon shots do 50% more damage, fly 100% faster and can pierce vehicles. Each shot however will overheat the weapon's cooling system inflicting up to 1000 damage to the Colossus.
500Activate consuming 834 cortium and for the next 15 seconds main cannon shots do 50% more damage, fly 100% faster and can pierce vehicles. Each shot however will overheat the weapon's cooling system inflicting up to 840 damage to the Colossus.
1500Activate consuming 668 cortium and for the next 15 seconds main cannon shots do 50% more damage, fly 100% faster and can pierce vehicles. Each shot however will overheat the weapon's cooling system inflicting up to 670 damage to the Colossus.
2500Activate consuming 500 cortium and for the next 15 seconds main cannon shots do 50% more damage, fly 100% faster and can pierce vehicles. Each shot however will overheat the weapon's cooling system inflicting up to 500 damage to the Colossus.
Fire Suppression System
200Activate to repair 10% of the vehicle health over 5 seconds. Also prevents the vehicle from overheating when firing during that time. If the vehicle is on fire or overheating when activated, it will also immediately remove those effects. Can be activated once every 55 seconds.
500Activate to repair 10% of the vehicle health over 5 seconds. Also prevents the vehicle from overheating when firing during that time. If the vehicle is on fire or overheating when activated, it will also immediately remove those effects. Can be activated once every 50 seconds.
1500Activate to repair 10% of the vehicle health over 5 seconds. Also prevents the vehicle from overheating when firing during that time. If the vehicle is on fire or overheating when activated, it will also immediately remove those effects. Can be activated once every 47 seconds.
5000Activate to repair 10% of the vehicle health over 5 seconds. Also prevents the vehicle from overheating when firing during that time. If the vehicle is on fire or overheating when activated, it will also immediately remove those effects. Can be activated once every 45 seconds.
Defense Slot Nanite Auto Repair System
200Nanites constantly repair damage over time at a rate of 2.5% every 5 seconds. Damage disables repairs for 12 seconds.
500Next Rank: Repairs 3.13% every 5 seconds.
1500Next Rank: Repairs 3.75% every 5 seconds.
2500Next Rank: Repairs 4.38% every 5 seconds.
5000Next Rank: Repairs 5% every 5 seconds.
Fallout Hardening
200Increase the base 30% orbital strike damage resistance of the vehicle to 40%. In addition, the vehicle is no longer affected by physics impulses from orbital strikes and other weaponized sources while undeployed.
500Increase the base 30% orbital strike damage resistance of the vehicle to 44%. In addition, the vehicle is no longer affected by physics impulses from orbital strikes and other weaponized sources while undeployed.
1500Increase the base 30% orbital strike damage resistance of the vehicle to 49%. In addition, the vehicle is no longer affected by physics impulses from orbital strikes and other weaponized sources while undeployed.
2500Increase the base 30% orbital strike damage resistance of the vehicle to 54%. In addition, the vehicle is no longer affected by physics impulses from orbital strikes and other weaponized sources while undeployed.
5000Increase the base 30% orbital strike damage resistance of the vehicle to 60%. In addition, the vehicle is no longer affected by physics impulses from orbital strikes and other weaponized sources while undeployed.
Bolstered Bombardment Shield
200Damage to the Bombardment Shield from all sources is reduced by 5%.
500Damage to the Bombardment Shield from all sources is reduced by 6%.
1500Damage to the Bombardment Shield from all sources is reduced by 7%.
2500Damage to the Bombardment Shield from all sources is reduced by 9%.
5000Damage to the Bombardment Shield from all sources is reduced by 10%.
Logistics Improved Cooling System
200Reduce overheat damage done to the vehicle caused by firing the primary weapon while MAD or deployed into Skylance Battery mode by 10%.
500Reduce overheat damage done to the vehicle caused by firing the primary weapon while MAD or deployed into Skylance Battery mode by 20%.
1500Reduce overheat damage done to the vehicle caused by firing the primary weapon while MAD or deployed into Skylance Battery mode by 30%.
2500Reduce overheat damage done to the vehicle caused by firing the primary weapon while MAD or deployed into Skylance Battery mode by 40%.
5000Reduce overheat damage done to the vehicle caused by firing the primary weapon while MAD or deployed into Skylance Battery mode by 50%.
Cortium Recycler
200Enables cortium regeneration over time. Restores 33 cortium a second.
500Enables cortium regeneration over time. Restores 37.25 cortium a second.
1500Enables cortium regeneration over time. Restores 41.5 cortium a second.
2500Enables cortium regeneration over time. Restores 45.75 cortium a second.
5000Enables cortium regeneration over time. Restores 50 cortium a second.
Colossus Advanced Mobile Station (C-AMS)
1500While deployed friendly soldiers can use the Colossus as a respawn point in addition to all other deployed effects.

