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Page Contents Current As of Patch: 2022-04-05

GR-22
The sleek, compact design of the GR-22 improves handling when firing on the move, making it an excellent choice for close quarters combat.
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Assault Rifles
Fire Rate: 800 RPM
Muzzle Velocity: 600m/s
Effective Range: Close to Medium
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 143 before 10m
Min Damage: 100 after 60m
Damage Type: Small Arms
Reload Speed
Short Reload: 2.455s
Long Reload: 3.3s
Ammunition
Magazine Size: 30
Ammunition Pool: 210
Accuracy[?]
Hip Aim
Crouch Still: 1.125 0.1
Move: 1.75 0.2
Stand Still: 1.5 0.1
Move: 2.25 0.35
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.25
Horizontal, Min/Max: 0.25/0.275
Horizontal Tolerance: 0.7875
Angle Min/Max: 30°/40°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 3x
Data Sources?
Census DBG API source:

GR-22 API Data

Census LF API source: GR-22 API Data

GR-22AE
This 4th Anniversary Edition of the compact GR-22 has improved handling when firing on the move, making it an excellent choice for close quarters combat.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Assault Rifles
Fire Rate: 800 RPM
Muzzle Velocity: 600m/s
Effective Range: Close to Medium
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 143 before 10m
Min Damage: 100 after 60m
Damage Type: Small Arms
Reload Speed
Short Reload: 2.455s
Long Reload: 3.3s
Ammunition
Magazine Size: 30
Ammunition Pool: 210
Accuracy[?]
Hip Aim
Crouch Still: 1.125 0.1
Move: 1.75 0.2
Stand Still: 1.5 0.1
Move: 2.25 0.35
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.25
Horizontal, Min/Max: 0.25/0.275
Horizontal Tolerance: 0.7875
Angle Min/Max: 30°/40°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 3x
Data Sources?
Census DBG API source:

GR-22AE API Data

Census LF API source: GR-22AE API Data
Note: Available as part of Fourth Anniversary Bundle.


The GR-22 is an assault rifle available to the New Conglomerate. It is unlocked through purchase with Certification Points or Daybreak Cash.

The GR-22, similar to the H-V45 and TAR, is a close-range assault rifle that sacrifices a large amount of accuracy and damage range for amongst the highest close-range damage-per-second in its class and exceptional mobility.

Similar to those other two weapons, the GR-22 features a tight hip cone-of-fire which, in addition to the weapon's 0.75x movement speed modifier while aiming-down-sight (in contrast to the typical 0.5x multiplier found on most weapons), the GR-22 finds itself as an exceptionally mobile weapon platform, as a trade-off for heavy penalties the weapon suffers when fighting at range.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)

49 OR 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
TekLyte Reflex (1x)

49 OR 30
TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
More reticles for this sight available, see full article.
GD RefleXR (2x)

49 OR 30
The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
More reticles for this sight available, see full article.
LX Tacti-Eye (3.4x)

49 OR 30
Featuring 3.4x magnification and a simple crosshair, OcuLuxx's Tacti-Eye owes its success to its simplicity and ease of use.
LACO (3.4x)

49 OR 30
Utilizing a holographic red dot and 3.4x magnification, the NC's Laser-Assisted Combat Optics has significant flexibility over other mid-range scopes.
TrueShot (4x)

49 OR 30
The TrueShot makes use of a simple crosshair and 4x magnification. Its lightweight 'box' housing obscures less than typical scopes of its class.
LX Mark IV (4x)

49 OR 30
OcuLuxx's sturdy Mark IV scope features 4x magnification and a triple chevron reticle, allowing the user to compensate for bullet drop.
Barrel
Flash Suppressor

49 OR 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Short Barrel

49 OR 100
This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights.
Suppressor

49 OR 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Angled Forward Grip

49 OR 100
An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%.
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Forward Grip

49 OR 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
Heavy Magazine

49 OR 100
Increases magazine size by 5 rounds, but increases hipfire cone of fire by 20%.
Soft Point Ammunition

49 OR 100
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.

Damage Fall-off[]

