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Page Contents Current As of Patch: 2021-01-27

GR-22
GR-22
The sleek, compact design of the GR-22 improves handling when firing on the move, making it an excellent choice for close quarters combat.
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Empire: Icon NC
Can Use: Icon Combat Medic
Weapon Type: Assault Rifles
Fire Rate: 800 RPM
Muzzle Velocity: 600m/s
Effective Range: Close to Medium
Fire Modes: Automatic,
Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 143 before 10m
Min Damage: 100 after 60m
Damage Type: Small Arms
Reload Speed
Short Reload: 2.455s
Long Reload: 3.3s
Ammunition
Magazine Size: 30
Ammunition Pool: 210
Accuracy[?]
Hip Aim
Crouch Still: 1.125 0.1
Move: 1.75 0.2
Stand Still: 1.5 0.1
Move: 2.25 0.35
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.25
Horizontal, Min/Max: 0.25/0.275
Horizontal Tolerance: 0.7875
Angle Min/Max: 30°/40°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 3x
Data Sources?
Census DBG API source:

GR-22 API Data

Census LF API source: GR-22 API Data

GR-22AE
GR-22AE
This 4th Anniversary Edition of the compact GR-22 has improved handling when firing on the move, making it an excellent choice for close quarters combat.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire: Icon NC
Can Use: Icon Combat Medic
Weapon Type: Assault Rifles
Fire Rate: 800 RPM
Muzzle Velocity: 600m/s
Effective Range: Close to Medium
Fire Modes: Automatic,
Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 143 before 10m
Min Damage: 100 after 60m
Damage Type: Small Arms
Reload Speed
Short Reload: 2.455s
Long Reload: 3.3s
Ammunition
Magazine Size: 30
Ammunition Pool: 210
Accuracy[?]
Hip Aim
Crouch Still: 1.125 0.1
Move: 1.75 0.2
Stand Still: 1.5 0.1
Move: 2.25 0.35
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.25
Horizontal, Min/Max: 0.25/0.275
Horizontal Tolerance: 0.7875
Angle Min/Max: 30°/40°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 3x
Data Sources?
Census DBG API source:

GR-22AE API Data

Census LF API source: GR-22AE API Data
Note: Available as part of Fourth Anniversary Bundle.

The GR-22 is an assault rifle available to the New Conglomerate. It is unlocked through purchase with Certification Points or Daybreak Cash.

The GR-22, similar to the Icon VS H-V45 and Icon TR TAR, is a close-range assault rifle that sacrifices a large amount of accuracy and damage range for amongst the highest close-range damage-per-second in its class and exceptional mobility.

Similar to those other two weapons, the GR-22 features a tight hip cone-of-fire, as well as access to an Advanced Laser Sight. With this in addition to the weapon's 0.75x movement speed modifier while aiming-down-sight, in contrast to the typical 0.5x multiplier found on most weapons, the GR-22 finds itself as an exceptionally mobile weapon platform, as a trade-off for heavy penalties the weapon suffers when fighting at range.

Damage Fall-off

Stats in yellow are with Soft Point Ammunition

  • 143 before 10 meters (15 meters)
  • 125 at 30 meters (33 meters)
  • 112 at 46 meters (47 meters)
  • 100 after 60 meters (60 meters)

Attachments

Attachments
Optic
HS/NV Scope (1x)
Ns weapon scope hsnv scope
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
DMO (3.4x)
Tr weapon scope dmo x3.4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
HDS (3.4x)
Tr weapon scope hds x3.4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
TMS (4x)
Tr weapon scope tms x4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
ACS (4x)
Tr weapon scope acs x4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
Barrel
Flash Suppressor
Flash Suppressor (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor
Suppressor (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Forward Grip
Forward Grip (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Ammo
Impact Ammunition
Impact Ammunition
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Increases the weapon's minimum damage from to , while reducing magazine size by .

Effectiveness

Theoretical Time To Kill
Infantry Body part 0m 10m 60m
Normal Suit Normal Suit
Icon Light AssaultInfantry Head 0.225s 0.242s - 0.4s -
Torso 0.45s 0.467s - 0.775s -
Icon InfiltratorInfiltrator Head 0.225s 0.242s - 0.4s -
Torso 0.45s 0.467s - 0.7s -
Icon MAXMAX Head 2.55s 2.567s - 3.775s -
Torso 5.175s 5.192s 6.542s 7.525s 9.4s
Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 60m
Icon Light AssaultInfantry Head 45
Torso 7(7)10(10)
Legs 8(8)12(12)
Icon InfiltratorInfiltrator Head 45
Torso 7(7)9(9)
Legs 7(7)10(10)
Icon Heavy AssaultHeavy Assault Overshield Head 68
Torso 11(11)15(15)
Legs 12(12)17(17)
Icon MAXMAX Head 3550
Torso 70(88)100(125)
Legs 78(98)112(139)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 60m
Link=FlashFlash - 53 (on fire @ 42) 75 (on fire @ 60)
Composite Armor 4 - 69 (on fire @ 55) 98 (on fire @ 78)
Link=HarasserHarasser - 135 (on fire @ 108) 193 (on fire @ 154)
Composite Armor 4 - 162 (on fire @ 130) 231 (on fire @ 185)
Sunderer DiagramSunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Side
Rear
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top Immune
Side
Rear
Chimera DiagramChimera Front/Top Immune
Side
Rear
Vanguard DiagramVanguard Front/Top Immune
Side
Rear
Mosquito DiagramReaver DiagramScythe DiagramESF - 84 (on fire @ 68) 120 (on fire @ 96)
Composite Armor 4 - 93 (on fire @ 74) 132 (on fire @ 106)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 210 (on fire @ 168) 300 (on fire @ 240)
Bottom 420 (on fire @ 336) 600 (on fire @ 480)
Composite Armor 4 Front/Side/Top/Rear 242 (on fire @ 194) 345 (on fire @ 276)
Bottom 483 (on fire @ 387) 690 (on fire @ 552)
Dervish DiagramDervish - 164 (on fire @ 131) 234 (on fire @ 187)
Composite Armor 4 - 180 (on fire @ 144) 257 (on fire @ 206)
Liberator DiagramLiberator - Immune
Composite Armor 4 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 4 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

Ribbons and Medals

It is possible to get both Ribbons and Medals for using the GR-22. Each Ribbon is a standard reward for achieving a set amount of kills with the GR-22. Medals relate to how many overall kills you have with the GR-22.

Ribbons

Ribbon Icon Requirements
GR-22 Service Ribbon
Assault Rifle Ribbon
10 kills.
Find out more on the Service Ribbons article.


Medals

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points

History

  • Game Update Number 4
    • Default capacity increased from 180 to 210
  • Game Update Number 8
    • Min Damage Range: 65 to 60 meters
    • Short Reload: 2.31 to 2.455 seconds
    • Stand move aimed accuracy: 0.3 to 0.35
    • Max horizontal recoil: 0.225 to .0275
  • Performance Update Number 2
    • Vertical recoil increased from 0.22 to 0.25
    • Min horizontal recoil increased from 0.225 to 0.25
    • Hip fire accuracy reduced, but still better than AR standard
      • Crouch: 1.0 to 1.125
      • Crouch walk: 1.5 to 1.75
      • Running: 2.0 to 2.25
  • February 2, 2017 Update
    • Damage from 143@10m-125@60m to 143@10m-100@60m

Video

Planetside_2_Depot_NC_Combat_Medic_GR-22_review_and_gameplay

Planetside 2 Depot NC Combat Medic GR-22 review and gameplay

Review and gameplay by RivaLxfactor

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