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G40-F Ranger
The G40-F Ranger is an air deterrent flak cannon. It has a high elevation range and launches 40mm flak rounds that burst when near enemy aircraft.
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Anti-Aircraft
Fire Rate: 330 RPM
Muzzle Velocity: 325m/s
Effective Range: Long
Fire Modes: Automatic
Headshot Multiplier: 2x
Damage[?]
Max Damage: 100 before 50m
Min Damage: 20 after 200m
Max Indirect Damage: 40 before 5m
Min Indirect Damage: 1 at 8m
Damage Type: Heavy Machine Guns,
Flak Explosion
Reload Speed
Reload Speed: 3s
Ammunition
Magazine Size: 60
Ammunition Pool: 780
Accuracy[?]
Cone of Fire: 1.5
Bloom per Shot: 0.2
Data Sources?
Census DBG API source:

G40-F Ranger API Data

Census LF API source: G40-F Ranger API Data

The G40-F Ranger is a top gunner weapon available to the Harasser, among other vehicles. It is unlocked through purchase with Certification Points or Daybreak Cash.

The G40-F Ranger is a dedicated anti-air weapon, sacrificing almost all practical use against ground targets in exchange for powerful, sustained flak damage to enemy aircraft. After traveling approximately 25 meters, any rounds fired by the Ranger will explode in proximity to enemy aircraft, dealing indirect flak damage.

Compared to its brother, the G30 Walker, the G40-F Ranger has a notably lower damage output, however is considerably easier to use thanks to the very generous proximity fuse, and is able to deal almost the same amount of damage against empire specific fighters as the Walker.

In exchange, the Ranger is almost entirely helpless against ground targets thanks to a wide cone-of-fire and low direct damage, where the Walker's relatively tight cone-of-fire and moderate damage output allow it to enjoy surprising effectiveness against soft targets. Against aircraft, the Walker's damage output is also considerably higher against larger targets, assuming the gunner is able to land their shots on target.

Attachments[]

Available attachments
Optics
Zoom Optics (1.25x)
Unlocks the 1.25x Zoom attachment.
1 Certification Points 1 Daybreak Cash
Zoom Optics (1.5x)
Unlocks the 1.5x Zoom attachment.
50 Certification Points 39 Daybreak Cash
Zoom Optics (1.75x)
Unlocks the 1.75x Zoom attachment.
150 Certification Points 89 Daybreak Cash
Zoom Optics (2x)
Unlocks the 2x Zoom attachment.
500 Certification Points 199 Daybreak Cash
Night Vision Optics
Illuminates low light levels up to 1000 meters in a green monochrome display.
50 Certification Points 39 Daybreak Cash
Threat Detection Optics
Highlights vehicular threats in low light conditions up to 200 meters.
200 Certification Points 89 Daybreak Cash
Utility
Reload Speed
Reload Speed 1 Decreases the time taken to reload weapon by
10
0.3 seconds decrease,
Reload Speed — 2.7 seconds
%.
150 Certification Points
Reload Speed 2 Decreases the time taken to reload weapon by
14
0.42 seconds decrease,
Reload Speed — 2.58 seconds
%.
200 Certification Points
Reload Speed 3 Decreases the time taken to reload weapon by
17
0.51 seconds decrease,
Reload Speed — 2.49 seconds
%.
400 Certification Points
Reload Speed 4 Decreases the time taken to reload weapon by
19
0.57 seconds decrease,
Reload Speed — 2.43 seconds
%.
500 Certification Points
Reload Speed 5 Decreases the time taken to reload weapon by
20
0.6 seconds decrease,
Reload Speed — 2.4 seconds
%.
1000 Certification Points
Magazine Size
Magazine Size 1 Adds 3 rounds to the default magazine size.
100 Certification Points
Magazine Size 2 Adds 6 rounds to the default magazine size.
200 Certification Points
Magazine Size 3 Adds 9 rounds to the default magazine size.
400 Certification Points
Magazine Size 4 Adds 12 rounds to the default magazine size.
1000 Certification Points
Ammo
Maximum Ammo Capacity
Maximum Ammo Capacity 1 Increases the maximum ammo capacity of the weapon by 70 rounds.
1 Certification Points
Maximum Ammo Capacity 2 Increases the maximum ammo capacity of the weapon by 140 rounds.
10 Certification Points
Maximum Ammo Capacity 3 Increases the maximum ammo capacity of the weapon by 210 rounds.
30 Certification Points
Maximum Ammo Capacity 4 Increases the maximum ammo capacity of the weapon by 280 rounds.
50 Certification Points
Maximum Ammo Capacity 5 Increases the maximum ammo capacity of the weapon by 350 rounds.
100 Certification Points
Maximum Ammo Capacity 6 Increases the maximum ammo capacity of the weapon by 420 rounds.
150 Certification Points
Maximum Ammo Capacity 7 Increases the maximum ammo capacity of the weapon by 490 rounds.
200 Certification Points
Maximum Ammo Capacity 8 Increases the maximum ammo capacity of the weapon by 560 rounds.
400 Certification Points
Maximum Ammo Capacity 9 Increases the maximum ammo capacity of the weapon by 630 rounds.
500 Certification Points
Maximum Ammo Capacity 10 Increases the maximum ammo capacity of the weapon by 700 rounds.
1000 Certification Points

