Page Contents Current As of Patch: | 2022-04-05 |
GR-22 | |||
The sleek, compact design of the GR-22 improves handling when firing on the move, making it an excellent choice for close quarters combat. | |||
Costs | |||
Cert Cost: | 650 | ||
DC Cost: | 499 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Assault Rifles | ||
Fire Rate: | 800 RPM | ||
Muzzle Velocity: | 600m/s | ||
Effective Range: | Close to Medium | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Equip Time: | 650 ms | ||
Damage[?] | |||
Max Damage: | 143 before 10m | ||
Min Damage: | 100 after 60m | ||
Damage Type: | Small Arms | ||
Reload Speed | |||
Short Reload: | 2.455s | ||
Long Reload: | 3.3s | ||
Ammunition | |||
Magazine Size: | 30 | ||
Ammunition Pool: | 210 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1.125 | 0.1 |
Move: | 1.75 | 0.2 | |
Stand | Still: | 1.5 | 0.1 |
Move: | 2.25 | 0.35 | |
Bloom per Shot: | 0.1 | 0.05 | |
Recoil[?] | |||
Vertical: | 0.25 | ||
Horizontal, Min/Max: | 0.25/0.275 | ||
Horizontal Tolerance: | 0.7875 | ||
Angle Min/Max: | 30°/40° | ||
Bias: | → | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 3x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | GR-22 API Data |
GR-22AE | |||
This 4th Anniversary Edition of the compact GR-22 has improved handling when firing on the move, making it an excellent choice for close quarters combat. | |||
Costs | |||
Cert Cost: | Unavailable | ||
DC Cost: | Unavailable | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Assault Rifles | ||
Fire Rate: | 800 RPM | ||
Muzzle Velocity: | 600m/s | ||
Effective Range: | Close to Medium | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Equip Time: | 650 ms | ||
Damage[?] | |||
Max Damage: | 143 before 10m | ||
Min Damage: | 100 after 60m | ||
Damage Type: | Small Arms | ||
Reload Speed | |||
Short Reload: | 2.455s | ||
Long Reload: | 3.3s | ||
Ammunition | |||
Magazine Size: | 30 | ||
Ammunition Pool: | 210 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1.125 | 0.1 |
Move: | 1.75 | 0.2 | |
Stand | Still: | 1.5 | 0.1 |
Move: | 2.25 | 0.35 | |
Bloom per Shot: | 0.1 | 0.05 | |
Recoil[?] | |||
Vertical: | 0.25 | ||
Horizontal, Min/Max: | 0.25/0.275 | ||
Horizontal Tolerance: | 0.7875 | ||
Angle Min/Max: | 30°/40° | ||
Bias: | → | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 3x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | GR-22AE API Data | ||
Note: | Available as part of Fourth Anniversary Bundle. |
The GR-22 is an assault rifle available to the New Conglomerate. It is unlocked through purchase with Certification Points or Daybreak Cash.
The GR-22, similar to the H-V45 and TAR, is a close-range assault rifle that sacrifices a large amount of accuracy and damage range for amongst the highest close-range damage-per-second in its class and exceptional mobility.
Similar to those other two weapons, the GR-22 features a tight hip cone-of-fire which, in addition to the weapon's 0.75x movement speed modifier while aiming-down-sight (in contrast to the typical 0.5x multiplier found on most weapons), the GR-22 finds itself as an exceptionally mobile weapon platform, as a trade-off for heavy penalties the weapon suffers when fighting at range.
