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Page Contents Current As of Patch: 2022-07-27
GD-22S
Genudine Dynamics developed the 22S as a possible replacement for the NC6 SAW. In comparison to the SAW, it features a faster firing rate and reload time, but is limited by a 50-round detachable box magazine.
Costs
Auto Granted
General Info
Empire:
Can Use:
Weapon Type: LMG
Fire Rate: 577 RPM
Muzzle Velocity: 620m/s
Effective Range: Medium
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 800 ms
Damage[?]
Max Damage: 167 before 10m
Min Damage: 125 after 75m
Reload Speed
Short Reload: 2.275s
Long Reload: 3.765s
Ammunition
Magazine Size: 50
Ammunition Pool: 250
Accuracy[?]
Hip Aim
Crouch Still: 2.25 0.03
Move: 3 0.2
Stand Still: 3 0.03
Move: 3.75 0.35
Bloom per Shot: 0.12 0.06
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.175/0.175
Horizontal Tolerance: 0.4
Angle Min/Max: 10°/13°
Bias:
Recoil Decrease: 15
First Shot Recoil Multiplier: 1.5x
Data Sources?
Census DBG API source:

GD-22S API Data

Census LF API source: GD-22S API Data

The GD-22S is a light machine gun available to the New Conglomerate. It is auto granted.

The Genudine Dynamics - 22S provides a simple and effective weapon for fast-paced gameplay. With a 50-round magazine that can be reloaded at speeds that put carbines and assault rifles to shame, and usable minimum hip cone-of-fire values, combined with a relatively simple recoil, the GD-22S perfectly suits a more aggressive playstyle, although the weapon's slightly lower rate-of-fire compared to similar options is a consideration.

The closest analogue to the GD-22S is the LA1 Anchor. Though they share the same damage model, the Anchor shoots faster and has slightly improved minimum hip cone-of-fire values. However, the GD-22S reloads considerably faster, and has a higher velocity as well as slightly friendlier recoil.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)

49 OR 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
TekLyte Reflex (1x)

Auto Granted
TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
More reticles for this sight available, see full article.
GD RefleXR (2x)

9 OR 5 (Red Dot)
49 OR 30
The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
More reticles for this sight available, see full article.
LX Tacti-Eye (3.4x)

49 OR 30
Featuring 3.4x magnification and a simple crosshair, OcuLuxx's Tacti-Eye owes its success to its simplicity and ease of use.
LACO (3.4x)

49 OR 30
Utilizing a holographic red dot and 3.4x magnification, the NC's Laser-Assisted Combat Optics has significant flexibility over other mid-range scopes.
TrueShot (4x)

49 OR 30
The TrueShot makes use of a simple crosshair and 4x magnification. Its lightweight 'box' housing obscures less than typical scopes of its class.
LX Mark IV (4x)

49 OR 30
OcuLuxx's sturdy Mark IV scope features 4x magnification and a triple chevron reticle, allowing the user to compensate for bullet drop.
Barrel
Compensator

49 OR 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Flash Suppressor

49 OR 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Heavy Barrel

49 OR 100
A heavy barrel reduces cone of fire bloom by 20% while aiming down sights, but reduces aim down sights movement speed by 20%.
Short Barrel

49 OR 100
This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights.
Suppressor

49 OR 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Angled Forward Grip

49 OR 100
An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%.
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Forward Grip

Auto Granted
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
Soft Point Ammunition

49 OR 100
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.

Damage Fall-off[]

  • Stats in yellow are with Soft Point Ammunition.
    • 167 before 10 meters (15 meters)
    • 143 at 47 meters (49 meters)
    • 125 after 75 meters (75 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10m10-47m47-75m
Infantry Head 344
Torso 6(6)7(7)8(8)
Legs 7(7)8(8)9(9)
Infiltrator Head 344
Torso 6(6)7(7)8(8)
Legs 6(6)7(7)8(8)
Heavy Assault Overshield Head 566
Torso 9(9)11(11)12(12)
Legs 10(10)12(12)13(13)
MAX Head 303540
Torso 60(75)70(88)80(100)
Legs 67(84)78(98)89(112)
Theoretical Time To Kill
Infantry Body part 0m 10m 47m 75m
Normal Suit Normal Suit Normal Suit
Infantry Head 0.208s 0.224s - 0.388s - 0.433s -
Torso 0.52s 0.536s - 0.7s - 0.849s -
Infiltrator Head 0.208s 0.224s - 0.388s - 0.433s -
Torso 0.52s 0.536s - 0.7s - 0.849s -
Heavy Assault Head 0.416s 0.432s - 0.596s - 0.641s -
Torso 0.832s 0.848s - 1.116s - 1.265s -
MAX Head 3.016s 3.032s - 3.611s - 4.176s -
Torso 6.135s 6.151s 7.711s 7.251s 9.123s 8.336s 10.416s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 75m
Link=FlashFlash - 45 (on fire @ 36) 60 (on fire @ 48)
Composite Armor 4 - 59 (on fire @ 47) 78 (on fire @ 63)
Link=HarasserHarasser - 116 (on fire @ 93) 154 (on fire @ 124)
Composite Armor 4 - 139 (on fire @ 111) 185 (on fire @ 148)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 72 (on fire @ 58) 96 (on fire @ 77)
Composite Armor 4 - 80 (on fire @ 64) 106 (on fire @ 85)
Valkyrie Front/Side/Top/Rear 180 (on fire @ 144) 240 (on fire @ 192)
Bottom 360 (on fire @ 288) 480 (on fire @ 384)
Composite Armor 4 Front/Side/Top/Rear 207 (on fire @ 166) 276 (on fire @ 221)
Bottom 414 (on fire @ 331) 552 (on fire @ 442)
Dervish - 140 (on fire @ 112) 187 (on fire @ 150)
Composite Armor 4 - 154 (on fire @ 123) 206 (on fire @ 165)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the GD-22S. Each ribbon is a standard reward for achieving a set amount of kills with the machine gun. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
GD-22S
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the GD-22S contribute towards the Light Machine Guns directive tree.

Media[]

History[]

  • September 15, 2021 Update (A New Player Experience)
    • The GD-22S has replaced the NC6 Gauss SAW as the default LMG for the New Conglomerate Heavy Assault.
    • GD-22S' default color is now blue, instead of black.
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