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-50mAfter 200m
Infantry Head 525
Torso 10(13)50(63)
Legs 10(13)50(63)
Infiltrator Head 523
Torso 9(12)45(57)
Legs 9(12)45(57)
Heavy Assault Overshield Head 837
Torso 15(17)73(85)
Legs 15(17)73(85)
MAX Head 32157
Torso 63(79)313(391)
Legs 63(79)313(391)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 50m After 200m
Link=FlashFlash - 22 (on fire @ 18) 108 (on fire @ 86)
Composite Armor 4 - 28 (on fire @ 23) 140 (on fire @ 112)
Link=HarasserHarasser - 167 (on fire @ 134) 834 (on fire @ 667)
Composite Armor 4 - 200 (on fire @ 160) 1000 (on fire @ 800)
Sunderer - 250 (on fire @ 200) 1250 (on fire @ 1000)
Blockade Armor 4 - 300 (on fire @ 240) 1500 (on fire @ 1200)
Deployment Shield 4 - 250 (Shield 125) 1250 (Shield 625)
ANT - 200 (on fire @ 160) 1000 (on fire @ 800)
Lightning Front/Top 200 (on fire @ 160) 1000 (on fire @ 800)
Side 174 (on fire @ 140) 870 (on fire @ 696)
Rear 134 (on fire @ 107) 667 (on fire @ 534)
Prowler/
Magrider
Front/Top 250 (on fire @ 200) 1250 (on fire @ 1000)
Side 218 (on fire @ 174) 1087 (on fire @ 870)
Rear 167 (on fire @ 134) 834 (on fire @ 667)
Chimera Front/Top 275 (on fire @ 220) 1375 (on fire @ 1100)
Side 240 (on fire @ 192) 1196 (on fire @ 957)
Rear 184 (on fire @ 147) 917 (on fire @ 734)
Vanguard Front/Top 300 (on fire @ 240) 1500 (on fire @ 1200)
Side 261 (on fire @ 209) 1305 (on fire @ 1044)
Rear 200 (on fire @ 160) 1000 (on fire @ 800)
ESF - Direct — 100 (on fire @ 80)
Flak — 27 (on fire @ 22)
Direct — 500 (on fire @ 400)
Flak — 27 (on fire @ 22)
Composite Armor 4 - Direct — 110 (on fire @ 88)
Flak — 30 (on fire @ 24)
Direct — 550 (on fire @ 440)
Flak — 30 (on fire @ 24)
Valkyrie Front/Side/Top/Rear Direct — 120 (on fire @ 96)
Flak — 38 (on fire @ 30)
Direct — 600 (on fire @ 480)
Flak — 38 (on fire @ 30)
Bottom Direct — 240 (on fire @ 192)
Flak — 75 (on fire @ 60)
Direct — 1200 (on fire @ 960)
Flak — 75 (on fire @ 60)
Composite Armor 4 Front/Side/Top/Rear Direct — 138 (on fire @ 111)
Flak — 44 (on fire @ 35)
Direct — 690 (on fire @ 552)
Flak — 44 (on fire @ 35)
Bottom Direct — 276 (on fire @ 221)
Flak — 87 (on fire @ 69)
Direct — 1380 (on fire @ 1104)
Flak — 87 (on fire @ 69)
Dervish - Direct — 140 (on fire @ 112)
Flak — 39 (on fire @ 32)
Direct — 700 (on fire @ 560)
Flak — 39 (on fire @ 32)
Composite Armor 4 - Direct — 154 (on fire @ 124)
Flak — 43 (on fire @ 35)
Direct — 770 (on fire @ 616)
Flak — 43 (on fire @ 35)
Liberator - Direct — 180 (on fire @ 144)
Flak — 65 (on fire @ 52)
Direct — 900 (on fire @ 720)
Flak — 65 (on fire @ 52)
Composite Armor 4 - Direct — 198 (on fire @ 159)
Flak — 71 (on fire @ 57)
Direct — 990 (on fire @ 792)
Flak — 71 (on fire @ 57)
Galaxy - Direct — 280 (on fire @ 224)
Flak — 117 (on fire @ 94)
Direct — 1400 (on fire @ 1120)
Flak — 117 (on fire @ 94)
Composite Armor 4 - Direct — 308 (on fire @ 247)
Flak — 129 (on fire @ 103)
Direct — 1540 (on fire @ 1232)
Flak — 129 (on fire @ 103)
Bastion Weak Point - 800 (Shield 100) 4000 (Shield 500)