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Vehicles
Page Contents Current As of Patch: PU2
Vehicle Flash

Flash Side View Icon
Flash
The Flash is an ATV capable of getting the driver and one passenger quickly to the front lines. The passenger is able to use most of their personal equipment while riding on the back.
Type: Transport
Empire: Icon NS
Cost: 50 Nanites
Health: 1,500
For Armor and Damage resistance details see this article.
Decay: 5 Minutes
Primary Weapons: M12 Kobalt-F,
M20 Basilisk-F,
M40 Fury-F,
S12 Renegade
TR SpecificIcon TR: M4-F Pillager
NC SpecificIcon NC: LA7 Buzzard
VS SpecificIcon VS: V30-F Starfall

The Flash is an all-terrain vehicle (ATV) available to all factions. It is a light, two-man vehicle with a variety of uses and an incredibly low resource cost.

Through its various utility slot modules, the Flash can be adapted for many different roles. Whether it's breaching enemy shields, harassing infantry using on-board weaponry, disrupting armor columns with infantry-held explosives, or simply navigating the map, the Flash provides the user with a lot of bang for their buck.

The crew must take care, however, as the Flash affords them no protection; just as with the passengers in the rumble seats of the Harasser and Valkyrie, both crewmen of the Flash are exposed to direct enemy fire, and the Flash itself has a very low health-pool by default, making it incredibly easy to destroy outright.

The Passenger in the rumble seat can look 360° around him, and use all weaponry and class abilities as normal. However, if the Flash is cloaked, the passenger cannot use equipment until it uncloaks.

Note that a striped down Flash known as the Flash XS-1 is also available as a tactical slot consumable.

Flash Diagram

Certifications[]

Flash Vehicle Certifications
Category Certification Name Levels and Cost
Utility Slot Smoke Screen
50Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 40 seconds.
100Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 35 seconds.
200Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 32 seconds.
500Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 30 seconds.
Scout Radar
50Enemies near the vehicle will appear on the map of nearby allies for up to 40 meters.
100Extends the range of the Scout Radar to 60 meters.
200Extends the range of the Scout Radar to 80 meters.
500Extends the range of the Scout Radar to 100 meters.
NFI-2000 Turbo
150Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 27.5 seconds.
200Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 25 seconds.
400Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 22.5 seconds.
500Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 20 seconds.
1000Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 15 seconds.
Fire Suppression System
Auto-GrantedActivate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 30 seconds.
100Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 25 seconds.
200Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 22 seconds.
500Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 20 seconds.
Wraith Cloaking Device
150Infiltrator Only. Activate to make the Flash and the riders nearly invisible. Disables firing. Lasts 20 seconds.
200Infiltrator Only. Activate to make the Flash and the riders nearly invisible. Disables firing. Lasts 25 seconds.
400Infiltrator Only. Activate to make the Flash and the riders nearly invisible. Disables firing. Lasts 30 seconds.
500Infiltrator Only. Activate to make the Flash and the riders nearly invisible. Disables firing. Lasts 35 seconds.
1000Infiltrator Only. Activate to make the Flash and the riders nearly invisible. Disables firing. Lasts 40 seconds.
Gate Shield Diffuser
100When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 55 seconds.
200When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 50 seconds.
400When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 47 seconds.
500When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 45 seconds.
Defense Slot Nanite Auto Repair System
Auto GrantedRepairs 1.33% every 5 seconds. Damage disables repairs for 12 seconds.
50Repairs 2% every 5 seconds. Damage disables auto repair for 12 seconds.
100Repairs 2.67% every 5 seconds. Damage disables repairs for 12 seconds.
200Repairs 3.33% every 5 seconds. Damage disables repairs for 12 seconds.
500Repairs 4% every 5 seconds. Damage disables repairs for 12 seconds.
Composite Armor
50Increases the vehicle's total health pool by 23%.
100Increases the vehicle's total health pool by 27%.
200Increases the vehicle's total health pool by 28%.
1000Increases the vehicle's total health pool by 30%.
Vehicle Stealth
50Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 42 metres.
150Increases lock-on time by 1.0 seconds and also reduces the auto-detect range of the vehicle to 28 metres.
400Increases lock-on time by 1.5 seconds and also reduces the auto-detect range of the vehicle to 14 metres.
1000Increases lock-on time by 2 seconds and also completely prevents the vehicle from being auto-detected.
Mine Guard
30Reduces damage taken from anti-tank mines by 37%.
50Reduces damage taken from anti-tank mines by 50%.
100Reduces damage taken from anti-tank mines by 62%.
150Reduces damage taken from anti-tank mines by 75%.
Performance Slot Scrapper Combat Chassis
100Improved traction, turning, brakes and reverse speed.
200Improved traction, turning, brakes and reverse speed. (All attributes increases over previous rank)
400Improved traction, turning, brakes and reverse speed. (All attributes increases over previous rank)
Racer High Speed Chassis
100Improved speed and acceleration.
200Improved speed and acceleration. (All attributes increased over previous rank)
400Improved speed and acceleration. (All attributes increased over previous rank)
Surger Power Chassis
100Improved handling and hill climbing.
200Improved handling and hill climbing. (All attributes increased over previous rank)
400Improved handling and hill climbing. (All attributes increased over previous rank)
Daredevil Chassis
3500 A7Improves airborne speed and roll capabilities.

