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Page Contents Current As of Patch: 2021-07-08

Gauss Rifle Burst
Gauss Rifle Burst.png
The Gauss Rifle Burst features the same versatility as the NC1, but with an easily controllable burst fire mode.
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Empire: Icon NC.png
Can Use: Icon Combat Medic.png
Weapon Type: Assault Rifles
Fire Rate: 600 RPM
Muzzle Velocity: 620m/s
Effective Range: Long
Fire Modes: 2x Burst,
Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 650 ms
Damage[?]
Max Damage: 167 before 10m
Min Damage: 125 after 90m
Reload Speed
Short Reload: 1.95s
Long Reload: 2.6s
Ammunition
Magazine Size: 30
Ammunition Pool: 180
Accuracy[?]
Hip Aim
Crouch Still: 2 0.0125
Move: 2.5 0.075
Stand Still: 2.5 0.0125
Move: 3 0.15
Bloom per Shot: 0.12 0.06
Recoil[?]
Vertical, Min/Max: 0.4/0.5
Horizontal, Min/Max: 0.16/0.16
Horizontal Tolerance: 0.28
Angle Min/Max: 23°/24°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 0.5x
Data Sources
Census API source: Gauss Rifle Burst API Data,
Fire Mode API Data?

Gauss Rifle Burst
Gauss Rifle Burst.png
The Gauss Rifle Burst features the same versatility as the NC1, but with an easily controllable burst fire mode.
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Empire: Icon NC.png
Can Use: Icon Combat Medic.png
Weapon Type: Assault Rifles
Fire Rate: 600 RPM
Muzzle Velocity: 620m/s
Effective Range: Long
Fire Modes: 2x Burst,
Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 650 ms
Damage[?]
Max Damage: 167 before 10m
Min Damage: 125 after 90m
Reload Speed
Short Reload: 1.95s
Long Reload: 2.6s
Ammunition
Magazine Size: 30
Ammunition Pool: 180
Accuracy[?]
Hip Aim
Crouch Still: 2 0.0125
Move: 2.5 0.075
Stand Still: 2.5 0.0125
Move: 3 0.15
Bloom per Shot: 0.12 0.06
Recoil[?]
Vertical, Min/Max: 0.4/0.5
Horizontal, Min/Max: 0.16/0.16
Horizontal Tolerance: 0.28
Angle Min/Max: 23°/24°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 2x
Data Sources
Census API source: Gauss Rifle Burst API Data,
Fire Mode API Data?

The Gauss Rifle Burst is an assault rifle available to the New Conglomerate. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Gauss Rifle Burst is a variant of the NC1 Gauss Rifle, equivalent to the Icon TR.png T1B Cycler and Icon VS.png Equinox VE2 Burst, being a modification of the standard issue assault rifle that sacrifices the typical full-automatic fire mode for heavily reduced recoil on a burst fire mode.

There is no enforced delay between bursts on the Gauss Rifle Burst. If the user perfectly times their trigger pulls, the Gauss Rifle Burst's maximum fire rate is indeed 600 RPM.

Like most dedicated burst weaponry, the Gauss Rifle Burst enjoys reduced recoil on the first shot of each burst, where most automatics suffer increase recoil on that same first shot. Changing fire modes (B by default) to semi-automatic will return this recoil reduction to an increase, subjecting each of the weapon's shots to heavier recoil.

Damage Fall-off[]

Damage drop-off is linear, below stats only represent damage tiers fall-off.
Stats in orange are with High Velocity Ammunition.

  • 167 before 10 meters (8 meters)
  • 143 at 55 meters (66 meters)
  • 125 after 90 meters (110 meters)

Attachments[]

Available attachments
Optic
HS/NV Scope (1x) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope.png
30 Certification Points 49 Daybreak Cash
TekLyte Reflex (1x) TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
More reticles for this sight available, see full article.
TekLyte Reflex (1x).png
30 Certification Points 49 Daybreak Cash
GD RefleXR (2x) The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
More reticles for this sight available, see full article.
GD RefleXR (2x).png
30 Certification Points 49 Daybreak Cash
LX Tacti-Eye (3.4x) Featuring 3.4x magnification and a simple crosshair, OcuLuxx's Tacti-Eye owes its success to its simplicity and ease of use.
LX Tacti-Eye (3.4x).png
30 Certification Points 49 Daybreak Cash
LACO (3.4x) Utilizing a holographic red dot and 3.4x magnification, the NC's Laser-Assisted Combat Optics has significant flexibility over other mid-range scopes.
LACO (3.4x).png
30 Certification Points 49 Daybreak Cash
TrueShot (4x) The TrueShot makes use of a simple crosshair and 4x magnification. Its lightweight 'box' housing obscures less than typical scopes of its class.
TrueShot (4x).png
30 Certification Points 49 Daybreak Cash
LX Mark IV (4x) OcuLuxx's sturdy Mark IV scope features 4x magnification and a triple chevron reticle, allowing the user to compensate for bullet drop.
LX Mark IV (4x).png
30 Certification Points 49 Daybreak Cash
Barrel
Flash Suppressor A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor (NC).png
100 Certification Points 49 Daybreak Cash
Suppressor The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner, and bullet velocity is reduced by 15%.
Suppressor (NC).png
100 Certification Points 49 Daybreak Cash
Rail
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Darklight Flashlight.png
100 Certification Points 49 Daybreak Cash
Forward Grip A forward grip increases control of the weapon, reducing horizontal recoil by 25%.
For details on equip time penalties, see main article.
Forward Grip
100 Certification Points 49 Daybreak Cash
Laser Sight A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight.png
100 Certification Points 49 Daybreak Cash
Ammo
High Velocity Ammunition High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Extended Magazine (NC).png
100 Certification Points 49 Daybreak Cash

