Page Contents Current As of Patch: | 2021-01-27 |
GR-22 | |||
The sleek, compact design of the GR-22 improves handling when firing on the move, making it an excellent choice for close quarters combat. | |||
Costs | |||
Cert Cost: | 650 | ||
DC Cost: | 499 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Assault Rifles | ||
Fire Rate: | 800 RPM | ||
Muzzle Velocity: | 600m/s | ||
Effective Range: | Close to Medium | ||
Fire Modes: | Automatic, Semi-Automatic | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Equip Time: | 650 ms | ||
Damage[?] | |||
Max Damage: | 143 before 10m | ||
Min Damage: | 100 after 60m | ||
Damage Type: | Small Arms | ||
Reload Speed | |||
Short Reload: | 2.455s | ||
Long Reload: | 3.3s | ||
Ammunition | |||
Magazine Size: | 30 | ||
Ammunition Pool: | 210 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1.125 | 0.1 |
Move: | 1.75 | 0.2 | |
Stand | Still: | 1.5 | 0.1 |
Move: | 2.25 | 0.35 | |
Bloom per Shot: | 0.1 | 0.05 | |
Recoil[?] | |||
Vertical: | 0.25 | ||
Horizontal, Min/Max: | 0.25/0.275 | ||
Horizontal Tolerance: | 0.7875 | ||
Angle Min/Max: | 30°/40° | ||
Bias: | → | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 3x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | GR-22 API Data |
GR-22AE | |||
This 4th Anniversary Edition of the compact GR-22 has improved handling when firing on the move, making it an excellent choice for close quarters combat. | |||
Costs | |||
Cert Cost: | Unavailable | ||
DC Cost: | Unavailable | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Assault Rifles | ||
Fire Rate: | 800 RPM | ||
Muzzle Velocity: | 600m/s | ||
Effective Range: | Close to Medium | ||
Fire Modes: | Automatic, Semi-Automatic | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Equip Time: | 650 ms | ||
Damage[?] | |||
Max Damage: | 143 before 10m | ||
Min Damage: | 100 after 60m | ||
Damage Type: | Small Arms | ||
Reload Speed | |||
Short Reload: | 2.455s | ||
Long Reload: | 3.3s | ||
Ammunition | |||
Magazine Size: | 30 | ||
Ammunition Pool: | 210 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1.125 | 0.1 |
Move: | 1.75 | 0.2 | |
Stand | Still: | 1.5 | 0.1 |
Move: | 2.25 | 0.35 | |
Bloom per Shot: | 0.1 | 0.05 | |
Recoil[?] | |||
Vertical: | 0.25 | ||
Horizontal, Min/Max: | 0.25/0.275 | ||
Horizontal Tolerance: | 0.7875 | ||
Angle Min/Max: | 30°/40° | ||
Bias: | → | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 3x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | GR-22AE API Data | ||
Note: | Available as part of Fourth Anniversary Bundle. |
The GR-22 is an assault rifle available to the New Conglomerate. It is unlocked through purchase with Certification Points or Daybreak Cash.
The GR-22, similar to the H-V45 and TAR, is a close-range assault rifle that sacrifices a large amount of accuracy and damage range for amongst the highest close-range damage-per-second in its class and exceptional mobility.
Similar to those other two weapons, the GR-22 features a tight hip cone-of-fire, as well as access to an Advanced Laser Sight. With this in addition to the weapon's 0.75x movement speed modifier while aiming-down-sight, in contrast to the typical 0.5x multiplier found on most weapons, the GR-22 finds itself as an exceptionally mobile weapon platform, as a trade-off for heavy penalties the weapon suffers when fighting at range.
Damage Fall-off
Stats in yellow are with Soft Point Ammunition
- 143 before 10 meters (15 meters)
- 125 at 30 meters (33 meters)
- 112 at 46 meters (47 meters)
- 100 after 60 meters (60 meters)
Attachments
Attachments |
---|
Optic | |||||||
---|---|---|---|---|---|---|---|
HS/NV Scope (1x) 49 OR 30 | Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. | ||||||
DMO (3.4x) 49 OR 30 | Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges. | ||||||
HDS (3.4x) 49 OR 30 | Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios. | ||||||
TMS (4x) 49 OR 30 | Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency. | ||||||
ACS (4x) 49 OR 30 | The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use. |
Barrel | |||||||
---|---|---|---|---|---|---|---|
Flash Suppressor 49 OR 100 | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Suppressor 49 OR 100 | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
---|---|---|---|---|---|---|---|
Forward Grip 49 OR 100 | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. |
Ammo | |||||||
---|---|---|---|---|---|---|---|
Impact Ammunition 49 OR 100 | Increases the weapon's minimum damage from to , while reducing magazine size by . |
Effectiveness
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 60m | ||
Flash | - | 53 (on fire @ 42) | 75 (on fire @ 60) |
Composite Armor 4 | - | 69 (on fire @ 55) | 98 (on fire @ 78) |
Harasser | - | 135 (on fire @ 108) | 193 (on fire @ 154) |
Composite Armor 4 | - | 162 (on fire @ 130) | 231 (on fire @ 185) |
Sunderer | - | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
ANT | - | Immune | |
Lightning | Front/Top | Immune | |
Side | |||
Rear | |||
Prowler/ Magrider |
Front/Top | Immune | |
Side | |||
Rear | |||
Chimera | Front/Top | Immune | |
Side | |||
Rear | |||
Vanguard | Front/Top | Immune | |
Side | |||
Rear | |||
ESF | - | 84 (on fire @ 68) | 120 (on fire @ 96) |
Composite Armor 4 | - | 93 (on fire @ 74) | 132 (on fire @ 106) |
Valkyrie | Front/Side/Top/Rear | 210 (on fire @ 168) | 300 (on fire @ 240) |
Bottom | 420 (on fire @ 336) | 600 (on fire @ 480) | |
Composite Armor 4 | Front/Side/Top/Rear | 242 (on fire @ 194) | 345 (on fire @ 276) |
Bottom | 483 (on fire @ 387) | 690 (on fire @ 552) | |
Dervish | - | 164 (on fire @ 131) | 234 (on fire @ 187) |
Composite Armor 4 | - | 180 (on fire @ 144) | 257 (on fire @ 206) |
Liberator | - | Immune | |
Composite Armor 4 | - | Immune | |
Galaxy | - | Immune | |
Composite Armor 4 | - | Immune | |
Bastion Weak Point | - | Immune |
Ribbons and Medals
It is possible to get both Ribbons and Medals for using the GR-22. Each Ribbon is a standard reward for achieving a set amount of kills with the GR-22. Medals relate to how many overall kills you have with the GR-22.
Ribbons
Ribbon | Icon | Requirements |
GR-22 Service Ribbon | 10 kills. |
Medals
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 |
History
- Game Update Number 4
- Default capacity increased from 180 to 210
- Game Update Number 8
- Min Damage Range: 65 to 60 meters
- Short Reload: 2.31 to 2.455 seconds
- Stand move aimed accuracy: 0.3 to 0.35
- Max horizontal recoil: 0.225 to .0275
- Performance Update Number 2
- Vertical recoil increased from 0.22 to 0.25
- Min horizontal recoil increased from 0.225 to 0.25
- Hip fire accuracy reduced, but still better than AR standard
- Crouch: 1.0 to 1.125
- Crouch walk: 1.5 to 1.75
- Running: 2.0 to 2.25
- February 2, 2017 Update
- Damage from 143@10m-125@60m to 143@10m-100@60m
Video
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