Flash Strategies[]

  • When combined with the Wraith Cloaking Device and an anti-vehicle weapon, such as the M40 Fury, or V30-F Starfall, this can be used to combat vastly superior enemy armor.
  • Though the Flash is cheap, it may be wise to invest more Nanites into a vehicle with more protection in many scenarios.
  • The Flash can be used as a mobile explosives-delivery platform, by attaching C-4 to the vehicle, or quickly placing infantry next to a vehicle, allowing them to use explosives such as Tank Mines.
  • If there are no spawn options in a given area, a Flash can be an effective way to reach the fight.
  • Even whilst cloaked, the Flash is capable of inflicting collision damage to infantry.
  • Use a Gate Shield Diffuser to attack from unexpected angles within bases that have normally impenetrable shielding, such as Amp Stations.
  • Your silhouette on a Flash is significantly smaller than any other vehicle, use this to your advantage when looking for cover en route to your destination.

Common Pool[]

M12 Kobalt-F
M12 Kobalt (Flash)
Costs
Cert Cost: 550 Certification Points
DC Cost: 399 Daybreak Cash
General Info
Fire Rate: 550 RPM
Muzzle Velocity: 650m/s
Effective Range: Medium
Fire Modes: Automatic
Headshot Multiplier: 2x
Damage[?]
Max Damage: 167 before 10m
Min Damage: 143 after 65m
Reload Speed
Reload Speed: 2.5s
Ammunition
Magazine Size: 60
Ammunition Pool: 600
Accuracy[?]
Min Cone of Fire: 0.2
Max Cone of Fire: 0.5
Bloom per Shot: 0.1
M20 Basilisk-F
M20 Basilisk (Flash)
Costs
Cert Cost: 200 Certification Points
DC Cost: 150 Daybreak Cash
General Info
Fire Rate: 400 RPM
Muzzle Velocity: 550m/s
Effective Range: Medium
Fire Modes: Automatic
Headshot Multiplier: 1x
Damage[?]
Max Damage: 250 before 10m
Min Damage: 167 after 60m
Reload Speed
Reload Speed: 3s
Ammunition
Magazine Size: 50
Ammunition Pool: 300
Accuracy[?]
Min Cone of Fire: 0.2
Max Cone of Fire: 0.5
Bloom per Shot: 0.1
M40 Fury-F
M40 Fury-F
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 171 RPM
Muzzle Velocity: 125m/s
Effective Range: Short
Fire Modes: Automatic
Damage[?]
Max Damage: 175
Min Damage: 175
Max Indirect Damage: 200 before 1m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 2.5s
Ammunition
Magazine Size: 8
Ammunition Pool: 48
Accuracy[?]
Cone of Fire: 0.5


S12 Renegade
S12 Renegade (Flash)
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 187 RPM
Muzzle Velocity: 275m/s
Effective Range: Short
Fire Modes: Semi-Automatic
Headshot Multiplier: 1.5x
Damage[?]
Max Damage:
143x10
1430
before 10m
Min Damage:
100x10
1000
after 40m
Reload Speed
Reload Speed: 2.5s
Ammunition
Magazine Size: 8
Ammunition Pool: 40
Accuracy[?]
Min Cone of Fire: 0
Max Cone of Fire: 1.5
Bloom per Shot: 0.25
Pellets Spread: 1.33

