Page Contents Current As of Patch: | 2023-07-19 |
Gauss Prime | |||
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Released as a commemorative edition of the NC's wildly successful foray into electromagnetic weaponry, the NC1 Gauss Rifle, the Gauss Prime marksman assault rifle can effortlessly drop distant targets. | |||
Costs | |||
DC Cost: | Unavailable ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | Assault Rifles | ||
Fire Rate: | 600 RPM | ||
Muzzle Velocity: | 675m/s | ||
Effective Range: | Long | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Equip Time: | 800 ms | ||
Damage[?] | |||
Max Damage: | 167 before 10m | ||
Min Damage: | 125 after 90m | ||
Reload Speed | |||
Short Reload: | 1.95s | ||
Long Reload: | 2.6s | ||
Ammunition | |||
Magazine Size: | 30 | ||
Ammunition Pool: | 180 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1.5 | 0.03 |
Move: | 2 | 0.15 | |
Stand | Still: | 2 | 0.03 |
Move: | 2.5 | 0.3 | |
Bloom per Shot: | 0.12 | 0.06 | |
Recoil[?] | |||
Vertical: | 0.255 | ||
Horizontal, Min/Max: | 0.13125/0.13125 | ||
Horizontal Tolerance: | 0.3 | ||
Angle Min/Max: | 17.25°/18.75° | ||
Bias: | → | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 2.15x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Gauss Prime API Data |
The Gauss Prime is an assault rifle available to the New Conglomerate. It is unlocked upon completion of the Master Assault Rifle directive.
The Gauss Prime is an 'auraxium' variant of the NC1 Gauss Rifle, sharing most of the same base stats and decorated with a special 'auraxium' camo. Compared to its base weapon, the Gauss Prime's vertical recoil is 15% lower and it features the effects of built-in Forward Grip (which is not lost if a rail attachment is equipped).
In addition, the Gauss Prime is also given exclusive access to the Cure Launcher by default.
Attachments[]
Attachments |
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Optic | |||||||
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HS/NV Scope (1x)![]() ![]() ![]() | Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. | ||||||
TekLyte Reflex (1x)![]() ![]() ![]() | TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights. More reticles for this sight available, see full article. | ||||||
GD RefleXR (2x)![]() ![]() ![]() | The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios. More reticles for this sight available, see full article. | ||||||
LX Tacti-Eye (3.4x)![]() ![]() ![]() | Featuring 3.4x magnification and a simple crosshair, OcuLuxx's Tacti-Eye owes its success to its simplicity and ease of use. | ||||||
LACO (3.4x)![]() ![]() ![]() | Utilizing a holographic red dot and 3.4x magnification, the NC's Laser-Assisted Combat Optics has significant flexibility over other mid-range scopes. | ||||||
TrueShot (4x)![]() ![]() ![]() | The TrueShot makes use of a simple crosshair and 4x magnification. Its lightweight 'box' housing obscures less than typical scopes of its class. | ||||||
LX Mark IV (4x)![]() ![]() ![]() | OcuLuxx's sturdy Mark IV scope features 4x magnification and a triple chevron reticle, allowing the user to compensate for bullet drop. |
Barrel | |||||||
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Compensator![]() ![]() ![]() | A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away. | ||||||
Heavy Barrel![]() ![]() ![]() | A heavy barrel reduces cone of fire bloom by 20% while aiming down sights, but reduces aim down sights movement speed by 20%. | ||||||
Short Barrel![]() ![]() ![]() | This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights. |
Rail | |||||||
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Angled Forward Grip![]() ![]() ![]() | An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%. | ||||||
Cure Launcher![]() Auto Granted | The underbarrel Cure Launcher heals affected allies over time, and cleanses most status effects on impact. Equipping this attachment increases the equip time of the weapon by 0.25 seconds. Pressing Gear Slot 1 hotkey will toggle the attachment. | ||||||
Darklight Flashlight![]() ![]() ![]() | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Forward Grip![]() ![]() ![]() | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. | ||||||
Laser Sight![]() ![]() ![]() | A laser sight increases the user's hipfire accuracy by 33%. |
Ammo | |||||||
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Heavy Magazine![]() ![]() ![]() | Increases magazine size by 5 rounds, but increases hipfire cone of fire by 20%. | ||||||
High Velocity Ammunition![]() ![]() ![]() | High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters. | ||||||
Soft Point Ammunition![]() ![]() ![]() | Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%. |
Damage Fall-off[]
Damage drop-off is linear. Stats in yellow are with Soft Point Ammunition, and stats in orange are with High Velocity Ammunition.
- 167 before 10 meters (15 meters) (8 meters)
- 143 at 55 meters (57 meters) (66 meters)
- 125 after 90 meters (90 meters) (110 meters)
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 90m | ||
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- | 45 (on fire @ 36) | 60 (on fire @ 48) |
Composite Armor 4 | - | 59 (on fire @ 47) | 78 (on fire @ 63) |
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- | 116 (on fire @ 93) | 154 (on fire @ 124) |
Composite Armor 4 | - | 139 (on fire @ 111) | 185 (on fire @ 148) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 72 (on fire @ 58) | 96 (on fire @ 77) |
Composite Armor 4 | - | 80 (on fire @ 64) | 106 (on fire @ 85) |
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Front/Side/Top/Rear | 180 (on fire @ 144) | 240 (on fire @ 192) |
Bottom | 360 (on fire @ 288) | 480 (on fire @ 384) | |
Composite Armor 4 | Front/Side/Top/Rear | 207 (on fire @ 166) | 276 (on fire @ 221) |
Bottom | 414 (on fire @ 331) | 552 (on fire @ 442) | |
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- | 140 (on fire @ 112) | 187 (on fire @ 150) |
Composite Armor 4 | - | 154 (on fire @ 123) | 206 (on fire @ 165) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the Gauss Prime. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
Gauss Prime Service Ribbon |
10 kills |
Medals[]
Medal | Icon | Requirement | Award |
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No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 ![]() | |
Silver Medal | 60 kills | 10 ![]() | |
Gold Medal | 160 kills | 20 ![]() | |
Auraxium Medal | 1,160 kills | 200 ![]() |
History[]
- Adjusted the Gauss Prime to use the Arsenal Update's actual values, which removes the innate HVA velocity and penalties.
March 30, 2022 Update (The Arsenal Update)
- Now has access to the Underbarrel Cure Grenade Launcher by default.
- Removed innate non-velocity HVA, but kept some velocity.
- Projectile velocity from 682 to 675.
- Removed integrated Compensator.
- Dev Note: Stacking HVA on top of this weapon makes it the highest projectile velocity assault rifle in the game. The forward grip benefit can be stacked with an optional forward grip for heavy horizontal recoil reductions.
- Fixed projectile sizes that were smaller than the standard on the following weapons:
- Gauss Prime (NC Auraxium Assault Rifle)
- Velocity from 651 to 682
- Damage from 167@10m-143@95m to 167@8m-125@110m
- Vertical recoil from 0.2850 to 0.255
- Horizontal recoil from 0.14 to 0.13125
- Horizontal recoil tolerance from 0.4 to 0.3
- Projectile velocity from 650 to 651 (bug fix)
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