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Vehicles
Page Contents Current As of Patch: PU02
Vehicle Galaxy

Galaxy Side View Icon
Galaxy
The Galaxy is an air transport that can be used to hot drop up to 11 soldiers. It has four weapon mounts that can be used for defense or outfitted into a gunship role.
Type: Transport
Empire: Icon NS
Cost: 450 Nanites
Health: 7,000
For Armor and Damage resistance details see this article.
Decay: 5 Minutes
Top Weapons: A30 Walker,
M20 Drake,
Hyena Missile Launcher
Tail Weapons: A30 Walker,
M20 Drake
Wing Weapons: M20 Drake,
M60-A Bulldog,
Pelter Rocket Pod

The Galaxy is a heavy transport dropship produced by Nanite Systems, available to all factions as a part of the Common Pool.

The Galaxy is a heavy-duty dropship, one of the most durable vehicles on the battlefield and with the capacity to carry up to seven passengers alongside its four gunners and pilot, including MAXes and Defectors. However, the Galaxy is an extremely large target, and the slowest and least manoeuvrable aircraft by a noticeable margin.

This vehicle has access to squad logistics, allowing members of the squad of any occupant to spawn into the vehicle. It also features a built-in Ejection System, nullifying the velocity of any occupants who eject from the vehicle and temporarily immunizing them to fall damage.

Galaxy Diagram
 

Certifications[]

Galaxy Vehicle Certifications
Category Certification Name Levels and Cost
Utility Slot Decoy Flares
100Disrupts active lock-ons for 5 seconds. Can be activated once every 40 seconds.
200Disrupts active lock-ons for 5 seconds. Can be activated once every 35 seconds.
500Disrupts active lock-ons for 5 seconds. Can be activated once every 30 seconds.
1000Disrupts active lock-ons for 5 seconds. Can be activated once every 25 seconds.
Fire Suppression System
Auto GrantedActivate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 55 seconds.
100Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 50 seconds.
200Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 47 seconds.
500Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 45 seconds.
Defense Slot Composite Armor
30Increases the vehicle's total health pool by 7%.
50Increases the vehicle's total health pool by 8%.
150Increases the vehicle's total health pool by 9%.
400Increases the vehicle's total health pool by 10%.
Lockon Jamming Field
50Prevents lock-on weaponry from targeting nearby allied aircraft within 100 meters of the Galaxy, and does not affect the Galaxy itself.
100Prevents lock-on weaponry from targeting nearby allied aircraft within 125 meters of the Galaxy, and does not affect the Galaxy itself.
200Prevents lock-on weaponry from targeting nearby allied aircraft within 140 meters of the Galaxy, and does not affect the Galaxy itself.
500Prevents lock-on weaponry from targeting nearby allied aircraft within 150 meters of the Galaxy, and does not affect the Galaxy itself.
Nanite Auto Repair System
Auto-GrantedRepairs 3.57% every 5 seconds. Damage disables auto repair for 12 seconds.
100Repairs 3.93% every 5 seconds. Damage disables auto repair for 12 seconds.
150Repairs 4.29% every 5 seconds. Damage disables auto repair for 12 seconds.
200Repairs 4.64% every 5 seconds. Damage disables auto repair for 12 seconds.
500Repairs 5.00% every 5 seconds. Damage disables auto repair for 12 seconds.
Nanite Proximity Repair System
100Restores 25 health per second to allied aircraft within 75 meters and allied ground vehicles within 50 meters, and does not affect the Galaxy itself.
150Restores 50 health per second to allied aircraft within 75 meters and allied ground vehicles within 50 meters, and does not affect the Galaxy itself.
200Restores 75 health per second to allied aircraft within 75 meters and allied ground vehicles within 50 meters, and does not affect the Galaxy itself.
400Restores 100 health per second to allied aircraft within 75 meters and allied ground vehicles within 50 meters, and does not affect the Galaxy itself.
500Restores 125 health per second to allied aircraft within 75 meters and allied ground vehicles within 50 meters, and does not affect the Galaxy itself.
1000Restores 150 health per second to allied aircraft within 75 meters and allied ground vehicles within 50 meters, and does not affect the Galaxy itself.
Vehicle Ammo Dispenser
50Resupplies ammo to all allied vehicles within 50 meters, and does not affect the Galaxy itself.
100Resupplies ammo to all allied vehicles within 75 meters, and does not affect the Galaxy itself.
200Resupplies ammo to all allied vehicles within 90 meters, and does not affect the Galaxy itself.
500Resupplies ammo to all allied vehicles within 100 meters, and does not affect the Galaxy itself.
Vehicle Stealth
30Increases lock-on time by 0.375 seconds, reduces the auto-detect range of the vehicle to 174 metres, and reduces detection from enemy Engagement Radars by 100 meters.
100Increases lock-on time by 0.75 seconds, reduces the auto-detect range of the vehicle to 116 metres, and reduces detection from enemy Engagement Radars by 200 meters.
200Increases lock-on time by 1.125 seconds, reduces the auto-detect range of the vehicle to 58 metres, and reduces detection from enemy Engagement Radars by 300 meters.
1000Increases lock-on time by 1.5 seconds, completely prevents the vehicle from being auto-detected, and reduces detection from enemy Engagement Radars by 400 meters.
Lodestar Module
50Enables the Galaxy to deploy into an Advanced Mobile Station with shield that will absorb up to a certain amount of damage, but will regenerate over time. The AMS acts as a respawn point for friendly soldiers. Damage done to the shield's regeneration for 10 seconds.
100Next Rank: Regeneration delay caused by damage lowered to 9 seconds.
200Next Rank: Regeneration delay caused by damage lowered to 8 seconds.
500Next Rank: Regeneration delay caused by damage lowered to 7 seconds.
1000Next Rank: Regeneration delay caused by damage lowered to 6 seconds.
Performance Slot High-G Airframe
100Improved vertical thrust, pitch and agility.
200Improved vertical thrust, pitch and agility. (More effective than previous rank)
400Improved vertical thrust, pitch and agility. (More effective than previous rank)
Precision Drops Airframe
100Improved brakes, turn and roll.
200Improved brakes, turn and roll. (More effective than previous rank)
400Improved brakes, turn and roll. (More effective than previous rank)
Racer High Speed Airframe
100Improved speed and acceleration.
200Improved speed and acceleration. (More effective than previous rank)
400Improved speed and acceleration. (More effective than previous rank)