Empire Specific[]

Terran Republic[]

M4-F Pillager
M4-F Pillager
Costs
Cert Cost: 875 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Fire Rate: 750 RPM
Muzzle Velocity: 75m/s
Effective Range: Short
Fire Modes: Automatic
Damage[?]
Max Damage: 30
Min Damage: 30
Max Indirect Damage: 50 before 0.5m
Min Indirect Damage: 10 at 3m
Reload Speed
Reload Speed: 1.5
Ammunition
Magazine Size: 30
Ammunition Pool: 300
Accuracy[?]
Cone of Fire: 0.25

New Conglomerate[]

LA7 Buzzard
LA7 Buzzard
Costs
Cert Cost: 875 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Fire Rate: 100 RPM
Muzzle Velocity: 120m/s
Effective Range: Medium
Fire Modes: Automatic
Damage[?]
Max Damage: 300
Min Damage: 300
Max Indirect Damage: 300 before 3m
Min Indirect Damage: 10 at 5m
Reload Speed
Reload Speed: 2.5 sec
Ammunition
Magazine Size: 3
Ammunition Pool: 42
Accuracy[?]
Min Cone of Fire: 0
Max Cone of Fire: 0.5
Bloom per Shot: 0.25


Vanu Sovereignty[]

V30-F Starfall
V30-F Starfall
Costs
Cert Cost: 875 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Fire Rate: 150 RPM
Muzzle Velocity: 150m/s
Effective Range: Short
Fire Modes: Automatic
Damage[?]
Max Damage: 175
Min Damage: 175
Max Indirect Damage: 100 before 0.5m
Min Indirect Damage: 25 at 2m
Reload Speed
Reload Speed: 3s
Ammunition
Magazine Size: 6
Ammunition Pool: 54
Accuracy[?]
Cone of Fire: 0.5

Weapon Ribbons and Medals[]

With any Flash weapon, it is possible to get both Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with a Flash weapon. Medals relate to how many overall kills you have with the Flash weapon.

Ribbons[]

Ribbon Icon Requirements
Flash Service Ribbon
Flash Vehicle Ribbon
10 kills.
Driver Service Ribbon
Piloting Ribbon
20 driver assists
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points

The Flash has access to eight separate cosmetic customization slots, each modifying a different part of the vehicle.

Alongside the expected ability to add Camouflage, Decals, and Vehicle Hood Ornaments, the player can also modify the exterior of the vehicle, use the 'Other' to attach antennae and other decorations to the rear of the ATV, swap the tires and/or their hubcaps out for new ones, add lighting effects to beneath the quad's chassis, and add a trim effect to the body.

Though not necessarily defined as a cosmetic, the sound of the Flash's in-built horn can also be changed.


