Page Contents Current As of Patch: 2021-01-27
EM6
EM6.png
The EM6's incredible adaptability on the field makes it popular among NC soldiers.
Costs
Cert Cost: 1000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire: Icon NC.png
Can Use: Icon Heavy Assault.png
Weapon Type: LMG
Fire Rate: 600 RPM
Muzzle Velocity: 570m/s
Effective Range: Medium
Fire Modes: Automatic,
2x Burst,
Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 1100 ms
Damage[?]
Max Damage: 167 before 10m
Min Damage: 125 after 75m
Reload Speed
Short Reload: 4.655s
Long Reload: 5.655s
Ammunition
Magazine Size: 100
Ammunition Pool: 400
Accuracy[?]
Hip Aim
Crouch Still: 3.5 0.03
Move: 4 0.2
Stand Still: 4 0.03
Move: 4.5 0.4
Bloom per Shot: 0.12 0.06
Recoil[?]
Vertical: 0.45
Horizontal, Min/Max: 0.175/0.175
Horizontal Tolerance: 0.7
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 12
First Shot Recoil Multiplier: 1.8x
Data Sources
Census API source: EM6 API Data?

The EM6 is a light machine gun available to the New Conglomerate. It is unlocked through purchase with Certification Points and Daybreak Cash.

The Esamir Munitions 6 presents an alternative to the NC6 Gauss SAW, one that sacrifices damage-per-shot for a higher rate-of-fire, considerably faster reload speed, and slightly less harsh recoil, plus access to Extended Magazines, although the weapon's overall damage-per-second decreases and performance at range is worsened thanks to an additional tier of damage fall-off.

The EM6 can also be seen as the other side of the same coin as the LA1 Anchor, with which it shares the same damage model. The Anchor places a bit more priority on accuracy and mobility, with an improved fall-off range, excellent minimum hip cone-of-fire values, and a much faster reload. However, the EM6 earns a doubled magazine size, which can be further doubled to a total of 200 rounds, and friendlier recoil values.

Damage Fall-off[edit | edit source]

Stats in purple are with High Velocity Ammunition.

  • 167 before 10 meters (8 meters)
  • 143 at 47 meters (57 meters)
  • 125 after 75 meters (95 meters)

Attachments[edit | edit source]

Available attachments
Optics
HS/NV Scope (1x) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope.png
30Certification Points 50Daybreak Cash
TekLyte Reflex (1x) TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
More reticles for this scope available, see full article.
Icon weaponAttachment nc redDotSight01.png
30Certification Points 50Daybreak Cash
GD RefleXR (2x) The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
More reticles for this scope available, see full article.
Icon weaponAttachment nc redDotSight05.png
30Certification Points 50Daybreak Cash
LX Tacti-Eye (3.4x) Featuring 3.4x magnification and a simple crosshair, OcuLuxx's Tacti-Eye owes its success to its simplicity and ease of use.
Nc weapon scope lx tacti-eye x3.4.png
30Certification Points 50Daybreak Cash
LACO (3.4x) Utilizing a holographic red dot and 3.4x magnification, the NC's Laser-Assisted Combat Optics has significant flexibility over other mid-range scopes.
Nc weapon scope laco x3.4.png
30Certification Points 50Daybreak Cash
TrueShot (4x) The TrueShot makes use of a simple crosshair and 4x magnification. Its lightweight 'box' housing obscures less than typical scopes of its class.
TrueShot (4x).png
30Certification Points 50Daybreak Cash
LX Mark IV (4x) OcuLuxx's sturdy Mark IV scope features 4x magnification and a triple chevron reticle, allowing the user to compensate for bullet drop.
LX Mark IV (4x).png
30Certification Points 50Daybreak Cash
BTD (6x) The New Conglomerate's versatile Bolt Driver Standard uses a mil-dot reticle and 6x magnification.
BTD (NC 6x).png
30Certification Points 50Daybreak Cash
Barrel Attachments
Suppressor The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner, and bullet velocity is reduced by 15%.
Suppressor (NC).png
100Certification Points 75Daybreak Cash
Flash Suppressor A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor (NC).png
100Certification Points 75Daybreak Cash
Compensator A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show on the minimap from farther away, and increased weapon bulk reduces accuracy when firing from the hip.
Compensator (NC).png
100Certification Points 75Daybreak Cash
Rail Attachments
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Flashlight.png
100Certification Points 75Daybreak Cash
Laser Sight A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight.png
100Certification Points 75Daybreak Cash
Forward Grip A forward grip increases control of the weapon, reducing horizontal recoil by 25%.
For full details, see main article.
Forward Grip (NC).png
100Certification Points 75Daybreak Cash
Extended Magazine Increases the available ammunition per magazine by 100%.
Extended Magazine (NC).png
100Certification Points 75Daybreak Cash
Ammo
High Velocity Ammunition High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Extended Magazine (NC).png
100Certification Points 75Daybreak Cash

