Page Contents Current As of Patch: | 2022-07-13 |
- Colossus
- Corsair
Corsair Dingo ML-6 | |||
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The Dingo launches a barrage of short-range anti-aircraft missiles which use a smart-lock guidance system that steers them into enemy aircraft they get within range of. | |||
Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 599 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | Anti-Air | ||
Fire Rate: | 300 RPM | ||
Muzzle Velocity: | 150m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Heat Seeking | ||
Damage[?] | |||
Max Damage: | 100 | ||
Min Damage: | 100 | ||
Max Indirect Damage: | 150 before 0.5m | ||
Min Indirect Damage: | 25 at 2m | ||
Damage Type: | Light Anti-Vehicle, Explosive Splash | ||
Reload Speed | |||
Reload Speed: | 3s | ||
Ammunition | |||
Magazine Size: | 6 | ||
Ammunition Pool: | 120 | ||
Accuracy[?] | |||
Cone of Fire: | 1 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Corsair Dingo ML-6 API Data |
The Corsair Dingo ML-6 is a front and top gunner weapon available to the Corsair. It is unlocked through purchase with Certification Points or Daybreak Cash.
The Dingo's missiles are dumbfired and will lock onto any enemy aircraft they come within a 20 meter proximity of after being fired, quickly changing direction to track the target. Though these missiles deal moderate splash damage, and can damage all vehicle types, they're most effective against empire specific fighters.
Unlike most other lock-on missiles, the Dingo's missiles must directly hit locked targets, rather than exploding when close. This means that locked targets receive the direct damage from the Dingo's missiles, rather than the indirect damage.
The Dingo's missiles, like all other lock-on missiles, can be defeated by Decoy Flares, with any further locks on the target vehicle being prevented for 8 seconds after the countermeasures have been dispensed.
Attachments[]
Effectiveness[]
Versus Infantry | |
Infantry | Shots to Kill |
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4(7) |
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4(6) |
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6(10) |
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10(15) |
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
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- | 5 (on fire @ 4) | |
Composite Armor 4 | - | 7 (on fire @ 5) | |
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- | 20 (on fire @ 16) | |
Composite Armor 4 | - | 24 (on fire @ 20) | |
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- | 42 (on fire @ 34) | |
Blockade Armor 4 | - | 50 (on fire @ 40) | |
Deployment Shield 4 | - | 42 (Shield 21) | |
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- | 34 (on fire @ 27) | |
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Front/Top | 34 (on fire @ 27) | |
Side | 29 (on fire @ 24) | ||
Rear | 23 (on fire @ 18) | ||
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Front/Top | 42 (on fire @ 34) | |
Side | 37 (on fire @ 29) | ||
Rear | 28 (on fire @ 23) | ||
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Front/Top | 46 (on fire @ 37) | |
Side | 40 (on fire @ 32) | ||
Rear | 31 (on fire @ 25) | ||
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Front/Top | 50 (on fire @ 40) | |
Side | 44 (on fire @ 35) | ||
Rear | 34 (on fire @ 27) | ||
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- | 15 (on fire @ 12) | |
Composite Armor 4 | - | 17 (on fire @ 14) | |
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Front/Side/Top/Rear | 22 (on fire @ 18) | |
Bottom | 43 (on fire @ 35) | ||
Composite Armor 4 | Front/Side/Top/Rear | 25 (on fire @ 20) | |
Bottom | 50 (on fire @ 40) | ||
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- | 18 (on fire @ 14) | |
Composite Armor 4 | - | 20 (on fire @ 16) | |
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- | 45 (on fire @ 36) | |
Composite Armor 4 | - | 50 (on fire @ 40) | |
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- | 70 (on fire @ 56) | |
Composite Armor 4 | - | 77 (on fire @ 62) | |
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- | 80 (Shield 10) |
Ribbons and Medals[]
With any vehicle weapon, it is possible to get both Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with a vehicle weapon. Medals relate to how many overall kills you have with the vehicle weapon.
Ribbons[]
Ribbon | Icon | Requirements |
Corsair Dingo ML-6 Service Ribbon | ![]() |
10 kills. |
See Also[]
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