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Gauss Rifle Burst
The Gauss Rifle Burst features the same versatility as the NC1, but with an easily controllable burst fire mode.
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Assault Rifles
Fire Rate: 600 RPM
Muzzle Velocity: 620m/s
Effective Range: Long
Fire Modes: 2x Burst
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 650 ms
Damage[?]
Max Damage: 167 before 10m
Min Damage: 125 after 90m
Reload Speed
Short Reload: 1.95s
Long Reload: 2.6s
Ammunition
Magazine Size: 30
Ammunition Pool: 180
Accuracy[?]
Hip Aim
Crouch Still: 2 0.0125
Move: 2.5 0.075
Stand Still: 2.5 0.0125
Move: 3 0.15
Bloom per Shot: 0.12 0.06
Recoil[?]
Vertical, Min/Max: 0.4/0.5
Horizontal, Min/Max: 0.16/0.16
Horizontal Tolerance: 0.28
Angle Min/Max: 23°/24°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 0.5x
Data Sources?
Census DBG API source:

Gauss Rifle Burst API Data,
Fire Mode API Data

Census LF API source: Gauss Rifle Burst API Data,
Fire Mode API Data

The Gauss Rifle Burst is an assault rifle available to the New Conglomerate. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Gauss Rifle Burst is a variant of the NC1 Gauss Rifle, equivalent to the T1B Cycler and Pulsar Burst, being a modification of the standard issue assault rifle that sacrifices the typical full-automatic fire mode for heavily reduced recoil on a burst fire mode.

Its most analogous weapon across faction lines is the SABR-13, being another two-shot burst weapon with 167 maximum damage, but the Gauss Rifle Burst costs less certs and unfortunately reflects those cost savings in its performance as a marksman rifle. The SABR's vertical recoil pattern can be easier to counter than the diagonal pull of the Gauss Rifle Burst, and the Gauss lacks a semi-auto fire mode. Hip fire and minimum damage values also favor the SABR. In consolation, the Gauss Rifle Burst has a much speedier reload to keep it in the fight at medium-long ranges.

The bargain bin mantra of "It's just as good!" applies out to the 143 damage range. Beyond that distance, The Gauss Rifle Burst is only equal for head shots to kill - and that's if its recoil pattern is mastered. It can counterintuitively be made more accurate with low magnification optics to help limit how hard the user needs to pull their aim in the opposite direction of recoil. A Compensator and Forward Grip will also help, of course, but the MGR-A1 Vanquisher or a scout rifle are safer choices than pushing the Gauss Rifle Burst to the limits of its effective range.

There is no enforced delay between bursts on the Gauss Rifle Burst. If the user perfectly times their trigger pulls, the Gauss Rifle Burst's maximum fire rate is indeed 600 RPM.

Like most dedicated burst weaponry, the Gauss Rifle Burst enjoys reduced recoil on the first shot of each burst, where most automatics suffer increased recoil on that same first shot.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)

49 OR 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
TekLyte Reflex (1x)

49 OR 30
TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
More reticles for this sight available, see full article.
GD RefleXR (2x)

49 OR 30
The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
More reticles for this sight available, see full article.
LX Tacti-Eye (3.4x)

49 OR 30
Featuring 3.4x magnification and a simple crosshair, OcuLuxx's Tacti-Eye owes its success to its simplicity and ease of use.
LACO (3.4x)

49 OR 30
Utilizing a holographic red dot and 3.4x magnification, the NC's Laser-Assisted Combat Optics has significant flexibility over other mid-range scopes.
TrueShot (4x)

49 OR 30
The TrueShot makes use of a simple crosshair and 4x magnification. Its lightweight 'box' housing obscures less than typical scopes of its class.
LX Mark IV (4x)

49 OR 30
OcuLuxx's sturdy Mark IV scope features 4x magnification and a triple chevron reticle, allowing the user to compensate for bullet drop.
Barrel
Compensator

49 OR 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Flash Suppressor

49 OR 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Heavy Barrel

49 OR 100
A heavy barrel reduces cone of fire bloom by 20% while aiming down sights, but reduces aim down sights movement speed by 20%.
Short Barrel

49 OR 100
This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights.
Suppressor

49 OR 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Angled Forward Grip

49 OR 100
An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%.
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Forward Grip

49 OR 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
High Velocity Ammunition

49 OR 100
High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.

Damage Fall-off[]

Damage drop-off is linear, below stats only represent damage tiers fall-off.
Stats in orange are with High Velocity Ammunition.

  • 167 before 10 meters (8 meters)
  • 143 at 55 meters (66 meters)
  • 125 after 90 meters (110 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10m10-55m55-90m
Infantry Head 344
Torso 6(6)7(7)8(8)
Legs 7(7)8(8)9(9)
Infiltrator Head 344
Torso 6(6)7(7)8(8)
Legs 6(6)7(7)8(8)
Heavy Assault Overshield Head 566
Torso 9(9)11(11)12(12)
Legs 10(10)12(12)13(13)
MAX Head 303540
Torso 60(75)70(88)80(100)
Legs 67(84)78(98)89(112)
Theoretical Time To Kill
Infantry Body part 0m 10m 55m 90m
Normal Suit Normal Suit Normal Suit
Infantry Head 0.2s 0.216s - 0.389s - 0.445s -
Torso 0.5s 0.516s - 0.689s - 0.845s -
Infiltrator Head 0.2s 0.216s - 0.389s - 0.445s -
Torso 0.5s 0.516s - 0.689s - 0.845s -
Heavy Assault Head 0.4s 0.416s - 0.589s - 0.645s -
Torso 0.8s 0.816s - 1.089s - 1.245s -
MAX Head 2.9s 2.916s - 3.489s - 4.045s -
Torso 5.9s 5.916s 7.416s 6.989s 8.789s 8.045s 10.045s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 90m
Link=FlashFlash - 45 (on fire @ 36) 60 (on fire @ 48)
Composite Armor 4 - 59 (on fire @ 47) 78 (on fire @ 63)
Link=HarasserHarasser - 116 (on fire @ 93) 154 (on fire @ 124)
Composite Armor 4 - 139 (on fire @ 111) 185 (on fire @ 148)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 72 (on fire @ 58) 96 (on fire @ 77)
Composite Armor 4 - 80 (on fire @ 64) 106 (on fire @ 85)
Valkyrie Front/Side/Top/Rear 180 (on fire @ 144) 240 (on fire @ 192)
Bottom 360 (on fire @ 288) 480 (on fire @ 384)
Composite Armor 4 Front/Side/Top/Rear 207 (on fire @ 166) 276 (on fire @ 221)
Bottom 414 (on fire @ 331) 552 (on fire @ 442)
Dervish - 140 (on fire @ 112) 187 (on fire @ 150)
Composite Armor 4 - 154 (on fire @ 123) 206 (on fire @ 165)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the Gauss Rifle Burst. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
Gauss Rifle Burst
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the Gauss Rifle Burst contribute towards the Assault Rifles directive tree.

History[]