Page Contents Current As of Patch: 2021-01-27

GR-22
GR-22.png
The sleek, compact design of the GR-22 improves handling when firing on the move, making it an excellent choice for close quarters combat.
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Empire: Icon NC.png
Can Use: Icon Combat Medic.png
Weapon Type: Assault Rifles
Fire Rate: 800 RPM
Muzzle Velocity: 600m/s
Effective Range: Close to Medium
Fire Modes: Automatic,
Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 143 before 10m
Min Damage: 100 after 60m
Damage Type: Small Arms
Reload Speed
Short Reload: 2.455s
Long Reload: 3.3s
Ammunition
Magazine Size: 30
Ammunition Pool: 210
Accuracy[?]
Hip Aim
Crouch Still: 1.125 0.1
Move: 1.75 0.2
Stand Still: 1.5 0.1
Move: 2.25 0.35
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.25
Horizontal, Min/Max: 0.25/0.275
Horizontal Tolerance: 0.7875
Angle Min/Max: 30°/40°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 3x
Data Sources
Census API source: GR-22 API Data?

GR-22AE
GR-22AE.png
This 4th Anniversary Edition of the compact GR-22 has improved handling when firing on the move, making it an excellent choice for close quarters combat.
Costs
Cert Cost: N/A Certification Points
DC Cost: N/A Daybreak Cash
General Info
Empire: Icon NC.png
Can Use: Icon Combat Medic.png
Weapon Type: Assault Rifles
Fire Rate: 800 RPM
Muzzle Velocity: 600m/s
Effective Range: Close to Medium
Fire Modes: Automatic,
Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 143 before 10m
Min Damage: 100 after 60m
Damage Type: Small Arms
Reload Speed
Short Reload: 2.455s
Long Reload: 3.3s
Ammunition
Magazine Size: 30
Ammunition Pool: 210
Accuracy[?]
Hip Aim
Crouch Still: 1.125 0.1
Move: 1.75 0.2
Stand Still: 1.5 0.1
Move: 2.25 0.35
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.25
Horizontal, Min/Max: 0.25/0.275
Horizontal Tolerance: 0.7875
Angle Min/Max: 30°/40°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 3x
Data Sources
Census API source: GR-22AE API Data?
Note: Available as part of Fourth Anniversary Bundle.

The GR-22 is an assault rifle available to the New Conglomerate. It is unlocked through purchase with Certification Points or Daybreak Cash.

The GR-22, similar to the Icon VS.png H-V45 and Icon TR.png TAR, is a close-range assault rifle that sacrifices a large amount of accuracy and damage range for amongst the highest close-range damage-per-second in its class and exceptional mobility.

Similar to those other two weapons, the GR-22 features a tight hip cone-of-fire, as well as access to an Advanced Laser Sight. With this in addition to the weapon's 0.75x movement speed modifier while aiming-down-sight, in contrast to the typical 0.5x multiplier found on most weapons, the GR-22 finds itself as an exceptionally mobile weapon platform, as a trade-off for heavy penalties the weapon suffers when fighting at range.

Damage Fall-off[edit | edit source]

Stats in yellow are with Soft Point Ammunition

  • 143 before 10 meters (15 meters)
  • 125 at 30 meters (33 meters)
  • 112 at 46 meters (47 meters)
  • 100 after 60 meters (60 meters)

Attachments[edit | edit source]

Available attachments
Optics
HS/NV Scope (1x) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope.png
30Certification Points 50Daybreak Cash
TekLyte Reflex (1x) TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
More reticles for this scope available, see full article.
Icon weaponAttachment nc redDotSight01.png
30Certification Points 50Daybreak Cash
GD RefleXR (2x) The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
More reticles for this scope available, see full article.
Icon weaponAttachment nc redDotSight05.png
30Certification Points 50Daybreak Cash
LX Tacti-Eye (3.4x) Featuring 3.4x magnification and a simple crosshair, OcuLuxx's Tacti-Eye owes its success to its simplicity and ease of use.
Nc weapon scope lx tacti-eye x3.4.png
30Certification Points 50Daybreak Cash
LACO (3.4x) Utilizing a holographic red dot and 3.4x magnification, the NC's Laser-Assisted Combat Optics has significant flexibility over other mid-range scopes.
Nc weapon scope laco x3.4.png
30Certification Points 50Daybreak Cash
TrueShot (4x) The TrueShot makes use of a simple crosshair and 4x magnification. Its lightweight 'box' housing obscures less than typical scopes of its class.
TrueShot (4x).png
30Certification Points 50Daybreak Cash
LX Mark IV (4x) OcuLuxx's sturdy Mark IV scope features 4x magnification and a triple chevron reticle, allowing the user to compensate for bullet drop.
LX Mark IV (4x).png
30Certification Points 50Daybreak Cash
Barrel Attachments
Suppressor The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner, and bullet velocity is reduced by 15%.
Suppressor (NC).png
100Certification Points 75Daybreak Cash
Flash Suppressor A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor (NC).png
100Certification Points 75Daybreak Cash
Rail Attachments
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Flashlight.png
100Certification Points 75Daybreak Cash
Advanced Laser Sight An advanced laser sight increases hipfire accuracy by 40%.
Advanced Laser Sight.png
200Certification Points 150Daybreak Cash
Forward Grip A forward grip increases control of the weapon, reducing horizontal recoil by 25%.
For full details, see main article.
Forward Grip (NC).png
100Certification Points 75Daybreak Cash
Ammo
Soft Point Ammunition Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.
Extended Magazine (NC).png
100Certification Points 75Daybreak Cash

