PlanetSide 2 Wiki
Page Contents Current As of Patch: 2022-04-05
G30 Walker
The G30 Walker is a heavy machine gun with a high elevation range and soft point ammunition designed to be more effective against aircraft.
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Anti-Air
Fire Rate: 600 RPM
Muzzle Velocity: 1000m/s
Effective Range: Medium
Fire Modes: Automatic
Damage[?]
Max Damage: 130 before 50m
Min Damage: 115 after 400m
Damage Type: Anti-Air Machine Gun
Reload Speed
Reload Speed: 2s
Ammunition
Magazine Size: 75
Ammunition Pool: 1125
Accuracy[?]
Cone of Fire: 0.65
Data Sources?
Census DBG API source:

G30 Walker API Data

Census LF API source: G30 Walker API Data

The G30 Walker is a gunner weapon available to the Harasser, among other vehicles. It is unlocked through purchase with Certification Points or Daybreak Cash.

The G30 Walker is a fast-firing anti-air machine gun, sacrificing a good chunk of power against ground targets in exchange for exceptionally high velocity and excellent damage against air targets. Unlike most dedicated anti-air weapons, the Walker has no type of proximity fusing or lock-on mechanic built into it, requiring gunners to directly hit the target.

Compared to its brother, the G40-F Ranger, the G30 Walker demands considerably higher skill out of the user, even with its incredibly high velocity, thanks to not having access to the highly generous proximity fuse of the Ranger. In exchange, however, the Walker has higher damage output against all targets than the Ranger, particularly against larger aircraft, and the Walker can be feasibly used against softer ground targets, a feat the Ranger's cone-of-fire and poor direct damage makes nigh-impossible.

Just like the Ranger, the Walker is unable to look below level, thus is unable to target anything below the vehicle. This can be somewhat circumvented by using slopes to tilt the vehicle, however.

Attachments[]

Available attachments
Optics
Zoom Optics (1.25x)
Unlocks the 1.25x Zoom attachment.
1 Certification Points 1 Daybreak Cash
Zoom Optics (1.5x)
Unlocks the 1.5x Zoom attachment.
50 Certification Points 39 Daybreak Cash
Zoom Optics (1.75x)
Unlocks the 1.75x Zoom attachment.
150 Certification Points 89 Daybreak Cash
Zoom Optics (2x)
Unlocks the 2x Zoom attachment.
500 Certification Points 199 Daybreak Cash
Night Vision Optics
Illuminates low light levels up to 1000 meters in a green monochrome display.
50 Certification Points 39 Daybreak Cash
Threat Detection Optics
Highlights vehicular threats in low light conditions up to 350 meters.
200 Certification Points 89 Daybreak Cash
Utility
Reload Speed
Reload Speed 1 Decreases the time taken to reload weapon by
10
0.2 seconds decrease,
Reload Speed — 1.8 seconds
%.
150 Certification Points
Reload Speed 2 Decreases the time taken to reload weapon by
14
0.28 seconds decrease,
Reload Speed — 1.72 seconds
%.
200 Certification Points
Reload Speed 3 Decreases the time taken to reload weapon by
17
0.34 seconds decrease,
Reload Speed — 1.66 seconds
%.
400 Certification Points
Reload Speed 4 Decreases the time taken to reload weapon by
19
0.38 seconds decrease,
Reload Speed — 1.62 seconds
%.
500 Certification Points
Reload Speed 5 Decreases the time taken to reload weapon by
20
0.4 seconds decrease,
Reload Speed — 1.6 seconds
%.
1000 Certification Points
Magazine Size
Magazine Size 1 Adds 5 rounds to the default magazine size.
100 Certification Points
Magazine Size 2 Adds 10 rounds to the default magazine size.
200 Certification Points
Magazine Size 3 Adds 15 rounds to the default magazine size.
400 Certification Points
Magazine Size 4 Adds 20 rounds to the default magazine size.
1000 Certification Points
Ammo
Maximum Ammo Capacity
Maximum Ammo Capacity 1 Increases the maximum ammo capacity of the weapon by 113 rounds.
1 Certification Points
Maximum Ammo Capacity 2 Increases the maximum ammo capacity of the weapon by 225 rounds.
10 Certification Points
Maximum Ammo Capacity 3 Increases the maximum ammo capacity of the weapon by 338 rounds.
30 Certification Points
Maximum Ammo Capacity 4 Increases the maximum ammo capacity of the weapon by 450 rounds.
50 Certification Points
Maximum Ammo Capacity 5 Increases the maximum ammo capacity of the weapon by 563 rounds.
100 Certification Points
Maximum Ammo Capacity 6 Increases the maximum ammo capacity of the weapon by 675 rounds.
150 Certification Points
Maximum Ammo Capacity 7 Increases the maximum ammo capacity of the weapon by 788 rounds.
200 Certification Points
Maximum Ammo Capacity 8 Increases the maximum ammo capacity of the weapon by 900 rounds.
400 Certification Points
Maximum Ammo Capacity 9 Increases the maximum ammo capacity of the weapon by 1013 rounds.
500 Certification Points
Maximum Ammo Capacity 10 Increases the maximum ammo capacity of the weapon by 1125 rounds.
1000 Certification Points