Effectiveness[edit | edit source]

Theoretical Time To Kill
Infantry Body part 0m 10m 75m
Normal Suit Normal Suit
Icon Light Assault.pngInfantry Head 0.2s 0.218s - 0.432s -
Torso 0.5s 0.518s 0.718s 0.832s 1.032s
Icon Infiltrator.pngInfiltrator Head 0.2s 0.218s - 0.432s -
Torso 0.5s 0.518s 0.618s 0.832s 0.932s
Icon MAX.pngMAX Head 2.9s 2.918s - 4.032s -
Torso 5.9s 5.918s 7.418s 8.032s 10.032s
Versus Infantry
Infantry Body part Shots to Kill
Before 10m After 75m
Icon Light Assault.pngInfantry Head 3 4
Torso 6(8) 8(10)
Legs 7(9) 9(12)
Icon Infiltrator.pngInfiltrator Head 3 4
Torso 6(7) 8(9)
Legs 6(8) 8(10)
Icon Heavy Assault.pngHeavy Assault Overshield Head 5 6
Torso 9(11) 12(15)
Legs 10(13) 13(17)
Icon MAX.pngMAX Head 30 40
Torso 60(75) 80(100)
Legs 67(84) 89(112)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 75m
Link=FlashFlash - 45 (on fire @ 36) 60 (on fire @ 48)
Composite Armor 5 - 59 (on fire @ 47) 78 (on fire @ 63)
Link=HarasserHarasser - 116 (on fire @ 93) 154 (on fire @ 124)
Composite Armor 5 - 139 (on fire @ 111) 185 (on fire @ 148)
Sunderer Diagram.pngSunderer - Immune
Blockade Armor 5 - Immune
Deployment Shield 4 - Immune
ANT Diagram.pngANT - Immune
Lightning Diagram.pngLightning Front/Top Immune
Side
Rear
Prowler Diagram.pngProwler Front/Top Immune
Side
Rear
Magrider Diagram.pngMagrider Front/Top Immune
Side
Rear
Vanguard Diagram.pngVanguard Front/Top Immune
Side
Rear
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - 72 (on fire @ 58) 96 (on fire @ 77)
Composite Armor 5 - 80 (on fire @ 64) 106 (on fire @ 85)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear 180 (on fire @ 144) 240 (on fire @ 192)
Bottom 360 (on fire @ 288) 480 (on fire @ 384)
Composite Armor 5 Front/Side/Top/Rear 207 (on fire @ 166) 276 (on fire @ 221)
Bottom 414 (on fire @ 331) 552 (on fire @ 442)
Liberator Diagram.pngLiberator - Immune
Composite Armor 5 - Immune
Galaxy Diagram.pngGalaxy - Immune
Composite Armor 5 - Immune
Bastion Fleet Carrier Diagram.pngBastion Weak Point - Immune

Ribbons and Medals[edit | edit source]

It is possible to get both Ribbons and Medals for using the EM6. Each Ribbon is a standard reward for achieving a set amount of kills with the EM6. Medals relate to how many overall kills you have with the EM6.

Ribbons[edit | edit source]

Ribbon Icon Requirements
EM6 Service Ribbon
Light Machine Gun Ribbon.png
10 kills.
Find out more on the Service Ribbons article.


Medals[edit | edit source]

Medal Icon Requirement Award
No Medal
Medal Empty.png
0 kills N/A
Copper Medal
Medal Copper.png
10 kills 2Certification Points
Silver Medal
Medal Silver.png
60 kills 10Certification Points
Gold Medal
Medal Gold.png
160 kills 20Certification Points
Auraxium Medal
Medal Auraxium.png
1,160 kills 200Certification Points

Gallery[edit | edit source]

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