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Page Contents Current As of Patch: 2022-07-13

Comet VM2
The Comet VM2 is the standard-issue anti-vehicle MAX weaponry. The explosive plasma orbs it fires are capable of melting through heavy tank armor.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: MAX Anti-Vehicle
Fire Rate: 110 RPM
Muzzle Velocity: 75m/s
Effective Range: Long
Fire Modes: Automatic
Damage[?]
Max Damage: 175
Min Damage: 175
Max Indirect Damage: 100 before 0.5m
Min Indirect Damage: 25 at 3m
Damage Type: Light Anti-Vehicle,
Common Explosive
Reload Speed
Short Reload: 1.35s
Long Reload: 1.5s
Ammunition
Magazine Size: 2
Ammunition Pool: 44
Accuracy
Hip
Crouch Still: 0.2
Move: 0.2
Stand Still: 0.2
Move: 0.2
Bloom per Shot: 0
Data Sources?
Census DBG API source:

Comet VM2 API Data

Census LF API source: Comet VM2 API Data

Comet VM2
The Comet VM2 is the standard-issue anti-vehicle MAX weaponry. The explosive plasma orbs it fires are capable of melting through heavy tank armor.
Costs
Auto Granted
General Info
Empire:
Can Use:
Weapon Type: MAX Anti-Vehicle
Fire Rate: 110 RPM
Muzzle Velocity: 75m/s
Effective Range: Long
Fire Modes: Automatic
Damage[?]
Max Damage: 175
Min Damage: 175
Max Indirect Damage: 100 before 0.5m
Min Indirect Damage: 25 at 3m
Damage Type: Light Anti-Vehicle,
Common Explosive
Reload Speed
Short Reload: 1.35s
Long Reload: 1.5s
Ammunition
Magazine Size: 2
Ammunition Pool: 44
Accuracy
Hip
Crouch Still: 0.2
Move: 0.2
Stand Still: 0.2
Move: 0.2
Bloom per Shot: 0
Data Sources?
Census DBG API source:

Comet VM2 API Data

Census LF API source: Comet VM2 API Data


The Comet VM2 is a MAX anti-vehicle arm available to the Vanu Sovereignty. The right arm is auto granted, and the left arm is unlocked through purchase with Certification Points or Daybreak Cash.

The Comet VM2 is a mid-range anti-armor arm, firing plasma orbs that deal moderate damage to armored targets. These orbs enjoy the Vanu's signature trait, and do not experience gravity.

This weapon's indirect damage scales up as the projectile travels, with the weapon only dealing its listed indirect damage after the projectile has traveled at least ten meters.

Attachments[]

Attachments
This weapon does not have access to any attachments.

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
Infantry Head 4
Torso 4(6)
Legs 4(6)
Infiltrator Head 4
Torso 4(5)
Legs 4(6)
Heavy Assault Overshield Head 6
Torso 6(8)
Legs 6(9)
MAX Head 8
Torso 8(10)
Legs 9(11)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Link=FlashFlash - 4 (on fire @ 3)
Composite Armor 4 - 5 (on fire @ 4)
Link=HarasserHarasser - 12 (on fire @ 10)
Composite Armor 4 - 14 (on fire @ 11)
Sunderer - 24 (on fire @ 20)
Blockade Armor 4 - 29 (on fire @ 23)
Deployment Shield 4 - 24 (Shield 12)
ANT - 20 (on fire @ 16)
Lightning Front/Top 20 (on fire @ 16)
Side 17 (on fire @ 14)
Rear 13 (on fire @ 11)
Prowler/
Magrider
Front/Top 24 (on fire @ 20)
Side 21 (on fire @ 17)
Rear 16 (on fire @ 13)
Chimera Front/Top 27 (on fire @ 21)
Side 23 (on fire @ 19)
Rear 18 (on fire @ 14)
Vanguard Front/Top 29 (on fire @ 23)
Side 25 (on fire @ 20)
Rear 20 (on fire @ 16)
ESF - 9 (on fire @ 7)
Composite Armor 4 - 10 (on fire @ 8)
Valkyrie Front/Side/Top/Rear 13 (on fire @ 10)
Bottom 25 (on fire @ 20)
Composite Armor 4 Front/Side/Top/Rear 15 (on fire @ 12)
Bottom 29 (on fire @ 23)
Dervish - 10 (on fire @ 8)
Composite Armor 4 - 11 (on fire @ 9)
Liberator - 26 (on fire @ 21)
Composite Armor 4 - 29 (on fire @ 23)
Galaxy - 40 (on fire @ 32)
Composite Armor 4 - 44 (on fire @ 36)
Bastion Weak Point - 46 (Shield 6)

Assuming shots from both arms hits the target.

Versus Infantry
Infantry Body part Shots to Kill
Infantry Head 2
Torso 2(3)
Legs 2(3)
Infiltrator Head 2
Torso 2(3)
Legs 2(3)
Heavy Assault Overshield Head 3
Torso 3(4)
Legs 3(5)
MAX Head 4
Torso 4(5)
Legs 5(6)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Link=FlashFlash - 2 (on fire @ 2)
Composite Armor 4 - 3 (on fire @ 2)
Link=HarasserHarasser - 6 (on fire @ 5)
Composite Armor 4 - 7 (on fire @ 6)
Sunderer - 12 (on fire @ 10)
Blockade Armor 4 - 15 (on fire @ 12)
Deployment Shield 4 - 12 (Shield 6)
ANT - 10 (on fire @ 8)
Lightning Front/Top 10 (on fire @ 8)
Side 9 (on fire @ 7)
Rear 7 (on fire @ 6)
Prowler/
Magrider
Front/Top 12 (on fire @ 10)
Side 11 (on fire @ 9)
Rear 8 (on fire @ 7)
Chimera Front/Top 14 (on fire @ 11)
Side 12 (on fire @ 10)
Rear 9 (on fire @ 7)
Vanguard Front/Top 15 (on fire @ 12)
Side 13 (on fire @ 10)
Rear 10 (on fire @ 8)
ESF - 5 (on fire @ 4)
Composite Armor 4 - 5 (on fire @ 4)
Valkyrie Front/Side/Top/Rear 7 (on fire @ 5)
Bottom 13 (on fire @ 10)
Composite Armor 4 Front/Side/Top/Rear 8 (on fire @ 6)
Bottom 15 (on fire @ 12)
Dervish - 5 (on fire @ 4)
Composite Armor 4 - 6 (on fire @ 5)
Liberator - 13 (on fire @ 11)
Composite Armor 4 - 15 (on fire @ 12)
Galaxy - 20 (on fire @ 16)
Composite Armor 4 - 22 (on fire @ 18)
Bastion Weak Point - 23 (Shield 3)

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the Comet VM2. Each ribbon is a standard reward for achieving a set amount of kills with the arm. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
Comet VM2
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points

History[]

  • Unknown date, potentially mid-2019 or earlier
    • Undocumented: The Comet VM2, M3 Pounder HEG, and NCM2 Falcon's indirect damage now scales up as the projectile travels, only dealing the listed damage after the projectile has traveled at least ten meters.
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