Page Contents Current As of Patch: 2021-01-27
GD-22S
GD-22S.png
Genudine Dynamics developed the 22S as a possible replacement for the NC6 SAW. In comparison to the SAW, it features a faster firing rate and reload time, but is limited by a 50-round detachable box magazine.
Costs
Cert Cost: 325 Certification Points
DC Cost: 250 Daybreak Cash
General Info
Empire: Icon NC.png
Can Use: Icon Heavy Assault.png
Weapon Type: LMG
Fire Rate: 577 RPM
Muzzle Velocity: 620m/s
Effective Range: Medium
Fire Modes: Automatic,
Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 800 ms
Damage[?]
Max Damage: 167 before 10m
Min Damage: 125 after 75m
Reload Speed
Short Reload: 2.275s
Long Reload: 3.765s
Ammunition
Magazine Size: 50
Ammunition Pool: 250
Accuracy[?]
Hip Aim
Crouch Still: 2.25 0.03
Move: 3 0.2
Stand Still: 3 0.03
Move: 3.75 0.35
Bloom per Shot: 0.12 0.06
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.175/0.175
Horizontal Tolerance: 0.4
Angle Min/Max: 10°/13°
Bias:
Recoil Decrease: 15
First Shot Recoil Multiplier: 1.5x
Data Sources
Census API source: GD-22S API Data?

The GD-22S is a light machine gun available to the New Conglomerate. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Genudine Dynamics - 22S provides a simple and effective weapon for fast-paced gameplay. With a 50-round magazine that can be reloaded at speeds that put carbines and assault rifles to shame, and usable minimum hip cone-of-fire values, combined with a relatively simple recoil, the GD-22S perfectly suits a more aggressive playstyle, although the weapon's slightly lower rate-of-fire compared to similar options is a consideration.

The closest analogue to the GD-22S is the LA1 Anchor. Though they share the same damage model, the Anchor shoots faster, has access to an Advanced Laser Sight and Soft Point Ammunition, and has slightly improved minimum hip cone-of-fire values. However, the GD-22S reloads considerably faster, and has a higher velocity as well as slightly friendlier recoil.

Damage Fall-off[edit | edit source]

  • 167 before 10 meters
  • 143 at 47 meters
  • 125 after 75 meters

Attachments[edit | edit source]

Available attachments
Optics
HS/NV Scope (1x) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope.png
30Certification Points 50Daybreak Cash
TekLyte Reflex (1x) TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
More reticles for this scope available, see full article.
Icon weaponAttachment nc redDotSight01.png
30Certification Points 50Daybreak Cash
GD RefleXR (2x) The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
More reticles for this scope available, see full article.
Icon weaponAttachment nc redDotSight05.png
30Certification Points 50Daybreak Cash
LX Tacti-Eye (3.4x) Featuring 3.4x magnification and a simple crosshair, OcuLuxx's Tacti-Eye owes its success to its simplicity and ease of use.
Nc weapon scope lx tacti-eye x3.4.png
30Certification Points 50Daybreak Cash
LACO (3.4x) Utilizing a holographic red dot and 3.4x magnification, the NC's Laser-Assisted Combat Optics has significant flexibility over other mid-range scopes.
Nc weapon scope laco x3.4.png
30Certification Points 50Daybreak Cash
TrueShot (4x) The TrueShot makes use of a simple crosshair and 4x magnification. Its lightweight 'box' housing obscures less than typical scopes of its class.
TrueShot (4x).png
30Certification Points 50Daybreak Cash
LX Mark IV (4x) OcuLuxx's sturdy Mark IV scope features 4x magnification and a triple chevron reticle, allowing the user to compensate for bullet drop.
LX Mark IV (4x).png
30Certification Points 50Daybreak Cash
Barrel Attachments
Suppressor The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner, and bullet velocity is reduced by 15%.
Suppressor (NC).png
100Certification Points 75Daybreak Cash
Flash Suppressor A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor (NC).png
100Certification Points 75Daybreak Cash
Rail Attachments
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Flashlight.png
100Certification Points 75Daybreak Cash
Laser Sight A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight.png
100Certification Points 75Daybreak Cash
Forward Grip A forward grip increases control of the weapon, reducing horizontal recoil by 25%.
For full details, see main article.
Forward Grip (NC).png
100Certification Points 75Daybreak Cash
Ammo
No Ammo available.