Flash Exterior
Name Style Acquisition
Icon Flash
Icon TR Icon NC Icon VS
Blade Plating Icon Player Studio Flash Blade Plating 250 Daybreak Cash
Bracer Guard Flash Bracer Guard Flash Bracer Guard Flash Bracer Guard 99 Daybreak Cash (?)
Darkstar Plating Icon Player Studio Flash Darkstar Plating 399 Daybreak Cash
Deluxe Bracer Guard Flash Deluxe Bracer Guard 1,000 Daybreak Cash Icon All Access
Deluxe Rail Guard Flash Deluxe Rail Guard 1,000 Daybreak Cash Icon All Access
Ride or Die Flash Bundle
F51 Deflection Shield Bumper Icon Player Studio Flash F51 Deflection Shield Bumper Flash F51 Deflection Shield Bumper Flash F51 Deflection Shield Bumper 250 Daybreak Cash
F51 Luminous Bumper Icon Player Studio Flash F51 Luminous Bumper 250 Daybreak Cash
Havoc Plating Icon Player Studio Flash Havoc Plating 399 Daybreak Cash
Nanite Systems Kit Icon Player Studio Flash Nanite Systems Kit 249 Daybreak Cash
Nitro Tanks Icon Player Studio Flash Nitro Tanks 249 Daybreak Cash
Raider Plating Icon Player Studio Flash Raider Plating 250 Daybreak Cash
Rail Guard Flash Rail Guard Flash Rail Guard Flash Rail Guard 99 Daybreak Cash (?)
NS Flash Pro Bundle (?)
Rhino Plating Icon Player Studio Flash Rhino Plating 250 Daybreak Cash
Sigma II Plating Icon Player Studio Flash Sigma II Plating 250 Daybreak Cash
Sigma Plating Icon Player Studio Flash Sigma Plating 399 Daybreak Cash
Spartan Rat Icon Player Studio Flash Spartan Rat 249 Daybreak Cash
Toe Cutter Bumper Icon Player Studio Flash Toe Cutter Bumper (TR) Flash Toe Cutter Bumper (NC) Flash Toe Cutter Bumper (VS) 250 Daybreak Cash (?)
Wolfhound Bumper Icon Player Studio Flash Wolfhound Bumper (TR) Flash Wolfhound Bumper (NC) Flash Wolfhound Bumper (VS) 250 Daybreak Cash (?)
Flash Other
Name Style Acquisition
Icon Flash
Icon TR Icon NC Icon VS
Antenna Ball Flash Antenna Ball (TR) Flash Antenna Ball (NC) Flash Antenna Ball (VS) 99 Daybreak Cash
Blue Lumiball Flash Blue Lumiball 99 Daybreak Cash
Cyan Lumiball Flash Cyan Lumiball 99 Daybreak Cash
Go Go Flag Icon Player Studio Flash Go Go Flag 250 Daybreak Cash
Green Lumiball Flash Green Lumiball 99 Daybreak Cash
Orange Lumiball Flash Red Lumiball 99 Daybreak Cash
Purple Lumiball Flash Purple Lumiball 99 Daybreak Cash
Violet Lumiball Flash Violet Lumiball 99 Daybreak Cash
White Go Go Flag Icon Player Studio Flash White Go Go Flag 250 Daybreak Cash
Yellow Lumiball Flash Yellow Lumiball 99 Daybreak Cash
Flash Customizations - Tire
Name Cost Faction Requirement Style
Flash Gripmaster Tire Spikes 250  Daybreak Cash
Gripmaster Tire Spikes
Flash Suregrip Tire Spikes 99  Daybreak Cash
Suregrip Tire Spikes
Flash Trail Thrasher Tire Spikes 99  Daybreak Cash
Trail Thraser Tire Spikes
Flash Icecrusher Tire Spikes 99  Daybreak Cash
Icecrusher Tire Spikes
Flash Trailblazer Tire Spikes 250  Daybreak Cash
Trailblazer Tire Spikes
Flash Drifter Hubcaps 50  Daybreak Cash
Sunderer Drifter Hubcaps
Flash Vertigo Hubcaps 50  Daybreak Cash
Sunderer Vertigo Hubcaps
Flash Rhino Hubcaps 50  Daybreak Cash
Sunderer Rhino Hubcaps
Flash Goliath Hubcaps 50  Daybreak Cash
Sunderer Goliath Hubcaps
Flash Baron Hubcaps 50  Daybreak Cash
Sunderer Baron Hubcaps
Flash Customizations - Lighting
Name Cost Faction Requirement Style
White Flash Chassis Lights 99  Daybreak Cash
White Flash Chasis Lights
Red Flash Chassis Lights 399  Daybreak Cash Icon TR
Red Flash Chasis Lights
Cyan Flash Chassis Lights Icon NC — 99  Daybreak Cash
Icon VS — 250  Daybreak Cash
Icon TR — 99  Daybreak Cash
Cyan Flash Chasis Lights
Orange Flash Chassis Lights 99  Daybreak Cash
Orange Flash Chasis Lights
Blue Flash Chassis Lights 250  Daybreak Cash Icon NC
Blue Flash Chasis Lights
Yellow Flash Chassis Lights 99 Daybreak Cash Icon NC
Yellow Flash Chasis Lights
Green Flash Chassis Lights 99  Daybreak Cash Icon VS
Green Flash Chasis Lights
Violet Flash Chassis Lights 250  Daybreak Cash Icon VS
Violet Flash Chasis Lights
Flash Customizations - Trim
Name Cost Faction Requirement Style
Flash Yellow Lumifiber Trim 399  Daybreak Cash Icon NC
Flash Yellow Lumifiber Trim
Flash Red Lumifiber Trim 399  Daybreak Cash Icon TR
Flash Red Lumifiber Trim
Flash Cyan Lumifiber Trim 399  Daybreak Cash Icon VS
Flash Cyan Lumifiber Trim
Flash Customizations - Horn
Name Cost Style
Flash NS-A Horn Default
Flash Horn High
Flash NS-B Horn 299  Daybreak Cash
Flash Horn Low
Flash Ghoulish Horn 299  Daybreak Cash
Horn Ghoulish
Flash Pipe Organ Horn 299  Daybreak Cash
Icon vehicleHorn PipeOrgan
Flash Ghostly Shriek Horn 299  Daybreak Cash
Horn GhostShriek
Flash Demonic Horn 399  Daybreak Cash
Horn Demonic
Flash Wolf Horn 399  Daybreak Cash
Icon vehicleHorn Wolf
Flash Witch Horn 399  Daybreak Cash
Icon vehicleHorn Witch
Flash Deathmarch Horn 399  Daybreak Cash
Icon vehicleHorn Deathmarch