Damage drop-off is linear. Stats in yellow are with Soft Point Ammunition

  • 143 before 10 meters (15 meters)
  • 125 at 30 meters (33 meters)
  • 112 at 46 meters (47 meters)
  • 100 after 60 meters (60 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10m10-30m30-46m46-60m
Infantry Head 4455
Torso 7(7)8(8)9(9)10(10)
Legs 8(8)9(9)10(10)12(12)
Infiltrator Head 4455
Torso 7(7)8(8)9(9)9(9)
Legs 7(7)8(8)9(9)10(10)
Heavy Assault Overshield Head 6678
Torso 11(11)12(12)13(13)15(15)
Legs 12(12)13(13)15(15)17(17)
MAX Head 35404550
Torso 70(88)80(100)90(112)100(125)
Legs 78(98)89(112)100(125)112(139)
Theoretical Time To Kill
Infantry Body part 0m 10m 30m 46m 60m
Normal Suit Normal Suit Normal Suit Normal Suit
Infantry Head 0.225s 0.242s - 0.275s - 0.377s - 0.4s -
Torso 0.45s 0.467s - 0.575s - 0.677s - 0.775s -
Infiltrator Head 0.225s 0.242s - 0.275s - 0.377s - 0.4s -
Torso 0.45s 0.467s - 0.575s - 0.677s - 0.7s -
Heavy Assault Head 0.375s 0.392s - 0.425s - 0.527s - 0.625s -
Torso 0.75s 0.767s - 0.875s - 0.977s - 1.15s -
MAX Head 2.55s 2.567s - 2.975s - 3.377s - 3.775s -
Torso 5.175s 5.192s 6.542s 5.975s 7.475s 6.752s 8.402s 7.525s 9.4s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 60m
Link=FlashFlash - 53 (on fire @ 42) 75 (on fire @ 60)
Composite Armor 4 - 69 (on fire @ 55) 98 (on fire @ 78)
Link=HarasserHarasser - 135 (on fire @ 108) 193 (on fire @ 154)
Composite Armor 4 - 162 (on fire @ 130) 231 (on fire @ 185)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 84 (on fire @ 68) 120 (on fire @ 96)
Composite Armor 4 - 93 (on fire @ 74) 132 (on fire @ 106)
Valkyrie Front/Side/Top/Rear 210 (on fire @ 168) 300 (on fire @ 240)
Bottom 420 (on fire @ 336) 600 (on fire @ 480)
Composite Armor 4 Front/Side/Top/Rear 242 (on fire @ 194) 345 (on fire @ 276)
Bottom 483 (on fire @ 387) 690 (on fire @ 552)
Dervish - 164 (on fire @ 131) 234 (on fire @ 187)
Composite Armor 4 - 180 (on fire @ 144) 257 (on fire @ 206)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the GR-22. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
GR-22
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the GR-22 contribute towards the Assault Rifles directive tree.

History[]

  • Game Update Number 4
    • Default capacity increased from 180 to 210
  • Game Update Number 8
    • Min Damage Range: 65 to 60 meters
    • Short Reload: 2.31 to 2.455 seconds
    • Stand move aimed accuracy: 0.3 to 0.35
    • Max horizontal recoil: 0.225 to .0275
  • Performance Update Number 2
    • Vertical recoil increased from 0.22 to 0.25
    • Min horizontal recoil increased from 0.225 to 0.25
    • Hip fire accuracy reduced, but still better than AR standard
      • Crouch: 1.0 to 1.125
      • Crouch walk: 1.5 to 1.75
      • Running: 2.0 to 2.25
  • February 2, 2017 Update
    • Damage from 143@10m-125@60m to 143@10m-100@60m

Trivia[]

  • Prior to the release of PlanetSide 2, the GR-22 was known as the AF-14 Torrent. It was renamed during the interim between the end of the Beta and the release of the game.

Media[]

Planetside_2_Depot_NC_Combat_Medic_GR-22_review_and_gameplay

Planetside 2 Depot NC Combat Medic GR-22 review and gameplay

Review and gameplay by RivaLxfactor

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