Primary Weapons[]

Mammoth Cannon
Mammoth Cannon.png
Costs
Cert Cost: Default Certification Points
DC Cost: Default Daybreak Cash
General Info
Muzzle Velocity: 250m/s
Effective Range: Long
Fire Modes: Semi-Automatic
Damage[?]
Max Damage: 850
Min Damage: 850
Max Indirect Damage: 500 before 2m
Min Indirect Damage: 50 at 8m
Reload Speed
Reload Speed: 3.5s
Ammunition
Magazine Size: 1
Ammunition Pool: 50
Accuracy[?]
Min Cone of Fire: 0
Bloom per Shot: 0.1

Front Secondary Weapons[]

M20 Gecko
M20 Gecko.png
Costs
Merit Cost: Default Merit
DC Cost: Default Daybreak Cash
General Info
Fire Rate: 480 RPM
Muzzle Velocity: 450m/s
Effective Range: Medium
Fire Modes: Automatic
Headshot Multiplier: 1x
Damage[?]
Max Damage: 200 before 10m
Min Damage: 147 after 100m
Reload Speed
Reload Speed: 2.5s
Ammunition
Magazine Size: 50
Ammunition Pool: 750
Accuracy[?]
Min Cone of Fire: 0.5
Bloom per Shot: 0
M12 Goblin SP
M12 Goblin SP.png
Costs
Merit Cost: 4,000 Merit
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 545 RPM
Muzzle Velocity: 500m/s
Effective Range: Medium
Fire Modes: Automatic
Headshot Multiplier: 2x
Damage[?]
Max Damage: 167 before 10m
Min Damage: 147 after 85m
Reload Speed
Reload Speed: 3s
Ammunition
Magazine Size: 75
Ammunition Pool: 750
Accuracy[?]
Min Cone of Fire: 0.3
Bloom per Shot: 0.12
M60 Pug
M60 Pug.png
Costs
Merit Cost: 4,000 Merit
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 60 RPM
Muzzle Velocity: 75m/s
Effective Range: Medium
Fire Modes: Automatic
Damage[?]
Max Damage: 300
Min Damage: 300
Max Indirect Damage: 500 before 1m
Min Indirect Damage: 50 at 5m
Reload Speed
Reload Speed: 3.5s
Ammunition
Magazine Size: 3
Ammunition Pool: 60
M75 Fang
M75 Fang.png
Costs
Merit Cost: 4,000 Merit
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 218 RPM
Muzzle Velocity: 200m/s
Effective Range: Close
Fire Modes: Automatic
Damage[?]
Max Damage: 225
Min Damage: 225
Max Indirect Damage: 250 before 1m
Min Indirect Damage: 25 at 3m
Reload Speed
Reload Speed: 4.25s
Ammunition
Magazine Size: 4
Ammunition Pool: 60
Accuracy[?]
Min Cone of Fire: 0
Bloom per Shot: 0.67

Rear Secondary Weapons[]

M20 Gecko
M20 Gecko.png
Costs
Merit Cost: Default Merit
DC Cost: Default Daybreak Cash
General Info
Fire Rate: 480 RPM
Muzzle Velocity: 450m/s
Effective Range: Medium
Fire Modes: Automatic
Headshot Multiplier: 1x
Damage[?]
Max Damage: 200 before 10m
Min Damage: 147 after 100m
Reload Speed
Reload Speed: 2.5s
Ammunition
Magazine Size: 50
Ammunition Pool: 750
Accuracy[?]
Min Cone of Fire: 0.5
Bloom per Shot: 0
M12 Goblin SP
M12 Goblin SP.png
Costs
Merit Cost: 4,000 Merit
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 545 RPM
Muzzle Velocity: 500m/s
Effective Range: Medium
Fire Modes: Automatic
Headshot Multiplier: 2x
Damage[?]
Max Damage: 167 before 10m
Min Damage: 147 after 85m
Reload Speed
Reload Speed: 3s
Ammunition
Magazine Size: 75
Ammunition Pool: 750
Accuracy[?]
Min Cone of Fire: 0.3
Bloom per Shot: 0.12
M60 Pug
M60 Pug.png
Costs
Merit Cost: 4,000 Merit
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 60 RPM
Muzzle Velocity: 75m/s
Effective Range: Medium
Fire Modes: Automatic
Damage[?]
Max Damage: 300
Min Damage: 300
Max Indirect Damage: 500 before 1m
Min Indirect Damage: 50 at 5m
Reload Speed
Reload Speed: 3.5s
Ammunition
Magazine Size: 3
Ammunition Pool: 60
Dingo ML-6
Dingo ML-6.png
Costs
Merit Cost: 4,000 Merit
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 300 RPM
Muzzle Velocity: 150m/s
Effective Range: Medium
Fire Modes: Heat Seeking
Damage[?]
Max Damage: 100
Min Damage: 100
Max Indirect Damage: 150 before 0.5m
Min Indirect Damage: 25 at 2m
Reload Speed
Reload Speed: 3s
Ammunition
Magazine Size: 6
Ammunition Pool: 120
Accuracy[?]
Min Cone of Fire: 1

Weapon Ribbons and Medals[]

With any Colossus weapon, it is possible to get both Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with a Colossus weapon. Medals relate to how many overall kills you have with Colossus weaponry.