Effectiveness[edit | edit source]

Theoretical Time To Kill
Infantry Body part 0m 10m 60m
Normal Suit Normal Suit
Icon Light Assault.pngInfantry Head 0.225s 0.242s - 0.4s -
Torso 0.45s 0.467s 0.617s 0.775s 1s
Icon Infiltrator.pngInfiltrator Head 0.225s 0.242s - 0.4s -
Torso 0.45s 0.467s 0.542s 0.7s 0.925s
Icon MAX.pngMAX Head 2.55s 2.567s - 3.775s -
Torso 5.175s 5.192s 6.542s 7.525s 9.4s
Versus Infantry
Infantry Body part Shots to Kill
Before 10m After 60m
Icon Light Assault.pngInfantry Head 4 5
Torso 7(9) 10(13)
Legs 8(10) 12(14)
Icon Infiltrator.pngInfiltrator Head 4 5
Torso 7(8) 9(12)
Legs 7(9) 10(13)
Icon Heavy Assault.pngHeavy Assault Overshield Head 6 8
Torso 11(13) 15(19)
Legs 12(15) 17(21)
Icon MAX.pngMAX Head 35 50
Torso 70(88) 100(125)
Legs 78(98) 112(139)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 60m
Link=FlashFlash - 53 (on fire @ 42) 75 (on fire @ 60)
Composite Armor 5 - 69 (on fire @ 55) 98 (on fire @ 78)
Link=HarasserHarasser - 135 (on fire @ 108) 193 (on fire @ 154)
Composite Armor 5 - 162 (on fire @ 130) 231 (on fire @ 185)
Sunderer Diagram.pngSunderer - Immune
Blockade Armor 5 - Immune
Deployment Shield 4 - Immune
ANT Diagram.pngANT - Immune
Lightning Diagram.pngLightning Front/Top Immune
Side
Rear
Prowler Diagram.pngProwler Front/Top Immune
Side
Rear
Magrider Diagram.pngMagrider Front/Top Immune
Side
Rear
Vanguard Diagram.pngVanguard Front/Top Immune
Side
Rear
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - 84 (on fire @ 68) 120 (on fire @ 96)
Composite Armor 5 - 93 (on fire @ 74) 132 (on fire @ 106)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear 210 (on fire @ 168) 300 (on fire @ 240)
Bottom 420 (on fire @ 336) 600 (on fire @ 480)
Composite Armor 5 Front/Side/Top/Rear 242 (on fire @ 194) 345 (on fire @ 276)
Bottom 483 (on fire @ 387) 690 (on fire @ 552)
Liberator Diagram.pngLiberator - Immune
Composite Armor 5 - Immune
Galaxy Diagram.pngGalaxy - Immune
Composite Armor 5 - Immune
Bastion Fleet Carrier Diagram.pngBastion Weak Point - Immune

Ribbons and Medals[edit | edit source]

It is possible to get both Ribbons and Medals for using the GR-22. Each Ribbon is a standard reward for achieving a set amount of kills with the GR-22. Medals relate to how many overall kills you have with the GR-22.

Ribbons[edit | edit source]

Ribbon Icon Requirements
GR-22 Service Ribbon
Assault Rifle Ribbon.png
10 kills.
Find out more on the Service Ribbons article.


Medals[edit | edit source]

Medal Icon Requirement Award
No Medal
Medal Empty.png
0 kills N/A
Copper Medal
Medal Copper.png
10 kills 2Certification Points
Silver Medal
Medal Silver.png
60 kills 10Certification Points
Gold Medal
Medal Gold.png
160 kills 20Certification Points
Auraxium Medal
Medal Auraxium.png
1,160 kills 200Certification Points

History[edit | edit source]

  • Game Update Number 4
    • Default capacity increased from 180 to 210
  • Game Update Number 8
    • Min Damage Range: 65 to 60 meters
    • Short Reload: 2.31 to 2.455 seconds
    • Stand move aimed accuracy: 0.3 to 0.35
    • Max horizontal recoil: 0.225 to .0275
  • Performance Update Number 2
    • Vertical recoil increased from 0.22 to 0.25
    • Min horizontal recoil increased from 0.225 to 0.25
    • Hip fire accuracy reduced, but still better than AR standard
      • Crouch: 1.0 to 1.125
      • Crouch walk: 1.5 to 1.75
      • Running: 2.0 to 2.25
  • February 2, 2017 Update
    • Damage from 143@10m-125@60m to 143@10m-100@60m

Video[edit | edit source]

Planetside_2_Depot_NC_Combat_Medic_GR-22_review_and_gameplay

Planetside 2 Depot NC Combat Medic GR-22 review and gameplay

Review and gameplay by RivaLxfactor

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