The GR-22 is an assault rifle available to the New Conglomerate . It is unlocked through purchase with Certification Points or Daybreak Cash .
The GR-22, similar to the H-V45 and TAR , is a close-range assault rifle that sacrifices a large amount of accuracy and damage range for amongst the highest close-range damage-per-second in its class and exceptional mobility.
Similar to those other two weapons, the GR-22 features a tight hip cone-of-fire which, in addition to the weapon's 0.75x movement speed modifier while aiming-down-sight (in contrast to the typical 0.5x multiplier found on most weapons), the GR-22 finds itself as an exceptionally mobile weapon platform, as a trade-off for heavy penalties the weapon suffers when fighting at range.
Attachments [ ]
Optic HS/NV Scope (1x) 49 OR 30Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. TekLyte Reflex (1x) 49 OR 30TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.More reticles for this sight available, see full article. GD RefleXR (2x) 49 OR 30The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.More reticles for this sight available, see full article. LX Tacti-Eye (3.4x) 49 OR 30Featuring 3.4x magnification and a simple crosshair, OcuLuxx's Tacti-Eye owes its success to its simplicity and ease of use. LACO (3.4x) 49 OR 30Utilizing a holographic red dot and 3.4x magnification, the NC's Laser-Assisted Combat Optics has significant flexibility over other mid-range scopes. TrueShot (4x) 49 OR 30The TrueShot makes use of a simple crosshair and 4x magnification. Its lightweight 'box' housing obscures less than typical scopes of its class. LX Mark IV (4x) 49 OR 30OcuLuxx's sturdy Mark IV scope features 4x magnification and a triple chevron reticle, allowing the user to compensate for bullet drop.
Barrel Flash Suppressor 49 OR 100A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. Short Barrel 49 OR 100This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights. Suppressor 49 OR 100The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail Angled Forward Grip 49 OR 100An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%. Darklight Flashlight 49 OR 100The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.The light can be turned on and off with Toggle Attachment hotkey. Forward Grip 49 OR 100A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. Laser Sight 49 OR 100A laser sight increases the user's hipfire accuracy by 33%.
Ammo Heavy Magazine 49 OR 100Increases magazine size by 5 rounds, but increases hipfire cone of fire by 20%. Soft Point Ammunition 49 OR 100Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.
Damage Fall-off [ ]
Damage drop-off is linear. Stats in yellow are with Soft Point Ammunition
143 before 10 meters (15 meters )
125 at 30 meters (33 meters )
112 at 46 meters (47 meters )
100 after 60 meters (60 meters )
Effectiveness [ ]
Infantry
Body part
Shots to Kill
0-10m 10-30m 30-46m 46-60m
Infantry
Head
4 4 5 5
Torso
7(7 ) 8(8 ) 9(9 ) 10(10 )
Legs
8(8 ) 9(9 ) 10(10 ) 12(12 )
Infiltrator
Head
4 4 5 5
Torso
7(7 ) 8(8 ) 9(9 ) 9(9 )
Legs
7(7 ) 8(8 ) 9(9 ) 10(10 )
Heavy Assault Overshield
Head
6 6 7 8
Torso
11(11 ) 12(12 ) 13(13 ) 15(15 )
Legs
12(12 ) 13(13 ) 15(15 ) 17(17 )
MAX
Head