Top Weapons[]

M20 Drake
M20 Drake
Costs
Auto Granted
General Info
Fire Rate: 351 RPM
Muzzle Velocity: 750m/s
Effective Range: Long
Fire Modes: Automatic
Damage[?]
Max Damage: 250 before 250m
Min Damage: 200 after 350m
Reload Speed
Reload Speed: 3s
Ammunition
Magazine Size: 50
Ammunition Pool: 300
Accuracy[?]
Cone of Fire: 0.65
A30 Walker
A30 Walker
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 600 RPM
Muzzle Velocity: 850m/s
Effective Range: Long
Fire Modes: Automatic
Damage[?]
Max Damage: 130 before 50m
Min Damage: 85 after 400m
Reload Speed
Reload Speed: 2s
Ammunition
Magazine Size: 75
Ammunition Pool: 1125
Accuracy[?]
Cone of Fire: 0.65
Hyena Missile Launcher
Hyena Missile Launcher
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 150m/s
Effective Range: Medium
Fire Modes: Heat Seeking
Damage[?]
Max Damage: 75
Min Damage: 75
Max Indirect Damage: 150 before 0.5m
Min Indirect Damage: 25 at 2m
Reload Speed
Reload Speed: 3s
Ammunition
Magazine Size: 8
Ammunition Pool: 96
Accuracy[?]
Cone of Fire: 1

Tail Weapons[]

M20 Drake
M20 Drake
Costs
Auto Granted
General Info
Fire Rate: 351 RPM
Muzzle Velocity: 750m/s
Effective Range: Long
Fire Modes: Automatic
Damage[?]
Max Damage: 250 before 250m
Min Damage: 200 after 350m
Reload Speed
Reload Speed: 3s
Ammunition
Magazine Size: 50
Ammunition Pool: 300
Accuracy[?]
Cone of Fire: 0.65
A30 Walker
A30 Walker
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 600 RPM
Muzzle Velocity: 850m/s
Effective Range: Long
Fire Modes: Automatic
Damage[?]
Max Damage: 130 before 50m
Min Damage: 85 after 400m
Reload Speed
Reload Speed: 2s
Ammunition
Magazine Size: 75
Ammunition Pool: 1125
Accuracy[?]
Cone of Fire: 0.65

Wing Weapons[]

M20 Drake
M20 Drake
Costs
Auto Granted
General Info
Fire Rate: 351 RPM
Muzzle Velocity: 750m/s
Effective Range: Long
Fire Modes: Automatic
Damage[?]
Max Damage: 250 before 250m
Min Damage: 200 after 350m
Reload Speed
Reload Speed: 3s
Ammunition
Magazine Size: 50
Ammunition Pool: 300
Accuracy[?]
Cone of Fire: 0.65
M60-A Bulldog
M60 Bulldog
Costs
Cert Cost: 550 Certification Points
DC Cost: 399 Daybreak Cash
General Info
Fire Rate: 48 RPM
Muzzle Velocity: 200m/s
Effective Range: Long
Fire Modes: Automatic
Damage[?]
Max Damage: 400
Min Damage: 400
Max Indirect Damage: 500 before 1m
Min Indirect Damage: 50 at 5m
Reload Speed
Reload Speed: 4s
Ammunition
Magazine Size: 4
Ammunition Pool: 60
Pelter Rocket Pod
Pelter Rocket Pod
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 300 RPM
Muzzle Velocity: 250m/s
Effective Range: Long
Fire Modes: Automatic
Damage[?]
Max Damage: 100
Min Damage: 100
Max Indirect Damage: 150 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 3.5s
Ammunition
Magazine Size: 10
Ammunition Pool: 80
Accuracy[?]
Cone of Fire: 0.7

Weapon Ribbons and Medals[]

With any Galaxy weapon, it is possible to get both Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with a Galaxy weapon. Medals relate to how many overall kills you have with the Galaxy's weaponry.

