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Page Contents Current As of Patch: 2022-05-18
DAGR-81
The DAGR-81 anti-materiel rifle is an infantryman's answer to long-range vehicle opposition, with a quick rechamber and large magazine for sustained fire.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Anti-Materiel Rifle
Chamber Time: 1.2s
Muzzle Velocity: 600m/s
Effective Range: Long
Fire Modes: Bolt Action
Headshot Multiplier: 2.7x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 375 before 15m
Min Damage: 250 after 300m
Damage Type: Anti-Materiel Rifles
Reload Speed
Short Reload: 2.8s
Long Reload: 4s
Ammunition
Magazine Size: 8
Ammunition Pool: 56
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0.05
Move: 2.75 0.15
Stand Still: 2 0.05
Move: 3.25 0.25
Bloom per Shot: 1 0.6
Recoil[?]
Vertical: 1.25
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.3
Angle Min/Max: 7.5°/7.5°
Bias: ??
Recoil Decrease: 10
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

DAGR-81 API Data

Census LF API source: DAGR-81 API Data

The DAGR-81 is an anti-materiel rifle available to the Terran Republic. It is unlocked through purchase with Certification Points or Daybreak Cash.

Attachments[]

Attachments
Optic
Tigerband (6x)

Built-in
If no optic is chosen, this scope is attached.
The enhanced-zoom Tigerband provides easy target acquisition at long range with a 6x zoom depth, pairing nicely with overwatch roles.
Tigerband (8x)

29 OR 30
The enhanced-zoom Tigerband provides easy target acquisition at long range with an 8x zoom depth, pairing nicely with overwatch roles.
Lockstep A10 (10x)

29 OR 30
Built for operatives who require long-range precision in open environments, the Lockstep A10 provides clear visibility in use, and dust covers for transportation.
Lockstep A12 (12x)

29 OR 30
The Lockstep 12A provides the furthest zoom depth of the Lockstep series, and is typically used for special operations where enemies can't know where the killshot came from.
Rail
Comfort Grip

49 OR 100
A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%.
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Extended Magazine

49 OR 100
Increases the amount of ammunition in each magazine by 2 rounds, and the weapon takes 15% longer to equip and unequip.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Straight-Pull Bolt

49 OR 100
The straight-pull bolt allows the sniper to chamber another round while aiming down sights.
This weapon does not have any barrel or ammo type attachments.

Damage Fall-off[]

The damage values listed below are against standard infantry targets. See Vehicle armor and damage resistance for modifiers against different target types.

  • 375 before 15 meters
  • 371 at 22 meters (One headshot to kill standard infantry.)
  • 334 at 108 meters (One headshot to kill infiltrator.)
  • 297 at 190 meters (Two headshots to kill standard MAX unit.)
  • 250 after 300 meters

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-15m15-108m108-190m190-300m
Infantry Head 1222
Torso 3(4)3(4)4(5)4(5)
Legs 3(4)4(5)4(5)5(6)
Infiltrator Head 1122
Torso 3(3)3(4)4(4)4(5)
Legs 3(4)3(4)4(5)4(5)
Heavy Assault Overshield Head 2223
Torso 4(5)5(6)5(6)6(7)
Legs 5(6)5(6)6(7)7(8)
MAX Head 2223
Torso 5(6)5(6)6(7)7(8)
Legs 5(6)6(7)6(8)8(9)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 15m After 300m
Link=FlashFlash - 4 (on fire @ 3) 5 (on fire @ 4)
Composite Armor 4 - 5 (on fire @ 4) 7 (on fire @ 5)
Link=HarasserHarasser - 9 (on fire @ 8) 14 (on fire @ 11)
Composite Armor 4 - 11 (on fire @ 9) 16 (on fire @ 13)
Sunderer - 23 (on fire @ 18) 34 (on fire @ 27)
Blockade Armor 4 - 27 (on fire @ 22) 40 (on fire @ 32)
Deployment Shield 4 - 23 (Shield 12) 34 (Shield 17)
ANT - 15 (on fire @ 12) 22 (on fire @ 18)
Lightning Front/Top 18 (on fire @ 15) 27 (on fire @ 22)
Side 16 (on fire @ 13) 24 (on fire @ 19)
Rear 12 (on fire @ 10) 18 (on fire @ 15)
Prowler/
Magrider
Front/Top 23 (on fire @ 18) 34 (on fire @ 27)
Side 20 (on fire @ 16) 29 (on fire @ 24)
Rear 15 (on fire @ 12) 23 (on fire @ 18)
Chimera Front/Top 25 (on fire @ 20) 37 (on fire @ 30)
Side 22 (on fire @ 18) 32 (on fire @ 26)
Rear 17 (on fire @ 14) 25 (on fire @ 20)
Vanguard Front/Top 27 (on fire @ 22) 40 (on fire @ 32)
Side 24 (on fire @ 19) 35 (on fire @ 28)
Rear 18 (on fire @ 15) 27 (on fire @ 22)
ESF - 7 (on fire @ 6) 10 (on fire @ 8)
Composite Armor 4 - 8 (on fire @ 6) 11 (on fire @ 9)
Valkyrie Front/Side/Top/Rear 7 (on fire @ 6) 10 (on fire @ 8)
Bottom 13 (on fire @ 11) 20 (on fire @ 16)
Composite Armor 4 Front/Side/Top/Rear 8 (on fire @ 6) 12 (on fire @ 9)
Bottom 15 (on fire @ 12) 23 (on fire @ 18)
Dervish - 8 (on fire @ 6) 12 (on fire @ 9)
Composite Armor 4 - 9 (on fire @ 7) 13 (on fire @ 10)
Liberator - 12 (on fire @ 10) 18 (on fire @ 15)
Composite Armor 4 - 14 (on fire @ 11) 20 (on fire @ 16)
Galaxy - 25 (on fire @ 20) 38 (on fire @ 30)
Composite Armor 4 - 28 (on fire @ 22) 42 (on fire @ 33)
Bastion Weak Point - 72 (Shield 9) 107 (Shield 14)

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the DAGR-81. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
DAGR-81
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points

History[]

  • May 13, 2022 Update (PTS)
    • Added to the public test server.
      • New Anti-Materiel Rifles are now available for each faction. The animations and audio are still a work in progress.
        • DAGR-81 (Terran Republic) - An infantryman's answer to long-range vehicle opposition, with a quick rechamber and large magazine for sustained fire.
  • May 18, 2022 Update (PlanetSide Legacy)
    • Added to the live game.

See Also[]