PlanetSide 2 Wiki
Page Contents Current As of Patch: 2022-05-25

Cosmos VM3
A late successor to the Quasar VM1, the Cosmos uses experimental plasma containment technology, resulting in larger rounds. These large plasma rounds cause less cranial trauma, but are significantly easier to strike mobile targets with.
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: MAX Anti-Infantry
Fire Rate: 337 RPM
Muzzle Velocity: 400m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 1.2x
ADS Move Speed Multiplier: 1x
Damage[?]
Max Damage: 143 before 10m
Min Damage: 125 after 75m
Reload Speed
Short Reload: 2.25s
Long Reload: 3s
Ammunition
Magazine Size: 75
Ammunition Pool: 600
Accuracy
Hip
Crouch Still: 1.65
Move: 2.15
Stand Still: 2.15
Move: 2.65
Bloom per Shot: 0.06
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0/0
Horizontal Tolerance: 0
Angle Min/Max: -0.25°/0.25°
Bias: ← = →
Recoil Decrease: 7
First Shot Recoil Multiplier: 1.5x
Data Sources?
Census DBG API source:

Cosmos VM3 API Data

Census LF API source: Cosmos VM3 API Data

Cosmos VM3
A late successor to the Quasar VM1, the Cosmos uses experimental plasma containment technology, resulting in larger rounds. These large plasma rounds cause less cranial trauma, but are significantly easier to strike mobile targets with.
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: MAX Anti-Infantry
Fire Rate: 337 RPM
Muzzle Velocity: 400m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 1.2x
ADS Move Speed Multiplier: 1x
Damage[?]
Max Damage: 143 before 10m
Min Damage: 125 after 75m
Reload Speed
Short Reload: 2.25s
Long Reload: 3s
Ammunition
Magazine Size: 75
Ammunition Pool: 600
Accuracy
Hip
Crouch Still: 1.65
Move: 2.15
Stand Still: 2.15
Move: 2.65
Bloom per Shot: 0.06
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0/0
Horizontal Tolerance: 0
Angle Min/Max: -0.25°/0.25°
Bias: ← = →
Recoil Decrease: 7
First Shot Recoil Multiplier: 1.5x
Data Sources?
Census DBG API source:

Cosmos VM3 API Data

Census LF API source: Cosmos VM3 API Data


The Cosmos VM3 is a MAX Anti-Infantry arm available to the Vanu Sovereignty. Both arms are unlocked through purchase with Certification Points or Daybreak Cash.

The Cosmos VM3 is a unique weapon among MAX anti-infantry arms. Though also toting an improved ammunition capacity versus the Vanu's other AI arms, the Cosmos' primary feature is the weapon's usage of Unstable Ammunition—which reduces the arm's headshot multiplier to 1.2x (down from the typical 1.5x multiplier) in exchange for the weapon's bullets being larger than usual. The Cosmos' noticeably poor hip accuracy may serve to dampen the benefits of this perk, however.

Attachments[]

Attachments
Rail
Extended Magazine

249 OR 500
Increases the amount of ammunition in each magazine by 50%.
MAX weapons do not have access to any optic, barrel, or ammo type attachments.

