Page Contents Current As of Patch: | 2022-05-04 |
D11 Detonator | |||
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The Detonator manufactures a long-range artillery shell carrying an explosive anti-vehicle payload that increases in power the further it travels, dealing maximum damage beyond 100 meters. This weapon has an arming distance of 20 meters. | |||
Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | Heavy Weapon | ||
Fire Rate: | 75 RPM | ||
Muzzle Velocity: | 45m/s | ||
Effective Range: | Up to 110m | ||
Fire Modes: | Thrown | ||
Damage[?] | |||
Max Damage: | 250 | ||
Min Damage: | 250 | ||
Max Indirect Damage: | 750 before 0.5m | ||
Min Indirect Damage: | 250 at 3m | ||
Damage Type: | Light Anti-Vehicle, Infantry Rocket Launchers | ||
Reload Speed | |||
Short Reload: | N/A | ||
Long Reload: | N/A | ||
Heat Reload Stats[?] | |||
Heat Recovery: | 1090 | ||
Heat Recovery Delay: | 1.65s | ||
Overheat Penalty: | 0s | ||
Ammunition | |||
Magazine Size: | 2 | ||
Ammunition Pool: | ![]() | ||
Heat per Shot: | 1111 | ||
Heat Capacity: | 2999 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 0.5 | |
Move: | 0.5 | ||
Stand | Still: | 0.5 | |
Move: | 0.5 | ||
Bloom per Shot: | 1 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | D11 Detonator API Data |
The D11 Detonator is an arm-mounted weapon available to the Defector. It is unlocked through purchase with Certification Points or Daybreak Cash.
A variant of the Grenade Printer, the D11 Detonator is a long-range anti-vehicle weapon. Prior to traveling 20 meters, its grenades are inert and only capable of dealing their minimal direct damage, however their explosive payload arms past this range and drastically scales up in damage until it has traveled a 100 meters, capable of dealing serious damage to vehicles at longer ranges as a result.
Prior to traveling 20 meters, the Detonator deals zero explosive damage. Upon reaching that range, the Detonator's maximum indirect damage begins at 90, and scales linearly over the subsequent 80 meters up to a maximum of 750 damage. The explosive damage type, unlike most other indirect damage sources, uses the 'infantry rocket launcher' resist type, allowing it to deal heavy damage to vehicles, and is the source of the Detonator's incredible scaling damage over distance. From testing, the maximum distance detonator rounds will travel is a little over 320 meters before despawning.
Attachments[]
Attachments |
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This weapon does not have access to any attachments. |
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Effectiveness[]
Versus Infantry | |
Infantry | Shots to Kill |
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4(5) |
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4(5) |
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6(8) |
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7(8) |
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
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- | 3 (on fire @ 3) | |
Composite Armor 4 | - | 4 (on fire @ 4) | |
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- | 8 (on fire @ 7) | |
Composite Armor 4 | - | 10 (on fire @ 8) | |
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- | 17 (on fire @ 14) | |
Blockade Armor 4 | - | 20 (on fire @ 16) | |
Deployment Shield 4 | - | 17 (Shield 9) | |
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- | 14 (on fire @ 11) | |
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Front/Top | 14 (on fire @ 11) | |
Side | 12 (on fire @ 10) | ||
Rear | 9 (on fire @ 8) | ||
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Front/Top | 17 (on fire @ 14) | |
Side | 15 (on fire @ 12) | ||
Rear | 12 (on fire @ 9) | ||
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Front/Top | 19 (on fire @ 15) | |
Side | 16 (on fire @ 13) | ||
Rear | 13 (on fire @ 10) | ||
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Front/Top | 20 (on fire @ 16) | |
Side | 18 (on fire @ 14) | ||
Rear | 14 (on fire @ 11) | ||
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- | 6 (on fire @ 5) | |
Composite Armor 4 | - | 7 (on fire @ 6) | |
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Front/Side/Top/Rear | 9 (on fire @ 7) | |
Bottom | 18 (on fire @ 14) | ||
Composite Armor 4 | Front/Side/Top/Rear | 10 (on fire @ 8) | |
Bottom | 20 (on fire @ 16) | ||
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- | 7 (on fire @ 6) | |
Composite Armor 4 | - | 8 (on fire @ 7) | |
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- | 18 (on fire @ 15) | |
Composite Armor 4 | - | 20 (on fire @ 16) | |
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- | 28 (on fire @ 23) | |
Composite Armor 4 | - | 31 (on fire @ 25) | |
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- | 32 (Shield 4) |
