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Page Contents Current As of Patch: 2023-07-19
Gauss Prime
Gauss Prime
Released as a commemorative edition of the NC's wildly successful foray into electromagnetic weaponry, the NC1 Gauss Rifle, the Gauss Prime marksman assault rifle can effortlessly drop distant targets.
Costs
DC Cost: Unavailable Daybreak Cash
General Info
Empire: Icon NC
Can Use: Icon Combat Medic
Weapon Type: Assault Rifles
Fire Rate: 600 RPM
Muzzle Velocity: 675m/s
Effective Range: Long
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 800 ms
Damage[?]
Max Damage: 167 before 10m
Min Damage: 125 after 90m
Reload Speed
Short Reload: 1.95s
Long Reload: 2.6s
Ammunition
Magazine Size: 30
Ammunition Pool: 180
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0.03
Move: 2 0.15
Stand Still: 2 0.03
Move: 2.5 0.3
Bloom per Shot: 0.12 0.06
Recoil[?]
Vertical: 0.255
Horizontal, Min/Max: 0.13125/0.13125
Horizontal Tolerance: 0.3
Angle Min/Max: 17.25°/18.75°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 2.15x
Data Sources?
Census DBG API source:

Gauss Prime API Data

Census LF API source: Gauss Prime API Data

The Gauss Prime is an assault rifle available to the New Conglomerate. It is unlocked upon completion of the Master Assault Rifle directive.

The Gauss Prime is an 'auraxium' variant of the NC1 Gauss Rifle, sharing most of the same base stats and decorated with a special 'auraxium' camo. Compared to its base weapon, the Gauss Prime's vertical recoil is 15% lower and it features the effects of built-in Forward Grip (which is not lost if a rail attachment is equipped).

In addition, the Gauss Prime is also given exclusive access to the Cure Launcher by default.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)
Ns weapon scope hsnv scope
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
TekLyte Reflex (1x)
TekLyte Reflex (1x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
More reticles for this sight available, see full article.
GD RefleXR (2x)
GD RefleXR (2x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
More reticles for this sight available, see full article.
LX Tacti-Eye (3.4x)
LX Tacti-Eye (3.4x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Featuring 3.4x magnification and a simple crosshair, OcuLuxx's Tacti-Eye owes its success to its simplicity and ease of use.
LACO (3.4x)
LACO (3.4x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Utilizing a holographic red dot and 3.4x magnification, the NC's Laser-Assisted Combat Optics has significant flexibility over other mid-range scopes.
TrueShot (4x)
TrueShot (4x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The TrueShot makes use of a simple crosshair and 4x magnification. Its lightweight 'box' housing obscures less than typical scopes of its class.
LX Mark IV (4x)
LX Mark IV (4x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
OcuLuxx's sturdy Mark IV scope features 4x magnification and a triple chevron reticle, allowing the user to compensate for bullet drop.
Barrel
Compensator
Compensator (NC)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Heavy Barrel
Heavy Barrel (NC)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A heavy barrel reduces cone of fire bloom by 20% while aiming down sights, but reduces aim down sights movement speed by 20%.
Short Barrel
Short Barrel (NC)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights.
Rail
Angled Forward Grip
Angled Forward Grip (NC)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%.
Cure Launcher
Cure Launcher (NC)
Auto Granted
The underbarrel Cure Launcher heals affected allies over time, and cleanses most status effects on impact. Equipping this attachment increases the equip time of the weapon by 0.25 seconds.
Pressing Gear Slot 1 hotkey will toggle the attachment.
Darklight Flashlight
Darklight Flashlight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Forward Grip
Forward Grip (NC)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Laser Sight
Laser Sight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
Heavy Magazine
Heavy Magazine
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Increases magazine size by 5 rounds, but increases hipfire cone of fire by 20%.
High Velocity Ammunition
High Velocity Ammunition (NC)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Soft Point Ammunition
Soft Point Ammunition (NC)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.

Damage Fall-off[]

Damage drop-off is linear. Stats in yellow are with Soft Point Ammunition, and stats in orange are with High Velocity Ammunition.