Game Update Number 4[]

  • Flash Update:
    • Rumble Seat: You can now bring a passenger with you on your Flash that can utilize their personal weapons while moving.
    • New Cert Line: Wraith Module: Cloaking for infiltrators using the Flash.
    • New Weapon: S12 Renegade Shotgun.

April 16, 2014 Patch[]

  • Flash Stealth Certification
    • Reduced to 4 ranks like other vehicles.
    • The certification line has been reset and previously spent points have been refunded.
    • The benefit at max rank for the new line remains the same as the previous max rank.
  • M40 Fury:
    • Increased ammo resupply rate
      • Flash variant increased from 8 to 16

May 20th, 2014 Patch[]

  • Flash & Harasser Handling
    • With some code changes we've made over the last few updates, we’ve updated the handling on the Flash. The Flash should grip the ground a lot better and be less likely to spin out and a *little* less likely to flip. It is still possible to do both but it should be under more extreme circumstances.
    • We've also enabled these changes on the Harasser, but without any tuning modifications. So the Harasser is using the new code but there shouldn't really be any noticeable difference.

June 19th, 2014 Patch[]

  • L105 Zepher:
    • Flash (1HK to 2 HK).
  • Misc:
    • Flash kills are now worth 100xp. Increased from 25xp.

August 5, 2014 Update[]

  • Nanite Costs of Vehicles and Consumables:
    • Flash — 50.

August 29, 2014 Update[]

  • Bug Fixed:
    • Infiltrators can stay perma cloaked on a flash if entering the vehicle when activating cloak.

October 2, 2014 Update[]

  • Flash Improvements:
    • The rumble seat on the flash now faces forward and its passenger can rotate 360 degrees.
    • Flash handling has received an overhaul. It should now be much harder to flip and lose traction less often.
    • Fixed model preview for Flash scout radar.
  • Cloaking Fixes:
    • Flashes no longer cast a shadow while stealthed.
    • Fixed a bug where sometimes Flash headlights would be visible while stealthed.
  • Bugs Fixed:
    • Flash attachments no longer affect the visual appearance of stealth.
    • Flash Directive Master tier now shows correct icon.

November 12, 2014 Hotfix[]

  • Character's head should no longer appear in 1p as uncloaked when on a wraith cloaked Flash. (PS-733)

December 18, 2014 Update[]

  • The Flash Wraith Cloaking Device now has a visual component.
  • The Flash NFI-2000 Turbo now has a visual component.
  • Players should no longer be able to get into an invisible state by switching seats on the Flash. (PS-767)

April 9th, 2015 Update[]

  • Lightning and Flash brake lights will shine brightly once again.
  • The Flash passenger booty shake has been nerfed.

May 19, 2015 Hotfix[]

  • Fixed weapons that were not available for purchase:
    • Flash Fury

March 22, 2016 Update[]

  • Basilisks refire rate to 150ms, from 171ms.

June 1, 2016 Update[]

  • Unarmed Flash ATVs may now free look 360 degrees.

July 7, 2016 Update[]

  • Flash is now able to equip Gate Shield Diffuser.

Flash_Tips_and_Tricks

Flash Tips and Tricks

Tips and tricks on how to use the Flash Rumble seat.

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