Ribbons[]

Ribbon Icon Requirements
Galaxy Service Ribbon
Galaxy Vehicle Ribbon
10 kills.
Driver Service Ribbon
Piloting Ribbon
20 driver assists
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points

The Galaxy has access to six separate cosmetic customization slots, each modifying a different part of the vehicle.

Alongside the expected ability to add Camouflage and Decals, the player can modify the cockpit glass, attach extra plating to the exterior, swap out the intakes, and add a trim effect to the airframe.

Though not necessarily defined as a cosmetic, the sound of the Galaxy's in-built horn can also be changed.

Galaxy Exterior
Name Style Acquisition
Icon Galaxy
Mr. Narwhal Engine Icon Player Studio Galaxy Mr. Narwhal Engine 399 Daybreak Cash
Razor Fins Galaxy Razor Fins 5,000 Merit
Tiger Fins Galaxy Tiger Fins 250 Daybreak Cash
Viper Fins Galaxy Viper Fins 250 Daybreak Cash
Galaxy Glass and Cockpits
Name Style Acquisition
Icon Galaxy
Icon TR Icon NC Icon VS
Cockpit: Standard Glass Cockpit Standard Glass Default
Abyss Cockpit Icon Player Studio Galaxy Abyss Cockpit 249 Daybreak Cash
Blast Shield Glass Icon Player Studio Galaxy Blast Shield Glass Decal 99 Daybreak Cash
Cavalry Cockpit Icon Player Studio Galaxy Cavalry Cockpit 249 Daybreak Cash
Chrome Glass Chrome Glass Decal 99 Daybreak Cash
Farrow Cockpit Icon Player Studio Galaxy Farrow Cockpit 249 Daybreak Cash
Gold Glass Gold Glass Decal 99 Daybreak Cash
Halo Zeta Cockpit Icon Player Studio Galaxy Halo Zeta Cockpit 249 Daybreak Cash
Jet Black Glass Jet Black Glass Decal 99 Daybreak Cash
Mr. Narwhal Cockpit Icon Player Studio Galaxy Mr. Narwhal Cockpit 399 Daybreak Cash
NC Logo Decal NC Logo Glass Decal 25 Daybreak Cash
Odyssey Cockpit Icon Player Studio Galaxy Odyssey Cockpit 250 Daybreak Cash
Smiley Face Decal Smiley Face Glass Decal 50 Daybreak Cash
Sub-Orbital Cockpit Sub-Orbital Galaxy Cockpit 399 Daybreak Cash
TR Logo Decal TR Glass Decal 25 Daybreak Cash
Tiger Teeth Decal Icon Player Studio Tiger Teeth Glass Decal 99 Daybreak Cash
VS Logo Decal Scythe VS Logo Glass decal 25 Daybreak Cash
Vulture Cockpit Icon Player Studio Galaxy Vulture Cockpit 249 Daybreak Cash
Galaxy Intake
Name Style Acquisition
Icon Galaxy
Icon TR Icon NC Icon VS
Galaxy Intake Galaxy Intake Default
Combustion Intake Galaxy Combustion Intake Galaxy Combustion Intake Galaxy Combustion Intake 99 Daybreak Cash (?)
Mr. Narwhal Landing Gear Icon Player Studio Galaxy Mr. Narwhal Landing Gear 399 Daybreak Cash
Overheat Intake Galaxy Overheat Intake Galaxy Overheat Intake Galaxy Overheat Intake 99 Daybreak Cash (?)
Supercharged Intake Galaxy Supercharged Intake Galaxy Supercharged Intake Galaxy Supercharged Intake 250 Daybreak Cash (?)
Torpedo Intake Icon Player Studio Galaxy Torpedo Intake 249 Daybreak Cash
Galaxy Trim
Name Style Acquisition
Icon Galaxy
Icon TR Icon NC Icon VS
Lumifiber Galaxy Lumifiber Trim (TR) Galaxy Lumifiber Trim (NC) Galaxy Lumifiber Trim (VS) 550 Daybreak Cash (?)
Auraxium Lumifiber Galaxy Auraxium Lumifiber Trim (TR) Galaxy Auraxium Lumifiber Trim (NC) Galaxy Auraxium Lumifiber Trim (VS) Awarded upon completion of the Master Galaxy directive.
Living Rust Galaxy Living Rust Trim Warmachine's Six-Year Anniversary Bundle (?)
Re-entry Lumifiber Galaxy Re-entry Lumifiber Trim (TR) Galaxy Re-entry Lumifiber Trim (NC) Galaxy Re-entry Lumifiber Trim (VS) Starseeker's Eight-Year Anniversary Bundle (?)
Galaxy Customizations - Horn
Name Cost Style
Galaxy NS-A Horn Default
Galaxy Cruise Ship Horn 650  Daybreak Cash
Galaxy Sky Whale Call 799  Daybreak Cash

Galaxy/History

Galaxy_Basic_Guide-0

Galaxy Basic Guide-0

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