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 75m
Infantry Head 67
Torso 7(7)8(8)
Legs 8(8)9(9)
Infiltrator Head 66
Torso 7(7)8(8)
Legs 7(7)8(8)
Heavy Assault Overshield Head 910
Torso 11(11)12(12)
Legs 12(12)13(13)
MAX Head 5967
Torso 70(88)80(100)
Legs 78(98)89(112)
Theoretical Time To Kill
Infantry Body part 0m 10m 75m
Normal Suit Normal Suit
Infantry Head 0.89s 0.915s - 1.256s -
Torso 1.068s 1.093s - 1.434s -
Infiltrator Head 0.89s 0.915s - 1.078s -
Torso 1.068s 1.093s - 1.434s -
Heavy Assault Head 1.424s 1.449s - 1.79s -
Torso 1.78s 1.805s - 2.146s -
MAX Head 10.326s 10.351s - 11.938s -
Torso 12.285s 12.31s 15.515s 14.253s 17.814s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 75m
Link=FlashFlash - 53 (on fire @ 42) 60 (on fire @ 48)
Composite Armor 4 - 69 (on fire @ 55) 78 (on fire @ 63)
Link=HarasserHarasser - 135 (on fire @ 108) 154 (on fire @ 124)
Composite Armor 4 - 162 (on fire @ 130) 185 (on fire @ 148)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 84 (on fire @ 68) 96 (on fire @ 77)
Composite Armor 4 - 93 (on fire @ 74) 106 (on fire @ 85)
Valkyrie Front/Side/Top/Rear 210 (on fire @ 168) 240 (on fire @ 192)
Bottom 420 (on fire @ 336) 480 (on fire @ 384)
Composite Armor 4 Front/Side/Top/Rear 242 (on fire @ 194) 276 (on fire @ 221)
Bottom 483 (on fire @ 387) 552 (on fire @ 442)
Dervish - 164 (on fire @ 131) 187 (on fire @ 150)
Composite Armor 4 - 180 (on fire @ 144) 206 (on fire @ 165)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Assuming shots from both arms hit the target.

Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 75m
Infantry Head 34
Torso 4(4)4(4)
Legs 4(4)5(5)
Infiltrator Head 33
Torso 4(4)4(4)
Legs 4(4)4(4)
Heavy Assault Overshield Head 55
Torso 6(6)6(6)
Legs 6(6)7(7)
MAX Head 3034
Torso 35(44)40(50)
Legs 39(49)45(56)
Theoretical Time To Kill
Infantry Body part 0m 10m 75m
Normal Suit Normal Suit
Infantry Head 0.356s 0.381s - 0.722s -
Torso 0.534s 0.559s - 0.722s -
Infiltrator Head 0.356s 0.381s - 0.544s -
Torso 0.534s 0.559s - 0.722s -
Heavy Assault Head 0.712s 0.737s - 0.9s -
Torso 0.89s 0.915s - 1.078s -
MAX Head 5.163s 5.188s - 6.063s -
Torso 6.053s 6.078s 7.681s 7.131s 8.912s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 75m
Link=FlashFlash - 27 (on fire @ 21) 30 (on fire @ 24)
Composite Armor 4 - 35 (on fire @ 28) 39 (on fire @ 32)
Link=HarasserHarasser - 68 (on fire @ 54) 77 (on fire @ 62)
Composite Armor 4 - 81 (on fire @ 65) 93 (on fire @ 74)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 42 (on fire @ 34) 48 (on fire @ 39)
Composite Armor 4 - 47 (on fire @ 37) 53 (on fire @ 43)
Valkyrie Front/Side/Top/Rear 105 (on fire @ 84) 120 (on fire @ 96)
Bottom 210 (on fire @ 168) 240 (on fire @ 192)
Composite Armor 4 Front/Side/Top/Rear 121 (on fire @ 97) 138 (on fire @ 111)
Bottom 242 (on fire @ 194) 276 (on fire @ 221)
Dervish - 82 (on fire @ 66) 94 (on fire @ 75)
Composite Armor 4 - 90 (on fire @ 72) 103 (on fire @ 83)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the Cosmos VM3. Each ribbon is a standard reward for achieving a set amount of kills with the arm. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
Cosmos VM3
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points

History[]

  • March 20, 2019 Update
    • Short reload from 2.1sec. to 2.25sec.
    • Long reload from 3.1sec. to 3sec.
    • Headshot multiplier from 2 to 1.2
    • Projectile velocity from 500 to 400
    • Projectile size increased
    • Projectile visuals modified
    • Dev Note: This is a somewhat experimental departure from how the weapon used to behave. Instead of being a "higher ammo capacity Quasar," we're moving it more toward an "Unstable Ammunition" style weapon, with less emphasis on headshots and more consistent damage over time.
  • August 28, 2019 Update
    • Maximum damage from 167 to 143
    • Minimum damage from 143 to 125
    • Dev Note: The bigger bullets of the Cosmos, despite the headshot damage reduction, has made this weapon overperform when attached to such a high health pool target. We're going to keep the unique aspect of the weapon while trying to reel in that performance a bit.