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Page Contents Current As of Patch: 2022-12-14

AF-4 Cyclone
AF-4 Cyclone
The AF-4 Cyclone is a fully automatic submachine gun that has a higher damage output than most weapons in its class.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire: Icon NC
Can Use: Icon InfiltratorIcon Light AssaultIcon Combat MedicIcon EngineerIcon Heavy Assault
Weapon Type: SMG
Fire Rate: 652 RPM
Muzzle Velocity: 360m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 167 before 6m
Min Damage: 100 after 46m
Reload Speed
Short Reload: 1.855s
Long Reload: 3s
Ammunition
Magazine Size: 25
Ammunition Pool: 175
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.06 0.06
Recoil[?]
Vertical: 0.3
Horizontal, Min/Max: 0.212/0.4
Horizontal Tolerance: 0.9
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 2.5x
Data Sources?
Census DBG API source:

AF-4 Cyclone API Data

Census LF API source: AF-4 Cyclone API Data

AF-4G Cyclone
AF-4G Cyclone
The AF-4 Cyclone is a fully automatic submachine gun that has a higher damage output than most weapons in its class.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire: Icon NC
Can Use: Icon InfiltratorIcon Light AssaultIcon Combat MedicIcon EngineerIcon Heavy Assault
Weapon Type: SMG
Fire Rate: 652 RPM
Muzzle Velocity: 360m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 167 before 6m
Min Damage: 100 after 46m
Reload Speed
Short Reload: 1.855s
Long Reload: 3s
Ammunition
Magazine Size: 25
Ammunition Pool: 175
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.06 0.06
Recoil[?]
Vertical: 0.3
Horizontal, Min/Max: 0.212/0.4
Horizontal Tolerance: 0.9
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 2.5x
Data Sources?
Census DBG API source:

AF-4G Cyclone API Data

Census LF API source: AF-4G Cyclone API Data
Note: Unlocked through a code bundled with physical copies of PlanetSide 2.

AF-4AE Cyclone
AF-4AE Cyclone
The 4th Anniversary Edition AF-4 Cyclone submachine gun offers higher damage output than most weapons in its class.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire: Icon NC
Can Use: Icon InfiltratorIcon Light AssaultIcon Combat MedicIcon EngineerIcon Heavy Assault
Weapon Type: SMG
Fire Rate: 652 RPM
Muzzle Velocity: 360m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 167 before 6m
Min Damage: 100 after 46m
Reload Speed
Short Reload: 1.855s
Long Reload: 3s
Ammunition
Magazine Size: 25
Ammunition Pool: 175
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.06 0.06
Recoil[?]
Vertical: 0.3
Horizontal, Min/Max: 0.212/0.4
Horizontal Tolerance: 0.9
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 2.5x
Data Sources?
Census DBG API source:

AF-4AE Cyclone API Data

Census LF API source: AF-4AE Cyclone API Data
Note: Available as part of Fourth Anniversary Bundle.


The AF-4 Cyclone is a submachine gun available to the New Conglomerate. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Auraxis Firearms - 4 Cyclone is the New Conglomerate option for a submachine gun an incredibly high damage output, competing primarily with the Icon TR SMG-46 Armistice. Though the Cyclone's rate-of-fire is considerably lower, the far larger calibre keeps the weapon's damage output up at a highly competitive level, with the gun further being particularly accurate and enjoying a very fast reload. Though the Cyclone's theoretical damage-per-minute is lower, the higher calibre bullet allows it to kill on headshot notably faster at close ranges than the Armistice.

The AF-4 Cyclone's brother, the Blitz GD-10, sacrifices a large amount of the Cyclone's signature damage output for a much larger, 50-round magazine, without sacrificing much (if any) of the accuracy that also allows the Cyclone to remain a threat out to mid-range.

Its other faction-exclusive brother, the MGR-S1 Gladius, shares more similiarities with the AF-4 than it does with the GD-10. Both are low-capacity, high-damage SMGs, though the Gladius takes that further by being one damage tier above the AF-4 at all ranges in exchange for a 130 round per minute slower rate of fire and mildly worse accuracy statistics when sighted and from the hip. The Gladius also lacks any options to increase its magazine capacity, though it has one more round than the AF-4 by default.

