Page Contents Current As of Patch: | 2023-03-08 |
Gauss SPR | |||
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The semi-automatic Special Purpose Rifle (SPR) is a marksman rifle built on the highly-configurable Gauss platform. Developed after the start of the Auraxis War, it has remained in use due to its accuracy when making long-distance shots. | |||
Costs | |||
Cert Cost: | 325 ![]() | ||
DC Cost: | 250 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | Sniper Rifles | ||
Fire Rate: | 231 RPM | ||
Muzzle Velocity: | 550m/s | ||
Effective Range: | Very Long | ||
Fire Modes: | Semi-Automatic | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Damage[?] | |||
Max Damage: | 450 before 50m | ||
Min Damage: | 334 after 150m | ||
Damage Type: | Sniper Rifles | ||
Reload Speed | |||
Short Reload: | 2.125s | ||
Long Reload: | 2.975s | ||
Ammunition | |||
Magazine Size: | 10 | ||
Ammunition Pool: | 70 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 5.5 | 0 |
Move: | 6 | 0.2 | |
Stand | Still: | 6 | 0 |
Move: | 6.5 | 0.25 | |
Bloom per Shot: | 0.6 | 0.15 | |
Recoil[?] | |||
Vertical: | 1.2 | ||
Horizontal, Min/Max: | 0.1/0.2 | ||
Horizontal Tolerance: | 0.2 | ||
Angle Min/Max: | 6°/15° | ||
Bias: | → | ||
Recoil Decrease: | 6 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Gauss SPR API Data |
The Gauss SPR is a sniper rifle available to the New Conglomerate. It is unlocked through purchase with Certification Points or Daybreak Cash.
The Gauss Special Purpose Rifle is a simple and balanced semi-automatic rifle designed for longer ranges. Though the weapon isn't quite capable of the raw single-shot damage of its bolt-action brethren, like the standard-issue NC14 Bolt Driver, the rifle's quick refire time makes it forgiving and gives it the potential to kill bulkier targets faster than those higher damage rifles, further aided by a simple recoil pattern.
The Gauss SPR and 99SV are statistically identical weapons, although the Vanu equivalent in the
VA39 Spectre deviates quite significantly in ballistics and ranged performance.
Attachments[]
Attachments |
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Optic | |||||||
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BDS (6x)![]() Built-in
If no optic is chosen, this scope is attached.
| The New Conglomerate's versatile Bold Driver Standard uses a mil-dot reticle and 6x magnification. | ||||||
M7 Optics (7x)![]() ![]() ![]() | The NC's square M7 Scope uses a mil-dot reticle and 7x magnification. | ||||||
A-Eight (8x)![]() ![]() ![]() | Using a standard mil-dot reticle and 8x magnification in a circular scope, the NC's Albatross-Eight provides a solid advantage for long-range shots. | ||||||
IO-10 (10x)![]() ![]() ![]() | The IO-10 by InfilOptics is a favorite among sharpshooters due to its 10x magnification and easy-to-use mil-dot reticle. | ||||||
IO-12 (12x)![]() ![]() ![]() | InfilOptics released the IO-12 as the ultimate in telescopic gun sights. It features 12x magnification and a standard mil-dot reticle. |
Barrel | |||||||
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Suppressor![]() ![]() ![]() | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
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Ballistics Computer![]() ![]() ![]() | An advanced on-board computer compensates for the minor movements while aiming down sights, effectively eliminating scope sway for the marksman. | ||||||
Comfort Grip![]() ![]() ![]() | A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%. | ||||||
Darklight Flashlight![]() ![]() ![]() | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Weighted Receiver![]() ![]() ![]() | Rebalanced material construction removes the weapon's aim down sights moving accuracy penalty, but the wielder moves 33% slower while aiming. |
This weapon does not have any ammo type attachments. |
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Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 50m | After 150m | ||
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- | 17 (on fire @ 14) | 23 (on fire @ 18) |
Composite Armor 4 | - | 22 (on fire @ 18) | 30 (on fire @ 24) |
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- | 43 (on fire @ 35) | 58 (on fire @ 47) |
Composite Armor 4 | - | 52 (on fire @ 42) | 70 (on fire @ 56) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 27 (on fire @ 22) | 36 (on fire @ 29) |
Composite Armor 4 | - | 30 (on fire @ 24) | 40 (on fire @ 32) |
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Front/Side/Top/Rear | 67 (on fire @ 54) | 90 (on fire @ 72) |
Bottom | 134 (on fire @ 107) | 180 (on fire @ 144) | |
Composite Armor 4 | Front/Side/Top/Rear | 77 (on fire @ 62) | 104 (on fire @ 83) |
Bottom | 154 (on fire @ 123) | 207 (on fire @ 166) | |
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- | 52 (on fire @ 42) | 70 (on fire @ 56) |
Composite Armor 4 | - | 58 (on fire @ 46) | 77 (on fire @ 62) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the Gauss SPR. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
Gauss SPR Service Ribbon |
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10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
Medals earned with the Gauss SPR contribute towards the Sniper Rifles directive tree. |
History[]
March 30, 2022 Update (The Arsenal Update)
- Anti-infantry sniper rifles now use a separate Sniper Rifles resistance (type 20).
- Being struck by a sniper rifle now has more prominent audio.
Dev Note: The damage values for this new resistance are equivalent to small arms. This change will allow us to do is modify the bodyshot damage output from Nanoweave, as mentioned above.
- Most Shotguns, Sniper Rifles, and Scout Rifles now use Comfort Grips, instead of Forward Grips.
Dev Note: Traditional Forward Grips offered no functional benefits to slow firing semi-auto weapons, so swapping them for Comfort Grips (which reduce the equip and unequip time of a weapon,) can be interpreted as a buff in almost all cases.
- Hipfire CoF bloom from 0.8 to 0.6
- ADS starting CoF while moving from 0.55 to 0.25
- Max damage from 400 to 450
Dev Note: These changes make the progression from scout rifle to semi-auto sniper a bit more apparent as semi-auto snipers in general are made more useful.
- Added Weighted Receiver.
- Maximum ADS cone of fire while standing or crouching from 2 to 0.15
- ADS Cone of Fire recovery rate while standing or crouching from 20 to 100
- ADS cone of fire bloom from 0.8 to 0.15
- Maximum damage range from 10m to 50m
- Minimum damage range from 80m to 150m
- Recoil recovery delay from 0ms to -130ms
Trivia[]
- The Gauss SPR is potentially the NC11 mentioned in the description of the NC14 Bolt Driver.
- A sniper rifle named the NC11 Gauss Longshot was present in the PlanetSide 2 beta, before being renamed to the Gauss Longshot. It shared remarkably similar stats and purpose to the Gauss SPR, and it is likely that the Gauss Longshot later became the Gauss SPR.
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