35 40 45 50
Torso
70(88 ) 80(100 ) 90(112 ) 100(125 )
Legs
78(98 ) 89(112 ) 100(125 ) 112(139 )
Infantry
Body part
0m
10m
30m
46m
60m
Normal
Suit
Normal
Suit
Normal
Suit
Normal
Suit
Infantry
Head
0.225s
0.242s
-
0.275s
-
0.377s
-
0.4s
-
Torso
0.45s
0.467s
-
0.575s
-
0.677s
-
0.775s
-
Infiltrator
Head
0.225s
0.242s
-
0.275s
-
0.377s
-
0.4s
-
Torso
0.45s
0.467s
-
0.575s
-
0.677s
-
0.7s
-
Heavy Assault
Head
0.375s
0.392s
-
0.425s
-
0.527s
-
0.625s
-
Torso
0.75s
0.767s
-
0.875s
-
0.977s
-
1.15s
-
MAX
Head
2.55s
2.567s
-
2.975s
-
3.377s
-
3.775s
-
Torso
5.175s
5.192s
6.542s
5.975s
7.475s
6.752s
8.402s
7.525s
9.4s
Vehicle
Armor Facing
Shots to Kill
Before 10m
After 60m
Flash
-
53 (on fire @ 42)
75 (on fire @ 60)
Composite Armor 4
-
69 (on fire @ 55)
98 (on fire @ 78)
Harasser
-
135 (on fire @ 108)
193 (on fire @ 154)
Composite Armor 4
-
162 (on fire @ 130)
231 (on fire @ 185)
Sunderer
-
Immune
Blockade Armor 4
-
Immune
Deployment Shield 4
-
Immune
ANT
-
Immune
Lightning
Front/Top
Immune
Side
Rear
Prowler /Magrider
Front/Top
Immune
Side
Rear
Chimera
Front/Top
Immune
Side
Rear
Vanguard
Front/Top
Immune
Side
Rear
ESF
-
84 (on fire @ 68)
120 (on fire @ 96)
Composite Armor 4
-
93 (on fire @ 74)
132 (on fire @ 106)
Valkyrie
Front/Side/Top/Rear
210 (on fire @ 168)
300 (on fire @ 240)
Bottom
420 (on fire @ 336)
600 (on fire @ 480)
Composite Armor 4
Front/Side/Top/Rear
242 (on fire @ 194)
345 (on fire @ 276)
Bottom
483 (on fire @ 387)
690 (on fire @ 552)
Dervish
-
164 (on fire @ 131)
234 (on fire @ 187)
Composite Armor 4
-
180 (on fire @ 144)
257 (on fire @ 206)
Liberator
-
Immune
Composite Armor 4
-
Immune
Galaxy
-
Immune
Composite Armor 4
-
Immune
Bastion Weak Point
-
Immune
Ribbons and Medals [ ]
It is possible to earn both Ribbons and Medals while using the GR-22. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s) [ ]
Ribbon
Icon
Requirements
GR-22 Service Ribbon
10 kills
Medals [ ]
Medal
Icon
Requirement
Award
No Medal
0 kills
N/A
Copper Medal
10 kills
2
Silver Medal
60 kills
10
Gold Medal
160 kills
20
Auraxium Medal
1,160 kills
200
Medals earned with the GR-22 contribute towards the Assault Rifles directive tree.
History [ ]
Game Update Number 4
Default capacity increased from 180 to 210
Game Update Number 8
Min Damage Range: 65 to 60 meters
Short Reload: 2.31 to 2.455 seconds
Stand move aimed accuracy: 0.3 to 0.35
Max horizontal recoil: 0.225 to .0275
Performance Update Number 2
Vertical recoil increased from 0.22 to 0.25
Min horizontal recoil increased from 0.225 to 0.25
Hip fire accuracy reduced, but still better than AR standard
Crouch: 1.0 to 1.125
Crouch walk: 1.5 to 1.75
Running: 2.0 to 2.25
February 2, 2017 Update
Damage from 143@10m-125@60m to 143@10m-100@60m
Trivia [ ]
Prior to the release of PlanetSide 2, the GR-22 was known as the AF-14 Torrent . It was renamed during the interim between the end of the Beta and the release of the game.
Media [ ]
Planetside 2 Depot NC Combat Medic GR-22 review and gameplay
Review and gameplay by RivaLxfactor
New Conglomerate Infantry Weapons Assault Rifles Carbines Heavy Guns Light Machine Guns Melee Weapons Rocket Launchers Scout Rifles Sidearms Shotguns Sniper Rifles Anti-Materiel Rifle Submachine Guns MAX Anti-Infantry MAX Anti-Vehicle