Attachments[]
Attachments |
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Optic | |||||||
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HS/NV Scope (1x) 49 OR 30 | Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. | ||||||
TekLyte Reflex (1x) 49 OR 30 | TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights. More reticles for this sight available, see full article. | ||||||
GD RefleXR (2x) 49 OR 30 | The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios. More reticles for this sight available, see full article. | ||||||
LX Tacti-Eye (3.4x) 49 OR 30 | Featuring 3.4x magnification and a simple crosshair, OcuLuxx's Tacti-Eye owes its success to its simplicity and ease of use. | ||||||
LACO (3.4x) 49 OR 30 | Utilizing a holographic red dot and 3.4x magnification, the NC's Laser-Assisted Combat Optics has significant flexibility over other mid-range scopes. | ||||||
TrueShot (4x) 49 OR 30 | The TrueShot makes use of a simple crosshair and 4x magnification. Its lightweight 'box' housing obscures less than typical scopes of its class. | ||||||
LX Mark IV (4x) 49 OR 30 | OcuLuxx's sturdy Mark IV scope features 4x magnification and a triple chevron reticle, allowing the user to compensate for bullet drop. |
Barrel | |||||||
---|---|---|---|---|---|---|---|
Flash Suppressor 49 OR 100 | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Short Barrel 49 OR 100 | This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights. | ||||||
Suppressor 49 OR 100 | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
---|---|---|---|---|---|---|---|
Angled Forward Grip 49 OR 100 | An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%. | ||||||
Darklight Flashlight 49 OR 100 | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Forward Grip 49 OR 100 | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. | ||||||
Laser Sight 49 OR 100 | A laser sight increases the user's hipfire accuracy by 33%. |
Ammo | |||||||
---|---|---|---|---|---|---|---|
Heavy Magazine 49 OR 100 | Increases magazine size by 5 rounds, but increases hipfire cone of fire by 20%. | ||||||
Soft Point Ammunition 49 OR 100 | Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%. |
Damage Fall-off[]
Damage drop-off is linear. Stats in yellow are with Soft Point Ammunition
- 143 before 10 meters (15 meters)
- 125 at 30 meters (33 meters)
- 112 at 46 meters (47 meters)
- 100 after 60 meters (60 meters)
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 60m | ||
Flash | - | 53 (on fire @ 42) | 75 (on fire @ 60) |
Composite Armor 4 | - | 69 (on fire @ 55) | 98 (on fire @ 78) |
Harasser | - | 135 (on fire @ 108) | 193 (on fire @ 154) |
Composite Armor 4 | - | 162 (on fire @ 130) | 231 (on fire @ 185) |
Sunderer | - | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
ANT | - | Immune | |
Lightning | Front/Top | Immune | |
Side | |||
Rear | |||
Prowler/ Magrider |
Front/Top | Immune | |
Side | |||
Rear | |||
Chimera | Front/Top | Immune | |
Side | |||
Rear | |||
Vanguard | Front/Top | Immune | |
Side | |||
Rear | |||
ESF | - | 84 (on fire @ 68) | 120 (on fire @ 96) |
Composite Armor 4 | - | 93 (on fire @ 74) | 132 (on fire @ 106) |
Valkyrie | Front/Side/Top/Rear | 210 (on fire @ 168) | 300 (on fire @ 240) |
Bottom | 420 (on fire @ 336) | 600 (on fire @ 480) | |
Composite Armor 4 | Front/Side/Top/Rear | 242 (on fire @ 194) | 345 (on fire @ 276) |
Bottom | 483 (on fire @ 387) | 690 (on fire @ 552) | |
Dervish | - | 164 (on fire @ 131) | 234 (on fire @ 187) |
Composite Armor 4 | - | 180 (on fire @ 144) | 257 (on fire @ 206) |
Liberator | - | Immune | |
Composite Armor 4 | - | Immune | |
Galaxy | - | Immune | |
Composite Armor 4 | - | Immune | |
Bastion Weak Point | - | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the GR-22. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
GR-22 Service Ribbon |
10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 | |
Medals earned with the GR-22 contribute towards the Assault Rifles directive tree. |
History[]
- Game Update Number 4
- Default capacity increased from 180 to 210
- Game Update Number 8
- Min Damage Range: 65 to 60 meters
- Short Reload: 2.31 to 2.455 seconds
- Stand move aimed accuracy: 0.3 to 0.35
- Max horizontal recoil: 0.225 to .0275
- Performance Update Number 2
- Vertical recoil increased from 0.22 to 0.25
- Min horizontal recoil increased from 0.225 to 0.25
- Hip fire accuracy reduced, but still better than AR standard
- Crouch: 1.0 to 1.125
- Crouch walk: 1.5 to 1.75
- Running: 2.0 to 2.25
- February 2, 2017 Update
- Damage from 143@10m-125@60m to 143@10m-100@60m
Trivia[]
- Prior to the release of PlanetSide 2, the GR-22 was known as the AF-14 Torrent. It was renamed during the interim between the end of the Beta and the release of the game.
Media[]
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