Page Contents Current As of Patch: | 2022-03-30 |
Cycler TRV | |||
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The Cycler TRV's fast rate of fire makes it extremely effective in close quarters, though that same rate of fire and high recoil limits its effectiveness at long range when firing in full-auto. | |||
Costs | |||
Cert Cost: | 650 ![]() | ||
DC Cost: | 499 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | Assault Rifles | ||
Fire Rate: | 845 RPM | ||
Muzzle Velocity: | 550m/s | ||
Fire Modes: | Auto, Semi-Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Equip Time: | 650 ms | ||
Damage[?] | |||
Max Damage: | 143 before 10m | ||
Min Damage: | 100 after 60m | ||
Reload Speed | |||
Short Reload: | 3.12s | ||
Long Reload: | 4.13s | ||
Ammunition | |||
Magazine Size: | 40 | ||
Ammunition Pool: | 240 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 2 | 0.1 |
Move: | 2.5 | 0.2 | |
Stand | Still: | 2.5 | 0.1 |
Move: | 3 | 0.35 | |
Bloom per Shot: | 0.1 | 0.05 | |
Recoil[?] | |||
Vertical: | 0.25 | ||
Horizontal, Min/Max: | 0.272/0.295 | ||
Horizontal Tolerance: | 0.816 | ||
Angle Min/Max: | -20°/-17° | ||
Bias: | ← | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 3x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Cycler TRV API Data |
The Cycler TRV is an assault rifle available to the Terran Republic. It is unlocked through purchase with Certification Points or Daybreak Cash.
The Cycler TRV is the Republic's highest damage-per-second rifle, with the highest damage output of any faction's assault rifle options, with the weapon's time-to-kill advantage particularly evident when bodyshot damage is taken into account. In exchange, the Cycler TRV is a wild and uncontrollable beast with harsh recoil and steep damage fall-off, heavily limiting the rifle's range.
The Cycler TRV's closest analogues are the TAR, GR-22, and
H-V45, assault rifles that fire 45 RPM slower in exchange for faster reload speeds, vastly superior hip accuracy, and 0.75x ADS movement speed multipliers, though are similarly as ineffective at range at the Cycler TRV for the same reasons.
Attachments[]
Attachments |
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Optic | |||||||
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HS/NV Scope (1x)![]() ![]() ![]() | Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. | ||||||
RTA Reflex Sight (1x)![]() ![]() ![]() | The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations. More reticles for this scope available, see full article. | ||||||
MH2 Reflex Sight (2x)![]() ![]() ![]() | The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations. More reticles for this scope available, see full article. | ||||||
DMO (3.4x)![]() ![]() ![]() | Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges. | ||||||
HDS (3.4x)![]() ![]() ![]() | Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios. | ||||||
TMS (4x)![]() ![]() ![]() | Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency. | ||||||
ACS (4x)![]() ![]() ![]() | The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use. |
Barrel | |||||||
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Flash Suppressor![]() ![]() ![]() | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Short Barrel![]() ![]() ![]() | This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights. | ||||||
Suppressor![]() ![]() ![]() | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
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Angled Forward Grip![]() ![]() ![]() | An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%. | ||||||
Darklight Flashlight![]() ![]() ![]() | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Forward Grip![]() ![]() ![]() | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. | ||||||
Laser Sight![]() ![]() ![]() | A laser sight increases the user's hipfire accuracy by 33%. |
Ammo | |||||||
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Soft Point Ammunition![]() ![]() ![]() | Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%. |
Damage Fall-off[]
Stats in yellow are with Soft Point Ammunition
- 143 at 10 meters (15 meters)
- 125 at 30 meters (33 meters)
- 112 at 46 meters (47 meters)
- 100 at 60 meters (60 meters)
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 60m | ||
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- | 53 (on fire @ 42) | 75 (on fire @ 60) |
Composite Armor 4 | - | 69 (on fire @ 55) | 98 (on fire @ 78) |
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- | 135 (on fire @ 108) | 193 (on fire @ 154) |
Composite Armor 4 | - | 162 (on fire @ 130) | 231 (on fire @ 185) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 84 (on fire @ 68) | 120 (on fire @ 96) |
Composite Armor 4 | - | 93 (on fire @ 74) | 132 (on fire @ 106) |
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Front/Side/Top/Rear | 210 (on fire @ 168) | 300 (on fire @ 240) |
Bottom | 420 (on fire @ 336) | 600 (on fire @ 480) | |
Composite Armor 4 | Front/Side/Top/Rear | 242 (on fire @ 194) | 345 (on fire @ 276) |
Bottom | 483 (on fire @ 387) | 690 (on fire @ 552) | |
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- | 164 (on fire @ 131) | 234 (on fire @ 187) |
Composite Armor 4 | - | 180 (on fire @ 144) | 257 (on fire @ 206) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Community General Tips and Strategies[]
- The Cycler TRV has the fastest body-shot time-to-kill of any automatic infantry weapon in the Terran arsenal, making it useful for players who struggle to get headshots.
- Note that the Cycler TRV sacrifices velocity, damage range, reload speed, aimed accuracy and, most notably, hip-fire accuracy for the incredibly high damage-per-second. Choose the TRV wisely.
- Thanks to the high rate-of-fire, the low hip-fire accuracy can be offset by a higher density of bullets. Though aiming is preferable, do not be afraid to hip-fire at close ranges.
- The weapon has a very long reload time, ensure your safety before reloading and don't be afraid to use your sidearm.
- Though the weapon's accuracy can suffer at longer ranges, the recoil isn't unmanageable at medium ranges. Don't feel limited by the "close-quarters" label.
TAR vs Cycler TRV[]
Both assault rifles are great in close quarters, leaving their usage down to personal preference. Their purchase costs are identical and are useful in similar playstyles. The Cycler TRV has a higher rate of fire and slightly less recoil, whereas the TAR allows you to stay more mobile, with a 0.75x ADS movement multiplier and tighter hip-fire cone-of-fire.
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the Cycler TRV. Each ribbon is a standard reward for achieving a set amount of kills with the assault rifle. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
Cycler TRV Service Ribbon |
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10 kills |
Medals[]
Medal | Icon | Requirement | Award |
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No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
Medals earned with the Cycler TRV contribute towards the Assault Rifles directive tree. |
History[]
- February 2, 2017 Update
- Damage from 143@10m-125@60m to 143@10m-100@60m
Trivia[]
- Prior to the release of PlanetSide 2, the Cycler TRV was known as the RF-3. It was renamed during the interim between the end of the Beta and the release of the game.
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