Ribbons[]

Ribbon Icon Requirements
Colossus Service Ribbon
MBT Vehicle Ribbon.png
10 kills.
Driver Service Ribbon
Piloting Ribbon.png
20 driver assists
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty.png
0 kills N/A
Copper Medal
Medal Copper.png
10 kills Certification Points
Silver Medal
Medal Silver.png
60 kills 10 Certification Points
Gold Medal
Medal Gold.png
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium.png
1,160 kills 200 Certification Points

The Colossus has access to five separate cosmetic customization slots, each modifying a different part of the vehicle.

Alongside the expected ability to add Camouflage and Decals, the player can modify the exterior of the vehicle, add lighting effects to beneath the vehicle's chassis, and add a trim effect to the body.

Though not necessarily defined as a cosmetic, the sound of the Colossus' in-built horn can also be changed.

Unlike other ground vehicles, the Colossus does not have the ability to have Ornaments attached.


Colossus Exterior
Name Style Acquisition
Icon Colossus.png
Icon TR.png Icon NC.png Icon VS.png
Nomad Plating Colossus Nomad Plating.png 499 Daybreak Cash
The COLOSSAL Bundle
Colossus Lighting
Name Style Acquisition
Icon Colossus.png
Icon TR.png Icon NC.png Icon VS.png
This vehicle currently does not have access to any lighting cosmetics,
although a tab appears for this cosmetic type on the vehicle's appearance tab.
Colossus Trim
Name Style Acquisition
Icon Colossus.png
Icon TR.png Icon NC.png Icon VS.png Icon NSO.png
Lumifiber Colossus Lumifiber Trim (TR).png Colossus Lumifiber Trim (NC).png Colossus Lumifiber Trim (VS).png Colossus Lumifiber Trim (NSO).png 399 Daybreak Cash (?)
The COLOSSAL Bundle (?)
Colossus Horn
Name Style Acquisition
Icon Colossus.png
Icon TR.png Icon NC.png Icon VS.png
NS-C Horn Horn.png Default
War Horn Horn.png 799 Daybreak Cash

June 18, 2020 Hotfix[]

  • Fixed a bug that would allow NSO characters to remote pull the Colossus, causing them to spawn in dead with a bad camera angle. NSO should no longer be able to remote pull the Colossus Tank.

June 24, 2020 Hotfix[]

Mammoth Cannon[]

  • Direct damage from 750 to 850.
  • Projectile velocity from 150 to 250.
  • Projectile gravity from 4 to 5.
  • Swapped impact FX with ones more fitting its splash damage range.

Mass Accelerator Drive (MAD)[]

  • Much of the benefits of this ability have been rolled into the Mammoth Cannon's default state.
  • Direct damage benefit from 50% to 32%.
  • Projectile velocity benefit from 100% to 50%.

Armor and Resistances[]

Colossus has received the following adjustments to its default armor values.

  • Front Armor from 0% to 25%.
  • Top Armor from 0% to 25%.
  • Rear Armor from -50% to -15%.
  • Side Armor from -15% to 0%.
  • Bottom Armor from -100% to -15%.

Colossus dynamic collision resistance (type 13) from 96 to 100.

  • Dev Note: This should prevent the vehicle from being destroyed by debris.

Misc. Bug Fixes[]

  • Additional NSO Colossus loadout slots are no longer gated by rank 5 and rank 15.
  • Low-cortium indicators now only appear above the Colossus, instead of all vehicles.

July 1, 2020 Hotfix[]

  • While in Skylance (deployed) Mode, you will now only see the HUD indicators of Bastion weakpoints within 1000 meters.
  • Skylance damage from 1500 all distances to 1500@500m - 1000@1000m

Dev Note: The falloff adjustments take the Skylance's typical 6 shot kill at all ranges against a Bastion weakpoint to a 6 to 8 shot kill depending your distance from the target. The HUD indicators now disappear when the Bastion is at ranges at which it can't retaliate. These two changes should help prevent Bastions from being dominated from extreme distances by a target they cannot see.

February 9, 2021 Update[]

  • Tank Mine resistance (type 9) from -100 to -50.

Dev Note: This moves the total number of mines to kill a full-health Colossus from 4 to 6.

March 10, 2021 Hotfix[]

  • Colossus tanks' Fire Suppression ability now has a "Ready" indicator when the ability is off of cooldown, like other vehicles.