  • 167 before 10 meters (15 meters) (8 meters)
  • 143 at 55 meters (57 meters) (66 meters)
  • 125 after 90 meters (90 meters) (110 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10m10-55m55-90m
Icon Light AssaultInfantry Head 344
Torso 6(6)7(7)8(8)
Legs 7(7)8(8)9(9)
Icon InfiltratorInfiltrator Head 344
Torso 6(6)7(7)8(8)
Legs 6(6)7(7)8(8)
Icon Heavy AssaultHeavy Assault Overshield Head 566
Torso 9(9)11(11)12(12)
Legs 10(10)12(12)13(13)
Icon MAXMAX Head 303540
Torso 60(75)70(88)80(100)
Legs 67(84)78(98)89(112)
Theoretical Time To Kill
Infantry Body part 0m 10m 55m 90m
Normal Suit Normal Suit Normal Suit
Icon Light AssaultInfantry Head 0.2s 0.215s - 0.381s - 0.433s -
Torso 0.5s 0.515s - 0.681s - 0.833s -
Icon InfiltratorInfiltrator Head 0.2s 0.215s - 0.381s - 0.433s -
Torso 0.5s 0.515s - 0.681s - 0.833s -
Icon Heavy AssaultHeavy Assault Head 0.4s 0.415s - 0.581s - 0.633s -
Torso 0.8s 0.815s - 1.081s - 1.233s -
Icon MAXMAX Head 2.9s 2.915s - 3.481s - 4.033s -
Torso 5.9s 5.915s 7.415s 6.981s 8.781s 8.033s 10.033s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 90m
Link=FlashFlash - 45 (on fire @ 36) 60 (on fire @ 48)
Composite Armor 4 - 59 (on fire @ 47) 78 (on fire @ 63)
Link=HarasserHarasser - 116 (on fire @ 93) 154 (on fire @ 124)
Composite Armor 4 - 139 (on fire @ 111) 185 (on fire @ 148)
Sunderer DiagramSunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Side
Rear
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top Immune
Side
Rear
Chimera DiagramChimera Front/Top Immune
Side
Rear
Vanguard DiagramVanguard Front/Top Immune
Side
Rear
Mosquito DiagramReaver DiagramScythe DiagramESF - 72 (on fire @ 58) 96 (on fire @ 77)
Composite Armor 4 - 80 (on fire @ 64) 106 (on fire @ 85)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 180 (on fire @ 144) 240 (on fire @ 192)
Bottom 360 (on fire @ 288) 480 (on fire @ 384)
Composite Armor 4 Front/Side/Top/Rear 207 (on fire @ 166) 276 (on fire @ 221)
Bottom 414 (on fire @ 331) 552 (on fire @ 442)
Dervish DiagramDervish - 140 (on fire @ 112) 187 (on fire @ 150)
Composite Armor 4 - 154 (on fire @ 123) 206 (on fire @ 165)
Liberator DiagramLiberator - Immune
Composite Armor 4 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 4 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the Gauss Prime. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
Gauss Prime
Service Ribbon
Assault Rifle Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points

History[]

January 18, 2023 Update

  • Adjusted the Gauss Prime to use the Arsenal Update's actual values, which removes the innate HVA velocity and penalties.

March 30, 2022 Update (The Arsenal Update)

  • Now has access to the Underbarrel Cure Grenade Launcher by default.
  • Removed innate non-velocity HVA, but kept some velocity.
  • Projectile velocity from 682 to 675.
  • Removed integrated Compensator.
  • Dev Note: Stacking HVA on top of this weapon makes it the highest projectile velocity assault rifle in the game. The forward grip benefit can be stacked with an optional forward grip for heavy horizontal recoil reductions.

September 15, 2021 Update

  • Fixed projectile sizes that were smaller than the standard on the following weapons:
  • Gauss Prime (NC Auraxium Assault Rifle)

August 15, 2018 Update

  • Velocity from 651 to 682

February 2, 2017 Update

  • Damage from 167@10m-143@95m to 167@8m-125@110m
  • Vertical recoil from 0.2850 to 0.255
  • Horizontal recoil from 0.14 to 0.13125
  • Horizontal recoil tolerance from 0.4 to 0.3
  • Projectile velocity from 650 to 651 (bug fix)
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