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< Planetside 2 - The World

Containment Site

The Containment Site is a large scale facility new to Esamir in Chapter 03 of The Shattered Warpgate campaign. There are multiple stages of combat where soldiers will fight around and through the facility. Vehicle combat is emphasized outside of the facility, requiring the destruction of multiple weakpoints to bring down gate shields barring entry. Within the hub of the facility, a destroyable SCU will disable defender spawn locations on the first floor of the facility. Attackers then descend into the lower regions of the facility, fighting for capture points held in the Botany, Reliquary, and Energy wings. At this point, defenders spawn in a sub-level location, and must fight their way back toward the surface to re-secure the facility.

Facilities[]

Ground Level[]

Shielded Towers[]

Towers that can house Sunderers within them. These towers are equipped with energy shields that can be controlled via a terminal on the tower itself.

Destructible Shield Generators[]

Gate Shield Weakpoints - The hangar bay doors preventing passage into the center of the facility must first be destroyed before a shield will fall. There are three gate shields that operate independently, and are impervious to small arms damage

SCU[]

Bio Lab SCU

Upper Level SCU - Unlike most Spawn Control Units, this one can be destroyed through heavy weapons fire or overloaded. Overloading the SCU will prevent defenders from spawning on the upper level.

Map[]

Underground Level[]

Tempest Siphon[]

Tempest Siphon Terminal

Tempest Siphon Terminal

Tempest Siphon - A massive conduit channels the sky's energy into the core of the facility. While the siphon is active, this conduit, and the attached Electrical Room are deadly. Defenders can turn the siphon on, while attackers can turn it off, using a console on the mid level.

A three-note tone and a garbled announcement will play over the facility public address speakers shortly after the siphon's control console is interacted with.

Ventilation Shafts[]

Vents - There are plenty of ways in and around the facility, including small passageways that offer risky alternative paths to your destination. The vents only have enough room for a soldier to crouch inside of, and footsteps are noticeably louder inside the vents.

Security Terminals[]

The Electrical Room Controls (A)[]

Chapter 03 Promo 2

Electrical Room Controls - While the siphon is active, this room becomes charged with energy and shields prevent access (for your safety). The shields also prevent easy access to the security terminal from the defenders' side.

When the siphon is inactive, the siphon structure itself becomes a liability for defenders. The open top of the containment site gives airborne access for Galaxy drops, Drop Pod assaults, and any other method of accessing the hole in the top of the facility and negating fall damage. Controlling points B or C, or even the rooms leading up to those points, gives the defenders a position to drop down on attackers attempting to enter the electrical room from either side. Light Assault troopers are capable of using this in reverse to get in behind defenders of points B and C.

The security terminal is near the control terminal for the electrical room itself on an elevated platform. Formerly, the security terminal was inside of the electrical room and would revert to defenders' control if the tempest siphon was turned on.

The Botany Wing (B)[]

Botany Wing - Planters cultivating the new flora of the Shattered Warpgate can be found in the Botany Wing. These plants act as soft cover that can be destroyed, and regrows rapidly. There is a long maintenance hallway alongside the botany room with window slits for firing into the main room from cover, accessible from either end of the botany room. Above that, there is an elevated walkway accessible mainly to Light Assault troopers.

When point B is under attacker control, an underground "cargo bay" spawn room becomes available to them on the lower floor on the far end of the facility from the defenders' lower level spawn. The spawn has reasonably fast access to point B through vents and hallways.

The Reliquary Wing (C)[]

Destroyable locking mechanism

Destroyable locking mechanism.

Reliquary Wing - Important research is locked away in the Reliquary Wing, and multiple shields block passage to the capture point. Destroyable locking mechanisms disable these shields until a defending Engineer is able to repair them. There is a long maintenance hallway alongside the reliquary room with window slits for firing into the main room from cover, accessible from either end of the reliquary room. Above that, there is an elevated walkway accessible mainly to Light Assault troopers.

When point C is under attacker control, an underground "cargo bay" spawn room becomes available to them on the lower floor on the far end of the facility from the defenders' lower level spawn. The spawn has reasonably fast access to point C through vents and hallways.

Map[]

WIP. The A point has been relocated to be directly between the C and B points as of the October 5, 2022 Update.

Containment Site Map 1

[1]

References[]

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