Effectiveness[]

Theoretical Time To Kill
Infantry Body part 0m 10m 55m 90m
Normal Suit Normal Suit Normal Suit
Icon Light Assault.pngInfantry Head 0.2s 0.216s - 0.389s - 0.445s -
Torso 0.5s 0.516s 0.716s 0.689s 0.889s 0.845s 1.045s
Icon Infiltrator.pngInfiltrator Head 0.2s 0.216s - 0.389s - 0.445s -
Torso 0.5s 0.516s 0.616s 0.689s 0.789s 0.845s 0.945s
Icon Heavy Assault.pngHeavy Assault Head 0.4s 0.416s - 0.589s - 0.645s -
Torso 0.8s 0.816s 1.016s 1.089s 1.189s 1.245s 1.445s
Icon MAX.pngMAX Head 2.9s 2.916s - 3.489s - 4.045s -
Torso 5.9s 5.916s 7.416s 6.989s 8.789s 8.045s 10.045s
Versus Infantry
Infantry Body part Shots to Kill
0-10m10-55m55-90m
Icon Light Assault.pngInfantry Head 344
Torso 6(8)7(9)8(10)
Legs 7(9)8(10)9(12)
Icon Infiltrator.pngInfiltrator Head 344
Torso 6(7)7(8)8(9)
Legs 6(8)7(9)8(10)
Icon Heavy Assault.pngHeavy Assault Overshield Head 566
Torso 9(11)11(12)12(14)
Legs 10(12)12(14)13(16)
Icon MAX.pngMAX Head 303540
Torso 60(75)70(88)80(100)
Legs 67(84)78(98)89(112)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 90m
Link=FlashFlash - 45 (on fire @ 36) 60 (on fire @ 48)
Composite Armor 5 - 59 (on fire @ 47) 78 (on fire @ 63)
Link=HarasserHarasser - 116 (on fire @ 93) 154 (on fire @ 124)
Composite Armor 5 - 139 (on fire @ 111) 185 (on fire @ 148)
Sunderer Diagram.pngSunderer - Immune
Blockade Armor 5 - Immune
Deployment Shield 4 - Immune
ANT Diagram.pngANT - Immune
Lightning Diagram.pngLightning Front/Top Immune
Side
Rear
Prowler Diagram.pngProwler Front/Top Immune
Side
Rear
Magrider Diagram.pngMagrider Front/Top Immune
Side
Rear
Vanguard Diagram.pngVanguard Front/Top Immune
Side
Rear
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - 72 (on fire @ 58) 96 (on fire @ 77)
Composite Armor 5 - 80 (on fire @ 64) 106 (on fire @ 85)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear 180 (on fire @ 144) 240 (on fire @ 192)
Bottom 360 (on fire @ 288) 480 (on fire @ 384)
Composite Armor 5 Front/Side/Top/Rear 207 (on fire @ 166) 276 (on fire @ 221)
Bottom 414 (on fire @ 331) 552 (on fire @ 442)
Liberator Diagram.pngLiberator - Immune
Composite Armor 5 - Immune
Galaxy Diagram.pngGalaxy - Immune
Composite Armor 5 - Immune
Bastion Fleet Carrier Diagram.pngBastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the Gauss Rifle Burst. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
Gauss Rifle Burst
Service Ribbon
Assault Rifle Ribbon.png
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty.png
0 kills N/A
Copper Medal
Medal Copper.png
10 kills Certification Points
Silver Medal
Medal Silver.png
60 kills 10 Certification Points
Gold Medal
Medal Gold.png
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium.png
1,160 kills 200 Certification Points
Medals earned with the Gauss Rifle Burst contribute towards the Assault Rifles directive tree.

History[]

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