Page Contents Current As of Patch: | 2022-05-25 |
Cosmos VM3 | |||
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A late successor to the Quasar VM1, the Cosmos uses experimental plasma containment technology, resulting in larger rounds. These large plasma rounds cause less cranial trauma, but are significantly easier to strike mobile targets with. | |||
Costs | |||
Cert Cost: | 650 ![]() | ||
DC Cost: | 499 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | MAX Anti-Infantry | ||
Fire Rate: | 337 RPM | ||
Muzzle Velocity: | 400m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 1.2x | ||
ADS Move Speed Multiplier: | 1x | ||
Damage[?] | |||
Max Damage: | 143 before 10m | ||
Min Damage: | 125 after 75m | ||
Reload Speed | |||
Short Reload: | 2.25s | ||
Long Reload: | 3s | ||
Ammunition | |||
Magazine Size: | 75 | ||
Ammunition Pool: | 600 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 1.65 | |
Move: | 2.15 | ||
Stand | Still: | 2.15 | |
Move: | 2.65 | ||
Bloom per Shot: | 0.06 | ||
Recoil[?] | |||
Vertical: | 0.2 | ||
Horizontal, Min/Max: | 0/0 | ||
Horizontal Tolerance: | 0 | ||
Angle Min/Max: | -0.25°/0.25° | ||
Bias: | ← = → | ||
Recoil Decrease: | 7 | ||
First Shot Recoil Multiplier: | 1.5x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Cosmos VM3 API Data |
Cosmos VM3 | |||
![]() | |||
A late successor to the Quasar VM1, the Cosmos uses experimental plasma containment technology, resulting in larger rounds. These large plasma rounds cause less cranial trauma, but are significantly easier to strike mobile targets with. | |||
Costs | |||
Cert Cost: | 650 ![]() | ||
DC Cost: | 499 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | MAX Anti-Infantry | ||
Fire Rate: | 337 RPM | ||
Muzzle Velocity: | 400m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 1.2x | ||
ADS Move Speed Multiplier: | 1x | ||
Damage[?] | |||
Max Damage: | 143 before 10m | ||
Min Damage: | 125 after 75m | ||
Reload Speed | |||
Short Reload: | 2.25s | ||
Long Reload: | 3s | ||
Ammunition | |||
Magazine Size: | 75 | ||
Ammunition Pool: | 600 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 1.65 | |
Move: | 2.15 | ||
Stand | Still: | 2.15 | |
Move: | 2.65 | ||
Bloom per Shot: | 0.06 | ||
Recoil[?] | |||
Vertical: | 0.2 | ||
Horizontal, Min/Max: | 0/0 | ||
Horizontal Tolerance: | 0 | ||
Angle Min/Max: | -0.25°/0.25° | ||
Bias: | ← = → | ||
Recoil Decrease: | 7 | ||
First Shot Recoil Multiplier: | 1.5x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Cosmos VM3 API Data |
The Cosmos VM3 is a MAX Anti-Infantry arm available to the Vanu Sovereignty. Both arms are unlocked through purchase with Certification Points or Daybreak Cash.
The Cosmos VM3 is a unique weapon among MAX anti-infantry arms. Though also toting an improved ammunition capacity versus the Vanu's other AI arms, the Cosmos' primary feature is the weapon's usage of Unstable Ammunition—which reduces the arm's headshot multiplier to 1.2x (down from the typical 1.5x multiplier) in exchange for the weapon's bullets being larger than usual. The Cosmos' noticeably poor hip accuracy may serve to dampen the benefits of this perk, however.
Attachments[]
Attachments |
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Rail | |||||||
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Extended Magazine![]() ![]() ![]() | Increases the amount of ammunition in each magazine by 50%. |
MAX weapons do not have access to any optic, barrel, or ammo type attachments. |
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Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 75m | ||
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- | 53 (on fire @ 42) | 60 (on fire @ 48) |
Composite Armor 4 | - | 69 (on fire @ 55) | 78 (on fire @ 63) |
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- | 135 (on fire @ 108) | 154 (on fire @ 124) |
Composite Armor 4 | - | 162 (on fire @ 130) | 185 (on fire @ 148) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 84 (on fire @ 68) | 96 (on fire @ 77) |
Composite Armor 4 | - | 93 (on fire @ 74) | 106 (on fire @ 85) |
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Front/Side/Top/Rear | 210 (on fire @ 168) | 240 (on fire @ 192) |
Bottom | 420 (on fire @ 336) | 480 (on fire @ 384) | |
Composite Armor 4 | Front/Side/Top/Rear | 242 (on fire @ 194) | 276 (on fire @ 221) |
Bottom | 483 (on fire @ 387) | 552 (on fire @ 442) | |
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- | 164 (on fire @ 131) | 187 (on fire @ 150) |
Composite Armor 4 | - | 180 (on fire @ 144) | 206 (on fire @ 165) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Assuming shots from both arms hit the target.
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 75m | ||
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- | 27 (on fire @ 21) | 30 (on fire @ 24) |
Composite Armor 4 | - | 35 (on fire @ 28) | 39 (on fire @ 32) |
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- | 68 (on fire @ 54) | 77 (on fire @ 62) |
Composite Armor 4 | - | 81 (on fire @ 65) | 93 (on fire @ 74) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 42 (on fire @ 34) | 48 (on fire @ 39) |
Composite Armor 4 | - | 47 (on fire @ 37) | 53 (on fire @ 43) |
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Front/Side/Top/Rear | 105 (on fire @ 84) | 120 (on fire @ 96) |
Bottom | 210 (on fire @ 168) | 240 (on fire @ 192) | |
Composite Armor 4 | Front/Side/Top/Rear | 121 (on fire @ 97) | 138 (on fire @ 111) |
Bottom | 242 (on fire @ 194) | 276 (on fire @ 221) | |
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- | 82 (on fire @ 66) | 94 (on fire @ 75) |
Composite Armor 4 | - | 90 (on fire @ 72) | 103 (on fire @ 83) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the Cosmos VM3. Each ribbon is a standard reward for achieving a set amount of kills with the arm. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
Cosmos VM3 Service Ribbon |
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10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
History[]
- March 20, 2019 Update
- Short reload from 2.1sec. to 2.25sec.
- Long reload from 3.1sec. to 3sec.
- Headshot multiplier from 2 to 1.2
- Projectile velocity from 500 to 400
- Projectile size increased
- Projectile visuals modified
- Dev Note: This is a somewhat experimental departure from how the weapon used to behave. Instead of being a "higher ammo capacity Quasar," we're moving it more toward an "Unstable Ammunition" style weapon, with less emphasis on headshots and more consistent damage over time.
- August 28, 2019 Update
- Maximum damage from 167 to 143
- Minimum damage from 143 to 125
- Dev Note: The bigger bullets of the Cosmos, despite the headshot damage reduction, has made this weapon overperform when attached to such a high health pool target. We're going to keep the unique aspect of the weapon while trying to reel in that performance a bit.
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