The AF-4 Cyclone, alongside the Icon VS Eridani SX5 and Icon TR SMG-46 Armistice, is part of the so-called 'first generation' of submachine guns, as the three were the first wave of faction-specific weapons to be released in the class.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)
Ns weapon scope hsnv scope
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
TekLyte Reflex (1x)
TekLyte Reflex (1x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
More reticles for this sight available, see full article.
GD RefleXR (2x)
GD RefleXR (2x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
More reticles for this sight available, see full article.
LX Tacti-Eye (3.4x)
LX Tacti-Eye (3.4x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Featuring 3.4x magnification and a simple crosshair, OcuLuxx's Tacti-Eye owes its success to its simplicity and ease of use.
LACO (3.4x)
LACO (3.4x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Utilizing a holographic red dot and 3.4x magnification, the NC's Laser-Assisted Combat Optics has significant flexibility over other mid-range scopes.
TrueShot (4x)
TrueShot (4x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The TrueShot makes use of a simple crosshair and 4x magnification. Its lightweight 'box' housing obscures less than typical scopes of its class.
LX Mark IV (4x)
LX Mark IV (4x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
OcuLuxx's sturdy Mark IV scope features 4x magnification and a triple chevron reticle, allowing the user to compensate for bullet drop.
Barrel
Compensator
Compensator (NC)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Flash Suppressor
Flash Suppressor (NC)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor
Suppressor (NC)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 10 meters sooner and bullet velocity is reduced by 15%.
Rail
Darklight Flashlight
Darklight Flashlight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Extended Magazine
Extended Magazine (NC)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Increases the amount of ammunition in each magazine by 10 rounds rounds, and the weapon takes 15% longer to equip and unequip.
Forward Grip
Forward Grip (NC)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Laser Sight
Laser Sight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
Soft Point Ammunition
Soft Point Ammunition (NC)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.

Damage Fall-off[]

Stats in yellow are with Soft Point Ammunition.

  • 167 before 6 meters (11 meters)
  • 143 at 20 meters (23 meters)
  • 125 at 31 meters (32 meters)
  • 112 at 38 meters (39 meters)
  • 100 at 46 meters (46 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-6m6-20m20-38m38-46m
Icon Light AssaultInfantry Head 3455
Torso 6(6)7(7)9(9)10(10)
Legs 7(7)8(8)10(10)12(12)
Icon InfiltratorInfiltrator Head 3455
Torso 6(6)7(7)9(9)9(9)
Legs 6(6)7(7)9(9)10(10)
Icon Heavy AssaultHeavy Assault Overshield Head 5678
Torso 9(9)11(11)13(13)15(15)
Legs 10(10)12(12)15(15)17(17)
Icon MAXMAX Head 30354550
Torso 60(75)70(88)90(112)100(125)
Legs 67(84)78(98)100(125)112(139)
Theoretical Time To Kill
Infantry Body part 0m 6m 20m 38m 46m
Normal Suit Normal Suit Normal Suit Normal Suit
Icon Light AssaultInfantry Head 0.184s 0.201s - 0.332s - 0.474s - 0.496s -
Torso 0.46s 0.477s - 0.608s - 0.842s - 0.956s -
Icon InfiltratorInfiltrator Head 0.184s 0.201s - 0.332s - 0.474s - 0.496s -
Torso 0.46s 0.477s - 0.608s - 0.842s - 0.864s -
Icon Heavy AssaultHeavy Assault Head 0.368s 0.385s - 0.516s - 0.658s - 0.772s -
Torso 0.736s 0.753s - 0.976s - 1.21s - 1.416s -
Icon MAXMAX Head 2.669s 2.685s - 3.184s - 4.155s - 4.637s -
Torso 5.429s 5.446s 6.826s 6.405s 8.062s 8.296s 10.32s 9.238s 11.539s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 6m After 46m
Link=FlashFlash - 45 (on fire @ 36) 75 (on fire @ 60)
Composite Armor 4 - 59 (on fire @ 47) 98 (on fire @ 78)
Link=HarasserHarasser - 116 (on fire @ 93) 193 (on fire @ 154)
Composite Armor 4 - 139 (on fire @ 111) 231 (on fire @ 185)
Sunderer DiagramSunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Side
Rear
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top Immune
Side
Rear
Chimera DiagramChimera Front/Top Immune
Side
Rear
Vanguard DiagramVanguard Front/Top Immune
Side
Rear
Mosquito DiagramReaver DiagramScythe DiagramESF - 72 (on fire @ 58) 120 (on fire @ 96)
Composite Armor 4 - 80 (on fire @ 64) 132 (on fire @ 106)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 180 (on fire @ 144) 300 (on fire @ 240)
Bottom 360 (on fire @ 288) 600 (on fire @ 480)
Composite Armor 4 Front/Side/Top/Rear 207 (on fire @ 166) 345 (on fire @ 276)
Bottom 414 (on fire @ 331) 690 (on fire @ 552)
Dervish DiagramDervish - 140 (on fire @ 112) 234 (on fire @ 187)
Composite Armor 4 - 154 (on fire @ 123) 257 (on fire @ 206)
Liberator DiagramLiberator - Immune
Composite Armor 4 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 4 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the AF-4 Cyclone. Each ribbon is a standard reward for achieving a set amount of kills with the submachine gun. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
AF-4 Cyclone
Service Ribbon
Sniper Rifle Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points
Medals earned with the AF-4 Cyclone contribute towards the Submachine Guns directive tree.

History[]

  • October 24, 2016 Update
    • First shot multiplier from 2.25 to 2.5
    • Vertical recoil from 0.24 to 0.3
    • Horizontal recoil max from 0.3040 to 0.4
    • Horizontal tolerance from 0.7 to 0.9

Media[]

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