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Eridani SX5
The Eridani SX5 fully automatic submachine gun excels in close quarter combat situations.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: SMG
Fire Rate: 750 RPM
Muzzle Velocity: 360m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 143 before 10m
Min Damage: 91 after 40m
Reload Speed
Short Reload: 1.74s
Long Reload: 2.8s
Ammunition
Magazine Size: 25
Ammunition Pool: 200
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.05 0.05
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0.3/0.392
Horizontal Tolerance: 0.9
Angle Min/Max: 20°/20°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 2x
Data Sources?
Census DBG API source:

Eridani SX5 API Data

Census LF API source: Eridani SX5 API Data

Eridani SX5G
The Eridani SX5 fully automatic submachine gun excels in close quarter combat situations.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: SMG
Fire Rate: 750 RPM
Muzzle Velocity: 360m/s
Effective Range: Short
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 143 before 10m
Min Damage: 91 after 40m
Reload Speed
Short Reload: 1.74s
Long Reload: 2.8s
Ammunition
Magazine Size: 25
Ammunition Pool: 200
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.05 0.05
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0.3/0.392
Horizontal Tolerance: 0.9
Angle Min/Max: 20°/20°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 2x
Data Sources?
Census DBG API source:

Eridani SX5G API Data

Census LF API source: Eridani SX5G API Data
Note: Unlocked through a code bundled with physical copies of PlanetSide 2.

Eridani SX5-AE
This 4th Anniversary Edition Eridani SX5 submachine gun excels in close quarter combat situations.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: SMG
Fire Rate: 750 RPM
Muzzle Velocity: 360m/s
Effective Range: Short
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 143 before 10m
Min Damage: 91 after 40m
Reload Speed
Short Reload: 1.74s
Long Reload: 2.8s
Ammunition
Magazine Size: 25
Ammunition Pool: 200
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.05 0.05
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0.3/0.392
Horizontal Tolerance: 0.9
Angle Min/Max: 20°/20°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 2x
Data Sources?
Census DBG API source:

Eridani SX5-AE API Data

Census LF API source: Eridani SX5-AE API Data
Note: Available as part of Fourth Anniversary Bundle.


The Eridani SX5 is a submachine gun available to the Vanu Sovereignty. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Eridiani SX5 is the Vanu's offering for a close-quarters submachine gun. It features a moderately high damage output through a combination of good rate-of-fire and decent calibre rounds, although it isn't as lethal as other high-damage options in its class. The weapon is relatively effective at longer ranges with excellent hip cone-of-fire characteristics and a good damage model for dealing with damage fall-off, as well as notably longer maximum damage range, but a very low damage-per-magazine does temper this strength somewhat.

The Eridani SX5's brother, the Sirius SX12 steps down the calibre to boost the rate-of-fire and manages to double the magazine size up to a larger, 50-round battery, though suffers heavier horizontal recoil for these perks.

The Eridani SX5, alongside the AF-4 Cyclone and SMG-46 Armistice, is part of the so-called 'first generation' of submachine guns, as the three were the first wave of faction-specific weapons to be released in the class.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)

49 OR 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HPR Reflex (1x)

49 OR 30
Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates and accurate dot-and-circle reticle above the top rail.
More reticles for this sight available, see full article.
VHO Reflex (2x)

49 OR 30
The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
More reticles for this sight available, see full article.
VMS (3.4x)

49 OR 30
The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
V3 Holo (3.4x)

49 OR 30
Within its ornate triangular hosuing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
OG-4 (4x)

49 OR 30
Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
CSZ (4x)

49 OR 30
The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
Barrel
Compensator

49 OR 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Flash Suppressor

49 OR 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor

49 OR 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 10 meters sooner and bullet velocity is reduced by 15%.
Rail
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Extended Magazine

49 OR 100
Increases the amount of ammunition in each magazine by 10 rounds rounds, and the weapon takes 15% longer to equip and unequip.
Forward Grip

49 OR 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
Soft Point Ammunition

49 OR 100
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.

Damage Fall-off[]

Stats in yellow are with Soft Point Ammunition.

  • 143 before 10 meters (15 meters)
  • 125 at 20 meters (23 meters)
  • 112 at 27 meters (29 meters)
  • 100 at 34 meters (35 meters)
  • 91 at 40 meters (40 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10m10-20m20-34m34-40m
Infantry Head 4456
Torso 7(7)8(8)10(10)11(11)
Legs 8(8)9(9)12(12)13(13)
Infiltrator Head 4455
Torso 7(7)8(8)9(9)10(10)
Legs 7(7)8(8)10(10)11(11)
Heavy Assault Overshield Head 6688
Torso 11(11)12(12)15(15)16(16)
Legs 12(12)13(13)17(17)18(18)
MAX Head 35405055
Torso 70(88)80(100)100(125)110(138)
Legs 78(98)89(112)112(139)123(153)
Theoretical Time To Kill
Infantry Body part 0m 10m 20m 34m 40m
Normal Suit Normal Suit Normal Suit Normal Suit
Infantry Head 0.24s 0.268s - 0.296s - 0.414s - 0.511s -
Torso 0.48s 0.508s - 0.616s - 0.814s - 0.911s -
Infiltrator Head 0.24s 0.268s - 0.296s - 0.414s - 0.431s -
Torso 0.48s 0.508s - 0.616s - 0.734s - 0.831s -
Heavy Assault Head 0.4s 0.428s - 0.456s - 0.654s - 0.671s -
Torso 0.8s 0.828s - 0.936s - 1.214s - 1.311s -
MAX Head 2.72s 2.748s - 3.176s - 4.014s - 4.431s -
Torso 5.52s 5.548s 6.988s 6.376s 7.976s 8.014s 10.014s 8.831s 11.071s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 40m
Link=FlashFlash - 53 (on fire @ 42) 83 (on fire @ 66)
Composite Armor 4 - 69 (on fire @ 55) 108 (on fire @ 86)
Link=HarasserHarasser - 135 (on fire @ 108) 212 (on fire @ 170)
Composite Armor 4 - 162 (on fire @ 130) 254 (on fire @ 203)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 84 (on fire @ 68) 132 (on fire @ 106)
Composite Armor 4 - 93 (on fire @ 74) 146 (on fire @ 117)
Valkyrie Front/Side/Top/Rear 210 (on fire @ 168) 330 (on fire @ 264)
Bottom 420 (on fire @ 336) 660 (on fire @ 528)
Composite Armor 4 Front/Side/Top/Rear 242 (on fire @ 194) 380 (on fire @ 304)
Bottom 483 (on fire @ 387) 759 (on fire @ 607)
Dervish - 164 (on fire @ 131) 257 (on fire @ 206)
Composite Armor 4 - 180 (on fire @ 144) 283 (on fire @ 226)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the Eridani SX5. Each ribbon is a standard reward for achieving a set amount of kills with the submachine gun. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
Eridani SX5
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the Eridani SX5 contribute towards the Submachine Guns directive tree.

Trivia[]

  • The Eridani SX5 is named after 'Epsilon Eridani', a star within the Eridanus constellation. Epsilon Eridani is notable for being one of the closest star systems to Earth which contains a planet, as well as the third closest star to the Earth visible with the naked eye.

Media[]

Planetside_2_-_Vanu_Sovereignty_SMG_review_-_Mr._G4F-0

Planetside 2 - Vanu Sovereignty SMG review - Mr. G4F-0

Comparison/Review of the 2 VS SMGs

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