PlanetSide 2 Wiki
Page Contents Current As of Patch: 2021-10-06
Seasonal Content
This content is only available during the Nanite of the Living Dead event, which typically lasts the month of October.
Ectoblaster
Originally pitched as a research tool to measure Anomaly variance, the Ectoblaster releases a barrage of plasma before overheating. Users are cautioned not to cross the streams.
Limited event item.
Costs
DC Cost: Unavailable Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Pistols
Fire Rate: 270 RPM
Muzzle Velocity: 150m/s
Effective Range: Short
Fire Modes: Semi-Automatic
Headshot Multiplier: 1.5x
Damage[?]
Max Damage: 125
Min Damage: 125
Max Indirect Damage: 75 before 0.5m
Min Indirect Damage: 25 at 1.5m
Damage Type: Small Arms,
Common Explosive
Heat Reload Stats[?]
Heat Recovery: 750
Heat Recovery Delay: 0.75s
Overheat Penalty: 0.75s
Ammunition
Magazine Size: 19
Ammunition Pool:
Heat
Heat
Heat per Shot: 100
Heat Capacity: 1999
Accuracy
Hip
Crouch Still: 1
Move: 1.25
Stand Still: 1.5
Move: 1.75
Bloom per Shot: 0
Recoil[?]
Vertical: 0.75
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.6
Angle Min/Max: 10°/10°
Bias: ← = →
Recoil Decrease: 15
First Shot Recoil Multiplier: 1.5x
Data Sources?
Census DBG API source:

Ectoblaster API Data

Census LF API source: Ectoblaster API Data

The Ectoblaster is a sidearm produced by Nanite Systems, available to all factions as part of the Common Pool. It is temporarily unlocked for the duration of the Nanite of the Living Dead event upon completion of the Adept tier of the Halloween VIII directive.

The Ectoblaster is an unusual sidearm. With its function most comparable to that of the Lasher X2, the Ectoblaster is a relatively forgiving weapon with a damage output that—while comparatively low to many other sidearms—still allows it to pose a threat to enemy infantry. Besides the weapon's moderately large projectiles and splash damage, the Ectoblaster also features a heat-based ammo pool allowing it to be used without resupply.

The weapon is limited in two ways—aiming with the weapon is not possible, limiting it solely to its hip-fire accuracy, and it features a reduced 1.5x headshot multiplier reducing the weapon's relative power in the hands of a skilled user.

Damage Fall-off[]

  • 125 at All Ranges

Heat[]

Main article: Heat

The Ectoblaster features a heat-based ammunition pool, in lieu of the standard magazine-based ammo system most infantry weapons use. Heat functions via a meter that fills when firing the weapon, and dissipates when not in use.

The blaster has a heat capacity of 1999, generates 100 heat per shot, and has a recovery delay of 0.75 seconds. It dissipates 750 heat per second, and incurs an overheat penalty of 0.75 seconds.

This gives the weapon an effective magazine size of 20 rounds, reloading at a rate of 7.5 rounds per second after not being fired for 0.75 seconds. An overheated Ectoblaster takes approximately 4.16 seconds to cool.

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
Infantry Head 4
Torso 5(7)
Legs 6(7)
Infiltrator Head 4
Torso 5(6)
Legs 5(6)
Heavy Assault Overshield Head 6
Torso 8(9)
Legs 8(10)
MAX Head 22
Torso 32(46)
Legs 36(49)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Link=FlashFlash - 19 (on fire @ 15)
Composite Armor 4 - 24 (on fire @ 20)
Link=HarasserHarasser - 154 (on fire @ 124)
Composite Armor 4 - 185 (on fire @ 148)
Sunderer - Immune
Blockade Armor 5 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 96 (on fire @ 77)
Composite Armor 4 - 106 (on fire @ 85)
Valkyrie Front/Side/Top/Rear 240 (on fire @ 192)
Bottom 480 (on fire @ 384)
Composite Armor 4 Front/Side/Top/Rear 276 (on fire @ 221)
Bottom 552 (on fire @ 442)
Dervish - 187 (on fire @ 150)
Composite Armor 4 - 206 (on fire @ 165)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the Ectoblaster. Each ribbon is a standard reward for achieving a set amount of kills with the blaster. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
Ectoblaster
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points

Trivia[]

  • The model for the Ectoblaster is based on that of the TRAP-M1—with a new skin and a slight changes to the model, notably that of the muzzle.

History[]

  • October 6, 2021 Hotfix
    • Indirect maximum damage from 125 to 75.
    • Indirect maximum damage radius from 1m to 0.5m.
    • Indirect minimum damage radius from 2m to 1.5m.
    • Reduced visual size of Ectoblaster projectile.