Versus Infantry | |
Infantry | Shots to Kill |
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3(4) |
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3(4) |
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5(6) |
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5(7) |
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
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- | 3 (on fire @ 2) | |
Composite Armor 4 | - | 4 (on fire @ 3) | |
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- | 7 (on fire @ 5) | |
Composite Armor 4 | - | 8 (on fire @ 6) | |
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- | 13 (on fire @ 11) | |
Blockade Armor 4 | - | 16 (on fire @ 13) | |
Deployment Shield 4 | - | 13 (Shield 7) | |
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- | 11 (on fire @ 9) | |
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Front/Top | 11 (on fire @ 9) | |
Side | 9 (on fire @ 8) | ||
Rear | 7 (on fire @ 6) | ||
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Front/Top | 13 (on fire @ 11) | |
Side | 12 (on fire @ 9) | ||
Rear | 9 (on fire @ 7) | ||
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Front/Top | 15 (on fire @ 12) | |
Side | 13 (on fire @ 10) | ||
Rear | 10 (on fire @ 8) | ||
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Front/Top | 16 (on fire @ 13) | |
Side | 14 (on fire @ 11) | ||
Rear | 11 (on fire @ 9) | ||
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- | 4 (on fire @ 4) | |
Composite Armor 4 | - | 5 (on fire @ 4) | |
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Front/Side/Top/Rear | 7 (on fire @ 6) | |
Bottom | 13 (on fire @ 11) | ||
Composite Armor 4 | Front/Side/Top/Rear | 8 (on fire @ 6) | |
Bottom | 15 (on fire @ 12) | ||
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- | 6 (on fire @ 5) | |
Composite Armor 4 | - | 6 (on fire @ 5) | |
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- | 12 (on fire @ 9) | |
Composite Armor 4 | - | 13 (on fire @ 10) | |
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- | 19 (on fire @ 15) | |
Composite Armor 4 | - | 21 (on fire @ 17) | |
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- | 27 (Shield 4) |
Versus Infantry | |
Infantry | Shots to Kill |
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1(2) |
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1(2) |
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2(2) |
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2(3) |
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
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- | 1 (on fire @ 1) | |
Composite Armor 4 | - | 2 (on fire @ 1) | |
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- | 3 (on fire @ 2) | |
Composite Armor 4 | - | 3 (on fire @ 3) | |
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- | 5 (on fire @ 4) | |
Blockade Armor 4 | - | 6 (on fire @ 5) | |
Deployment Shield 4 | - | 5 (Shield 3) | |
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- | 4 (on fire @ 4) | |
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Front/Top | 4 (on fire @ 4) | |
Side | 4 (on fire @ 3) | ||
Rear | 3 (on fire @ 3) | ||
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Front/Top | 5 (on fire @ 4) | |
Side | 5 (on fire @ 4) | ||
Rear | 4 (on fire @ 3) | ||
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Front/Top | 6 (on fire @ 5) | |
Side | 5 (on fire @ 4) | ||
Rear | 4 (on fire @ 3) | ||
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Front/Top | 6 (on fire @ 5) | |
Side | 5 (on fire @ 4) | ||
Rear | 4 (on fire @ 4) | ||
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- | 2 (on fire @ 1) | |
Composite Armor 4 | - | 2 (on fire @ 1) | |
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Front/Side/Top/Rear | 3 (on fire @ 2) | |
Bottom | 5 (on fire @ 4) | ||
Composite Armor 4 | Front/Side/Top/Rear | 3 (on fire @ 2) | |
Bottom | 5 (on fire @ 4) | ||
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- | 2 (on fire @ 2) | |
Composite Armor 4 | - | 2 (on fire @ 2) | |
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- | 3 (on fire @ 3) | |
Composite Armor 4 | - | 4 (on fire @ 3) | |
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- | 6 (on fire @ 5) | |
Composite Armor 4 | - | 6 (on fire @ 5) | |
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- | 12 (Shield 2) |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the D11 Detonator. Each ribbon is a standard reward for achieving a set amount of kills with the arm. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
D11 Detonator Service Ribbon |
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10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
History[]
- July 1, 2021 Update (_Integration)
- Added to the game.
See Also[]
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