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-50mAfter 400m
Infantry Head 89
Torso 8(10)9(11)
Legs 8(10)9(11)
Infiltrator Head 78
Torso 7(9)8(10)
Legs 7(9)8(10)
Heavy Assault Overshield Head 1213
Torso 12(14)13(15)
Legs 12(14)13(15)
MAX Head 6270
Torso 62(77)70(87)
Legs 62(77)70(87)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 50m After 400m
Link=FlashFlash - 24 (on fire @ 19) 27 (on fire @ 21)
Composite Armor 4 - 30 (on fire @ 24) 34 (on fire @ 28)
Link=HarasserHarasser - 97 (on fire @ 77) 109 (on fire @ 87)
Composite Armor 4 - 116 (on fire @ 93) 131 (on fire @ 105)
Sunderer - 257 (on fire @ 206) 290 (on fire @ 232)
Blockade Armor 4 - 308 (on fire @ 247) 348 (on fire @ 279)
Deployment Shield 4 - 257 (Shield 129) 290 (Shield 145)
ANT - 206 (on fire @ 165) 232 (on fire @ 186)
Lightning Front/Top 206 (on fire @ 165) 232 (on fire @ 186)
Side 179 (on fire @ 143) 202 (on fire @ 162)
Rear 137 (on fire @ 110) 155 (on fire @ 124)
Prowler/
Magrider
Front/Top 257 (on fire @ 206) 290 (on fire @ 232)
Side 223 (on fire @ 179) 253 (on fire @ 202)
Rear 171 (on fire @ 137) 194 (on fire @ 155)
Chimera Front/Top 283 (on fire @ 226) 319 (on fire @ 256)
Side 246 (on fire @ 197) 278 (on fire @ 222)
Rear 189 (on fire @ 151) 213 (on fire @ 171)
Vanguard Front/Top 308 (on fire @ 247) 348 (on fire @ 279)
Side 268 (on fire @ 215) 303 (on fire @ 242)
Rear 206 (on fire @ 165) 232 (on fire @ 186)
ESF - 47 (on fire @ 37) 53 (on fire @ 42)
Composite Armor 4 - 51 (on fire @ 41) 58 (on fire @ 46)
Valkyrie Front/Side/Top/Rear 93 (on fire @ 74) 105 (on fire @ 84)
Bottom 185 (on fire @ 148) 209 (on fire @ 167)
Composite Armor 4 Front/Side/Top/Rear 107 (on fire @ 85) 120 (on fire @ 96)
Bottom 213 (on fire @ 170) 240 (on fire @ 192)
Dervish - 68 (on fire @ 54) 77 (on fire @ 61)
Composite Armor 4 - 75 (on fire @ 60) 84 (on fire @ 67)
Liberator - 126 (on fire @ 101) 143 (on fire @ 114)
Composite Armor 4 - 139 (on fire @ 111) 157 (on fire @ 126)
Galaxy - 270 (on fire @ 216) 305 (on fire @ 244)
Composite Armor 4 - 297 (on fire @ 237) 335 (on fire @ 268)
Bastion Weak Point - 770 (Shield 97) 870 (Shield 109)