Effectiveness[edit | edit source]

Theoretical Time To Kill
Infantry Body part 0m 10m 75m
Normal Suit Normal Suit
Icon Light Assault.pngInfantry Head 0.208s 0.224s - 0.433s -
Torso 0.52s 0.536s 0.744s 0.849s 1.057s
Icon Infiltrator.pngInfiltrator Head 0.208s 0.224s - 0.433s -
Torso 0.52s 0.536s 0.64s 0.849s 0.953s
Icon MAX.pngMAX Head 3.016s 3.032s - 4.176s -
Torso 6.135s 6.151s 7.711s 8.336s 10.416s
Versus Infantry
Infantry Body part Shots to Kill
Before 10m After 75m
Icon Light Assault.pngInfantry Head 3 4
Torso 6(8) 8(10)
Legs 7(9) 9(12)
Icon Infiltrator.pngInfiltrator Head 3 4
Torso 6(7) 8(9)
Legs 6(8) 8(10)
Icon Heavy Assault.pngHeavy Assault Overshield Head 5 6
Torso 9(11) 12(15)
Legs 10(13) 13(17)
Icon MAX.pngMAX Head 30 40
Torso 60(75) 80(100)
Legs 67(84) 89(112)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 75m
Link=FlashFlash - 45 (on fire @ 36) 60 (on fire @ 48)
Composite Armor 5 - 59 (on fire @ 47) 78 (on fire @ 63)
Link=HarasserHarasser - 116 (on fire @ 93) 154 (on fire @ 124)
Composite Armor 5 - 139 (on fire @ 111) 185 (on fire @ 148)
Sunderer Diagram.pngSunderer - Immune
Blockade Armor 5 - Immune
Deployment Shield 4 - Immune
ANT Diagram.pngANT - Immune
Lightning Diagram.pngLightning Front/Top Immune
Side
Rear
Prowler Diagram.pngProwler Front/Top Immune
Side
Rear
Magrider Diagram.pngMagrider Front/Top Immune
Side
Rear
Vanguard Diagram.pngVanguard Front/Top Immune
Side
Rear
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - 72 (on fire @ 58) 96 (on fire @ 77)
Composite Armor 5 - 80 (on fire @ 64) 106 (on fire @ 85)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear 180 (on fire @ 144) 240 (on fire @ 192)
Bottom 360 (on fire @ 288) 480 (on fire @ 384)
Composite Armor 5 Front/Side/Top/Rear 207 (on fire @ 166) 276 (on fire @ 221)
Bottom 414 (on fire @ 331) 552 (on fire @ 442)
Liberator Diagram.pngLiberator - Immune
Composite Armor 5 - Immune
Galaxy Diagram.pngGalaxy - Immune
Composite Armor 5 - Immune
Bastion Fleet Carrier Diagram.pngBastion Weak Point - Immune

Ribbons and Medals[edit | edit source]

It is possible to get both Ribbons and Medals for using the GD-22S. Each Ribbon is a standard reward for achieving a set amount of kills with the GD-22S. Medals relate to how many overall kills you have with the GD-22S.

Ribbons[edit | edit source]

Ribbon Icon Requirements
GD-22S Service Ribbon
Light Machine Gun Ribbon.png
10 kills.
Find out more on the Service Ribbons article.


Medals[edit | edit source]

Medal Icon Requirement Award
No Medal
Medal Empty.png
0 kills N/A
Copper Medal
Medal Copper.png
10 kills 2Certification Points
Silver Medal
Medal Silver.png
60 kills 10Certification Points
Gold Medal
Medal Gold.png
160 kills 20Certification Points
Auraxium Medal
Medal Auraxium.png
1,160 kills 200Certification Points

Gallery[edit | edit source]

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