Page Contents Current As of Patch: | 2022-07-13 |
Comet VM2 | |||
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The Comet VM2 is the standard-issue anti-vehicle MAX weaponry. The explosive plasma orbs it fires are capable of melting through heavy tank armor. | |||
Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | MAX Anti-Vehicle | ||
Fire Rate: | 110 RPM | ||
Muzzle Velocity: | 75m/s | ||
Effective Range: | Long | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 175 | ||
Min Damage: | 175 | ||
Max Indirect Damage: | 100 before 0.5m | ||
Min Indirect Damage: | 25 at 3m | ||
Damage Type: | Light Anti-Vehicle, Common Explosive | ||
Reload Speed | |||
Short Reload: | 1.35s | ||
Long Reload: | 1.5s | ||
Ammunition | |||
Magazine Size: | 2 | ||
Ammunition Pool: | 44 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 0.2 | |
Move: | 0.2 | ||
Stand | Still: | 0.2 | |
Move: | 0.2 | ||
Bloom per Shot: | 0 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Comet VM2 API Data |
Comet VM2 | |||
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The Comet VM2 is the standard-issue anti-vehicle MAX weaponry. The explosive plasma orbs it fires are capable of melting through heavy tank armor. | |||
Costs | |||
Auto Granted | |||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | MAX Anti-Vehicle | ||
Fire Rate: | 110 RPM | ||
Muzzle Velocity: | 75m/s | ||
Effective Range: | Long | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 175 | ||
Min Damage: | 175 | ||
Max Indirect Damage: | 100 before 0.5m | ||
Min Indirect Damage: | 25 at 3m | ||
Damage Type: | Light Anti-Vehicle, Common Explosive | ||
Reload Speed | |||
Short Reload: | 1.35s | ||
Long Reload: | 1.5s | ||
Ammunition | |||
Magazine Size: | 2 | ||
Ammunition Pool: | 44 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 0.2 | |
Move: | 0.2 | ||
Stand | Still: | 0.2 | |
Move: | 0.2 | ||
Bloom per Shot: | 0 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Comet VM2 API Data |
The Comet VM2 is a MAX anti-vehicle arm available to the Vanu Sovereignty. The right arm is auto granted, and the left arm is unlocked through purchase with Certification Points or Daybreak Cash.
The Comet VM2 is a mid-range anti-armor arm, firing plasma orbs that deal moderate damage to armored targets. These orbs enjoy the Vanu's signature trait, and do not experience gravity.
This weapon's indirect damage scales up as the projectile travels, with the weapon only dealing its listed indirect damage after the projectile has traveled at least ten meters.
Attachments[]
Attachments |
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This weapon does not have access to any attachments. |
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Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
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- | 4 (on fire @ 3) | |
Composite Armor 4 | - | 5 (on fire @ 4) | |
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- | 12 (on fire @ 10) | |
Composite Armor 4 | - | 14 (on fire @ 11) | |
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- | 24 (on fire @ 20) | |
Blockade Armor 4 | - | 29 (on fire @ 23) | |
Deployment Shield 4 | - | 24 (Shield 12) | |
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- | 20 (on fire @ 16) | |
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Front/Top | 20 (on fire @ 16) | |
Side | 17 (on fire @ 14) | ||
Rear | 13 (on fire @ 11) | ||
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Front/Top | 24 (on fire @ 20) | |
Side | 21 (on fire @ 17) | ||
Rear | 16 (on fire @ 13) | ||
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Front/Top | 27 (on fire @ 21) | |
Side | 23 (on fire @ 19) | ||
Rear | 18 (on fire @ 14) | ||
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Front/Top | 29 (on fire @ 23) | |
Side | 25 (on fire @ 20) | ||
Rear | 20 (on fire @ 16) | ||
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- | 9 (on fire @ 7) | |
Composite Armor 4 | - | 10 (on fire @ 8) | |
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Front/Side/Top/Rear | 13 (on fire @ 10) | |
Bottom | 25 (on fire @ 20) | ||
Composite Armor 4 | Front/Side/Top/Rear | 15 (on fire @ 12) | |
Bottom | 29 (on fire @ 23) | ||
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- | 10 (on fire @ 8) | |
Composite Armor 4 | - | 11 (on fire @ 9) | |
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- | 26 (on fire @ 21) | |
Composite Armor 4 | - | 29 (on fire @ 23) | |
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- | 40 (on fire @ 32) | |
Composite Armor 4 | - | 44 (on fire @ 36) | |
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- | 46 (Shield 6) |
Assuming shots from both arms hits the target.
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
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- | 2 (on fire @ 2) | |
Composite Armor 4 | - | 3 (on fire @ 2) | |
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- | 6 (on fire @ 5) | |
Composite Armor 4 | - | 7 (on fire @ 6) | |
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- | 12 (on fire @ 10) | |
Blockade Armor 4 | - | 15 (on fire @ 12) | |
Deployment Shield 4 | - | 12 (Shield 6) | |
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- | 10 (on fire @ 8) | |
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Front/Top | 10 (on fire @ 8) | |
Side | 9 (on fire @ 7) | ||
Rear | 7 (on fire @ 6) | ||
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Front/Top | 12 (on fire @ 10) | |
Side | 11 (on fire @ 9) | ||
Rear | 8 (on fire @ 7) | ||
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Front/Top | 14 (on fire @ 11) | |
Side | 12 (on fire @ 10) | ||
Rear | 9 (on fire @ 7) | ||
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Front/Top | 15 (on fire @ 12) | |
Side | 13 (on fire @ 10) | ||
Rear | 10 (on fire @ 8) | ||
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- | 5 (on fire @ 4) | |
Composite Armor 4 | - | 5 (on fire @ 4) | |
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Front/Side/Top/Rear | 7 (on fire @ 5) | |
Bottom | 13 (on fire @ 10) | ||
Composite Armor 4 | Front/Side/Top/Rear | 8 (on fire @ 6) | |
Bottom | 15 (on fire @ 12) | ||
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- | 5 (on fire @ 4) | |
Composite Armor 4 | - | 6 (on fire @ 5) | |
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- | 13 (on fire @ 11) | |
Composite Armor 4 | - | 15 (on fire @ 12) | |
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- | 20 (on fire @ 16) | |
Composite Armor 4 | - | 22 (on fire @ 18) | |
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- | 23 (Shield 3) |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the Comet VM2. Each ribbon is a standard reward for achieving a set amount of kills with the arm. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
Comet VM2 Service Ribbon |
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10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
History[]
- Unknown date, potentially mid-2019 or earlier
- Undocumented: The Comet VM2, M3 Pounder HEG, and NCM2 Falcon's indirect damage now scales up as the projectile travels, only dealing the listed damage after the projectile has traveled at least ten meters.
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